12" 8 3+ 2 The Lord-Vigilants are the steadfast commanders of the Ruination chambers. They wield not only hallowed greataxes but also centuries of experience, leading the charge in the God-King’s name. Like the rest of their chamber, they struggle to maintain their memories and empathy, though the Gryphstalker mounts ridden by the Lord-Vigilants are rumoured to slow the degradation of their souls. This allows them to strike a careful balance as merciless fighters and shrewd commanders. Their ability to read the tides of battle borders on the prophetic. They use this to great effect in order to deliver the judgement of the God-King, spurring their troops to redouble their efforts against key enemy strongpoints even as they ride hard into the foe. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Hallowed Greataxe | |||||||
| Hallowed Greataxe | 5 | 3+ | 3+ | 2 | 2 | ||
| Gryph-stalker’s Beak and Talons [Companion] | |||||||
| Gryph-stalker’s Beak and Talons Companion | 3 | 4+ | 3+ | 1 | 2 | ||
Once Per Battle, Any Combat Phase |
Your Hero Phase |
KEYWORDS | HERO, CAVALRY |
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| Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
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| There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase. Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST. | ||