Stormcast Eternals – Knight-Vexillor

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SPEARHEAD WARSCROLL
Knight-Vexillor
5"
6
3+
5
The Knight-Vexillors are warriors of unshakeable will, proving themselves so many times that they have been entrusted with the sacred standards of Azyr. These relics, woven from star-silk by Sigmarite saints, have the power to restore the forms of those who have undergone Reforging.
SPEARHEAD WARSCROLL
Knight-Vexillor
MELEE WEAPONS
AtkHitWndRndDmg
Sigmarite Warblade
Sigmarite Warblade43+3+12
Your Hero Phase
BANNER OF THE REFORGED: When a Banner of Apotheosis is planted, its energies heal flesh and restore armour.

Declare: Pick a friendly unit wholly within 12" of this unit to be the target.

Effect: Heal (D3) the target. In addition, add 3 to that unit’s control score until the start of your next turn.

KEYWORDS
HERO, INFANTRY
Army List
Warscrolls collated

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21.0 Healing
Some abilities allow you to heal a unit. To heal a unit, remove a number of damage points from the unit equal to the number in brackets after ‘Heal’, e.g. Heal (2).
32.2 Objective Control
In the deployment phase after all Deployment Phase abilities have been used and at the end of each turn, follow this sequence for each objective in an order chosen by the active player:
  1. Starting with the active player, each player determines the control score of each of their units that is contesting that objective. A unit’s control score is the combined Control characteristics of all the models in that unit that are contesting the objective. Some abilities modify a unit’s control score, but it cannot be reduced to less than 1.
  2. Each player adds up the control scores of all of their units contesting that objective. This is their army control score for that objective.
  3. The players compare their army control scores for that objective. If one player’s score is higher, that player gains control of that objective. Once a player gains control of an objective, it remains under their control until their opponent gains control of it.

Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control.
© Vyacheslav Maltsev 2013-2026