Cities of Sigmar – Kelthannor, The Forest Prince

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CITIES OF SIGMAR WARSCROLL
Kelthannor
The Forest Prince
12"
6
4+
2
Veteran of a thousand bloody skirmishes, Kelthannor of the Golden Hunt is not a being to take lightly. He and his centauroid kin worship Kurnoth, the warlike consort of Alarielle the Everqueen, and to them, the pursuit of worthy prey is a spiritual duty. Though he is haughty, impulsive and often dismissive of those without royal blood in their veins, Kelthannor’s bravery cannot be questioned, and neither can his skill with a bow.
CITIES OF SIGMAR WARSCROLL
Kelthannor
The Forest Prince
RANGED WEAPONS
RngAtkHitWndRndDmg
Kurnothi Princeling’s Bow [Crit (Auto-wound)]
Kurnothi Princeling’s Bow
Crit (Auto-wound)
18"33+3+22
MELEE WEAPONS
AtkHitWndRndDmg
Hooves and Knuckles [Charge (+1 Damage)]
Hooves and Knuckles
Charge (+1 Damage)
43+3+11
Your Hero Phase
CLARION OF THE FOREST PRINCE: Kelthannor’s war-horn blasts clear and loud as he controls the battle from afar.

Declare: Pick a friendly non-WAR MACHINE unit wholly within 12" of this unit to be the target.

Effect: The target can move 3". It can move through and end that move within the combat ranges of enemy units that it was in combat with at the start of that move, but not those of other enemy units. It does not have to end the move in combat.

Any Shooting Phase
DEBILITATING SHOT: Kelthannor sends a steady stream of arrows whipping through the air to both maim and impede his quarry.

Declare: Pick an enemy unit that has no more than 1 model and that had any damage points allocated to it this phase by this unit’s shooting attacks to be the target.

Effect: Roll a dice. On a 3+, subtract 1 from the Attacks characteristic of the target’s weapons until the start of your next turn.

KEYWORDS
UNIQUE, HERO, CAVALRY
ORDER, CITIES OF SIGMAR, DUARDIN
Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).

The ORDER keyword is used in the following Cities of Sigmar warscrolls:

Endless Spell
• Wisper

The CITIES OF SIGMAR keyword is used in the following Cities of Sigmar warscrolls:

Endless Spell
• Wisper
Army List
Warscrolls collated

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Shooting attacks
Shooting attacks are made with ranged weapons. The target unit(s) must be within a distance equal to the Range characteristic of the weapon being used and visible to the attacking model. Models cannot make shooting attacks if their unit is in combat, unless otherwise specified (see 20.0 Weapon Abilities).

The DUARDIN keyword is used in the following Cities of Sigmar warscrolls:

7.0 Combat Range
Each model has a combat range that extends 3" horizontally from its base and any distance vertically from that circle to form a cylinder. The combat range of a unit extends 3" horizontally and any distance vertically from every model in that unit. Units from opposing armies that are within each other’s combat range and that are visible to each other are in combat with each other. When a unit that is not in combat enters the combat range of a visible enemy unit, it moves into combat.
A model is considered to be in combat with an enemy unit if that unit is within the model’s combat range and visible to it’

  • A unit’s combat range extends 3" out from every model in that unit.
  • If any enemy models are within a unit’s combat range and visible to it, that unit is in combat.
Charge (+1 Damage)
Add 1 to this weapon’s Damage characteristic if the attacking unit charged this turn.
Save Roll
The commander of the target unit rolls a dice, subtracting the attacking weapon’s Rend characteristic from the roll. Unmodified save rolls of 1 always fail. If the roll equals or exceeds the Save characteristic of the target unit, the attack fails and the attack sequence ends. If not, it is a successful attack: move on to the next step.

The CAVALRY keyword is used in the following Cities of Sigmar warscrolls:

Crit (Auto-wound)
If an attack made with this weapon scores a critical hit, that attack automatically wounds the target. Make a save roll as normal.
© Vyacheslav Maltsev 2013-2025