Overseers allowed for the integration of formations drawn from indentured soldiery into Legion strike forces. In some cases, such an act was carried out in honour of a newly formed alliance or to demonstrate the fealty of such forces to the Legion. In other situations, local militia would be pressed into service, allowing Legions to achieve their objectives at a minimal cost in Legionary lives. While casualty rates among such indentured forces were often deemed of secondary importance, Overseers were entrusted to ensure that the conduct of Auxilia or Militia troops met the expectations of the higher Legion command.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Overseer (⌀32mm) | 9 | 9 | 8 | 8 | ||||||||||
| Overseer (⌀32mm) | 7 | 5 | 5 | 4 | 4 | 3 | 5 | 4 | 9 | 9 | 8 | 8 | 2+ | 5+ |
Many Overseers take a more brutal approach to goading their charges forward into battle, lashing them with barbed whips. These implements are also employed against the overseer’s foes, wrapping around limbs before delivering punishing blasts from its disruption field.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Power lash | |||||||
| Power lash | +1 | A | -1 | 3 | 1 | Breaching (6+) | Power |
Overseers often join the ranks of those under their jurisdiction, ensuring their fealty, whether through inspirational words or barbed threats.
Overseers can join some Allied Units without penalty to some Characteristics.Compact and deadly, pistols are ideal weapons in close quarters. They lack the sheer range of larger weapons, but can be brought to bear with impressive speed and are no less deadly than their larger counterparts.
A Model may attack with two Weapons that have the Pistol Special Rule.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Bolt pistol | |||||||
| Bolt pistol | 12 | 1 | 4 | 5 | 1 | Pistol | Assault, Bolt |
Some weapons trade precision for indiscriminate destruction, high explosive impacts that can devastate a wide area. From artillery shells to high energy blasts, such weapons are popular tools of destruction on the battlefields of the Horus Heresy.
Attacks made with the Blast (X) Special Rule use a Blast Marker to determine how many Hits are caused.The [Allegiance] Trait is used in the following Legiones Astartes datasheets:
The [Legiones Astartes] Trait is used in the following Legiones Astartes datasheets:
Infantry units include all types of foot soldiers. Infantry are fairly slow moving, but can cross almost any terrain and make the best use of cover to avoid enemy fire.
Infantry is the most basic Type, and is applied to most Models in the game. A Model with the Infantry Type uses the Core Rules without modification, gaining neither benefit nor penalty. Models with the Infantry Type may Embark and Disembark upon Models with the Transport Sub-Type.Designed to pierce the armour worn by heavy infantry, some weapons have gained a fearsome reputation on the battlefields of the Floras Heresy. While many such weapons are rare or temperamental in use, the sheer power of their attacks more than makes up for this.
With a Weapon that has the Breaching (X) Special Rule there is a chance that a Wound Test may result in the Wound ignoring Armour Saves.Some weapons are almost as dangerous to the wielder as to the foe. Supercharged powerpacks can explode in combat or volatile munitions can jam or even detonate, all of which can prove deadly to those charged with deploying such weapons.
Weapons with this Special Rule may inflict Hits on the Models making Shooting Attacks with them.Template weapons shoot clouds of fire, gas or other lethal substances, rather than shells or bullets.
Weapons and attacks with the Template Special Rule use the Flame Template to determine how many Models they Hit.Exotic beam weapons of arcing energy or sequential explosions triggered by the death of the first victim, some weapons cause not a single casualty, but a slew of them. Such weapons are wielded with grim efficiency against close packed formations of troops on the battlefields of the Horus Heresy. The most well-known examples are the volkite weapons of Mars, but many others are known.
Unsaved Wounds inflicted by attacks with the Deflagrate (X) Special Rule can cause additional Hits.The humble vexilla displays the heraldry of a particular squad or officer, proclaiming not only its designation in the Legion but also its proud legacy in the annals of the Great Crusade.
A vexilla adds a bonus to Combat Resolution scores.This class of grenade contains only a small explosive charge, and is intended primarily to disorientate and distract the foe while closing on a fixed position.
Frag grenades can be used to make attacks during the Volley Step.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Frag Grenades | |||||||
| Frag Grenades | 6 | 1 | 3 | 6 | 1 | Blast (3") | Assault |
Representing the elite of any army, commanders oversee the disposition of their troops, set strategy for the coming battle and often stand at the forefront of the conflict. The actions of such heroes can change the tide of battle in an instant.
The following Rules apply to all Models with the Command Sub-Type:This datasheet has Command Battlefield Role. Full list of Legiones Astartes units sharing same Battlefield Role follows:
Some warriors exude such a terrifying aura that even those hardened by war and death are apprehensive in their presence. Whether this is due to a reputation for cruelty or brutal slaughter or the result of some technological device or psychic glamour makes little difference in the effect it has on the battlefield. Wise commanders will seek to keep their distance and engage such fearsome enemies at range rather than risk their wrath.
Models near an enemy Model with the Fear (X) Special Rule must reduce their Advanced Characteristics.Many Overseers take a more brutal approach to goading their charges forward into battle, lashing them with barbed whips. These implements are also employed against the overseer’s foes, wrapping around limbs before delivering punishing blasts from its disruption field.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Power lash | |||||||
| Power lash | +1 | A | -1 | 3 | 1 | Breaching (6+) | Power |
Overseers often join the ranks of those under their jurisdiction, ensuring their fealty, whether through inspirational words or barbed threats.
Overseers can join some Allied Units without penalty to some Characteristics.