Fyreslayers – The Chosen Axes

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FYRESLAYERS WARSCROLL
The Chosen Axes
4"
3
5+
1
The deeds of Fjul-Grimnir are spoken of by generations of Vostarg warriors. For them, he is the epitome of that which the Sons of Grimnir should aspire to, a fearless warrior who has sacrificed his body and soul in pursuit of honour and ur-gold. The Chosen Axes are the hand-picked champions of the mighty Runefather Fjul-Grimnir. Bellowing oaths and trailing sparks, these dauntless warriors launch themselves into battle alongside their beloved leader, smashing aside all in their path.
FYRESLAYERS WARSCROLL
The Chosen Axes
MELEE WEAPONS
AtkHitWndRndDmg
Fyresteel Weapons
Fyresteel Weapons24+3+11
Latchkey Grandaxe
Latchkey Grandaxe43+3+23
BATTLE PROFILE

Unit Size: 4      Points: 120
Base size: 32mm
Can be reinforced: No
Notes: This unit cannot be reinforced.

The models in this unit are:
  • Fjul-Grimnir (champion, armed with a Latchkey Grandaxe)
  • Tefk Flamebearer (armed with Fyresteel Weapons)
  • Vol Orrukbane (armed with Fyresteel Weapons)
  • Mad Maegrim (armed with Fyresteel Weapons)

Passive
BERSERK FURY: No Fyreslayer will easily accept death’s embrace while their kin are still fighting.

Effect: Each time a model in this unit is slain by a combat attack and that model was in combat with the attacking unit, roll a dice. On a 5+, inflict 1 mortal damage on the attacking unit after the FIGHT ability has been resolved.

Passive
FJUL’S RETINUE: The bravest of warriors are hand-picked by Fjul-Grimnir to serve as his bodyguard in battle.

Effect: While this unit’s Fjul-Grimnir is on the battlefield, ignore the first damage point that would be allocated to this unit each phase.

KEYWORDS
UNIQUE, INFANTRY, CHAMPION, WARD (6+)
ORDER, FYRESLAYERS, DUARDIN
17.2 Mortal Damage
Some abilities inflict mortal damage. If an ability inflicts mortal damage on a unit, add that number of damage points to the unit’s damage pool for that ability (see 18.2 Allocating Damage).
1.0 Champions
Units with the CHAMPION keyword have one or more champion models. If there is a number after the CHAMPION keyword, that number indicates the proportion of models in that unit that can be champions. In any other case, 1 model in the unit can be a champion. Units with the CHAMPION keyword have the following passive ability:

Passive
CHAMPION: A veteran fighter leads the charge.

Effect: Add 1 to the Attacks characteristic of weapons used by champions in this unit.

18.1 Ward Saves
Units with the WARD keyword have the ‘Ward Save’ passive ability. The number after the WARD keyword indicates the ward value for the ward save. If a unit had WARD (5+), for example, its ward value would be 5. If a unit has more than one ward save, only the ward save with the lowest value applies to it; the other has no effect.

Passive
WARD SAVE: Whether through their uncanny reflexes, unnatural toughness or a source of mystical protection, these warriors can avoid otherwise lethal attacks.

Effect: In step 1 of the damage sequence (see 18.0), make a ward roll of D6 for each damage point in this unit’s damage pool. If the roll equals or exceeds this unit’s ward value, remove that damage point from the damage pool.

Faction Rules

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3.3 Reinforced Units
When you add a unit to your army roster, you can add it as a reinforced unit. A reinforced unit has twice as many models as its minimum unit size and costs twice as many points. If a unit has a minimum unit size of 1, it cannot be reinforced.
© Vyacheslav Maltsev 2013-2024