Stormcast Eternals – Realmstone Innovator

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STORMCAST ETERNALS WARSCROLL
Realmstone Innovator
5"
5
4+
2
In the Mortal Realms, any advantage must be seized upon. This is especially true in Aqshy, where the emergence of the Gnaw has brought a new sense of desperation with it. As madness spreads across the Parch, there are some - driven by lunacy or a sense of duty- who roam the cracked wilds and craft weapons from potent emberstone. Duardin smiths, renegade aelven mages, daring engineers of the Ironweld guild: all these might find themselves compelled to lend aid to an allied army.
STORMCAST ETERNALS WARSCROLL
Realmstone Innovator
MELEE WEAPONS
AtkHitWndRndDmg
Realmstone-enhanced Arsenal [Crit (Mortal)]
Realmstone-enhanced Arsenal
Crit (Mortal)
33+3+1D3
Any Movement Phase
FIELD MODIFICATIONS: Wherever they their craft, this wanderer is an expert in enhancing realmstone-infused weaponry.

Declare: Pick a friendly HERO with in this unit’s combat range that has an emberstone-enhanced weapon to be the target.

Effect: Roll a D3. On a 1, inflict 1 mortal damage on the target. On a 2+, add 1 to hit rolls for attacks made with the target’s emberstone-enhanced weapon for the rest of the turn.

KEYWORDS
INFANTRY, HERO
ORDER
Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
17.2 Mortal Damage
Some abilities inflict mortal damage. If an ability inflicts mortal damage on a unit, add that number of damage points to the unit’s damage pool for that ability (see 18.2 Allocating Damage).
7.0 Combat Range
Each model has a combat range that extends 3" horizontally from its base and any distance vertically from that circle to form a cylinder. The combat range of a unit extends 3" horizontally and any distance vertically from every model in that unit. Units from opposing armies that are within each other’s combat range and that are visible to each other are in combat with each other. When a unit that is not in combat enters the combat range of a visible enemy unit, it moves into combat.
A model is considered to be in combat with an enemy unit if that unit is within the model’s combat range and visible to it’

  • A unit’s combat range extends 3" out from every model in that unit.
  • If any enemy models are within a unit’s combat range and visible to it, that unit is in combat.

The ORDER keyword is used in the following Stormcast Eternals warscrolls:


and others...
Army List
Warscrolls collated

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Crit (Mortal)
If an attack made with this weapon scores a critical hit, that attack inflicts mortal damage on the target unit equal to the Damage characteristic of that weapon and the attack sequence ends.
© Vyacheslav Maltsev 2013-2026