4" 3 2+ 1 Clad in the thickest plate and wielding weaponry hewn from enchanted celestial rock, Annihilators shrug off bolts and arrows as they charge forward with meteoric force. Those struck by them are bowled over even as the death blows rain down to finish the job. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Meteoric Hammer | |||||||
| Meteoric Hammer | 3 | 3+ | 3+ | 1 | 2 | ||
Any Charge Phase |
KEYWORDS | INFANTRY |
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
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| There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase. Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST. | ||