Cities of Sigmar – Drolf Ironhead, The Grizzled Explorer

This warscroll does not meet the selection criteria (see Settings tab).
CITIES OF SIGMAR WARSCROLL
Drolf Ironhead
The Grizzled Explorer
4"
5
4+
2
As the last living descendant of his duardin clan, Drolf Ironhead bears the weight of an unfulfilled oath: to slay the Prince of Sores who brought about his kin’s demise. Taciturn, grizzled and outwardly dour, Drolf has spent his entire life traversing the wilderness of Aquia. With his twin axes, he hacks a path through obstacles and enemies alike, while his snaplock crossbow can put a bolt in a Pestigor’s eyeball at a hundred yards.
CITIES OF SIGMAR WARSCROLL
Drolf Ironhead
The Grizzled Explorer
RANGED WEAPONS
RngAtkHitWndRndDmg
Snaplock Crossbow
Snaplock Crossbow10"33+4+12
MELEE WEAPONS
AtkHitWndRndDmg
Runic Axes
Runic Axes53+4+12
Passive
RUNIC AXES: Inara directs Aqua Ghyranis to form a shimmering wall, its purity barring passage to any who would harm her.

Effect: While this unit is in combat with 2 or more enemy units, this unit’s Runic Axes have Crit (2 Hits).

Your Movement Phase
EXPERT RANGER: Decades of survival out in the wilds have given Drolf the tools to navigate even seemingly impenetrable terrain.

Declare: If this unit is not in combat, pick a non-FACTION TERRAIN terrain feature within 3" of this unit to be the target.

Effect: Remove this unit from the battlefield and set it up again within 3" of the target and not in combat.

KEYWORDS
UNIQUE, HERO, INFANTRY
ORDER, CITIES OF SIGMAR, DUARDIN
Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
Wound Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Wound characteristic, the attack successfully wounds: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified wound rolls of 1 always fail.
Crit (2 Hits)
If an attack made with this weapon scores a critical hit, that attack scores 2 hits on the target unit instead of 1. Make a wound roll for each hit.

The ORDER keyword is used in the following Cities of Sigmar warscrolls:

Endless Spell
• Wisper

The CITIES OF SIGMAR keyword is used in the following Cities of Sigmar warscrolls:

Endless Spell
• Wisper
Army List
Warscrolls collated

Disable Ads



Boosty subscribers may disable ads:
1. Enter e-mail you have used to login on Boosty.
2. Press Get new pin code button (if you don’t have it already)
3. Enter pin code.

Note that login database updated once a day. So, if you are a new booster - try tomorrow. And thank you!

The DUARDIN keyword is used in the following Cities of Sigmar warscrolls:

7.0 Combat Range
Each model has a combat range that extends 3" horizontally from its base and any distance vertically from that circle to form a cylinder. The combat range of a unit extends 3" horizontally and any distance vertically from every model in that unit. Units from opposing armies that are within each other’s combat range and that are visible to each other are in combat with each other. When a unit that is not in combat enters the combat range of a visible enemy unit, it moves into combat.
A model is considered to be in combat with an enemy unit if that unit is within the model’s combat range and visible to it’

  • A unit’s combat range extends 3" out from every model in that unit.
  • If any enemy models are within a unit’s combat range and visible to it, that unit is in combat.
© Vyacheslav Maltsev 2013-2025