

Lion El’Jonson was regarded as the most pragmatic and ruthlessly efficient commander of the Great Crusade. His was the task of rooting out those threats which the Imperium most feared, and he undertook it with peerless valour. Perhaps this quality was moulded into the Lion in his formative years, where he grew and learned to survive alone in the trackless, monster-haunted forests of Caliban. There the young Primarch faced a constant struggle against nigh-insurmountable odds which taught him that to hesitate once committed led only to death, while stoic determination brought victory. This philosophy marks his grim command of the First Legion - action without delay and relentlessness without reservation. During the Great Crusade, under his command, the remorseless Dark Angels acted not for glory and honours but only for victory, to vanquish their foes and to leave the enemies of Mankind in quiet and forgotten ruin. Untouched by the dark plots of Horus, the Lion would return from his long exile beyond the edge of the empire with the same brutal determination and vengeful fervour, turned now against those he had once named brother.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Lion El’Jonson (⌀40mm) | 12 | 10 | 10 | 10 | ||||||||||
| Lion El’Jonson (⌀40mm) | 8 | 8 | 6 | 7 | 6 | 6 | 7 | 7 | 12 | 10 | 10 | 10 | 2+ | 4+ |
A powerful broad-bladed sword that glowed with a soft inner light and scorched those it struck with a silver flame. Its keen edge made a mockery of even the finest armour or the mightiest of foes, cutting a clear path for the First Primarch and his Legion through the darkest of battlefields.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| The Lion Sword | |||||||
| The Lion Sword | 1 | A | +2 | 2 | 3 | - | Power, Sword of the Order |
A weapon from the sealed arsenals of the Dark Angels that found occasional favour with the First Primarch, this plasma fusil’s origins were to be found in the dark years of Old Night on Ancient Terra. Far exceeding the capabilities of more modern plasma weapons, it is an example of that archaic technology preserved in the vaults of the First Legion.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| The Fusil Actinaeus | |||||||
| The Fusil Actinaeus | 18 | 2 | 7 | 3 | 2 | Breaching (4+) | Assault, Plasma |
A blade of ancient provenance borne by the First Primarch in the earliest days of the Great Crusade and which remained at his side even to the last days of the Horus Heresy. A masterpiece of the armourer’s craft, whose flickering silver teeth wrought a fearsome ruin upon the foe and shattered the resolve of those that stood against the Lion.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| The Wolf Blade | |||||||
| The Wolf Blade | 1 | A | S | 3 | 1 | Shred (4+), Breaching (4+), Reaping Blow (2) | Chain, Sword of the Order |
Each a mysterious relic of Old Night, stasis grenades proved impossible for the Techmarines of the First Legion to replicate and thus were ever in short supply and to he used only in situations of dire consequence. The Lion himself was permitted to deploy such munitions at his discretion, using their temporal distortion effects to gain advantage over his foes.
Stasis grenades reduce the Combat Initiative of enemies.The Lion prosecuted war with a vengeful fury, bringing wrath down upon the heads of his foes. What many forgot was that his grasp of strategy was superlative. Many a battle was won by drawing the enemy’s ire down upon himself before signalling a fast moving strike force to cut the foe apart from an unexpected angle, echoing the Knights of Caliban of old.
If a Model with this Special Rule is part of an Army, then the Controlling Player may apply the following additional Special Rules to all Auxiliary, Apex and Primary Detachments that have the same Faction Trait as the Model with this Special Rule:When the Lion went into battle there were few foes worthy of death at his hand, and only those that could prove by bloody defiance that they were worthy of his enmity would witness the true choler of the First Primarch.
The Lion gains a bonus to Focus Rolls when he is wounded.

Jaghatai Khan was the unexpected storm, a sudden and devastating gale that came and went as it pleased. Of all his brothers, he had found the Great Crusade most to his liking, an endless hunt in the dark places of the galaxy. As the Great Crusade raged across the galaxy, he had sat at its heart, always fighting and always on the move, laughing as he killed. Yet the Great Khan was no simple berserker, for in even the simplest task, he sought perfection through discipline. His was the quiet competence of a master, seeking no acclaim from others, but only the satisfaction to be found in a perfect stroke of the sword or a well-placed word.
Among the Emperor’s Primarchs, the Khan was among the most reclusive, hound to the hunt and the glory of the chase rather than parade ground or strategium hall, and was oft overlooked by the eyes of history. He managed no great empire, nor wrote any great treatise of war, yet his actions guided the course of the Great Crusade with the quiet skill that was the hallmark of his Legion.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Jaghatai Khan (⌀40mm) | 12 | 10 | 10 | 10 | ||||||||||
| Jaghatai Khan (⌀40mm) | 8 | 7 | 6 | 6 | 6 | 6 | 7 | 7 | 12 | 10 | 10 | 10 | 2+ | 4+ |
This elegant weapon is styled in the manner of the weapons of the Chogorian hill tribes, yet its primitive exterior hides a plethora of technological marvels that allow the blade to part ceramite and plasteel with ease.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| The White Tiger Dao | |||||||
| The White Tiger Dao | +2 | A | S | 2 | 2 | Impact (AM), Duellist’s Edge (1) | Power |
An artisan pistol from the Dark Age of Technology gifted to the Khagan by the Emperor, Storm’s Voice stayed at Jaghatai’s side throughout the long years of the Great Crusade. Many a xenos tyrant or wayward human despot deemed unworthy of the Khan’s blade met their end engulfed by the searing lightning of Storm’s Voice, an end that many Traitors would eventually share during the wars of the Horus Heresy.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Storm’s Voice | |||||||
| Storm’s Voice | 12 | 2 | 6 | 4 | 2 | Breaching (5+), Deflagrate (6), Stun (1) | Assault |
The Great Khan’s restlessness moulded the temperament of his Legion. Inaction was anathema to the White Scars, instead preferring to seize the initiative in any battle, taking the fight to their foes with swiftness of blade and of thought.
If a Model with this Special Rule is part of an Army, then the Controlling Player may apply the following additional Special Rules to all Auxiliary, Apex and Primary Detachments that have the same Faction Trait as the Model with this Special Rule:The hubris and false-confidence of the Khan’s foes would ever prove to be their undoing as the Lord of the White Scars would exercise super-human patience and restraint until finally they were spent, exasperated and frustrated, ready to accept the inevitability of their coming end.
This Gambit reduces the strength of an opponent when they are wounded.

Of all of the Primarchs of the Legiones Astartes, few were as legend-shrouded or as little understood as Leman Russ, master of the Space Wolves and lord of the icy death world of Fenris. To some, he was no more than a savage and bestial chieftain gifted the power of a god; one of the Emperor’s ‘monsters’ as terrifying and inhuman in his own way as the horror-obsessed Night Haunter or the blood-bedecked berserker Angron. To others he was an incomparable warlord, ferocious beyond measure, but also faultlessly loyal, as unwavering in battle as adamant, and as coldhearted to his foes as the killing frost that shrouded his world’s winters. Both opinions, perhaps, were true to some measure, but neither told the full tale. For though as undoubtedly as savage as Leman Russ was, and no matter how much the beast marked him as it did not his brothers, he was also wise beyond his Legion’s barbaric appearances and self-aware to a degree few guessed at, which made him doubly dangerous.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Leman Russ (⌀40mm) | 12 | 10 | 10 | 10 | ||||||||||
| Leman Russ (⌀40mm) | 8 | 8 | 6 | 7 | 6 | 6 | 7 | 7 | 12 | 10 | 10 | 10 | 2+ | 4+ |
Russ’ favoured axe, though less strange and potent than his darkly-fabled blade, was no less a weapon of great beauty and lethality. It was a frost axe, a prince among its kind, its edge made with the kraken teeth of the mighty beast, which gave the axe its name; a legendary menace slain by Russ himself before the coming of the Emperor to Fenris. Its murderous edge was further amplified by a disruption field generator which was a masterwork in its own right, so that a well-placed blow could split the armour plate of a battle tank.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| The Axe of Helwinter | |||||||
| The Axe of Helwinter | 1 | A | +2 | 2 | 2 | Armourbane, Reaping Blow (1) | - |
A weapon of truly ancient mystery, the sword of Russ has gone by many names. To the Remembrancers of the Great Crusade, it is called ‘Balenight’ - a name itself a commonplace derivation of the High Gothic ‘Maledica Nocterum’ - a dark legend carried during the Age of Strife where it passed through the hands of warlords and tyrants one after the other. But, to the Wolves of Fenris, it has always been ‘Mjalnar’ - the fang of the Wolf King - taken in battle as a blood-bought prize of victory. Ultimately, the Sword of Balenight is a weapon of unknown origin, a thing of terror and blood against which no armour can stand, as the sword’s silver-white blade inexplicably darkens as it kills, first to the deep red of heart’s blood, and then to a fathomless, glittering black.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| The Sword of Balenight | |||||||
| The Sword of Balenight | 1 | A | +1 | 2 | 2 | Critical Hit (5+) | - |
Once simply a Legion bolter, Scornspitter had been re-worked by no lesser hand than the Primarch Vulkan to form an outsized but perfectly balanced pistol suitable for the hand of the Wolf King. Though Russ and his Legion often stood apart from their fellows during the Great Crusade, this gift was one of honour, given after the two Primarchs’ Legions fought the bitter campaign at San Katos together, and Russ held it and its giver in high regard.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Scornspitter | |||||||
| Scornspitter | 12 | 3 | 4 | 3 | 1 | Breaching (6+) | Assault, Bolt |
Leman Russ’ presence unleashed a feral eagerness in his sons, each of them striving to prove themselves in his presence, letting no impediment stand between them and a glorious saga worthy of the Wolflord himself.
If a Model with this Special Rule is part of an Army, then the Controlling Player may apply the following additional Special Rules to all Auxiliary, Apex and Primary Detachments that have the same Faction Trait as the Model with this Special Rule:In war, Russ was no mere warrior, he became a conduit for fury, for rage and for violence, imbued with the all-consuming power ofFenris and of the Death Wolf, eager to unleash this power in an unrelenting assault on any who dared to stand before him.
When this Gambit is selected, Leman Russ gains a fixed bonus to the Focus Roll in Challenges until he fails to wound his opponent.

A being of thunderous zeal and stone made manifest is how many described the Primarch of the VIIth Legion. The zeal was the fire of a son who believed in his father’s dream for the Imperium without reservation and without question. To Rogal Dorn, there was no higher purpose to the existence of the Legiones Astartes than the unification of Mankind, and the illumination of the Imperium’s ideals. This idealism drove Dorn and his Legion ever onwards, never compromising, never stinting in any aspect of duty. The stone in his soul was his ability to bear whatever his father needed of him, an unyielding nature, which made him both a master of defence in war, and an indomitable fighter on the attack.
If the Primarchs were the Emperor’s nature split like white light through a prism, as many scholars of the Imperial Court suggested, then, from such a point of view, Rogal Dorn was the Emperor’s implacable disciple in the pursuit of the cause given flesh; a being without compromise and in who loyalty and duty were as integral as blood and breath.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Rogal Dorn (⌀40mm) | 12 | 10 | 10 | 10 | ||||||||||
| Rogal Dorn (⌀40mm) | 8 | 7 | 6 | 6 | 6 | 6 | 6 | 6 | 12 | 10 | 10 | 10 | 2+ | 4+ |
This colossal chainblade, too weight)’ for any but a Primarch to wield, is said to have been crafted by the weaponsmiths of Inwit before the coming of the Emperor. Its razored teeth can shred metal, stone and flesh with ease and, while the Primarch of the Imperial Fists Legion has many arms at his disposal, some relics of far greater power, it is this blade which has served him faithfully for so long he favours most.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Storm’s Teeth | |||||||
| Storm’s Teeth | 1 | A | S | 2 | 2 | Shred (4+) Reaping Blow (2) | Chain |
Presented to Rogal Dorn by the Custodian Guard to honour the Primarch’s appointment as Praetorian of Terra, this tactical bolter follows the pattern of the Legio Custodes’ own weaponry, albeit redesigned for the hand and might of a Primarch to wield.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| The Voice of Terra | |||||||
| The Voice of Terra | 24 | 3 | 5 | 3 | 1 | Breaching (5+) | Bolt, Assault |
Ever the pragmatist, Dorn insisted his sons fight from a position of strength. Once a location was secured, makeshift fortifications could be erected to provide a solid beachhead from which to launch further assaults. For the Imperial Fists, these provided a level of protection as well as a prepared fallback position should their assault falter.
If a Model with this Special Rule is part of an Army, then the Controlling Player may apply the following additional Special Rules to all Auxiliary, Apex and Primary Detachments that have the same Faction Trait as the Model with this Special Rule:Like the mountains upon which the Imperial Palace was built, Dorn was resolute and unyielding. Amongst his brothers, none could claim to have held where Dorn held. None could claim to have stood where he stood. None endured what he endured.
This Gambit allows Rogal Dorn to fight defensively.

Often considered to be the greatest of his kin, Sanguinius is a peerless warrior, masterful strategist and beloved hero of the Imperium. Among the Primarchs, there were few who would speak ill of him, with even grim figures such as Perturabo and Ferrus Manus offering grudging praise of their winged brother.
Many among that legendary brotherhood were surprised to find that the Emperor named Horus as the first among them, rather than choosing Sanguinius, and those who survived the Age of Darkness have been known to speculate that this was their father’s great mistake. For even as the wars of the Horus Heresy tore the Imperium apart and set even the noblest of his brothers on dark paths, Sanguinius remained untarnished and resolute, a beacon of hope that outshone even the darkness of that age.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Sanguinius (⌀40mm) | 12 | 10 | 10 | 10 | ||||||||||
| Sanguinius (⌀40mm) | 16 | 8 | 6 | 6 | 6 | 6 | 6 | 6 | 12 | 10 | 10 | 10 | 2+ | 4+ |
Believed to be a weapon of unique provenance, Infernus can be best described as a compact archaeotech heat-beam emitter. The sheer potency of its energy generation soon reduces its own focusing mechanisms and barrel assembly to dust upon discharge. These must be painstakingly replaced by a team of artificers after every battle.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Infernus | |||||||
| Infernus | 18 | 2 | 8 | 2 | 3 | Melta (12), Limited (1) | Melta, Assault |
A powerful broad-bladed sword, the Blade Encarmine was carried to glory by Sanguinius on a hundred worlds during the Great Crusade.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| The Blade Encarmine | |||||||
| The Blade Encarmine | 1 | A | +1 | 2 | 2 | Critical Hit (5+), Impact (AM) | Power |
The Spear of Telesto was the favoured weapon of Sanguinius in shock assaults, where he would dive from the sky with his spear held aloft, breaking his foes in a single impaling thrust.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Spear of Telesto | |||||||
| Spear of Telesto | -1 | -2 | +3 | 2 | 2 | Armourbane, Shock (Suppressed) | Power |
Sanguinius was known to bear a silver longsword of exquisite craftsmanship, granted to him by his brother Rogal Dorn and said to be made of the same alloy as the skeleton of the Phalanx.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Moonsilver Blade | |||||||
| Moonsilver Blade | 1 | A | S | 3 | 2 | Duellist’s Edge (1) | Power |
The Blood Angels characterised many of their assaults with bold drops into the heart of the enemy. Sanguinius often spearheaded these decisive actions, plunging from the skies with wings spread, bringing vengeance down upon the heads of those who had betrayed his beloved father.
If a Model with this Special Rule is part of an Army, then the Controlling Player may apply the following additional Special Rules to all Auxiliary, Apex and Primary Detachments that have the same Faction Trait as the Model with this Special Rule:From high above the battlefield Sanguinius would dive, his wings of purest white pinned back as he descended upon the mightiest champions his enemies could muster, striking them with the force of a falling star.
Sanguinius can use a Gambit to gain a bonus when fighting larger enemies.

The Primarch of the Iron Hands Legion was a figure of legend amongst the peoples of his home world of Medusa, named by them ‘the Gorgon’ after the most ancient of mythic creatures. Ferrus was amongst the strongest of the Primarchs, within him burning the heat of the furnace, its fury tempered by an exterior as cold and unyielding as iron. The Gorgon was known for his uncompromising demeanour, refusing to show favour to his closest followers or even his brother Primarchs. He insisted upon strength in all things, such that he refused the people of Medusa many of the easements of civilisation in order to ensure they produced the toughest of offspring from whom the Legion could recruit. The demand for physical excellence extended beyond the body and mind to include the tools of war and so the Gorgon was a master of the forge, his skills matched only by Vulkan, the Primarch of the Salamanders Legion. It was said of Ferrus Manus that he was only truly at peace toiling at the anvil, creating some marvel of the smith’s art beyond even the lords of Mars. Ferrus Manus was blessed with a physiology remarkable even amongst the Primarchs.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Ferrus Manus (⌀40mm) | 12 | 10 | 10 | 10 | ||||||||||
| Ferrus Manus (⌀40mm) | 8 | 7 | 6 | 7 | 7 | 6 | 6 | 6 | 12 | 10 | 10 | 10 | 2+ | 4+ |
Fashioned by his close comrade, and later hated enemy, the Primarch Fulgrim, this exquisitely fashioned thunder hammer would prove to have a dark infamy of its own and serve the hands of many masters before the Horus Heresy ended.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Forgebreaker | |||||||
| Forgebreaker | -1 | A | +3 | 2 | 3 | Critical Hit (5+) | Power |
Ferrus Manus operated a wide variety of prototype weaponry, almost all of which were the products of his craft and genius. Never fully satisfied with his work, the battlefield was used as the testbed for many of his creations, a place where their efficacy could be gauged in the toughest of conditions.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| The Medusan Carapace | |||||||
| The Medusan Carapace | |||||||
| - Alpha-12 | |||||||
| - Alpha-12 | 18 | 2 | 7 | 4 | 1 | Breaching (4+) | Plasma |
| - Epsilon-415 | |||||||
| - Epsilon-415 | 18 | 2 | 6 | 3 | 1 | Shock (Pinned), Pinning (1) | Graviton |
| - Phi-71 | |||||||
| - Phi-71 | Template | 1 | 6 | 4 | 1 | Template, Panic (2) | Flame |
Ferrus Manus would brook no weakness in his sons, and expected them all to carry out their duty despite the machinations of the foe. Those who fought in his shadow endured injury beyond their normal mortal limits rather than risk the ire of their gene-sire.
If a Model with this Special Rule is part of an Army, then the Controlling Player may apply the following additional Special Rules to all Auxiliary, Apex and Primary Detachments that have the same Faction Trait as the Model with this Special Rule:War was the furnace in which the Gorgon was forged, for nothing else created the strength and resilience that Ferrus Manus demanded. The fires of battle strengthened his mind as it did his body, both work-hardened like an anvil struck for a lifetime by the smith’s hammer.
Whilst this Gambit is selected, Ferrus Manus has an increased Toughness Characteristic.

Held by some as a paragon among the Emperor’s sons, Roboute Guilliman was as much a patrician statesman as he was an indefatigable warrior. A being of preternatural intelligence, cold reason and indomitable will, Guilliman forged his Legion into a vast force of conquest and control, a weapon by which he made himself the master of a domain which spanned five hundred worlds. Guilliman was a charismatic and gifted leader, beloved of his people and singularly capable of compartmentalising incredible quantities of information. He was an organiser and a logistician, one capable of turning the wildest theories into practical reality and rendering order from chaos. Under his leadership the Ultramarines Legion became the largest and arguably the most tactically balanced of the Legiones Astartes, an elegantly structured but elaborate and highly meritocratic force that waged war with exceptional efficiency through the application of analysis and reason.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Roboute Guilliman (⌀40mm) | 12 | 10 | 10 | 10 | ||||||||||
| Roboute Guilliman (⌀40mm) | 8 | 7 | 6 | 6 | 6 | 6 | 6 | 6 | 12 | 10 | 10 | 10 | 2+ | 4+ |
One of Roboute Guilliman’s favoured sidearms when in open battle was a heavily customised combi-bolter which he was able to wield as deftly as one of his Legionaries might handle a pistol. Dubbed by him the Arbitrator’ for the matters it settled, it was tooled to tolerances beyond any hut the archmagos of the Mechanicum to fathom, while its bolt shells were hand-crafted by the finest ordnancer-wrights of the Legion’s forges and fitted with micro-atomantic compression warheads.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| The Arbitrator | |||||||
| The Arbitrator | 18 | 2 | 6 | 3 | 1 | Breaching (5+) | Bolt, Assault |
Although understated and functional at first glance, to consider the Gladius Incandor as merely a weapon of war belied the impeccable artifice and value of the glittering, silver blade which had worth beyond that of the material output quota of many worlds of the Imperium.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| The Gladius Incandor | |||||||
| The Gladius Incandor | 1 | A | S | 3 | 2 | Breaching (5+), Duellist’s Edge (1) | Power |
As much an icon representing the status of its bearer as it was a functional weapon, the Hand of Dominion hid a degree of expert artifice unmatched by even the finest examples of similar craftsmanship. On the rare occasions in which it was wielded in battle, the great azure fist of the sire of the Ultramarines would be sheathed in a rippling field of lightning as it was used to tear asunder even the heaviest plate armour.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| The Hand of Dominion | |||||||
| The Hand of Dominion | -3 | A | +4 | 2 | 3 | Armourbane | Power |
Roboute Guilliman’s mastery of information and strategy is such that when his sons go to war in his presence, none are left in doubt as to their role or the expectations of what is to come. When the first salvos fall upon them, their adherence to duty is absolute.
If a Model with this Special Rule is part of an Army, then the Controlling Player may apply the following additional Special Rules to all Auxiliary, Apex and Primary Detachments that have the same Faction Trait as the Model with this Special Rule:Though Guilliman had not garnered the renown of some of his brothers as a red-handed lord of war, he was still one of the finest swordsmen in the Imperium. As a warrior he relied not on brute strength or raw speed, but on intelligence. When he fought, he studied his opponent, and learned and exploited the flaws he discovered.
Guilliman gains a bonus to the Focus Roll based on the Battle Turn number.

An indomitable warrior whose strength in battle was tempered by the depth of his wisdom, Vulkan was sire to the Salamanders Legion and its paragon. In war, his fury was a match for any of his brothers, and yet was ever mastered by a keen understanding for the destruction he caused and the power and dread responsibility he and his Legion carried as Angels of Death. In all his undertakings, Vulkan ever sought to limit needless and wanton destruction, seeing in that a path to ruin and desolation of the soul, shouldering whatever hardship this might bring him or his sons without complaint and absorbing the wisdom such suffering brought, allowing it to forge him into an ever better protector for the growing Imperium. But, like the fires of the deep earth, that wellspring of savage power slept but was never extinguished, to be called on when needed, as implacable and devastating as the fires of the turbulent world he called home.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Vulkan (⌀40mm) | 12 | 10 | 10 | 10 | ||||||||||
| Vulkan (⌀40mm) | 7 | 7 | 6 | 7 | 7 | 7 | 5 | 6 | 12 | 10 | 10 | 10 | 2+ | 4+ |
A baroquely styled energy weapon gifted to Vulkan by Ferrus Manus, the Furnace’s Heart utilised individual charged shells to produce powerful laser-like blasts capable of cutting swathes through even heavily armoured foes. The weapon, however, was not truly favoured by Vulkan, for reasons that remained the subject of dark rumour, but the Salamanders’ Primarch carried the weapon into battle at Isstvan V regardless to honour his brother for the gift.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| The Furnace’s Heart | |||||||
| The Furnace’s Heart | 18 | 1 | 7 | 2 | 3 | Panic (1) | Volkite |
Vulkan’s battleplate, known as The Draken Scale, was itself an unparalleled example of artifice, far beyond that which could be crafted by even the finest artisans of the Imperium. One of the many intricate features of its design was a flame projector, elegantly integrated into the back of one of its armoured gauntlets.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Dragon’s Breath Gauntlet | |||||||
| Dragon’s Breath Gauntlet | Template | 1 | 6 | 4 | 1 | Template, Panic (2) | Flame |
A warhammer of prodigious size and reputedly indestructible material construction, Dawnbringer was too great a weight for any but a Primarch to lift. Wielded by Vulkan, Dawnbringer was capable of sundering any defence set against it, from stone to the densest armour plate, and brutally crushed countless foes.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Dawnbringer | |||||||
| Dawnbringer | 1 | A | +2 | 2 | 3 | Critical Hit (5+), Armourbane | Power |
Vulkan taught his sons that all hardship should be endured if in doing so, the Imperium was preserved. The warriors of the XVIIIth Legion stoically withstood all that their foe could throw at them, regardless of the torment their enemies wrought.
If a Model with this Special Rule is part of an Army, then the Controlling Player may apply the following additional Special Rules to all Auxiliary, Apex and Primary Detachments that have the same Faction Trait as the Model with this Special Rule:More so than even his brother Primarchs, Vulkan was inhumanly resilient with his physical form able to regenerate from even the most grievous wounds. This was not always the blessing it would seem to be and left the lord of the Salamanders with the burdens of many lifetimes to solemnly bear.
Vulkan may regenerate lost Wounds when this Gambit is selected.

Lord Corax presents a striking countenance, at least when he wishes to be seen. His skin is alabaster white and his shoulder length hair as black as the feathers of his namesake, the raven. Most remarkable and unsettling are his eyes, which are entirely black shards of solid shadow. Though few even amongst his sons know of it, Corax is blessed with the ability to pass unnoticed should he will it; this preternatural ability allowing him to slip from the perception of his enemies even when standing in plain view. In battle, the Raven Lord wields his Legion as he did his rebel cells before the Emperor came to Kiavahr.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Corvus Corax (⌀40mm) | 12 | 10 | 10 | 10 | ||||||||||
| Corvus Corax (⌀40mm) | 16 | 7 | 6 | 6 | 6 | 6 | 6 | 6 | 12 | 10 | 10 | 10 | 2+ | 4+ |
As part of his battle panoply, Corax wore paired pistols of arcane and esoteric design upon his belt. Although he was never known to make reference to them as such, those in his closest council knew them as ‘Wrath’ and justice’ befitting the judgements doled out upon their bearer’s foes.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Wrath & Justice | |||||||
| Wrath & Justice | 14 | 6 | 5 | 4 | 1 | Breaching (6+) | Assault |
This ornate bullwhip, a rare example of Kiavahran technology was ever carried about Corax’s person and served not only as a weapon but also as a persistent reminder of the tyrannical powers that once held him captive and how such oppressors must always be met with defiance.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Talionis | |||||||
| Talionis | +4 | 3 | S | 3 | 2 | Breaching (6+) | Power |
From the backs of Corvus Corax’s armoured gauntlets extended an array of metre-long, cruelly curved talons, each a wickedly sharp blade capable of rending apart armour and flesh with contemptuous ease.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| The Corvidine Talons | |||||||
| The Corvidine Talons | +1 | +2 | S | 2 | 1 | Critical Hit (6+) | Power |
An old Terran innovation, a legacy’ of the Dark Age of Technology preserved by the nomad reavers that would later constitute the Raven Guard’s earliest recruits. These long cloaks incorporate nano-weave circuitry that allows them to absorb and nullify’ common wavelengths of light and effectively cloak their wearer from hostile eyes.
If a Unit that includes any Models with Cameleoline is the target of a Shooting Attack, if the distance between the closest Model in the Attacking Unit and the Target Unit is 12" or greater, Models in that Unit gain the Shrouded (5+) Special Rule or, if they already have or gain a version of the Shrouded (X) Special Rule from another source, modify the variable number by +1, to a maximum of Shrouded (4+).Corax taught the value of mobility. The key to defeat a foe is to attack without warning from an unexpected quarter. The Raven Guard utilised this tactic to devastating effect, appearing from concealment before delivering a devastating strike.
If a Model with this Special Rule is part of an Army, then the Controlling Player may apply the following additional Special Rules to all Auxiliary, Apex and Primary Detachments that have the same Faction Trait as the Model with this Special Rule:Although Corax would display defiance to the bitter end, his pride would never be allowed to blind him. He knew that to die for pride or honour was still to die and in that, a victory for those who oppressed him. To live to do battle again was the only way he could be sure that victory would one day be his.
This Gambit allows Corax to fight as if he had not suffered any Wounds.Praetors are the mightiest warriors and battle leaders of the Space Marine Legions, second only to the god-like Primarchs in martial skill and generalship. These lords of the Imperium hold direct control of entire war fleets and armies in their hands. Each is a vastly experienced warrior and warlord, unique in character, who has writ a legend in blood for themselves, and carries into battle the finest wargear and weapons known to humanity. In their ranks can be found chapter masters and lord commanders, first captains, khans and tribunes as the traditions of their Legions dictate.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Praetor (⌀32mm) | 10 | 9 | 9 | 9 | ||||||||||
| Praetor (⌀32mm) | 7 | 6 | 5 | 4 | 4 | 4 | 5 | 5 | 10 | 9 | 9 | 9 | 2+ | 4+ |
| Praetor with Jump Pack (⌀32mm) | 10 | 9 | 9 | 9 | ||||||||||
| Praetor with Jump Pack (⌀32mm) | 12 | 6 | 5 | 4 | 4 | 4 | 5 | 5 | 10 | 9 | 9 | 9 | 2+ | 4+ |
Rather than relying on the tried-and-tested patterns of armour they have utilised throughout their service, some praetors instead take to the field in prototype or experimental plate, such as the Saturnine patterns. Upon their approval and wider distribution, these warriors display exemplary knowledge of its benefits and drawbacks, leading their companies into the deadliest fighting protected by the very best wargear the Legions have to offer. Pairing this superior protection with weaponry able to shatter even the might)’ Dreadnought chassis, such commanders become a true colossus of battle.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Saturnine Praetor (⌀50mm) | 10 | 9 | 9 | 9 | ||||||||||
| Saturnine Praetor (⌀50mm) | 5 | 6 | 5 | 4 | 6 | 6 | 4 | 4 | 10 | 9 | 9 | 9 | 2+ | 4+ |
Saturnine Terminators are unable to make full use of standard pattern teleportariums found on most Legiones Astartes warships. Due to the complex energy dissipation equipment incorporated in their wargear, specialised transponders are required to prevent catastrophic teleportation incidents.
A Model with a Saturnine teleportation transponder has the Deep Strike Special Rule. While such a Model has joined a Saturnine Terminator Squad Unit in Reserves, Saturnine Terminator and Saturnine Terminator Sergeant Models in that Unit also gain the Deep Strike Special Rule.Amongst the greatest commanders of their Legions, seasoned by years of war and masters of front-line combat, praetors that choose to march to battle clad in Terminator armour place great value in its enhanced resilience, capable as it is of stoically weathering even the heaviest of incoming fire. Massively armoured and bearing its own powerful weaponry, Terminator plate is favoured by those warlords that are often engaged in the thickest fighting, leading their warriors into the most perilous war zones as part of precise and overwhelming attacks against strategically vital targets.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Cataphractii Praetor (⌀40mm) | 10 | 9 | 9 | 9 | ||||||||||
| Cataphractii Praetor (⌀40mm) | 6 | 6 | 5 | 4 | 5 | 5 | 5 | 5 | 10 | 9 | 9 | 9 | 2+ | 4+ |
| Tartaros Praetor (⌀40mm) | 10 | 9 | 9 | 9 | ||||||||||
| Tartaros Praetor (⌀40mm) | 7 | 6 | 5 | 4 | 5 | 5 | 5 | 5 | 10 | 9 | 9 | 9 | 2+ | 4+ |


Exemplifying the qualities of stalwart determination and mastery of the blade, Corswain was the rising star amongst his brothers in the annals of the Great Crusade. His was the righteous path of the paladin, and being born of Caliban hut not an ingrained scion of the Order, Corswain was uniquely placed to bridge the divisions within the Legion in its formative years under the Primarch. Even as the dust of the Age of Darkness settled, Corswain was remembered for his level-headed and disciplined authority as a commander and for his relentlessness in the heat of battle.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Corswain (⌀32mm) | 10 | 9 | 9 | 9 | ||||||||||
| Corswain (⌀32mm) | 7 | 7 | 5 | 4 | 4 | 4 | 5 | 5 | 10 | 9 | 9 | 9 | 2+ | 4+ |
A masterwork Terranic greatsword granted to Corswain by his mentor, Alajos, it is said that The Blade was once raised aloft at Advex-mors by Legion Master Urian Vendraig to incite the first Rangdan Xenocide, and was wielded in the violence of every campaign against that foul xenos breed by a champion of the First Legion.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| The Blade | |||||||
| The Blade | 1 | A | +2 | 2 | 2 | Duellist’s Edge (2) | Power, Sword of the Order |
A masterfully wrought suit of artificer armour struck from Terran steel in the heart of the forests of Caliban by the Lion’s own hand, the Armour of the Forest embodies the pragmatism of the Legion in its simple, utilitarian functionality and doughty endurance. Corswain’s only adjustment to this peerless suit of armour is to enshroud himself in a ritual mantle of the Dark Angels, obscuring the symbols of his Order and Host so that he might serve the entire Legion with purity of purpose as their champion.
This Wargear reduces the amount of Damage suffered from any wound inflicted in a Challenge.

A veteran of the earliest battles of the Terran Wars of Unification, Marduk has served the Emperor in battle for more than two- and-a-half centuries, longer than almost any other living Space Marine. His long record of service within the First Legion began in the ranks of the now-defunct Host of Stone, where he was acknowledged as the preeminent siege master of the First Legion, and he would later enter the ranks of the Dreadwing. Rather than join the Council of Masters on Gramarye, Sedras opted to accept the lesser rank of master that he might remain in the field as the Great Crusade entered its second century.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Marduk Sedras (⌀40mm) | 10 | 9 | 9 | 9 | ||||||||||
| Marduk Sedras (⌀40mm) | 6 | 6 | 5 | 4 | 5 | 5 | 5 | 5 | 10 | 9 | 9 | 9 | 2+ | 4+ |
A relic of the First Legion, the blade known as the Death of Worlds was pattern-welded from fragments of adamantine collected from the hive cities of the first world to fall under the Eskaton, the edict of utter destruction. With each world its wielder presides over the death of, new fragments are added to its length and, by the end of the Great Crusade, the Death of Worlds had grown to such length that only the strongest warriors in the Legion could bear it into combat. The shards pattern welded to its edge carry the curse of a thousand dead worlds, the ragged blade tearing apart its victims with a vicious spite.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| The Death of Worlds | |||||||
| The Death of Worlds | -2 | A | +5 | 2 | 3 | - | None |
Marduk Sedras has served his Legion for more than two centuries, one of the longest serving Space Marines on record in the Divisio Militaris archives. Over the long years of the Great Crusade he has fought beside each of the Primarchs, and observed each of their Legions in warzones beyond count. There is no battle nor enemy that does not remind him of past glories, and in his tales others find the wisdom to overcome the challenges that face them.
While Marduk Sedras is part of a Unit that includes only Models with the Dark Angels Trait, all Models in that Unit gain the Hatred (Traitor) Special Rule.

Born on Terra, Hibou Khan was resentful ofjaghatai and the increasing Chogorian influences among the Legion. Upon receiving news of the Warmaster’s rebellion, Hibou made the decision alongside several other Khans to abandon their Primarch and pledged his Brotherhood of the Dawn Sky to the Traitor cause. When this plot was foiled, Hibou Khan surrendered himself to the Great Khan’s judgement and was sentenced to be stripped of his honour as one of the Sagyar Mazan, seeking absolution only in the spilled blood of Traitors.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Hibou Khan (⌀32mm) | 10 | 8 | 8 | 8 | ||||||||||
| Hibou Khan (⌀32mm) | 7 | 6 | 5 | 4 | 4 | 3 | 5 | 4 | 10 | 8 | 8 | 8 | 2+ | 5+ |
Hibou Khan bore a mighty two-handed blade into battle. Curved in the Chogorian style, its immense size belied its perfect balance and light weight. When wielded by Hibou Khan, it whirled around his body like a ribbon of light, slicing apart any who strayed within its deadly reach.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| The Breath of the Storm | |||||||
| The Breath of the Storm | +1 | A | +2 | 3 | 1 | Critical Hit (6+), Breaching (4+) | Power |
Hibou Khan has accepted his exile, seeking out Traitor forces at every turn, slaying as many as he can before his life is ended by an enemy’s blade and his honour is restored.
This Gambit allows Hibou Khan to avoid being Removed as a Casualty.

An exceptional warrior even before he became a White Scar, Qin Xa mastered the art of the hunt at a young age and brought such skills to bear by the Primarch’s side during the Great Crusade and the Horus Heresy that was to follow. Though few outside of the Legion have spoken of Qin Xa’s prowess, it is often described within the records of the Legion that he took to the battlefield as a force of nature, with a fury and strength behind his aggression that, while apparently barbaric, was tempered by a keen intelligence and an innate sense for the ebb and flow of battle.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Qin Xa (⌀40mm) | 10 | 9 | 9 | 9 | ||||||||||
| Qin Xa (⌀40mm) | 7 | 6 | 4 | 4 | 5 | 4 | 5 | 5 | 10 | 9 | 9 | 9 | 2+ | 4+ |
As the legend is told amongst the horse tribes of Chogoris, the Tails of the Dragon were twin blades gifted by the Khan to one among their tribe loyal without question not only to them, but to the protection of the tribe and to the pursuit of ever greater martial glory. While the original blades, if they ever existed, have been lost to time, the Tails of the Dragon blades gifted to Qin Xa by the Khagan were crafted in their image and legacy in a form more befitting a renowned warrior of the White Scars Legion.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| The Tails of the Dragon | |||||||
| The Tails of the Dragon | 1 | A | +1 | 2 | 1 | Critical Hit (5+), Precision (3+) | Power |
Qin Xa, often overlooked by allies and enemies, was a constant presence at the side of the Khan - a vital advisor to the subtle-minded lord of Chogoris and a skilled warrior and commander in battle. During the dark years of the Horus Heresy, he would rise to become one of the Khagan’s most trusted companions and a notable leader among the warriors of the Legion.
This Special Rule ensures the arrival of a Unit held in Reserves.

The Stormseers were the Librarian-adepts fielded by the White Scars Legion, their training and role dictated by the superstitions of the Chogorian tribespeople. They came to act as advisers to the Khans, more akin to primitive shamans to outside eyes than to the ideal of the warrior-scholar of the more orthodox Legions. The Stormseer Council, or Zadyin Arga in their native Chogorian, also exhibited a respect for the Warp, recognising its dangers and limiting their interactions with it accordingly, though when their natural calm was broken, they were capable of unleashing the full power of the storm upon their foes.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Stormseer (⌀32mm) | 8 | 7 | 10 | 8 | ||||||||||
| Stormseer (⌀32mm) | 7 | 5 | 5 | 4 | 4 | 3 | 5 | 4 | 8 | 7 | 10 | 8 | 2+ | 5+ |


The commander of the Fourth Great Company of the Space Wolves, Hvarl Red-Blade had a reputation as a dourly humourless and often choleric-tempered warrior, whose greatest joy was to be found in the din of war and whose battlecunning was something of a legend. The Red-Blade was a veteran warlord as renowned for his scourging tactics as he was for encouraging the taking of heads from the enemy fallen as a form of competition among his warriors, each gory trophy to be accompanied by a tale of how it was taken around the Great Company’s fires after battle.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Hvarl Red-Blade (⌀40mm) | 10 | 9 | 9 | 9 | ||||||||||
| Hvarl Red-Blade (⌀40mm) | 7 | 6 | 5 | 4 | 5 | 5 | 5 | 5 | 10 | 9 | 9 | 9 | 2+ | 4+ |
Hvarl Red-Blade’s famed axe was not of Fenris, but a stone-grey power blade re-forged by the Iron Priests from a battlefield trophy taken from a huge machine-warrior made in the shape of a long-dead king he battled on the edge of the Maelstrom. This battle, fought on the dead world of Koltok, saw him elevated to Thegn and first earned him the name of Headsman’. In a thousand battles since, it has never failed him.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Hearth-splitter | |||||||
| Hearth-splitter | 1 | A | +2 | 2 | 2 | Armourbane | Power |
Hvarl gloried in only one thing in battle, the death of the foe. He cared little for grand strategy or subtle tricks of deployment or manoeuvre, and instead craved simply to close with the foe and see their blood spilled on the broken soil of the battlefield.
This Gambit prevents the Opposing Player from gaining a bonus to the Focus Roll from Outside Support.

Captain of the 405th Company of the Imperial Fists Legion, Polux was a warrior of unique promise. When Rogal Dorn sent his Retribution fleet to Isstvan V, Polux had many years of proving ahead of him before he attained high command, but cruel chance and the death of his mentors saw such command thrust upon him, and with it the fate of much of his Legion lay in his hands. With a talent for void warfare and an emotionless and unyielding character, Polux’s reputation before the Battle of Phall rested as much on his strength in the bloody melee of close quarters combat as in command.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Alexis Polux (⌀32mm) | 9 | 9 | 8 | 8 | ||||||||||
| Alexis Polux (⌀32mm) | 7 | 6 | 4 | 4 | 4 | 3 | 5 | 3 | 9 | 9 | 8 | 8 | 2+ | 4+ |
Such was Polux’s strength and focus of will, even for one of the Legiones Astartes, he was able to deliver a single crushing blow with his power gauntlet as easily as one of his brothers might have swung a sword.
Alexis Polux can make an alternative attack during a Challenge.| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Hammerblow | |||||||
| Hammerblow | 1 | 1 | 10 | 2 | 3 | Critical Hit (6+) | Power |
Polux displayed a natural affinity for void warfare, utilising specialised boarding formations in precise and deadly strikes on enemy vessels throughout the years of the Horus Heresy. His favoured one utilised a core of heavy assault troops, backed up by units equipped with specialised weaponry to overwhelm any stubborn defence.
If a Model with this Special Rule joins a Breacher Squad Unit in Reserves, Models in that Unit gain the Deep Strike Special Rule while this Model is part of the Unit. In addition, when a Model with this Special Rule is deployed as part of a Deep Strike, that Model and each other Model in the same Unit gain the Feel No Pain (5+) Special Rule until the Controlling Player’s next Effects Sub-Phase.

The sons of Dorn are well known to be disciplined and methodical, and in Fafnir Rann those qualities were coupled with a bellicose nature more akin to one of Russ’ Space Wolves. Born of Inwit, he is recorded to have been one ofRogal Dorn’s most ruthless commanders. Rann rose to the esteemed rank of Lord Seneschal and captain of the Imperial Fists First Assault Cadre, and led his battle-brothers upon hundreds of battlefields of the Great Crusade and the Horus Heresy. His combat prowess was not measured in the Legion’s duelling floors but was proven in the tally of corpses left behind by his twin power axes.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Fafnir Rann (⌀32mm) | 9 | 8 | 8 | 8 | ||||||||||
| Fafnir Rann (⌀32mm) | 7 | 6 | 4 | 4 | 4 | 4 | 5 | 4 | 9 | 8 | 8 | 8 | 2+ | 4+ |
These twinned axes were Fafnir Rann’s constant companions, and that warrior had mastered a unique style of combat, switching between his axes and shield to meet any combat situation.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| The Headsman and The Hunter | |||||||
| The Headsman and The Hunter | 1 | A | +2 | 3 | 1 | Breaching (4+) | Power |
Rann’s ability to make the most of his shield’s defensive capabilities in combination with his twin axes was unrivalled.
Fafnir Rann suffers no penalty in a Challenge for carrying a shield.As unstoppable on the attack as he is unyielding in his defence, Rann is an uncharacteristically bellicose and aggressive member of the VIIth Legion. Even on the defensive, the foe is not spared the wrath of his onslaught.
Fafnir Rann may suffer a negative modifier to the Focus Roll in exchange for improved attacks.

Sigismund was a name that echoed through the Great Crusade even before the darkness of the Horus Heresy made him the stuff of legends. Born on Terra and raised to the Legiones Astartes as the Great Crusade was at its height, he ascended in rank and renown thanks to a simple fact: he was a warrior of unparalleled lethality and ability. Beneath the Primarchs, there has, perhaps, never been a more natural warrior in combat. It was this skill and fire that brought Sigismund to command the Templars of the First Company, and the most exalted position in the Imperial Fists beneath Rogal Dorn himself.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Sigismund (⌀32mm) | 10 | 9 | 9 | 9 | ||||||||||
| Sigismund (⌀32mm) | 7 | 7 | 4 | 4 | 4 | 4 | 5 | 5 | 10 | 9 | 9 | 9 | 2+ | 4+ |
A paragon blade of unknown provenance which takes the shape of an ancient two-handed sword of lustreless black metal, it is able to cut through stone and metal without effort or mar to the edge. In the hands of a warrior such as Sigismund, the Black Sword is deadly beyond belief, and alien warlords and mighty warriors without number have fallen before it.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| The Black Sword | |||||||
| The Black Sword | 1 | A | +2 | 2 | 1 | Critical Hit (6+), Duellist’s Edge (2) | - |
Known throughout all the Legions as a swordsman of surpassing expertise and strength, few other than the Primarchs themselves could stand against Sigismund in single combat. Of this reputation Sigismund well knew and ever did he seek to demonstrate his near peerless talents in deadly contest with those he deemed worthy of his blade.
Sigismund’s Controlling Player must issue a Challenge if able and select which of his opponents will accept.A sombre and deadly warrior, both indefatigable and remorseless in the fray, Sigismund is to onlookers less a mortal warrior but rather some unstoppable agency of the dark fates. This led none other than the Primarch Sanguinius to remark of him that he seemed “...less my brother Dorn’s champion, and more Death’s himself... "
Sigismund’s attacks are more deadly when this Gambit is selected.

First among the captains of the Blood Angels’ Three Hundred Companies, Raldoron was respected throughout the Legion for his tactical and strategic insight, superb martial skills and faultless discipline. In battle he is known to have favoured tried and tested weapons and tactics, those that brought the greatest chance for victory at the lowest cost to his Legion. His own wargear followed the same pattern, trusting more to the war-worn armour he had borne throughout the Great Crusade than any ornate ceremonial suit and wielding a simple, if artfully wrought, power blade.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Raldoron (⌀32mm) | 10 | 9 | 9 | 9 | ||||||||||
| Raldoron (⌀32mm) | 7 | 7 | 5 | 4 | 4 | 4 | 5 | 4 | 10 | 9 | 9 | 9 | 2+ | 4+ |
A masterpiece of the smith’s craft, made for Raldoron at the request of Sanguinius himself and borne into combat on hundreds of battlefields.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| The Encarmine Warblade | |||||||
| The Encarmine Warblade | 1 | A | +1 | 2 | 2 | Impact (AM), Critical Hit (6+) | Power |
Even after a lifetime of battle, Raldoron would still watch and learn from the intricacies of war hoping to hone, adapt and improve his own methods. From the sweeping advance of enemy assets across a battlefront, to the subtle tells in the footwork of a duelling opponent, all would be retained and catalogued for later recall by his eidetic mind, making himself a superior warrior.
This Gambit allows Raldoron to benefit from his Opponent’s successful Hit Rolls in a later Strike Step.

Taking traditions from the techno-shamanic orders of Medusa, the Iron Fathers were gifted war-smiths - though, unlike their brethren in the Salamanders Legion, they cared little for aesthetics and sought only brutal efficiency in their works. Within the Xth Legion, the Iron Fathers sat outside of the Legion command structure, their wisdom leveraged in an advisory role, or utilised to mediate disputes over operational command between elements from different Clans. Following the massacre at Isstvan V however, many would lead battlegroups directly where required, their martial fury equal to their technological skill.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Iron Father (⌀40mm) | 10 | 9 | 9 | 10 | ||||||||||
| Iron Father (⌀40mm) | 6 | 6 | 5 | 4 | 5 | 5 | 5 | 5 | 10 | 9 | 9 | 10 | 2+ | 4+ |
Many Iron Fathers were inducted into the secrets of the Legio Cybernetica, even accompanying battle-automata honoured by the Legion on the battlefield. These act as an extension of his own will, cutting down any who would threaten him.
This Special Rule allows an Iron Father to be accompanied by a Unit of Battle-automata.

Assigned to the Iron Hands orbital reserve above Isstvan V, Shadrak Meduson witnessed the betrayal of his Legion and the death of his Primarch from afar. Meduson took command of a significant portion of the remaining Iron Hands and reorganised them into a more flexible and effective fighting force. Working in concert with survivors from other betrayed Legions, his forces conducted an aggressive guerilla operation behind the Traitor frontlines, engaging in sabotage and assassination operations, then withdrawing before retribution could be brought to bear.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Shadrak Meduson (⌀32mm) | 10 | 9 | 9 | 9 | ||||||||||
| Shadrak Meduson (⌀32mm) | 7 | 5 | 5 | 4 | 4 | 4 | 5 | 4 | 10 | 9 | 9 | 9 | 2+ | 4+ |
Utilising technology derived from captured Banestrike weaponry, the rounds fired by this utilitarian-looking bolter can shatter even the thickest armour Meduson’s Traitor foes can muster.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Storm’s Wrath | |||||||
| Storm’s Wrath | 24 | 3 | 5 | 4 | 1 | Breaching (6+) | Bolt, Assault |
An artificer-wrought sword of the hardest Albian steel, Meduson has wielded this weapon in battle since his Legion was still known as the Storm Walkers.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Albian Power Gladius | |||||||
| Albian Power Gladius | 1 | A | +1 | 3 | 1 | Breaching (6+) | Power |


As a veteran of the Unification Wars, Garrius fought in numerous battles alongside the Luna Wolves in the early years of the Great Crusade. With Rogal Dorn’s rediscovery, Garrius sought to prove himself worthy of his inner circle. This would not come to pass, as his ingrained brutality stood in stark contrast with the ideals of the VIIth Legion, and Garrius found himself assigned to garrison duties for the remainder of the Great Crusade, far from the side of his Primarch. In any other warrior this may have driven him to the Warmaster’s cause, but Garrius instead saw in it a new opportunity to prove his worth.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Evander Garrius (⌀40mm) | 10 | 9 | 9 | 9 | ||||||||||
| Evander Garrius (⌀40mm) | 6 | 6 | 5 | 4 | 5 | 4 | 5 | 4 | 10 | 9 | 9 | 9 | 2+ | 4+ |
A relic power gauntlet once wielded by a gene-wright tyrant of Old Earth, this ugly tool of war held little subtlety or grace hut was brutally effective on the field of war. Garrius had claimed it as his own in the early years of the Great Crusade, and many claimed it was the taint of the ancient tyrant that had once wielded the same weapon against the Emperor that stained Garrius’ own soul and prompted him to bitter rage on the field of battle.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Subjugator | |||||||
| Subjugator | -2 | A | +4 | 2 | 2 | - | Power |
A unique variant of the volkite charger directly connected to the extensive bionic enhancements that were installed in Garrius’ body after his near-fatal wounding on the world ofLarissan, Incineratus can fire deadly arcing rays of exotic energy that cat away at the very flesh and armour of the foe.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Incineratus | |||||||
| Incineratus | 15 | 4 | 5 | 5 | 1 | Deflagrate (6) | Volkite |
An artificer-made suit of Cataphractii Terminator armour that offers its wearer some of the best protection available to any lord of the Legiones Astartes, the Tyrant’s Regalia was crafted to specifically fit around Evander Garrius’ ruined body and its internal systems are designed to pour pain suppressants directly into his bloodstream and numb the constant agony caused by his old wounds.
Evander Garrius gains a Damage Mitigation Roll when fighting in a Challenge.The ranks of each Space Marine Legion stand a hundred thousand strong or more, and as such require a substantial core of battle commanders and officers to control and co-ordinate, as well as more specialised ranks and roles which help give a Legion its operational depth and strategic flexibility. The centurion represents such leaders, champions and line officers, and whether a company captain in command of a thousand or more Legionaries on-campaign, or a shieldlieutenant given charge of a boarding party in a savage space battle, to have risen in the ranks means they have already demonstrated their worth in the bloody fires of conflict.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Centurion (⌀32mm) | 9 | 8 | 8 | 8 | ||||||||||
| Centurion (⌀32mm) | 7 | 5 | 5 | 4 | 4 | 3 | 5 | 4 | 9 | 8 | 8 | 8 | 2+ | 5+ |
| Centurion with Jump Pack (⌀32mm) | 9 | 8 | 8 | 8 | ||||||||||
| Centurion with Jump Pack (⌀32mm) | 12 | 5 | 5 | 4 | 4 | 3 | 5 | 4 | 9 | 8 | 8 | 8 | 2+ | 5+ |
Centurions make up the bulk of Legion officers. When facing heavy’ resistance, many centurions will march to war clad in Terminator armour, leading their subordinates into the thickest fighting. Line centurions fight in the vanguard of Legion forces, the superior durability and protection afforded by Terminator suits greatly increasing the survivability of such a perilous duty, as well as providing a platform for additional fi repower. Some of the greatest victories of the Great Crusade were won by a bold centurion storming a breached fortress clad in ornamented Terminator plate.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Cataphractii Centurion (⌀40mm) | 9 | 8 | 8 | 8 | ||||||||||
| Cataphractii Centurion (⌀40mm) | 6 | 5 | 5 | 4 | 5 | 4 | 5 | 4 | 9 | 8 | 8 | 8 | 2+ | 4+ |
| Tartaros Centurion (⌀40mm) | 9 | 8 | 8 | 8 | ||||||||||
| Tartaros Centurion (⌀40mm) | 7 | 5 | 5 | 4 | 5 | 4 | 5 | 4 | 9 | 8 | 8 | 8 | 2+ | 5+ |
The Chaplain Order, established towards the end of the Great Crusade, was intended to create a cadre of fearsome veteran warriors who would enforce a cohesion of doctrine and belief in the scattered and increasingly idiosyncratic Legions far from Terra. Theirs was a mortuary symbol of sacrifice graven in the form of an ornate staff, mace or axe: the Crozius Arcanum, which served as both a badge of office and a deadly weapon. On battlefields innumerable, such warriors stood firm in even the most dire circumstances reminding their forces of the expectations of their brethren and their Primarch.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Chaplain (⌀32mm) | 9 | 10 | 8 | 7 | ||||||||||
| Chaplain (⌀32mm) | 7 | 5 | 4 | 4 | 4 | 3 | 5 | 4 | 9 | 10 | 8 | 7 | 2+ | 5+ |
Equipped with advanced communication, cognis analysis and tracking equipment, including a powerful orbital-interface secure vox-transceiver, the Damocles is designed principally as a command and control vehicle to serve as a direct and all but unbreakable link between a Space Marine Legion formation in the field and its brethren elsewhere within the war zone and in high orbit above during planetary operations. Using these systems, skilled crew are able to read the ebb and flow of battle, call in reinforcements, and ward off enemy forces through signal interference and interdiction targeting.
| Armour | Transport Capacity | ||||||
| M | BS | Front | Side | Rear | HP | ||
| Damocles Command Rhino (⌀Use model) | |||||||
| Damocles Command Rhino (⌀Use model) | 12 | 4 | 12 | 11 | 10 | 5 | 6 |
Deployed in forward positions where their command and control systems can provide up to date tactical information from observers on the ground, the Damocles allows a Commander to utilise their exemplary coordination skills to direct reinforcements, even when not in close contact with the forces under their command.
A Model with this Special Rule can use some Characteristics of Embarked Models instead of its own.The Legion Esoterists were a late occurrence among many of the armies embroiled in the Horus Heresy, as members of the Librarius returned to their studies with or without the blessing of their Primarchs, and delved into the forbidden lore that saw common use on the battlefields of that dark age. Many saw the power that could be gained from treating with the powers of the Warp, summoning forth its denizens and binding them to their cause. Others however saw such beings as a threat that must be countered, directing their study to the banishment of daemonkind.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Esoterist (⌀32mm) | 7 | 8 | 10 | 8 | ||||||||||
| Esoterist (⌀32mm) | 7 | 5 | 5 | 4 | 4 | 3 | 5 | 4 | 7 | 8 | 10 | 8 | 2+ | 5+ |
As the wars of the Horus Heresy spread to consume the galaxy, billions fought and died under the banners of warlords they had never seen or heard first-hand, and even among those such as the Legiones Astartes, near-religious fervour became common for those artefacts touched by Primarch, Warmaster or Regent. On warfronts across the galaxy, Heralds stood proud and unwavering at the head of the Legion forces, carrying high icons given as a sign of authority and favour, and all knew that the words and deeds of these emissaries carried the highest authority.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Herald (⌀32mm) | 9 | 9 | 8 | 8 | ||||||||||
| Herald (⌀32mm) | 7 | 5 | 5 | 4 | 4 | 3 | 5 | 4 | 9 | 9 | 8 | 8 | 2+ | 5+ |
Carried aloft at the forefront of the Legion hosts during the Great Crusade, these sigils denoted that the hearer carried the authority of Emperor himself. Since the outbreak of the Heresy, those who turned against him cast these aside, taking up icons of the Traitor Warmaster instead.
A Model with an Icon of Allegiance immediately gains 1 Honour Point each time:Chosen from the best blades of the Legion, each champion bears the honour of their chapter or company in battle, and is armed and armoured in the finest panoply of war. When a single warrior was required for a matter of honour, or to fight single combat in the name of their Legion or even the Imperium, it was to these that the duty fell. Their sworn task is to seek out the foe’s mightiest warriors, and slay them as an object lesson in the Imperium’s superiority, striking them down with ornate blades, axes or mauls as the traditions of their Legion or the preferences of the individual dictated.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Legion Champion (⌀32mm) | 8 | 8 | 8 | 8 | ||||||||||
| Legion Champion (⌀32mm) | 7 | 6 | 5 | 4 | 4 | 3 | 5 | 5 | 8 | 8 | 8 | 8 | 2+ | 5+ |
Champions exemplify’ the honour of their Legion, fearlessly crossing blades with the greatest warriors their foe has to offer.
A Model with this Special Rule must take part in a Challenge if able.For many years the Legions maintained cadres of battle-psykers in their ranks, warriors who fused these esoteric powers with a Space Marine’s superhuman physical power. But there were many within the Imperium’s hierarchy who were troubled by such dangerous and unstable potential, and after dark events in the Great Crusade’s later period, such adepts were forbidden from the use of their arts and arcane lore. Despite this, as the Horus Heresy ground on, many either took it upon themselves to unleash their powers in times of need, or reluctantly or willingly at the dispensation of their Primarch.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Librarian (⌀32mm) | 8 | 7 | 9 | 8 | ||||||||||
| Librarian (⌀32mm) | 7 | 5 | 5 | 4 | 4 | 3 | 5 | 4 | 8 | 7 | 9 | 8 | 2+ | 5+ |
A vital link between those desperately fighting and supporting elements of the Legion in battle, the Master of Signals is a strategic and communications specialist. Carrying a command vox relay, this warrior receives constant positional updates from forces in the vicinity, and directs them with a logistical skill that is second to none. Many officers have noted that they have been able to commit themselves to the fighting knowing that a Master of Signals will coordinate on their behalf, signalling priority objectives and ensuring that weak spots in an enemy line are exploited, as well as reinforcing against enemy counter-attack.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Master of Signals (⌀32mm) | 8 | 7 | 7 | 10 | ||||||||||
| Master of Signals (⌀32mm) | 7 | 5 | 5 | 4 | 4 | 3 | 5 | 4 | 8 | 7 | 7 | 10 | 2+ | 5+ |
Said by some to be no less than death incarnate, and by others to be dishonourable murderers with no place in the Imperium’s order of battle, moritats are lone killers operating outside the Legion’s usual command structures at the behest, or at least sufferance, of its high commanders. Regarded usually as dangerously unstable outcasts - perhaps created by some seldom- exposed flaw of gene-seed or indoctrination - they operate alongside the Destroyer cadres, honing their superhuman reflexes to gun down the foe at close-quarters.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Moritat (⌀32mm) | 8 | 9 | 8 | 8 | ||||||||||
| Moritat (⌀32mm) | 12 | 4 | 6 | 4 | 4 | 3 | 5 | 3 | 8 | 9 | 8 | 8 | 2+ | 5+ |
Even formations as vast as the Legions Astartes could not be everywhere at once and so lower-ranking warriors such as these were often entrusted with command over actions that did not require a higher-ranked officer, such as routine subjugation or garrison duties. Given a brevet command in such actions, or following the death of their immediate superior, optae had a number of different titles among the varied Legiones Astartes, from adjutant to lieutenant to dominar. Despite these less glamorous theatres of battle, each knew that their performance would be judged when an opportunit)’ for promotion manifested.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Optae (⌀32mm) | 9 | 8 | 8 | 8 | ||||||||||
| Optae (⌀32mm) | 7 | 5 | 4 | 4 | 4 | 2 | 5 | 3 | 9 | 8 | 8 | 8 | 3+ | - |
| Optae with Jump Pack (⌀32mm) | 9 | 8 | 8 | 8 | ||||||||||
| Optae with Jump Pack (⌀32mm) | 12 | 5 | 4 | 4 | 4 | 2 | 5 | 3 | 9 | 8 | 8 | 8 | 3+ | - |
Overseers allowed for the integration of formations drawn from indentured soldiery into Legion strike forces. In some cases, such an act was carried out in honour of a newly formed alliance or to demonstrate the fealty of such forces to the Legion. In other situations, local militia would be pressed into service, allowing Legions to achieve their objectives at a minimal cost in Legionary lives. While casualty rates among such indentured forces were often deemed of secondary importance, Overseers were entrusted to ensure that the conduct of Auxilia or Militia troops met the expectations of the higher Legion command.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Overseer (⌀32mm) | 9 | 9 | 8 | 8 | ||||||||||
| Overseer (⌀32mm) | 7 | 5 | 5 | 4 | 4 | 3 | 5 | 4 | 9 | 9 | 8 | 8 | 2+ | 5+ |
Many Overseers take a more brutal approach to goading their charges forward into battle, lashing them with barbed whips. These implements are also employed against the overseer’s foes, wrapping around limbs before delivering punishing blasts from its disruption field.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Power lash | |||||||
| Power lash | +1 | A | -1 | 3 | 1 | Breaching (6+) | Power |
Overseers often join the ranks of those under their jurisdiction, ensuring their fealty, whether through inspirational words or barbed threats.
Overseers can join some Allied Units without penalty to some Characteristics.Praevians are the keeper of the Legion’s bound automata, those soulless machines sworn to the Legion’s service and inducted into their ranks as honorary Legionaries after decades of service. Initiated into the rites of the Mechanicum’s Cybernetica Techarcana, these officers oversee the maintenance and programming of their charges and ensure that loyalty to the Legion and its traditions are enshrined in their core logic. On the field of battle, they march at the forefront of the inducted maniples, guiding them in the correct prosecution of war and acting as examples of true sons of the Legion.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Praevian (⌀32mm) | 9 | 8 | 8 | 9 | ||||||||||
| Praevian (⌀32mm) | 7 | 5 | 5 | 4 | 4 | 3 | 5 | 4 | 9 | 8 | 8 | 9 | 2+ | 5+ |
Praevians stride to battle flanked by imposing automata. On the battlefield these provide a potent bodyguard for these warriors, as well as allowing the Praevian more direct control over their actions, directing their deadly firepower with a gesture.
This Special Rule allows a Praevian to be accompanied by a Unit of Battle-automata.The wreckers of cities, the bringers-down offortress walls and the shatterers of strongholds, Siege Breakers are officers of the Legion whose speciality is precisely applied destruction against strategic targets. Demonstrating an eye for detail, such warriors appraise all data available to them, identifying structural weaknesses and directing the heavy guns under their charge accordingly. Placed often in command of frontline artillery units, they prefer to closely observe their work, rather than sit back behind the lines, and so are deadly efficient in adapting their force’s attack patterns from moment to moment.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Siege Breaker (⌀32mm) | 9 | 9 | 8 | 8 | ||||||||||
| Siege Breaker (⌀32mm) | 7 | 5 | 5 | 4 | 4 | 3 | 5 | 4 | 9 | 9 | 8 | 8 | 2+ | 5+ |
Highly skilled as watchers and hunters among their brethren, Vigilators are the eyes of their Legion on the ground, their wisdom paramount in scouting out the foe’s disposition and strength, and determining the best place to strike. Often selected from Reconnaissance Squads, these peerless shots are able to operate with these formations, or conduct their operations individually. Many commanders conducted entire campaigns based off the careful observations of a trusted Vigilator from their company, and many a battle has been turned with a perfectly placed sniper’s bullet from such a warrior, well situated and well hidden.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Vigilator (⌀32mm) | 9 | 8 | 8 | 8 | ||||||||||
| Vigilator (⌀32mm) | 7 | 4 | 7 | 4 | 4 | 3 | 5 | 3 | 9 | 8 | 8 | 8 | 2+ | 5+ |
Painstakingly crafted to sub-molecular tolerances and meeting the exacting specifications of each Vigilator, each of these masterworks of mechanical technology are calibrated to deliver hardened penetrator rounds with immeasurably little variance between the point of aim and the point of impact.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Nemesis rifle | |||||||
| Nemesis rifle | 48 | 1 | 6 | 3 | 1 | Heavy (D), Breaching (5+), Pinning (1), Precision (4+) | Bolt |


The Casters of Runes manipulate their power through little-understood psychic matrices and Fenrisian ritual, descended as they are from the shamanic cultures of their home world. Utilised as advisors to the Wolf Lords and even the Great Wolf himself, this order of mystics sit apart from their brothers, often appearing from their secluded chambers bearing mysterious proclamations. Despite their often eccentric behaviour, even their most superstitious brethren know to heed their words, for all of their number have proved their worth with scrying stones and blade alike on innumerable battlefields.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Caster Of Runes (⌀32mm) | 8 | 7 | 10 | 8 | ||||||||||
| Caster Of Runes (⌀32mm) | 7 | 5 | 5 | 4 | 4 | 3 | 5 | 4 | 8 | 7 | 10 | 8 | 2+ | 5+ |


A prideful Thegn known for his fury, Geigor’s otherwise notably valiant record as a warrior was marred by a history which had suffered several reversals on the field of battle as a commander. The worst of these was alongside the Thousand Sons during the Great Crusade, a battle in which he believed that his Space Wolves had been betrayed by their erstwhile allies. It was a wound which festered in Geigor’s soul and, when the orders came for the Censure of Prospero, his voice was one of the loudest in the Legion’s council baying for the Thousand Sons’ slaughter.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Geigor Fell-Hand (⌀32mm) | 10 | 8 | 9 | 8 | ||||||||||
| Geigor Fell-Hand (⌀32mm) | 7 | 5 | 5 | 4 | 4 | 3 | 5 | 4 | 10 | 8 | 9 | 8 | 2+ | 5+ |
Geigor is in possession of a particularly potent frost claw of exquisite workmanship and power, gained and forged after many trials and bellicose deeds worthy of a saga in themselves. Claw and master together gained the war-name of ‘Fell- Hand’for the death they have reaved on the battlefield.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| The Fell-Hand | |||||||
| The Fell-Hand | 1 | A | S | 3 | 1 | Breaching (4+), Shred (5+) | Power |


Known throughout the Great Crusade as a steadfast figure, Camba Diaz was a line captain of repute within the VIIth Legion, with an honour roll including many masterfully executed defensive and countersiege actions. While not as renowned a warrior as Sigismund or Fafnir Rann, Diaz nonetheless fought with a cold ferocity, his sharp mind processing the mathematics of war at superlative speed. This ensured Rogal Dorn regarded him as a reliable commander destined for greater honours, and a calming presence to temper some of his more hotheaded contemporaries.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Camba Diaz (⌀32mm) | 9 | 8 | 8 | 8 | ||||||||||
| Camba Diaz (⌀32mm) | 7 | 6 | 5 | 4 | 4 | 3 | 5 | 3 | 9 | 8 | 8 | 8 | 2+ | 4+ |
Camba Diaz bore a long, powered sword into battle. Forged by Sabik Wayland of the Iron Hands honouring a lost wager, it combined elements of the wave-bladed style common to weapons on Diaz’s home world within the Inwit Cluster with the robust Medusan zweihanders found among the Xth Legion.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Durenda | |||||||
| Durenda | 1 | A | +1 | 3 | 1 | Breaching (5+) | Power |
Camba Diaz’s mastery of defensive warfare was such that it was said that once he drew a line in the dirt, no foe could cross it.
Camba Diaz gains additional attacks when he fights last in a Challenge.

A veteran of the IXth Legion, having served in the days before the return of the Great Angel, Aster Crohne was recruited from the killing fields ofSaiph. While the bloody, practical skills he had perfected on Saiph and as a fudiciar were the terror of his foe, his true talent had always been an instinct for survival that defied belief. Of all of the officers attached to the Blood Angels 94lh Company, only Aster emerged from the fires ofSignus alive. In the years since, Sanguinius has tasked Crohne with rebuilding his former company, casting aside his Judiciar role for the greater glory of the IXth.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Aster Crohne (⌀32mm) | 9 | 8 | 8 | 8 | ||||||||||
| Aster Crohne (⌀32mm) | 7 | 5 | 5 | 4 | 4 | 3 | 5 | 3 | 9 | 8 | 8 | 8 | 2+ | 4+ |
This gleaming white-bladed axe was commissioned from the IXth Legion’s Techmarines upon Crohne’s ascension to command in commemoration of his heritage. With a blade carved from a razor-sharp silicate native to Saiph, this weapon appears weighty, but can be wielded with surprising speed.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Saiphan Shard-axe | |||||||
| Saiphan Shard-axe | 1 | +1 | +1 | 3 | 1 | Breaching (4+) | Power |
Aster Crohne has stood on the brink of death and destruction many times and emerged from his ordeal unscathed. Now, with new responsibility, he is more determined than ever to not fail his Legion.
This Special Rule allows Aster Crohne to avoid being Removed as a Casualty.

Dominion Zephon was a warrior and artist of great renown whose exemplary record was abruptly cut short by devastating injury during the Great Crusade. When the bionics rebuilding his body refused to integrate, Zephon solemnly accepted a diplomatic role in the Crusader blast on Terra, far from his Legion. There he languished in this inglorious duty until the outbreak of the Horus Heresy. With the aid of Technoarchaeologist Arkhan Land during the War in the Webway, Zephon’s broken body was born again even as the Blood Angels returned to Terra.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Dominion Zephon (⌀32mm) | 10 | 9 | 9 | 9 | ||||||||||
| Dominion Zephon (⌀32mm) | 12 | 6 | 5 | 4 | 4 | 4 | 5 | 4 | 10 | 9 | 9 | 9 | 2+ | 4+ |
A pair of artificer-made Volkite serpenta pistols, Lament and Griefft. re powerful beams of blinding white light over short ranges that sear the flesh as well as the sight of their targets.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Lament & Grief | |||||||
| Lament & Grief | 10 | 6 | 5 | 5 | 1 | Deflagrate (5), Stun (1) | Assault, Volkite |
A powerful broad-bladed sword of exquisite craftsmanship, the Spiritum Sanguis was presented to Zephon by the IXth Legion’s Master of Artisans upon his departure to join the Crusader Host on Terra.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| The Spiritum Sanguis | |||||||
| The Spiritum Sanguis | 1 | A | +1 | 2 | 2 | Reaping Blow (1) | Power |


Remus Ventanus was central to the Legion’s fight-back on the surface of Calth. In the anarchic hours following their betrayal by the Word Bearers, he rallied the remnants of his company and warriors from other shattered formations into a force able to mount a fierce resistance against the Traitors. The captain’s duties did not end with these victories, for he fought on even as the bulk of the Ultramarines forces on the surface were evacuated at the order of his Primarch, leading the counter-attack against the disordered Word Bearers.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Remus Ventanus (⌀32mm) | 10 | 9 | 9 | 9 | ||||||||||
| Remus Ventanus (⌀32mm) | 7 | 5 | 5 | 4 | 4 | 4 | 5 | 3 | 10 | 9 | 9 | 9 | 2+ | 4+ |
Forged by the master artisans ofVeridia Forge, this masterwork power sword was presented to Remus Ventanus by First Master Marius Gage upon his ascension to the rank of captain of the 4,h Company. Named after an Ancient Terran hero of the Grekans, the lethal corona of its disruptive energy field could easily part even the toughest forms of armour.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Phaethon | |||||||
| Phaethon | 1 | +1 | S | 3 | 1 | Breaching (6+), Duellist’s Edge (1) | Power |
The fallen battle standard, recovered by Remus Ventanus, came to stand for vengeance for Calth and vindication for its fallen.
The Tactical Strength of Models with the Ultramarines Trait in a Unit that includes any Models with an Icon of Calth is modified by +1.Ventanus leveraged strategy and control as a weapon, carefully planning and countering his enemy’s moves with precision. His armour’s in-built vox-systems allowed him to coordinate his battlefield assets directly in order to multiply the forces at hand to maximum effect.
This Wargear item improves the Controlling Player’s Reserves Tests.

A dark figure of gruesome repute amongst the tightly-knit survivors of Deliverance, Kaedes is seen as an ill-omen by his brothers. After enduring a painful late transformation to a Space Marine, it was only by the continued favour shown to him by Corax that he remained within the ranks of the Raven Guard, with few of his brothers willing to tolerate his macabre obsession with the hunt. Yet, in the grim shadow wars fought by the Raven Guard in furtherance of the Emperor’s grand plan, and later during the brutal civil war, his murder-honed skills were employed with grim regularity.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Kaedes Nex (⌀32mm) | 9 | 8 | 8 | 8 | ||||||||||
| Kaedes Nex (⌀32mm) | 8 | 5 | 6 | 4 | 4 | 3 | 5 | 3 | 9 | 8 | 8 | 8 | 3+ | 5+ |
These ornate weapons are artefacts of the Tech Guilds of Kiavahr, looted from one of the many armouries overrun during the rebellion. As with much Guild tech, these weapons are primitive by the standards of the Mechanicum, but brutally effective nonetheless, using electrically charged rounds of massive size to pulverise their targets. Stunning any who survive the impact, the Fulcrum is a lethal weapon in the hands of a skilled marksman.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Fulcrum hand cannons | |||||||
| Fulcrum hand cannons | 12 | 5 | 6 | 4 | 1 | Heavy (FP), Breaching (6+) Stun (0) | Assault, Auto |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Fulcrum hand cannons | |||||||
| Fulcrum hand cannons | 1 | +1 | 6 | 2 | 1 | Shred (5+) | - |
An old Terran innovation, a legacy’ of the Dark Age of Technology preserved by the nomad reavers that would later constitute the Raven Guard’s earliest recruits. These long cloaks incorporate nano-weave circuitry that allows them to absorb and nullify’ common wavelengths of light and effectively cloak their wearer from hostile eyes.
If a Unit that includes any Models with Cameleoline is the target of a Shooting Attack, if the distance between the closest Model in the Attacking Unit and the Target Unit is 12" or greater, Models in that Unit gain the Shrouded (5+) Special Rule or, if they already have or gain a version of the Shrouded (X) Special Rule from another source, modify the variable number by +1, to a maximum of Shrouded (4+).Years of murder and death on Kiavahr had sharpened the skills of Kaedes Nex to the point that there were few marksmen in the Imperium that could match his skills. Once he had set his sights on a target, there was little that could be done to stop his wrath.
Kaedes Nex always uses his full Ballistic Skill and reduces the effectiveness of an enemy’s Damage Mitigation Rolls.Many command squads go to war clad in Cataphractii Terminator armour, using its sheer bulk and durability to protect the life of their commander. Able to withstand even the most vicious blows and bearing the finest weaponry in the Legion’s armoury, these exemplary warriors embody the finest qualities of the Legiones Astartes, valiantly spearheading assaults into the most hazardous of war zones holding the Legion’s banners high. As one of the earliest marks of Terminator armour to be issued to the Legions, many veteran Legionaries prefer the familiarity of this mark in battle over more recent introductions.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Cataphractii Chosen Champion (⌀40mm) | 8 | 8 | 7 | 7 | ||||||||||
| Cataphractii Chosen Champion (⌀40mm) | 6 | 5 | 4 | 4 | 5 | 2 | 4 | 4 | 8 | 8 | 7 | 7 | 2+ | 4+ |
| Cataphractii Chosen (⌀40mm) | 8 | 8 | 7 | 7 | ||||||||||
| Cataphractii Chosen (⌀40mm) | 6 | 5 | 4 | 4 | 5 | 2 | 4 | 3 | 8 | 8 | 7 | 7 | 2+ | 4+ |
Many lower-ranking officers were accompanied into battle by a cadre of trusted warriors from their company. Some chose to utilise their most experienced veteran squad in this role, while others might keep a close circle of experienced warriors by their side on a more permanent posting. Such warriors were expected to provide personal protection, as well as fulfilling adjutant and advisory roles. Many of the finest unsung units of the Horus Heresy took on this duty, adding this honour to a record of reliable service spanning decades of warfare.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Veteran Champion (⌀32mm) | 8 | 8 | 7 | 7 | ||||||||||
| Veteran Champion (⌀32mm) | 7 | 5 | 4 | 4 | 4 | 2 | 4 | 3 | 8 | 8 | 7 | 7 | 3+ | - |
| Veteran (⌀32mm) | 8 | 8 | 7 | 7 | ||||||||||
| Veteran (⌀32mm) | 7 | 5 | 4 | 4 | 4 | 2 | 4 | 3 | 8 | 8 | 7 | 7 | 3+ | - |
It is common for Space Marine commanders and champions to he accompanied in battle by a squad of highly disciplined and worthy warriors. They serve both as a bodyguard for their commander and are entrusted to carry one of the Legion’s great standards, making them a rallying point on the battlefield for the Legion’s troops. These chosen Space Marines have access to the finest wargear available to the Legion’s rank and file, entrusted with the most esoteric at the discretion of their commander, though in reality, few doubted the skill of these elite warriors, each of whom embodied the Legion’s honour in war.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Chosen Champion (⌀32mm) | 8 | 8 | 7 | 7 | ||||||||||
| Chosen Champion (⌀32mm) | 7 | 5 | 4 | 4 | 4 | 2 | 4 | 4 | 8 | 8 | 7 | 7 | 2+ | - |
| Chosen (⌀32mm) | 8 | 8 | 7 | 7 | ||||||||||
| Chosen (⌀32mm) | 7 | 5 | 4 | 4 | 4 | 2 | 4 | 3 | 8 | 8 | 7 | 7 | 2+ | - |
When their commander chooses to go to war bearing a jump pack, his chosen praetorians will likewise requisition such equipment. Leading the Legion from the front, these exemplary warriors utilise the additional mobility provided to seek out enemy warlords and champions, descending upon them with the finest weapons available to the Legion armoury. Each chosen is also aware of their role within their company or chapter, providing a martial example for their brethren to aspire to as they strike down their foes, before planting the colours of their Legion over the shattered corpses.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Chosen Champion with Jump Pack (⌀32mm) | 8 | 8 | 7 | 7 | ||||||||||
| Chosen Champion with Jump Pack (⌀32mm) | 12 | 5 | 4 | 4 | 4 | 2 | 4 | 4 | 8 | 8 | 7 | 7 | 2+ | - |
| Chosen with Jump Pack (⌀32mm) | 8 | 8 | 7 | 7 | ||||||||||
| Chosen with Jump Pack (⌀32mm) | 12 | 5 | 4 | 4 | 4 | 2 | 4 | 3 | 8 | 8 | 7 | 7 | 2+ | - |
When both speed and survivability are required, a command squad will march to war clad in Tartaros Terminator armour. More technologically advanced than the Terminator armour marks it was developed alongside, Tartaros plate was initially a rarity compared to Cataphractii pattern armour, though towards the end of the Great Crusade this disparity was significantly reduced. As such, Legion commanders equip their most worthy warriors with it and deploy them at the very forefront of battle, where the speed and protection afforded by such armour assures a swift blow can be dealt to secure victor}’.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Tartaros Chosen Champion (⌀40mm) | 8 | 8 | 7 | 7 | ||||||||||
| Tartaros Chosen Champion (⌀40mm) | 7 | 5 | 4 | 4 | 5 | 2 | 4 | 4 | 8 | 8 | 7 | 7 | 2+ | 5+ |
| Tartaros Chosen (⌀40mm) | 8 | 8 | 7 | 7 | ||||||||||
| Tartaros Chosen (⌀40mm) | 7 | 5 | 4 | 4 | 5 | 2 | 4 | 3 | 8 | 8 | 7 | 7 | 2+ | 5+ |


The finest warriors arid longest-serving veterans among the Deathwing form the ranks of the Companions, each such detachment sworn by the most stringent oaths to ensure the survival of those officers placed under their charge. Most famous among the Companions are those that have taken a death-blow meant for their ward and survived. Such warriors are granted the right to recolour their night dark armour in bone-white armour in recognition of their selfless devotion to the Legion, often choosing to mark the plate that took such a strike in remembrance of this deed.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Deathwing Oathbearer (⌀32mm) | 8 | 8 | 8 | 8 | ||||||||||
| Deathwing Oathbearer (⌀32mm) | 7 | 5 | 4 | 4 | 4 | 2 | 4 | 3 | 8 | 8 | 8 | 8 | 2+ | 5+ |
| Deathwing Companion (⌀32mm) | 9 | 8 | 8 | 8 | ||||||||||
| Deathwing Companion (⌀32mm) | 7 | 5 | 4 | 4 | 4 | 2 | 4 | 3 | 9 | 8 | 8 | 8 | 2+ | - |
A creation of the long lost city of Cytheron on Mercury, these devices are based upon the power fields that once held at bay the ferocity of Sol itself.
A Model with a Cytheron pattern aegis has a 5+ Invulnerable Save and gains the Shield Trait. In addition, the Controlling Player of a Unit that includes any Models with a Cytheron pattern aegis may declare the Shieldwall! Advanced Reaction for that Unit. This is an exception to the normal Rules for the Shieldwall! Advanced Reaction.Companion Detachments oath themselves to their charge, ensuring their continued survival on the battlefield, even at the cost of their own lives.
While a Model with both the Dark Angels Trait and either the Paragon Type or Command Sub-Type is part of a Unit that includes any Models with this Special Rule, Precision Wounds caused as part of a Shooting Attack cannot be allocated to that Model.

Said to be companions of the Wolf King from his earliest days as a foundling upon Fenris, these are beasts of prodigious size and formidable intelligence. The guardians of the Wolf King’s hearth, when he calls, they follow alongside him into battle, and to the Space Wolves Legion, they have come to symbolise, not only their own bestial natures, hut their spiritual connection to cold Fenris itself Both have long-served their bellicose master on countless battlefields as friends and protectors, tearing apart his foes with tooth and claw.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Freki (⌀90 x 52mm) | 8 | 5 | 5 | 3 | ||||||||||
| Freki (⌀90 x 52mm) | 10 | 5 | - | 5 | 5 | 4 | 5 | 4 | 8 | 5 | 5 | 3 | 5+ | - |
| Geri (⌀90 x 52mm) | 8 | 5 | 5 | 3 | ||||||||||
| Geri (⌀90 x 52mm) | 10 | 7 | - | 5 | 5 | 4 | 5 | 3 | 8 | 5 | 5 | 3 | 5+ | - |
Freki and Geri are preternaturally powerful beasts whose fangs and claws can tear through body armour and rend flesh and bone like paper.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Tooth & Claw | |||||||
| Tooth & Claw | 1 | A | S | 4 | 2 | Breaching (6+) | None |
In battle, Leman Russ would sometimes be accompanied by a pair of immense wolves. Legend claims that these were kin to the Primarch, bound to him in the days when he wandered the bleak wastes of Fenris unburdened by the yoke of civilisation.
A Unit containing Models with this Special Rule may never be joined by any Model other than Leman Russ.Seeker squads are specialised units whose principal task on the battlefield is to identify an enemy’s command structure - its warlords, officers, priests, demagogues - and slay them with a well-placed shot. The Alpha Legion are said to have first crystallised this tactic and squad configuration which has since, with the Emperor’s approval, spread to the other Legions, although its use sits poorly within the combat doctrine of some. Chosen primarily on pure merit as the best shots in their Legion, Seeker squads are usually equipped with special issue ammunition to better deal with their chosen victims.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Seeker Sergeant (⌀32mm) | 8 | 8 | 7 | 7 | ||||||||||
| Seeker Sergeant (⌀32mm) | 7 | 4 | 5 | 4 | 4 | 1 | 4 | 1 | 8 | 8 | 7 | 7 | 3+ | - |
| Seeker (⌀32mm) | 7 | 8 | 7 | 7 | ||||||||||
| Seeker (⌀32mm) | 7 | 4 | 5 | 4 | 4 | 1 | 4 | 1 | 7 | 8 | 7 | 7 | 3+ | - |
Exceptional and experienced fighters within the ranks of the Space Marine Legions are often handed together to form elite units, to which other warriors can aspire to ascend to, and from which future commanders are drawn. These warriors often have their pick of the armoury, able to select from a wide variety of killing tools, as well as Warhawk jump packs, allowing them to best leverage their skill at arms. Deployed at the spearhead of assaults, such veterans are given a degree of tactical freedom, allowing them to seek out the most steadfast foes, break enemy defensive positions or overrun isolated pockets of enemy combatants.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Veteran Assault Sergeant (⌀32mm) | 8 | 8 | 7 | 7 | ||||||||||
| Veteran Assault Sergeant (⌀32mm) | 12 | 5 | 4 | 4 | 4 | 2 | 4 | 3 | 8 | 8 | 7 | 7 | 3+ | - |
| Assault Veteran (⌀32mm) | 8 | 8 | 7 | 7 | ||||||||||
| Assault Veteran (⌀32mm) | 12 | 5 | 4 | 4 | 4 | 2 | 4 | 3 | 8 | 8 | 7 | 7 | 3+ | - |
Every chapter and company within the Space Marine Legions contains a cadre of experienced veteran warriors. In some Legions, this will often be those who have served since the early days of the Great Crusade, while in those whose tactics draw more attrition, it may simply be those warriors who refuse to succumb to the brutality of their methodology of war. Many of these units will be permitted to carry specialist or more dangerous or rare weaponry, allowing them to apply deadly firepower where it is required, and setting an example to their less-experienced brethren.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Veteran Sergeant (⌀32mm) | 8 | 8 | 7 | 7 | ||||||||||
| Veteran Sergeant (⌀32mm) | 7 | 4 | 5 | 4 | 4 | 2 | 4 | 2 | 8 | 8 | 7 | 7 | 3+ | - |
| Veteran (⌀32mm) | 8 | 8 | 7 | 7 | ||||||||||
| Veteran (⌀32mm) | 7 | 4 | 5 | 4 | 4 | 2 | 4 | 2 | 8 | 8 | 7 | 7 | 3+ | - |


The Dark Angels Legion plays host to a multitude of ciphered Orders, Chambers Militant concealed within the panoply of the Legion and dedicated to the preservation and perfection of a singular doctrine of war. Within each of these Orders, the most dedicated warrior-adepts are charged with the station of cenobite and granted the right to bear the cipher and charge of the Order, fighting with greatblade and plasma-casters in the forefront of those battles that require the hard-won skills harboured within each of these secretive cells.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Order Preceptor (⌀40mm) | 9 | 8 | 7 | 7 | ||||||||||
| Order Preceptor (⌀40mm) | 6 | 6 | 4 | 4 | 5 | 2 | 4 | 3 | 9 | 8 | 7 | 7 | 2+ | 4+ |
| Order Cenobite (⌀40mm) | 8 | 8 | 7 | 7 | ||||||||||
| Order Cenobite (⌀40mm) | 6 | 5 | 4 | 4 | 5 | 2 | 4 | 3 | 8 | 8 | 7 | 7 | 2+ | 4+ |
Similar in design to the rare digital weapons of the lost Dark Age of Technology, these weapons are miniature versions of larger ordnance, fitted to the vambraces of Inner Circle Knights so they may fight freely in melee.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Plasma-caster | |||||||
| Plasma-caster | |||||||
| - Sustained fire | |||||||
| - Sustained fire | Template | 1 | 4 | 4 | 1 | Template, Breaching (6+) | Plasma |
| - Maximal fire | |||||||
| - Maximal fire | Template | 1 | 4 | 4 | 1 | Template, Breaching (5+), Overload (1) | Plasma |
Within the First Legion there are innumerable separate Orders, each dedicated to a singular creed of war. The Cenobium stand as the greatest exemplars of these Orders, their champions and foremost warriors each a keeper of the secrets held by that Order and a practitioner of the form of war they embody.
When a Unit that includes any Models with this Special Rule is selected as part of a Detachment, during Army selection, a single option from the Orders of the Hekatonystika presented below must be selected for all Models in that Unit.Each Order of the Hekatonystika specialised in the employment of one skill of war, one unique talent. They stood ready to deploy those skills whenever the Legion had need of a vanguard for the most dangerous missions and impossible assaults.


Among the most prestigious of the White Scars’ main combat units are their heavy assault jetbike squads - often collectively referred to as the ‘Golden Keshig’. These skilled riders serve as linebreakers and assault units, often serving where other Legions would deploy heavy armour or Terminator units. Acting as the speartip of what the Vth Legion called a Zao, a piercing attack at the heart of the enemy adapted from the tribes ofChogoris, the Golden Keshig encircle the enemy at apparently random speeds and directions before focusing momentum into a single strike through the centre of an enemy formation.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Keshig Champion (⌀60mm flying base) | 9 | 8 | 7 | 7 | ||||||||||
| Keshig Champion (⌀60mm flying base) | 16 | 5 | 4 | 4 | 4 | 2 | 4 | 3 | 9 | 8 | 7 | 7 | 2+ | - |
| Keshig Rider (⌀60mm flying base) | 8 | 8 | 7 | 7 | ||||||||||
| Keshig Rider (⌀60mm flying base) | 16 | 5 | 4 | 4 | 4 | 2 | 4 | 3 | 8 | 8 | 7 | 7 | 2+ | - |
The Kontos power lance is a prime example of how the Great Khan took the wisdom of Chogoris’ nomadic tribes and married it to the high technology of the Imperium. Where once his followers had wielded lances of wood tipped in steel, now they bore shafts of hardened ceramite, tipped with lightning and thunder. A blow from a Kontos, delivered from the back of a charging jetbike, was enough to sunder the armour of battle tanks and fell even the most terrible of foes.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Kontos Power Lance | |||||||
| Kontos Power Lance | +4 | 1 | +5 | 3 | 2 | Impact (AP), Armourbane | Power |
A unique variation on Terran boltgun technology, the scatterbolt launcher’s shells detonate upon reaching a set distance from a mass and unleash a storm of razor-sharp shrapnel and sub-munitions.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Scatterbolt launcher | |||||||
| Scatterbolt launcher | Template | 1 | 5 | 4 | 1 | Template, Shred (6+), Pinning (1) | Bolt, Assault |


The Varagyr are the chosen warriors of Leman Russ, hand picked from his own Great Company to form his personal guard and close companions in war and council. This means that, at least fora time, they have foregone the chance to lead their brothers in battle, to stand fast and not to seek out the glory of battle, save when their lord commands. However, within this close-knit brotherhood, each warrior has distinguished himself in battle many times over, weaving a saga of such distinction that even many of the lords of the Great Companies cannot match them.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Thegn (⌀40mm) | 9 | 9 | 7 | 7 | ||||||||||
| Thegn (⌀40mm) | 6 | 5 | 4 | 4 | 5 | 2 | 4 | 4 | 9 | 9 | 7 | 7 | 2+ | 4+ |
| Varagyr (⌀40mm) | 9 | 9 | 7 | 7 | ||||||||||
| Varagyr (⌀40mm) | 6 | 5 | 4 | 4 | 5 | 2 | 4 | 3 | 9 | 9 | 7 | 7 | 2+ | 4+ |
Though all serve the Wolf King faithfully and with fealty as his guard, the Varagyr also take great satisfaction in showing their superiority over the petty lords and champions of those they slay, vying to honour their master with the trophies of the slain justly anointed in the blood of the vanquished, in the hopes of making a tale worth the telling.
Varagyr gain a bonus to their Combat Resolution if the Thegn survives a Challenge.

Guardians of the Temple of Oaths aboard the great fortress-ship Phalanx, the Templars are the VIIth Legion’s elite, warriors of unequalled zeal, whose punishing training regime and strict recruitment protocol ensures that only the finest Imperial Fists bear their proud heraldry. Though their duty binds them to the Temple of Oaths, these dauntless warriors are found wherever the Imperial Fists carry the Emperor’s crusade to unify Mankind. At the leading edge of battle, these warriors inspire their brothers with their unyielding courage and the blood-red path they carve through the foes of Mankind.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Templar Champion (⌀32mm) | 9 | 8 | 8 | 8 | ||||||||||
| Templar Champion (⌀32mm) | 7 | 5 | 4 | 4 | 4 | 2 | 4 | 3 | 9 | 8 | 8 | 8 | 2+ | - |
| Templar Brethren (⌀32mm) | 8 | 8 | 8 | 8 | ||||||||||
| Templar Brethren (⌀32mm) | 7 | 5 | 4 | 4 | 4 | 2 | 4 | 3 | 8 | 8 | 8 | 8 | 2+ | - |
When the Templars of the Legion’s Oaths go to war, they do so with duty and righteous purpose above all else and cannot be halted except in death. The Templars strike with overwhelming force in crashing waves of power armour - their tactics are not subtle, but their methods are furious and irresistible.
Templar Brethren can close with their opponents more effectively when charging after they Disembark.

The Crimson Paladins are one of the Warrior Orders of the First Sphere, standing as the guardians of the Primarch’s halls, a grim counterpart to the Sanguinary Guard. When these warriors take to the field, clad in the reliquary armour of their Order and cloaked in the names of the Immortals, they stand as a bulwark against the foe and a shield for the sons of Sanguinius. They form the unyielding anchor upon which the Crimson Host turns; a single unshakeable bastion of blades and power shields. By their sacrifice and indomitable resolve are the Blood Angels freed to give vent to the noble fury of their Legion.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Crimson Exemplar (⌀40mm) | 9 | 8 | 7 | 7 | ||||||||||
| Crimson Exemplar (⌀40mm) | 6 | 5 | 4 | 4 | 5 | 2 | 4 | 3 | 9 | 8 | 7 | 7 | 2+ | 4+ |
| Crimson Paladin (⌀40mm) | 8 | 8 | 7 | 7 | ||||||||||
| Crimson Paladin (⌀40mm) | 6 | 5 | 4 | 4 | 5 | 2 | 4 | 3 | 8 | 8 | 7 | 7 | 2+ | 4+ |
These prototype devices were one of many systems trialled within the Legions as part of the storm shield initiative. Capable of projecting a very short ranged gravitic field, they were intended to slow and deflect strikes in combat.
Coriolis pattern power shields reduce the Damage of wounds suffered.Adversity is an old friend to the Crimson Paladins, for they are only sent into battle when the tide of war turns against the Legiones Astartes. They are the bulwark of the Legion, the wall upon which the foe is broken and turned back.
Models with this Special Rule gain a Damage Mitigation Roll when they are outnumbered.

Even within a Legion whose skills in the arts of orbital strike and shock assault are legendary, the Dawnbreaker cohorts stand apart. Chosen from amongst the most experienced and daring of the Legion’s assault squads, the Dawnbreakers are trained and equipped to act as the tip of the Blood Angels’ spear. Lacking the versatility of standard tactical or assault units, the Dawnbreakers have one purpose in battle: to sunder the enemy’s lines and tear the heart from its formation. Armed with lances and blades wreathed in keen-edged power fields, there are few warriors who can stand in the face of such an onslaught.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Dawnbreaker Champion (⌀32mm) | 8 | 8 | 7 | 7 | ||||||||||
| Dawnbreaker Champion (⌀32mm) | 12 | 5 | 4 | 4 | 4 | 2 | 4 | 3 | 8 | 8 | 7 | 7 | 2+ | - |
| Dawnbreaker (⌀32mm) | 8 | 8 | 7 | 7 | ||||||||||
| Dawnbreaker (⌀32mm) | 12 | 5 | 4 | 4 | 4 | 2 | 4 | 3 | 8 | 8 | 7 | 7 | 2+ | - |
As much works of art as they are weapons, these ornate spears have been redesigned to enhance the aggressive fighting style of the Dawnbreakers and to serve as icons of the Blood Angels’ prowess and noble intent.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Falling-star power spear | |||||||
| Falling-star power spear | +1 | A | S | 3 | 1 | Impact (SM), Breaching (5+) | Power |
These compact grenade launchers are intended to saturate the Dawnbreakers’ landing zones with shrapnel.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Grenade discharger | |||||||
| Grenade discharger | |||||||
| - Frag | |||||||
| - Frag | 12 | 1 | 4 | 6 | 1 | Blast (3") | Assault |
| - Krak | |||||||
| - Krak | 12 | 1 | 6 | 4 | 1 | - | Assault |
The Dawnbreakers are trained to make their arrival upon the field of battle a spectacle that will bring terror to the enemy and embolden their allies. Few can forget the sight of these angelic warriors descending from on-high.
A Unit with this Special Rule cannot be intercepted by distant enemy Units when they arrive on the Battlefield.

The Invictarus Suzerains exist as a class apart from the line units of the Legiones Astartes Ultramarines, for they serve the Primarch and the Tetrarchs directly. Chosen from the ranks and bearing artificer wargear and robust Argyrum boarding shields, each Suzerain is a warrior marked for future greatness and high command. It is from the Invictarus Suzerains that many of the Legion’s future officers are drawn and, in fulfilling their many and varied duties, they learn not only the arts of war, hut those of order, leadership and governance.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Suzerain (⌀32mm) | 9 | 9 | 8 | 8 | ||||||||||
| Suzerain (⌀32mm) | 7 | 5 | 4 | 4 | 4 | 2 | 4 | 3 | 9 | 9 | 8 | 8 | 2+ | 5+ |
The Suzerains are each a warrior primed for greatness, destined to ascend the command hierarchy of the Legion and already carry with them an authority’ over lesser troops, not through fear or force, but through respect and admiration.
Friendly Models in range may use this Model’s Characteristics when recovering from a Tactical Status.

The elite of the Salamanders Legion are those Legionaries known as the Firedrakes, veterans chosen not simply for their martial skill, but also because of their mental resilience and capacity for discipline and self-sacrifice. Striding through the fires of battle clad in Terminator plate draped with drakenscale trophies, they strike down any who resist their advance with their artificer- crafted hammers. Each sets an indefatigable and relentless example to their brothers in the XVIIIth Legion, possessing a singular focus in battle and never allowing themselves to fall before the enemy are defeated.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Firedrake Master (⌀40mm) | 9 | 8 | 8 | 8 | ||||||||||
| Firedrake Master (⌀40mm) | 6 | 5 | 4 | 4 | 5 | 2 | 4 | 2 | 9 | 8 | 8 | 8 | 2+ | 4+ |
| Firedrake (⌀40mm) | 9 | 8 | 8 | 8 | ||||||||||
| Firedrake (⌀40mm) | 6 | 5 | 4 | 4 | 5 | 2 | 4 | 2 | 9 | 8 | 8 | 8 | 2+ | 4+ |


The Dark Fury Assault squads are utilised by the Raven Guard to conduct focused decapitation strikes upon predesignated enemy leaders. Far from subtle assassins striking unseen from the shadows, the Dark Fury descend into the very midst of the battlefield. Their champions, known as the Choosers of the Slain, for good reason, engage the target while the warriors cut down any retainers who dare attempt to intervene. The result of a successful decapitation strike is utter confusion in the ranks of the foe and the complete breakdown of the enemy’s chain of command.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Chooser of the Slain (⌀32mm) | 9 | 7 | 7 | 7 | ||||||||||
| Chooser of the Slain (⌀32mm) | 14 | 5 | 4 | 4 | 4 | 2 | 4 | 3 | 9 | 7 | 7 | 7 | 3+ | - |
| Dark Fury (⌀32mm) | 8 | 7 | 7 | 7 | ||||||||||
| Dark Fury (⌀32mm) | 14 | 5 | 4 | 4 | 4 | 2 | 4 | 3 | 8 | 7 | 7 | 7 | 3+ | - |


Informally known as the ‘Shadow Masters’, the Mor Deythan are a small cadre ofinfltration squads within a Legion already well known for its nigh unsurpassed skill in such tactics. At the beginning of the Horus Heresy, the Mor Deythan were few in number, having fought countless campaigns over eight decades at their master’s side, and they rarely admit new recruits into their ranks. Most who remain are grizzled veterans, supremely confident in their abilities. They are adept at moving silent and unseen through the shadows and attacking as and where they will, unleashing deadly accurate sniper fire upon their foes.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Mor Deythan Shade (⌀32mm) | 9 | 8 | 7 | 7 | ||||||||||
| Mor Deythan Shade (⌀32mm) | 7 | 4 | 5 | 4 | 4 | 2 | 4 | 1 | 9 | 8 | 7 | 7 | 3+ | - |
| Mor Deythan (⌀32mm) | 8 | 8 | 7 | 7 | ||||||||||
| Mor Deythan (⌀32mm) | 7 | 4 | 5 | 4 | 4 | 2 | 4 | 1 | 8 | 8 | 7 | 7 | 3+ | - |
An old Terran innovation, a legacy’ of the Dark Age of Technology preserved by the nomad reavers that would later constitute the Raven Guard’s earliest recruits. These long cloaks incorporate nano-weave circuitry that allows them to absorb and nullify’ common wavelengths of light and effectively cloak their wearer from hostile eyes.
If a Unit that includes any Models with Cameleoline is the target of a Shooting Attack, if the distance between the closest Model in the Attacking Unit and the Target Unit is 12" or greater, Models in that Unit gain the Shrouded (5+) Special Rule or, if they already have or gain a version of the Shrouded (X) Special Rule from another source, modify the variable number by +1, to a maximum of Shrouded (4+).Many foes of the XIXth were dispatched by a single shot, fired from the graphite black weapon of a Mor Deythan marksman. Such deadly precision was the result of unbroken patience and unerring focus on their quarry, a state that the Raven Guard veterans were trained to maintain for endless hours, even as the fury of battle shook their surroundings to rubble.
Fatal Strike temporarily increases the Ballistic Skill Characteristic.One of the first issued Tactical Dreadnought Armour patterns, Cataphractii suits are heavily protected with slablike ceramite pauldrons housing additional shield generators, augmenting the toughness of even a Legiones Astartes warrior. The armour’s design has the unfortunate side effect of overstraining its exoskeleton and slowing the wearer considerably. This deficiency is seen as a weakness by some Legions and has led to the pattern’s declining use in their ranks. Yet, at the outbreak of the Horus Heresy, all Legions still maintained significant numbers of Cataphractii Terminators among their ranks.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Cataphractii Terminator Sergeant (⌀40mm) | 8 | 8 | 7 | 7 | ||||||||||
| Cataphractii Terminator Sergeant (⌀40mm) | 6 | 4 | 4 | 4 | 5 | 2 | 4 | 3 | 8 | 8 | 7 | 7 | 2+ | 4+ |
| Cataphractii Terminator (⌀40mm) | 8 | 8 | 7 | 7 | ||||||||||
| Cataphractii Terminator (⌀40mm) | 6 | 4 | 4 | 4 | 5 | 2 | 4 | 2 | 8 | 8 | 7 | 7 | 2+ | 4+ |
First seen in numbers on the black sands of Isstvan V, the pattern of Saturnine armour developed by Vulkan stands bulkier and more ponderous than the more widely-utilised Cataphractii and Tartaros patterns of Tactical Dreadnought armour. Mounting an array of fearsome energy weapons, combined with complex and potent energy shielding, those warriors capable of wearing such armour see the already legendary resilience of a Legionary improved significantly, allowing them to stride through the fires of battle with impunity.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Saturnine Terminator Sergeant (⌀50mm) | 8 | 8 | 7 | 7 | ||||||||||
| Saturnine Terminator Sergeant (⌀50mm) | 5 | 4 | 4 | 4 | 6 | 3 | 3 | 2 | 8 | 8 | 7 | 7 | 2+ | 4+ |
| Saturnine Terminator (⌀50mm) | 8 | 8 | 7 | 7 | ||||||||||
| Saturnine Terminator (⌀50mm) | 5 | 4 | 4 | 4 | 6 | 3 | 3 | 2 | 8 | 8 | 7 | 7 | 2+ | 4+ |
Incorporating a potent machine spirit, this system allows the wearer to track targets for multiple heavy weapon systems at once, at the cost of mobility.
When a Model with an occulix targeting auspex is selected to make a Shooting Attack, if that Model’s Unit remained Stationary in the Controlling Player’s preceding Movement Phase, that Model gains the Firing Protocols (2) Special Rule until the Shooting Attack is fully resolved.The fruition of the Tactical Dreadnought Armour project, Terminator suits are the ultimate advance in personal armour technology the Imperium has developed. Terminator armour-equipped units are particularly valuable in heavy close-quarter fighting, such as battles fought in the deep confines of hive cities or in starship boarding actions. Perhaps the most advanced form of Terminator armour ever designed, Tartaros armour offers greater durability and protection than power armour while sacrificing none of the latter’s mobility.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Tartaros Terminator Sergeant (⌀40mm) | 8 | 8 | 7 | 7 | ||||||||||
| Tartaros Terminator Sergeant (⌀40mm) | 7 | 4 | 4 | 4 | 5 | 2 | 4 | 3 | 8 | 8 | 7 | 7 | 2+ | 5+ |
| Tartaros Terminator (⌀40mm) | 8 | 8 | 7 | 7 | ||||||||||
| Tartaros Terminator (⌀40mm) | 7 | 4 | 4 | 4 | 5 | 2 | 4 | 2 | 8 | 8 | 7 | 7 | 2+ | 5+ |


Taking their name from the black ceramite of their armour, the Kharash served as a ritual post of atonement for breaches of honour within the White Scars. Deployed in the vanguard of high-intensity’ conflicts, the Kharash served to shield the more fragile contingents of the White Scars, atoning for their perceived sins not only through the pursuit of martial glory, but through the protection of their brothers. Those who survived their service were deemed to have proven themselves worthy in the eyes of the Legion, often returning to either their previous posts or sometimes to other roles fitting their new mien.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Kharash (⌀40mm) | 10 | 9 | 9 | 8 | ||||||||||
| Kharash (⌀40mm) | 7 | 4 | 4 | 4 | 5 | 2 | 4 | 3 | 10 | 9 | 9 | 8 | 2+ | 5+ |


In every Legion, it was said there were those for whom all the bloody deeds they had done in the name of the Great Crusade mutilated their souls and damaged their minds to such an extent that they were no longer Space Marines, but something hollow and murderous beyond reason. Within the Space Wolves, such an all-consuming impulse to kill and kill again was better understood. The warriors who gave themselves over became the Deathsworn; marked by their wolf-skull helms, they were the embodiment of the hunger of death in the heart of the Legion.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Deathsworn (⌀32mm) | 8 | 7 | 7 | 7 | ||||||||||
| Deathsworn (⌀32mm) | 7 | 4 | 4 | 4 | 4 | 2 | 4 | 3 | 8 | 7 | 7 | 7 | 2+ | - |
Relics of a campaign of purgation and slaughter so dreadful that none but the Wolf King and his innermost circle of priests have been allowed to remember it, save in the lingering echoes of nightmare, these arcane weapons actively breach and damage the flow of time around them when they detonate. Merely being in proximity to the blast radius of these terrifying weapons is as perilous as any rad grenade, as a sudden time distortion freezes the target, but far from consistently, an effect that can leave its victim frozen out of phase with existence, a trapped echo lost in the void, or shattered like a statue of ice.
Ymira class stasis bombs force the Opposing Player to use the lowest result when making a Charge Roll.The dreams of the Death Wolf have consumed the minds of the Deathsworn so that only in killing do they themselves feel anything but the chill of death closing about them. In that moment, they care nothing for their own lives or safety, so long as their enemies are strewn about them broken and lifeless.
Deathsworn make a final attack before they are Removed as a Casualty.| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Death strike | |||||||
| Death strike | 1 | 1 | +1 | 3 | 1 | Breaching (5+) | Power |


Selected from amongst the ranks of the Imperial Fists Breacher squads, the Phalanx Warders are a reinforced company assigned to the defence of the Imperial Fists flagship, the Phalanx. Guarded by formidable boarding shields, the Warders are renowned for the stark regime under which they train and serve, eschewing any duty save their training, the protection of the Phalanx or the prosecution of war on the foes of Mankind. The Warders display few battle honours and practise no vainglorious rituals to mark achievement, holding the honour of continuing their service as the only mark of distinction they require.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Warder Sergeant (⌀32mm) | 8 | 8 | 7 | 7 | ||||||||||
| Warder Sergeant (⌀32mm) | 7 | 4 | 4 | 4 | 4 | 1 | 4 | 2 | 8 | 8 | 7 | 7 | 3+ | 5+ |
| Phalanx Warder (⌀32mm) | 7 | 7 | 7 | 7 | ||||||||||
| Phalanx Warder (⌀32mm) | 7 | 4 | 4 | 4 | 4 | 1 | 4 | 2 | 7 | 7 | 7 | 7 | 3+ | 5+ |
As skilled and aggressive as those who made up their number, it was with rigid discipline and unfaltering will that the Phalanx Warders fulfilled their duty. As defenders of the Phalanx they were unyielding, holding fast until the enemy drew within their reach.
Phalanx Warders may make the Shieldwall! Reaction without expending a Reaction Allotment point, but suffer limitations for doing so.

The Angel’s Tears, who carry the rank and title of Erelim, the Silver Masks and the Hands of justice, serve the IXth Legion in place of the more common Destroyers of other Legions. They take to the field of war only at the direct command of Sanguinius himself, serving as his agents on those rare occasions he deems an enemy worthy only of annihilation. Armed with weapons best suited to the swift culling of those unworthy of a place in the Emperor’s Imperium, they descend upon the foe suddenly and unannounced, faces concealed in the silver death-masks of their Order and oaths of retribution on their lips.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Arch-Erelim (⌀32mm) | 8 | 7 | 7 | 7 | ||||||||||
| Arch-Erelim (⌀32mm) | 12 | 4 | 4 | 4 | 4 | 1 | 4 | 2 | 8 | 7 | 7 | 7 | 3+ | - |
| Erelim (⌀32mm) | 7 | 7 | 7 | 7 | ||||||||||
| Erelim (⌀32mm) | 12 | 4 | 4 | 4 | 4 | 1 | 4 | 2 | 7 | 7 | 7 | 7 | 3+ | - |
A weapon spawned from the Unification Wars and the terror of Old Night, the phagic payloads of specially modified grenade launchers were proven well-suited to the Angel’s Tears’ role as purgers of sin, for while they eradicate the foes of the Blood Angels, they leave the worlds they corrupted intact, waiting only for the time that they may be declared pure once again and worthy of hosting true servants of the Emperor once more.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Erelim Grenade Launcher | |||||||
| Erelim Grenade Launcher | 18 | 2 | 4 | 4 | 1 | Poisoned (2+), Phage (T) | Missile, Rad |


The Gorgon pattern of Tactical Dreadnought Armour was one of a number of on-going attempts by Ferrus Manus and his cadre of Iron Fathers to ref ne and augment the various patterns of Terminator armour employed by the Legiones Astartes forces, though by the time of the Primarch’s death, a full issue to his Legion was never approved. One of the most extreme technological examples of the Iron Hands’ innovation, this prototype required bonding to its wearer. In battle this ensured superior mobility and reaction speed, without sacrificing resilience.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Gorgon Hammerbearer (⌀40mm) | 8 | 8 | 9 | 8 | ||||||||||
| Gorgon Hammerbearer (⌀40mm) | 7 | 4 | 4 | 4 | 5 | 2 | 4 | 3 | 8 | 8 | 9 | 8 | 2+ | 5+ |
| Gorgon Terminator (⌀40mm) | 8 | 7 | 9 | 7 | ||||||||||
| Gorgon Terminator (⌀40mm) | 7 | 4 | 4 | 4 | 5 | 2 | 4 | 3 | 8 | 7 | 9 | 7 | 2+ | 5+ |
A variant of Indomitus pattern Tactical Dreadnought Armour devised by Ferrus Manus and his Iron Fathers, this advanced prototype suit was just going into production at the outset of the Horus Heresy to supplement the Iron Hands Legion’s combat depleted stocks of Terminator armour. The design replaced the field generators embedded in the armour with experimental systems that converted incoming electromagnetic and kinetic energy into bursts of blinding light, able to incapacitate foes.
Successful Armour Tests and Invulnerable Tests may inflict Tactical Statuses on enemy Models.

The elite Praetorian squads of the XIIIth Legion eschewed the ranged power of the bolter for lethality in close combat, carrying power weapons in its place. Often assigned to shipboard security and used in rapid counterboarding actions to repel enemy incursions, are the speartip of Legion Breacher formations acting as a resilient anvil upon which the enemy will be broken. Relentless in their advance and immovable in defence, the veteran Legionaries of the Praetorian Breacher squads have won countless laurels that honour their skill in close-quarters warfare.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Praetorian Primus (⌀32mm) | 8 | 8 | 7 | 7 | ||||||||||
| Praetorian Primus (⌀32mm) | 7 | 4 | 4 | 4 | 4 | 2 | 4 | 2 | 8 | 8 | 7 | 7 | 3+ | 5+ |
| Praetorian (⌀32mm) | 7 | 8 | 7 | 7 | ||||||||||
| Praetorian (⌀32mm) | 7 | 4 | 4 | 4 | 4 | 2 | 4 | 2 | 7 | 8 | 7 | 7 | 3+ | 5+ |


The Pyroclasts are the burning fury of the Salamanders Legion given form. Shunning conventional Destroyer units, save for a small cadre retained forxenocide operations, Vulkan created the Pyroclasts to fulfil the role ofhringers of utter destruction. To the Salamanders, fire is more than a weapon; it has a mystical function and truth, and embodies both purifying destruction and the potential for rebirth and redemption. But, for renewal to occur, what has gone before must be wiped away. It is this last concept that the Pyroclasts embody and, in battle, they are relentless and remorseless in its application.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Pyroclast Warden (⌀32mm) | 9 | 8 | 8 | 8 | ||||||||||
| Pyroclast Warden (⌀32mm) | 7 | 4 | 4 | 4 | 4 | 2 | 4 | 2 | 9 | 8 | 8 | 8 | 2+ | 6+ |
| Pyroclast (⌀32mm) | 8 | 8 | 8 | 8 | ||||||||||
| Pyroclast (⌀32mm) | 7 | 4 | 4 | 4 | 4 | 2 | 4 | 1 | 8 | 8 | 8 | 8 | 2+ | 6+ |
Jump pack-equipped assault squads are rapid-attack forces whose wargear is optimised towards close quarter fighting and hit-and-run tactics. The use of jump packs allows assault squads to move with great speed across the battlefi eld and impact the enemy line with savage force, leaping past intervening terrain and open defences to engage their adversaries in bloody melee. Jump pack-equipped assault squads are not embraced to the same extent by all of the Legions for reasons of combat doctrine, temperament or simple resource difficulties, with the Raven Guard and Night Lords being among their greatest proponents.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Assault Sergeant (⌀32mm) | 8 | 7 | 7 | 7 | ||||||||||
| Assault Sergeant (⌀32mm) | 12 | 4 | 4 | 4 | 4 | 1 | 4 | 2 | 8 | 7 | 7 | 7 | 3+ | - |
| Assault Legionary (⌀32mm) | 7 | 7 | 7 | 7 | ||||||||||
| Assault Legionary (⌀32mm) | 12 | 4 | 4 | 4 | 4 | 1 | 4 | 2 | 7 | 7 | 7 | 7 | 3+ | - |
The most hazardous spheres of warfare such as boarding actions and the first wave of attackers into a breached fortress domain can prove lethal beyond endurance, even for the warriors of the Legiones Astartes. For this reason, since the early days of the Great Crusade, specialised wargear and tactics have been under continuous development including the use of heavy’ ablative shields to resist enemy fire and specialised weaponry to bypass bulkheads and shatter strongpoints. Breacher squads are the fruit of this development, with all Legions utilising them across many theatres of war.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Breacher Sergeant (⌀32mm) | 8 | 7 | 7 | 7 | ||||||||||
| Breacher Sergeant (⌀32mm) | 7 | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 8 | 7 | 7 | 7 | 3+ | 5+ |
| Breacher Legionary (⌀32mm) | 7 | 7 | 7 | 7 | ||||||||||
| Breacher Legionary (⌀32mm) | 7 | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 7 | 7 | 7 | 7 | 3+ | 5+ |
When close-quarter fighting is expected, Legion Tactical squads will be equipped in the ‘Despoiler’ role, a term that refers to Tactical Legionaries that forgo the standard bolter in favour of alternative weaponry. Despoiler squads are often armed with bolt pistols and chainswords, offering them increased flexibility during boarding actions or trench warfare. On the battlefield, Despoiler squads engage the enemy line directly, carving a bloody path through entrenched foes, shattering their morale and slaughtering all who do not flee.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Despoiler Sergeant (⌀32mm) | 8 | 7 | 7 | 7 | ||||||||||
| Despoiler Sergeant (⌀32mm) | 7 | 4 | 4 | 4 | 4 | 1 | 4 | 2 | 8 | 7 | 7 | 7 | 3+ | - |
| Despoiler Legionary (⌀32mm) | 7 | 7 | 7 | 7 | ||||||||||
| Despoiler Legionary (⌀32mm) | 7 | 4 | 4 | 4 | 4 | 1 | 4 | 2 | 7 | 7 | 7 | 7 | 3+ | - |
Heavy support squads provide the Legions’ infantry with mobile, Space Marine-portable firepower sufficient to bring down hordes of enemy troops or smash armoured vehicles apart in withering hails of weapons fire. Although tanks and field artillery outrange and outgun heavy support squads in most cases - as well as of course often being much more heavily protected by armour plate - heavy support squads have all the flexibility of the infantryman to their advantage, and are able to disperse in terrain, climb heights to attain better fields of fire, and go where a battle tank or even a Dreadnought cannot.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Sergeant (⌀32mm) | 8 | 7 | 7 | 7 | ||||||||||
| Sergeant (⌀32mm) | 7 | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 8 | 7 | 7 | 7 | 3+ | - |
| Legionary (⌀32mm) | 7 | 7 | 7 | 7 | ||||||||||
| Legionary (⌀32mm) | 7 | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 7 | 7 | 7 | 7 | 3+ | - |
Tactical squads are the mainstay of the Space Marine Legions and the force by which the Great Crusade has reconquered much of the galaxy. It is by the fighting power of thousands of superhuman warriors such as these, armed and armoured for battle in the harshest of environments and the deadliest of war zones that the enemies of Mankind have been crushed time and again. The Legion Tactical squad is a highly flexible infantry unit, able to attack or defend at will, assault heavily fortified positions and take and hold strategic objectives or simply slaughter an enemy comprehensively in almost any terrain or situation.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Sergeant (⌀32mm) | 8 | 7 | 7 | 7 | ||||||||||
| Sergeant (⌀32mm) | 7 | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 8 | 7 | 7 | 7 | 3+ | - |
| Legionary (⌀32mm) | 7 | 7 | 7 | 7 | ||||||||||
| Legionary (⌀32mm) | 7 | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 7 | 7 | 7 | 7 | 3+ | - |
The tactical Legionaries that form the core of every Space Marine Legion drill endlessly with the boltgun that is their hallmark. As a result, these warriors are capable of unleashing a torrent of gunf re that can halt any foe in its tracks.
When a Model with this Special Rule makes a Shooting Attack with a bolter, the bolter gains the Heavy (FP) Special Rule until that Shooting Attack is fully resolved.

Whereas the Terran style tactical squads, decreasingly evident in the VIth Legion’s order of battle, were disciplined cogs in an intricate machine of war, the Grey Slayers were, in effect, compact individual warbands of Space Marines, all but autonomous in their own right in the field: fluid, sure-footed and largely exempt from the reliance on direct commands from above. They were expected to deal with myriad challenges on their own if needs be and, above all, to close with the enemy on their own terms, to seek and destroy.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Huscarl (⌀32mm) | 8 | 7 | 7 | 7 | ||||||||||
| Huscarl (⌀32mm) | 7 | 4 | 4 | 4 | 4 | 1 | 4 | 2 | 8 | 7 | 7 | 7 | 3+ | - |
| Grey Slayer (⌀32mm) | 7 | 7 | 7 | 7 | ||||||||||
| Grey Slayer (⌀32mm) | 7 | 4 | 4 | 4 | 4 | 1 | 4 | 2 | 7 | 7 | 7 | 7 | 3+ | - |


For Iron Hands Legionaries who had failed their father’s rigid standards and bleak code in battle, whether tasting defeat by the fickle whims of fate or laid low by wounds too terrible to bear, there remained one course of action if their own fame or record did not afford them the licence to carry on without the scorn of their brothers: the ranks of the Medusan Immortals. Armed and armoured principally as breacher units and featuring a high level of cybernetic rebuild among them, it was their lot and their pride to fight and die with steadfast, cold fury, never breaking ranks, marching relentlessly into the jaws of hell.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Immortal Sergeant (⌀32mm) | 9 | 10 | 7 | 7 | ||||||||||
| Immortal Sergeant (⌀32mm) | 7 | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 9 | 10 | 7 | 7 | 3+ | 5+ |
| Immortal (⌀32mm) | 8 | 10 | 7 | 7 | ||||||||||
| Immortal (⌀32mm) | 7 | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 8 | 10 | 7 | 7 | 3+ | 5+ |
A Legion’s Apothecaries carry its most sacred trusts - the care of its fallen and the promise of its future. Serving as battlefield healers it is an Apothecary’s task to return the injured back into the fray and minister final mercy to those in need of it. From those beyond help, they have the onerous duty of recovering the Legion’s gene-seed zygotes for implantation in future generations of Space Marines. These tasks require skill, learning and above all courage - for it is one thing to fight an enemy, and quite another to turn from battle and tend to the fallen in the midst of war, heedless of safety.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Apothecary (⌀32mm) | 7 | 7 | 7 | 8 | ||||||||||
| Apothecary (⌀32mm) | 7 | 4 | 4 | 4 | 4 | 2 | 4 | 2 | 7 | 7 | 7 | 8 | 3+ | - |
Deployable fortifications were used by the Space Marine Legions, comprising of a number of standardised modular components that could be dropped from orbiting vessels and rapidly assembled into networks of defences and support structures that would form the footholds upon which the advance of the Legion was made. Primary amongst these components were gun emplacements mounted with versatile cannon arrays, intended to provide a beaten zone spanning both the land and the air, holding back the advance of the enemy and allowing other Legionary assets to establish their own positions deep in the heart of contested territory.
| Armour | Transport Capacity | ||||||
| M | BS | Front | Side | Rear | HP | ||
| Quad Accelerator Platform (⌀Use model) | |||||||
| Quad Accelerator Platform (⌀Use model) | - | 4 | 12 | 12 | 12 | 5 | - |
This device, adapted from the atomantic shields commonly found on Dreadnoughts, projects an energy screen at a short distance, providing protection not only for the war machine it is mounted upon, but also for nearby troops.
Models wholly within 3" of this Model have a 5+ Invulnerable Save against Shooting Attacks.Mounted on a static cruciform carriage, this emplacement provides a stable firing platform for the armoured turret above.
A Model with this Special Rule has special restrictions that apply when ranges are measured to and from it.The Deathstorm drop pod was originally conceived as a means to augment the firepower of orbital assault spearheads, allowing such strike forces to scour enemy fortifications and defence lines of their defenders on the rare occasion that they were able to resist the overwhelming arrival of a drop assault force. The addition of automated Deathstorm missile launchers to the drop pod frame provides fire superiority in these situations, saturating the drop zone in fire and shrapnel and aiming to suppress enemy forces as much as to outright destroy them.
| Armour | Transport Capacity | ||||||
| M | BS | Front | Side | Rear | HP | ||
| Deathstorm Drop Pod (⌀Use model) | |||||||
| Deathstorm Drop Pod (⌀Use model) | - | 2 | 12 | 12 | 12 | 4 | - |
Some weapons make no attempt to target individual warriors, but instead saturate the target zone with such a torrent of gunfire that few can escape their wrath. Such weapons are capable of causing high casualty numbers in a short space of time, but require vast stores of ammunition to maintain their attack.
This Model makes a Shooting Attack when it is Deployed on the Battlefield.One of a number of similar designs utilised by the Imperium’s armed forces, Rapier carriers are semi-automated tracked weapons carriers with on-board targeting systems and power generators. Designed to mount support weaponry too large and cumbersome for even the superhuman strength of a Space Marine to carry, the Rapier’s relatively small size and mobility makes it a perfect support weapon both in defence and offence where larger field artillery and armoured vehicles cannot go due to their size or weight.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Legionary (⌀32mm) | 7 | 8 | 7 | 7 | ||||||||||
| Legionary (⌀32mm) | 7 | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 7 | 8 | 7 | 7 | 3+ | - |
| Rapier Carrier (⌀Use model) | 1 | 1 | 1 | 1 | ||||||||||
| Rapier Carrier (⌀Use model) | 7 | 1 | 4 | 4 | 6 | 2 | 1 | - | 1 | 1 | 1 | 1 | 3+ | - |
Each Rapier crew acts in concert to operate their gun carriage, keeping up a steady rate off re while utilising its bulk and armoured shield to protect them from retribution.
The Characteristics of different Models with this Special Rule are used in different situations.Tactical support squads are mobile fire support units that replace the utilitarian bolter with more specialised weapons. Operating in close order with the Legion’s other troops, the support squad’s firepower enables a battlefield strike force of Space Marines to act with even more versatility and engage a wider range of targets on its own terms. The most common armaments used by tactical support squads are flamers, rotor cannon, meltas, plasma and volkite weapons but as the desperation of the Horus Heresy grew, the warring Legions delved deeper into their arsenals to bring ever more destructive weapons to bear.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Sergeant (⌀32mm) | 8 | 7 | 7 | 7 | ||||||||||
| Sergeant (⌀32mm) | 7 | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 8 | 7 | 7 | 7 | 3+ | - |
| Legionary (⌀32mm) | 7 | 7 | 7 | 7 | ||||||||||
| Legionary (⌀32mm) | 7 | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 7 | 7 | 7 | 7 | 3+ | - |
Techmarines are specialist members of the Legion whose intelligence and aptitude marked them from an early stage for induction into the rites and secrets of the Mechanicum, and so hold dual allegiances both to their Legion and to the Machine Cult of Mars. Their role is to maintain and oversee the manufacture and supply of wargear and vehicles for their Legion, as well as operate and repair the most specialised and complex weaponry on the battlefield. In this a Legion’s Armourium and its Techmarine masters are vital to its ability to wage war.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Techmarine (⌀32mm) | 7 | 7 | 7 | 8 | ||||||||||
| Techmarine (⌀32mm) | 7 | 4 | 4 | 4 | 4 | 2 | 4 | 2 | 7 | 7 | 7 | 8 | 2+ | - |


Even among the brethren of the infamous Dreadwing, the Interemptors are a grim breed, dedicated as they are to a singular purpose - the utter annihilation of the enemy. When the Interemptors attack, they leave behind no trace of those they conquer - no bodies, no ruins, nothing. They take no trophies of their victories and tell no tales of those that have fallen before them, those consigned to death at their hands are forgotten forever. They are the Lion’s ultimate sanction, his final curse for those foolish enough to stand against the First Legion.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Interemptor Praefectus (⌀32mm) | 9 | 8 | 7 | 7 | ||||||||||
| Interemptor Praefectus (⌀32mm) | 7 | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 9 | 8 | 7 | 7 | 3+ | - |
| Interemptor (⌀32mm) | 8 | 8 | 7 | 7 | ||||||||||
| Interemptor (⌀32mm) | 7 | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 8 | 8 | 7 | 7 | 3+ | - |
Adapted from the launchers employed more widely throughout the Legions, these feature reinforced housings and radiation shielding to protect the user from the more specialised and deadly payloads they contained.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Destroyer Missile Launcher | |||||||
| Destroyer Missile Launcher | |||||||
| - Rad missile | |||||||
| - Rad missile | 24 | 2 | 4 | 3 | 1 | Poisoned (2+), Phage (T) | Assault, Rad |
| - Stasis missile | |||||||
| - Stasis missile | 24 | 1 | 4 | - | 2 | Blast (3"), Stun (3) | Assault, Stasis |


With few armoured units able to maintain pace with the Legion’s bike-mounted warriors, the White Scars turned instead to the Javelin platform as a practical solution, modifying a number to suit their requirements, while maintaining a similar level of firepower to a larger Predator orSicaran tank. Mounted with a Kheres assault cannon and two reaper autocannon, the Kyzagan Assault Speeder can unleash a terrifying deluge of firepower, serving as a highly agile heavy weapons platform that is capable of tearing through both armoured vehicles and infantry with ease.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Kyzagan (⌀60mm flying base) | 8 | 8 | 7 | 7 | ||||||||||
| Kyzagan (⌀60mm flying base) | 14 | 4 | 4 | 4 | 7 | 4 | 4 | 2 | 8 | 8 | 7 | 7 | 3+ | - |
At the outbreak of the Horus Heresy, the Contemptor was a relatively recent design that incorporated not only traditional Dreadnought technologies, but arcane systems drawn from the ancient and guarded lore of the Legio Cybernetica of the Mechanicum. Principal among these is a compact atomantic arc reactor more powerful by far than anything of its size in Imperial manufacture. The abundance of energy it generates can be used to grant the Dreadnought frame speed and strength as well as power defensive energy field systems to further increase its battlefield durability.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Contemptor Dreadnought (⌀60mm) | 12 | 10 | 7 | 5 | ||||||||||
| Contemptor Dreadnought (⌀60mm) | 8 | 4 | 4 | 7 | 7 | 6 | 4 | 4 | 12 | 10 | 7 | 5 | 2+ | 5+ |
The Deredeo pattern Dreadnought was an expansion of the same project which gave birth to the first Legiones Astartes Dreadnoughts. It shares many systems with the Contemptor class, but rather than being a general assault unit, the Deredeo is a heavy weapons platform, intended to combine superior firepower with the flexibility’ and durability of a Dreadnought chassis. Deployed in limited numbers to each of the Legions, the Deredeo was treated as a specialist unit as it proved highly resource intensive to produce and maintain, but its undoubted survivability and killing power saw this deemed worthwhile.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Deredeo Dreadnought (⌀80mm) | 12 | 10 | 7 | 5 | ||||||||||
| Deredeo Dreadnought (⌀80mm) | 7 | 4 | 4 | 6 | 7 | 6 | 4 | 2 | 12 | 10 | 7 | 5 | 2+ | 5+ |
Developed in the highest secrecy not on Mars, but on Terra, the Leviathan is an alternative development of the highly successful Contemptor; the resources required to produce one being immense. The Leviathan placed an ultimately lethal strain upon its occupant, though this risk was deemed worthwhile for the destruction they wrought. During the Horus Heresy, Loyalists with access to Terra were able to obtain new chassis, although never many, while Traitors and isolated forces were reduced to marshalling their few Leviathans carefully or hunting down the relics of the dead from battlefields to be recommissioned.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Leviathan Dreadnought (⌀80mm) | 12 | 10 | 7 | 5 | ||||||||||
| Leviathan Dreadnought (⌀80mm) | 6 | 4 | 4 | 8 | 8 | 7 | 4 | 4 | 12 | 10 | 7 | 5 | 2+ | 5+ |
An extension of the technology utilised to develop the standardised Saturnine Terminator armour, this Dreadnought chassis requires vast generators to power its potent weaponry and complex energy shielding. Standing taller than even the Leviathan Siege Dreadnoughts, those interred within the bulky frame of a Saturnine Dreadnought are required to be of an especially disciplined mind, attuned beyond even the requirements of other Legion Dreadnought chassis. Should the incumbent be able to unlock its full potential, there is little on the battlefield that can stand before its wrath.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Saturnine Dreadnought (⌀100mm) | 12 | 10 | 7 | 5 | ||||||||||
| Saturnine Dreadnought (⌀100mm) | 6 | 4 | 4 | 8 | 8 | 8 | 3 | 2 | 12 | 10 | 7 | 5 | 2+ | 4+ |


The Incaendius subclass is a Contemptor Dreadnought chassis manufactured exclusively for the IXth Legion. Similar in most respects to the widely used Contemptor chassis, the Incaendius differs in one key aspect: the external booster pack secured to its back. This volatile, single-burn, magnetoplasma engine is powerful enough to propel it in a shallow leap at significant velocity, despite the bulk of its armour and ceramite endoskeleton, into the heart of the enemy where its talons of perdition and flamers reap a fearful tally of foes.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Contemptor-Incaendius (⌀60mm) | 12 | 10 | 7 | 5 | ||||||||||
| Contemptor-Incaendius (⌀60mm) | 8 | 4 | 4 | 7 | 7 | 6 | 4 | 4 | 12 | 10 | 7 | 5 | 2+ | 5+ |
These weapons are a larger version of the more common Perdition weapons, adding flame projectors to a scaled-up lightning claw mount intended for use on Dreadnoughts.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Paired Talons of Perdition | |||||||
| Paired Talons of Perdition | 1 | +2 | S | 2 | 2 | Aflame (2) | Power, Flame |
A massive rocket booster pack is installed on the rear torso of the Contemptor-Incaendius to allow it to cover the distance to the foe in a series of long leaps.
When a Model with this Special Rule makes a Rush, it gains the Antigrav Sub-Type for the duration of that Movement Phase.Drop pods are self-contained, recoverable orbital descent capsides, each designed to carry a squad of Space Marines (with modified versions fitted to carry Dreadnoughts and other gear). They are used for surprise attacks and combat drops into the midst of active war zones, with Space Marine warships showering them down like ordnance from the edge of space towards their target. Drop pods are armoured and reinforced to withstand the rigours of re-entry (and ground fire to some extent), but their only true defence is speed and unaugmented humans have little chance of surviving flight and landing within one.
| Armour | Transport Capacity | ||||||
| M | BS | Front | Side | Rear | HP | ||
| Drop Pod (⌀Use model) | |||||||
| Drop Pod (⌀Use model) | - | 2 | 12 | 12 | 12 | 4 | 10 |
The Rhino is the most widely used armoured personnel carrier in the Imperium. Based on ancient STC technology the fundamental design is robust, reliable and easy to maintain, and its adaptive power plant can run off a wide variety of fuels (with varying degrees of efficiency), making it perfect for the wide ranging armies of the Great Crusade. Produced in the thousands and with several distinct patterns in common use - the Deimos being most widespread in the Space Marine Legions, it has also served as the basis for a number of other war machines.
| Armour | Transport Capacity | ||||||
| M | BS | Front | Side | Rear | HP | ||
| Rhino (⌀Use model) | |||||||
| Rhino (⌀Use model) | 12 | 4 | 12 | 11 | 10 | 5 | 12 |
Originally designed on Terra for the task of rooting out burrowing xenos species, canny commanders quickly found use for the Termite assault drill for emerging beneath the foundations of enemy bastions or behind trench lines to lay waste to their defenders. The Termite is capable of bringing a full squad of warriors to the battlefield whilst bypassing enemy auspex and atmospheric scanners. Similar in design to the boarding torpedoes launched from starships, the Termite safely transports its passengers thanks to gyroscopic stabilisation harnesses which limit impact and acceleration trauma.
| Armour | Transport Capacity | ||||||
| M | BS | Front | Side | Rear | HP | ||
| Termite (⌀Use model) | |||||||
| Termite (⌀Use model) | 6 | 4 | 12 | 12 | 10 | 5 | 12 |
Developed alongside the more common Legion drop pod in general service, specifically designed Dreadnought drop pods are somewhat larger than the standard drop pods of the Legiones Astartes and have a more powerful engine, allowing for a dangerously meteoric descent to the battlefield. This serves to protect their cargo during approach and allow it to strike with unprecedented speed. The stresses involved, however, are such that only the heavily armoured and protected shell of a Dreadnought could hope to survive the descent and impact with the ground without being wrecked or pulverised.
| Armour | Transport Capacity | ||||||
| M | BS | Front | Side | Rear | HP | ||
| Dreadclaw Drop Pod (⌀Use model) | |||||||
| Dreadclaw Drop Pod (⌀Use model) | 15 | 4 | 12 | 12 | 12 | 5 | 12 |
Dreadclaw patterns utilised a variety of harness and bracing systems, flexible enough to accommodate a number of different occupants, from standard power armoured Legionaries, to the bulkier Terminator-equipped troops, up to even larger combatants such as Contemptor Dreadnoughts or even the Primarchs themselves.
Dreadclaws can transport a variety of Units to the Battlefield.Developed alongside the more common Legion drop pod in general service, specifically designed Dreadnought drop pods are somewhat larger than the standard drop pods of the Legiones Astartes and have a more powerful engine, allowing for a dangerously meteoric descent to the battlefield. This serves to protect their cargo during approach and allow it to strike with unprecedented speed. The stresses involved, however, are such that only the heavily armoured and protected shell of a Dreadnought could hope to survive the descent and impact with the ground without being wrecked or pulverised.
| Armour | Transport Capacity | ||||||
| M | BS | Front | Side | Rear | HP | ||
| Dreadnought Drop Pod (⌀Use model) | |||||||
| Dreadnought Drop Pod (⌀Use model) | - | 2 | 12 | 12 | 12 | 5 | 7 |
Dreadnought Drop Pods eschewed the tactical consoles and individual harnesses of the standard drop pod patterns, instead relying on the Dreadnought’s innate sturdy frame to stabilise it upon impact with the battlefield.
Dreadnought Drop Pods transport dreadnoughts to the Battlefield.Employed by many Legions as their primary ship-to-ship assault craft, the Kharybdis is a monstrous drop pod capable of carrying large assault forces through the void and mounting significant firepower to blast a path through defending small craft. The arrival of a flight of these ominous craft, boarding hooks extended as they approach their target, signals the end for the crew of any vessel that dares oppose the Legiones Astartes. Outside of void war, the Kharybdis also serves as a drop ship, capable of both controlled descent and powered take-off from a planetary surface.
| Armour | Transport Capacity | ||||||
| M | BS | Front | Side | Rear | HP | ||
| Kharybdis Assault Claw (⌀Use model) | |||||||
| Kharybdis Assault Claw (⌀Use model) | 14 | 4 | 12 | 12 | 12 | 8 | 22 |
Primarily utilised to deliver large strike forces directly into enemy spacefaring vessels, the Kharybdis’ interior was capable of housing large squads in a variety of configurations and even some of the more bulky Dreadnought chassis.
Kharybdis can transport large Units to the Battlefield.The Land Raider is a masterwork that heralds back to the lost Dark Age of Technology, and since the rediscovery of its STC in the vaults of Mars, several patterns have been established in widespread use varying the balance of its battlefield role from armoured explorer, command and control vehicle, to assault carrier. Despite maintaining many aspects of the original design some of these variants displeased the Forge Lords that oversaw their production, in particular the assault carrier variants, which were viewed as incorporating aberrant diversions that detracted from the purity of the original template.
| Armour | Transport Capacity | ||||||
| M | BS | Front | Side | Rear | HP | ||
| Land Raider Carrier (⌀Use model) | |||||||
| Land Raider Carrier (⌀Use model) | 10 | 4 | 14 | 14 | 14 | 8 | 12 |
The Spartan is a huge armoured conveyer whose purpose is to carry a large contingent of troops into the heart of the enemy, weathering weapons fire that would be the death of any lesser vehicle. Its armament is potent, with most bearing quad lascannon or laser destroyers, while the Prometheus variant mounts quad heavy bolter arrays to devastate enemy infantry. The Spartan takes pride of place in the armouries of many Legions, although its size and the scale of materials required to produce it - which exceeds that of even super-heavy tanks - makes it far less common than the Land Raider in operations.
| Armour | Transport Capacity | ||||||
| M | BS | Front | Side | Rear | HP | ||
| Spartan (⌀Use model) | |||||||
| Spartan (⌀Use model) | 10 | 4 | 14 | 14 | 14 | 10 | 26 |
During the lost days of Mankind’s Golden Age, the Land Raider, armoured and equipped for exploration, was used to scout the most hostile of alien worlds. It was only in later, more warlike times that it would be converted into one of the most potent war machines in the Imperium, and in the Proteus Explorator variant there lingers the influence of its origins. Fitted with a more confined and less accessible transport bay in order to mount an array of scanners and navigational augurs, the Explorator mounts a more focused array of weapons, operating instead as an unmatched pathfinder for any mechanised task force.
| Armour | Transport Capacity | ||||||
| M | BS | Front | Side | Rear | HP | ||
| Land Raider Explorator (⌀Use model) | |||||||
| Land Raider Explorator (⌀Use model) | 12 | 4 | 14 | 14 | 14 | 8 | 10 |
Outriders are mechanised Space Marine reconnaissance squads who take to the field mounted on ruggedly constructed, all-terrain armoured ground bikes and scramblers. Used for scouting missions as well as rapid encirclement and hit-and-run attacks behind enemy lines, the chief advantage of the Outriders is speed, their bikes enabling them to cover ground far quicker than infantry and go where heavier vehicles cannot. Rather than precision long ranged weaponry, Outriders mount rapid-fire weaponry, destroying their foes in devastating swift attacks.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Outrider Sergeant (⌀75 x 25mm) | 8 | 8 | 7 | 6 | ||||||||||
| Outrider Sergeant (⌀75 x 25mm) | 14 | 4 | 4 | 4 | 4 | 2 | 4 | 1 | 8 | 8 | 7 | 6 | 3+ | - |
| Outrider (⌀75 x 25mm) | 7 | 8 | 7 | 6 | ||||||||||
| Outrider (⌀75 x 25mm) | 14 | 4 | 4 | 4 | 4 | 2 | 4 | 1 | 7 | 8 | 7 | 6 | 3+ | - |
The eyes and ears of the Legion in the field, reconnaissance squads are formed from experienced Space Marines expert in operating behind enemy lines, sudden flanking manoeuvres and infiltration attacks in support of their main force. They are armed and equipped with a variety of specialised wargear including long range weaponry, sensor auspex and stealth gear. They also serve the Legion as pickets, saboteurs, raiders and snipers where needed, as well as intelligence gatherers, identifying targets and gathering information on enemy movements and strengths.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Recon Sergeant (⌀32mm) | 8 | 7 | 7 | 7 | ||||||||||
| Recon Sergeant (⌀32mm) | 7 | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 8 | 7 | 7 | 7 | 3+ | - |
| Recon Legionary (⌀32mm) | 7 | 7 | 7 | 7 | ||||||||||
| Recon Legionary (⌀32mm) | 7 | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 7 | 7 | 7 | 7 | 3+ | - |
Fast, rugged and heavily armed, the Sabre serves as a strike tank, attacking key enemy targets and destroying them long before they can pose a threat. Fitted with a number of advanced weapons systems, from rapid fire autocannon to exotic beam weapons, there were few foes that could resist the firepower of these swift hunters. Once the foe is annihilated, the speed of these fleet vehicles allows them to evade any counter-attack and reposition to strike at the vulnerable flanks of the enemy army, keeping the heavy armour suppressed as the Space Marine infantry advances to crush the foes of the Emperor.
| Armour | Transport Capacity | ||||||
| M | BS | Front | Side | Rear | HP | ||
| Sabre (⌀Use model) | |||||||
| Sabre (⌀Use model) | 16 | 4 | 12 | 11 | 10 | 4 | - |
The Space Marine Legions, in particular, make use of Tarantulas in a forward deployment role and see them as entirely disposable assets, often utilising them in the thick of battle to defend a forward position, draw out enemy forces for attack or even to guard a withdrawal or pin an enemy force during a feint. To this end, Tarantulas may be dropped into forward positions on the battlelines immediately prior to suspected engagement via hovering servo-carriers or placed by reconnaissance forces under concealment to provide an unpleasant surprise for an attacker.
| Armour | Transport Capacity | ||||||
| M | BS | Front | Side | Rear | HP | ||
| Tarantula Sentry Gun (⌀Use model) | |||||||
| Tarantula Sentry Gun (⌀Use model) | - | 4 | 10 | 10 | 10 | 2 | - |
Tarantula sentries are deployed in key locations on the battlefield, calculated to cover crucial choke-points and provide optimal overlapping firepower with other units.
Tarantulas are deployed and operate individually.Tarantula sentry guns provide area denial fire, engaging enemies who move within their sensor range with their potent heavy weaponry.
A Model with this Special Rule may not make Shooting Attacks except as part of a Reaction.A variant of the Storm Eagle, the Fire Raptor gunship was created with the aim of providing overwhelming aerial firepower to Legiones Astartes assault forces. In addition to twin nose mounted Avenger bolt cannon and an array of rockets or missiles, the Fire Raptor replaces the capacious transport bay of the Storm Eagle with ammunition and targeting cogitators for two independent ball turrets. Each of these sophisticated turrets is equipped with a gyroscopic array and crewed by a dedicated Space Marine gunner, allowing each to strike separate targets with pinpoint precision even while the gunship moves at flank speed.
| Armour | Transport Capacity | ||||||
| M | BS | Front | Side | Rear | HP | ||
| Fire Raptor (⌀120 x 92mm flying base) | |||||||
| Fire Raptor (⌀120 x 92mm flying base) | 18 | 4 | 12 | 12 | 12 | 6 | - |
Javelin attack speeders share many of the advanced systems found in the Scimitar jetbikes of the Legiones Astartes, and as such are both rare and highly valued. Utilising a range ofantigrav impellor technologies, Javelin attack speeders are time-consuming to construct and difficult to repair should they sustain battle damage. Nevertheless, they are fast, highly manoeuvrable, have an extended operational range and, perhaps most importantly, are able to carry a heavy payload of weapon systems. All of these ensure that these attack vehicles remain in demand amongst the Legiones Astartes.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Javelin (⌀60mm flying base) | 8 | 8 | 7 | 7 | ||||||||||
| Javelin (⌀60mm flying base) | 14 | 4 | 4 | 4 | 6 | 4 | 4 | 2 | 8 | 8 | 7 | 7 | 3+ | - |
Land Speeders are high-speed reconnaissance and rapid-attack skimmers that utilise antigravity technology to achieve extraordinary battlefield mobility’ and speed. As lightly armoured two-man craft, they rely more on their extreme manoeuvrability and speed for survival than durability, and provide a Space Marine force with a flexible core of rapidly deployable firepower and make for highly able tank hunters and close air support units. As a result, formations of Land Speeders are often called upon to operate as a rapid-reaction force, held in reserve to quickly intercept enemy counter-attacks.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Land Speeder (⌀60mm flying base) | 8 | 8 | 7 | 7 | ||||||||||
| Land Speeder (⌀60mm flying base) | 16 | 4 | 4 | 4 | 5 | 3 | 4 | 2 | 8 | 8 | 7 | 7 | 3+ | - |
Scimitar jetbike squadrons are feared strike units which use sophisticated and powerful jetbikes as mounts. These grav-impellor assisted, jet engine-propelled craft are more akin to compact aircraft than ground bikes and are able to maintain great speeds for extended periods of low-altitude flight. Their lift-strength is sufficient not only to carry a heavily armoured Space Marine and his wargear aloft, hut also a variety of heavy weapons mounts and stocks of ammunition, giving these swift hunters extremely potent firepower.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Scimitar Sergeant (⌀60mm flying base) | 8 | 8 | 7 | 7 | ||||||||||
| Scimitar Sergeant (⌀60mm flying base) | 16 | 4 | 4 | 4 | 4 | 2 | 4 | 1 | 8 | 8 | 7 | 7 | 3+ | - |
| Scimitar Hunter (⌀60mm flying base) | 7 | 8 | 7 | 7 | ||||||||||
| Scimitar Hunter (⌀60mm flying base) | 16 | 4 | 4 | 4 | 4 | 2 | 4 | 1 | 7 | 8 | 7 | 7 | 3+ | - |
The Storm Eagle assault gunship is one of the most numerous designs found in a Space Marine Legion airfleet. A tactical strike unit, its primary roles are orbital assault deployment of Legion forces and low-level ground attack. The Storm Eagle is a rugged and durable machine, heavily armed for its size, and considerably protected by armour plating, although it lacks the speed and manoeuvrability of true fighters. In operational use it proved itself an extremely flexible vehicle serving capably as a long range transport, orbital shuttle, scout and interceptor when called upon to do so in addition to its main battlefield roles.
| Armour | Transport Capacity | ||||||
| M | BS | Front | Side | Rear | HP | ||
| Storm Eagle (⌀120 x 92mm flying base) | |||||||
| Storm Eagle (⌀120 x 92mm flying base) | 18 | 4 | 12 | 12 | 12 | 6 | 16 |
The Xiphon Interceptor is a void/atmospheric combat craft with an ancient lineage with examples of its predecessors having been found in use by lost human enclaves. The performance of the variants that found use in the Legions generated such extreme gravitic forces in flight that the enhanced physiology of a Space Marine was a prerequisite of a pilot. Although armed with a specific and specialised combination of armaments, the Xiphon’s strictly defined combat role as an air-to-air interceptor called for little else.
| Armour | Transport Capacity | ||||||
| M | BS | Front | Side | Rear | HP | ||
| Xiphon (⌀120 x 92mm flying base) | |||||||
| Xiphon (⌀120 x 92mm flying base) | 20 | 4 | 11 | 11 | 11 | 5 | - |
The Arquitor Bombard is an artillery platform designed to operate at the forefront of a Legiones Astartes advance. Built upon a reinforced chassis and equipped with weapon systems that provide brutal short-range f repower, its variants are called upon to break the most stubborn of fortifications or to annihilate massed enemy infantry and armour. As an infantry support platform, the Arquitor lacks the sheer speed of some of the other heavy armour employed by the Legiones Astartes, an intentional feature of the vehicle that keeps it locked in formation with the infantry it supports.
| Armour | Transport Capacity | ||||||
| M | BS | Front | Side | Rear | HP | ||
| Arquitor (⌀Use model) | |||||||
| Arquitor (⌀Use model) | 8 | 4 | 13 | 12 | 10 | 6 | - |
The Kratos is based on an Ancient Terran pattern, used in large numbers during the Unification of Old Earth. After the Emperor’s treaty was signed with the Lords of Mars, the Kratos was redesigned to serve as the spearhead of the Great Crusade, a line-breaker and foe hammer. Though slow, it is all but impervious to enemy weapons fire and its steady advance was the core of many Space Marine victories during the long years of the Great Crusade. In latter years, the Kratos fell out of favour as the Legions embraced a more mobile style of war, though the ancient war engine lost none of its legendary tenacity.
| Armour | Transport Capacity | ||||||
| M | BS | Front | Side | Rear | HP | ||
| Kratos (⌀Use model) | |||||||
| Kratos (⌀Use model) | 8 | 4 | 14 | 14 | 14 | 10 | - |
The Predator is perhaps the best known and most widespread variant of the basic Rhino chassis, equipped with superior armour protection and firepower, but sacrificing the Rhino’s troop transport capacity entirely. It is an effective and versatile medium tank, with a good balance of speed, firepower and protection and whose robust design can field a wide variety of armament configurations. The standard among these is a rapid-firing turret mounted autocannon, but it is also able to mount a number of deadly energy or flame weapons, allowing it to engage a range of targets, along with defensive sponsons.
| Armour | Transport Capacity | ||||||
| M | BS | Front | Side | Rear | HP | ||
| Predator (⌀Use model) | |||||||
| Predator (⌀Use model) | 12 | 4 | 13 | 12 | 10 | 5 | - |
The Scorpius was a pattern of armoured vehicle that had entered service during the Great Crusade, having been created at the behest of the Space Wolves Legion to provide indirect fire support for assault actions via its advanced missile launcher systems. Fighting alongside Legion Predators, with which it shares many common armour and drive systems, the Scorpius proved itself well-suited to such high intensity operations and had been approved for service across the entire Legiones Astartes before the outbreak of the Horus Heresy.
| Armour | Transport Capacity | ||||||
| M | BS | Front | Side | Rear | HP | ||
| Scorpius (⌀Use model) | |||||||
| Scorpius (⌀Use model) | 10 | 4 | 12 | 11 | 10 | 5 | - |
The Sicaran chassis was one of the most advanced armoured units in the arsenal of the Great Crusade and was the exclusive province of the Space Marine Legions. Its introduction was ongoing at the outbreak of the Horus Heresy but already its success on the battlefield had led to the development of a number of variants, each making use of alternative turret mounted weapons to specialise the capability of the host vehicle. Notably these included the Omega plasma array, the Punisher rotary cannon and the Arcus missile launcher in addition to the standard Accelerator autocannon armament.
| Armour | Transport Capacity | ||||||
| M | BS | Front | Side | Rear | HP | ||
| Sicaran (⌀Use model) | |||||||
| Sicaran (⌀Use model) | 14 | 4 | 13 | 12 | 12 | 6 | - |
The Sicaran Venator replaces the turret mounted armaments of the Sicaran with a powerful neutron laser, which, when utilised with the speed and manoeuvrability provided by the advanced chassis and drivetrain of the chassis, results in a formidable tank destroyer weapon. Despite the relative rarity of the vehicles, their capabilities ensured they were ever in great demand as Legion commanders came to rely on their potent combination of durability, speed and firepower to prevail where lesser Predators or Vindicators could not.
| Armour | Transport Capacity | ||||||
| M | BS | Front | Side | Rear | HP | ||
| Sicaran Venator (⌀Use model) | |||||||
| Sicaran Venator (⌀Use model) | 14 | 4 | 13 | 12 | 12 | 6 | - |
The Vindicator is a dedicated siege tank, heavily armoured and armed with a devastating cannon. In battle these vehicles are deployed to breach enemy fortifications and destroy the heaviest enemy vehicles, moving to point-blank range before unleashing a devastating salvo of demolisher shells capable of sundering any armour. These vehicles are especially useful in the confined terrain of cities or other enclosed battlefields, where their short range is far less of a disadvantage and the ability of their demolisher cannon to smash buildings to broken ruins can be used to forge a path through otherwise impassable obstacles.
| Armour | Transport Capacity | ||||||
| M | BS | Front | Side | Rear | HP | ||
| Vindicator (⌀Use model) | |||||||
| Vindicator (⌀Use model) | 10 | 4 | 13 | 13 | 10 | 6 | - |
The Cerberus mounts a neutron laser battery and the sizable atomantic arc-reactors and radiation shielding needed to operate the weapon. This particular variant of neutron weaponry is a relic of the Dark Age of Technology and even when properly shielded, each shot fired floods the interior with exotic radiation. Few crews last for more than a few years before requiring extensive augmetic reconstruction yet, despite the terrible cost of its use, the neutron laser is one of the most effective anti-tank weapons available to the Space Marine Legions and even titan-class targets are vulnerable to the discharges of this weapon.
| Armour | Transport Capacity | ||||||
| M | BS | Front | Side | Rear | HP | ||
| Cerberus (⌀Use model) | |||||||
| Cerberus (⌀Use model) | 10 | 4 | 14 | 14 | 13 | 12 | - |
The Falchion was developed long before the outbreak of the Horus Heresy and as such its prey was not the enemy Titans it would later see such extensive combat against. As the Great Crusade expanded ever outward, the Expeditionary fleets encountered a staggering array of foes, some of whom were of a truly gargantuan scale. The Falchion’s neutron-wave cannon is one of the most powerful vehicle mounted, anti-tank weapons in the Imperium’s arsenal and it requires such an investment in resources to construct just a single example that its use is limited to the Legiones Astartes.
| Armour | Transport Capacity | ||||||
| M | BS | Front | Side | Rear | HP | ||
| Falchion (⌀Use model) | |||||||
| Falchion (⌀Use model) | 10 | 4 | 14 | 13 | 12 | 18 | - |
Based upon the same Standard Template Construct pattern as the Baneblade super-heavy tanks of the vast armoured brigades of the Imperial Crusade Army, the Fellblade was a more advanced variant that first saw widespread service in the Space Marine Legions in the decades before the Horus Heresy. The Fellblade was most notable for its use of both Mechanicum atomantic arc-reactor technology and a reinforced metaplas alloy chassis superior to that of the Banehlade, and the employment of an advanced accelerator cannon - all fruits of technologies restored to humanity by the later conquests of the Great Crusade.
| Armour | Transport Capacity | ||||||
| M | BS | Front | Side | Rear | HP | ||
| Fellblade (⌀Use model) | |||||||
| Fellblade (⌀Use model) | 10 | 4 | 14 | 13 | 12 | 18 | - |
The Glaive is a super-heavy tank pattern based on the Fellblade, outfitted with a potent volkite carronade, a device of the Mechanicum whose design is said to have originated on Mars during the wars of the Age of Strife. It was not without acrimony that the Forge Lords agreed to the Emperor’s demand for a Legion tank to be created that utilised this weapon. The effort of constructing practicable numbers of super-heavy tanks around the volkite carronade is considered well worth the expenditure in resources required, for multiple targets are struck down by its ravening beam before even a portion of its energy is dissipated.
| Armour | Transport Capacity | ||||||
| M | BS | Front | Side | Rear | HP | ||
| Glaive (⌀Use model) | |||||||
| Glaive (⌀Use model) | 10 | 4 | 14 | 13 | 12 | 18 | - |
The Mastodon is one of the heaviest assault transports in the arsenal of the Legiones Astartes and one reserved for use against the most heavily fortified positions. Several times the size of a Land Raider, it can convey over forty Space Marines through the most perilous of battlefields and protect them even from enemy Titans. The Mastodon’s primary role is to deliver these troops directly into the breach created with the siege melta array mounted on its armoured prow. Few fortifications can withstand this fearsome weapon, the Legionaries passing through the melted stone and steel directly into the heart of the enemy position.
| Armour | Transport Capacity | ||||||
| M | BS | Front | Side | Rear | HP | ||
| Mastodon (⌀Use model) | |||||||
| Mastodon (⌀Use model) | 10 | 4 | 14 | 14 | 14 | 20 | 42 |
The Mastodon is designed to carry large numbers of elite infantry and war engines into battle, protecting them from enemy fire before disgorging them into the heart of enemy formations or even breached holdfasts.
A Mastodon Super-heavy Assault Transport can transport larger Models as well as Infantry.The Sokar Stormbird is a dedicated attack lander, developed during the Unification Wars on Ancient Terra and adapted by the Emperor for Legion use. The Sokar itself was one of the later patterns developed and was the design precursor to the smaller, more widely produced Thunderhawk Gunship. It was conceived as a specialised, high durability orbital assault craft - almost a mobile bastion and firebase - which could land a Space Marine strike force and withstand heavy’ ground fire while its passengers forced a landing zone.
| Armour | Transport Capacity | ||||||
| M | BS | Front | Side | Rear | HP | ||
| Sokar Stormbird (⌀No official base size) | |||||||
| Sokar Stormbird (⌀No official base size) | 16 | 4 | 14 | 14 | 14 | 22 | 52 |
Stormbirds are specially designed to carry both infantry and engines of war into battle from orbit, allowing versatile battle groups and even light vehicles to be deployed to the battlefield at once.
A Sokar Stormbird can transport larger Models, including one Rhino, as well as Infantry.The Thunderhawk Gunship was a development of the later Great Crusade, intended to bridge the gap in size and capacity between smaller designs such as the Storm Eagle and the larger and more costly Stormbird. Designed to operate in atmosphere and void space, it combines the roles of orbital troop lander and heavy’ gunship, and proved a highly successful addition to a Legion’s fleet. With the outbreak of the wars of the Horus Heresy, both sides ramped up production of Thunderhawks to meet the ongoing demands of the war.
| Armour | Transport Capacity | ||||||
| M | BS | Front | Side | Rear | HP | ||
| Thunderhawk (⌀No official base size) | |||||||
| Thunderhawk (⌀No official base size) | 18 | 4 | 13 | 13 | 13 | 18 | 32 |
Smaller than the ubiquitous Stormbird, the Thunderhawk was designed to deliver smaller strike forces into the heart of a battle.
A Thunderhawk Gunship can transport larger Models as well as Infantry.The Typhon is a mobile gun platform of prodigious strength and carrying capacity designed to operate a single massive piece of siege artillery - the Dreadhammer cannon. The design itself was created in response to a request for a war machine that could rapidly deploy such fortress-breaking firepower to the battle line at speeds greater than the slow crawl of the Imperial Army’s heavy batteries. Many observers have labelled it as little more than an ‘upscaled’ Vindicator in design, and while in some ways this may be true, few can deny its utterly brutal effectiveness in action.
| Armour | Transport Capacity | ||||||
| M | BS | Front | Side | Rear | HP | ||
| Typhon (⌀Use model) | |||||||
| Typhon (⌀Use model) | 10 | 4 | 14 | 14 | 13 | 12 | - |
A powerful broad-bladed sword that glowed with a soft inner light and scorched those it struck with a silver flame. Its keen edge made a mockery of even the finest armour or the mightiest of foes, cutting a clear path for the First Primarch and his Legion through the darkest of battlefields.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| The Lion Sword | |||||||
| The Lion Sword | 1 | A | +2 | 2 | 3 | - | Power, Sword of the Order |
Designed to pierce the armour worn by heavy infantry, some weapons have gained a fearsome reputation on the battlefields of the Floras Heresy. While many such weapons are rare or temperamental in use, the sheer power of their attacks more than makes up for this.
With a Weapon that has the Breaching (X) Special Rule there is a chance that a Wound Test may result in the Wound ignoring Armour Saves.A weapon from the sealed arsenals of the Dark Angels that found occasional favour with the First Primarch, this plasma fusil’s origins were to be found in the dark years of Old Night on Ancient Terra. Far exceeding the capabilities of more modern plasma weapons, it is an example of that archaic technology preserved in the vaults of the First Legion.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| The Fusil Actinaeus | |||||||
| The Fusil Actinaeus | 18 | 2 | 7 | 3 | 2 | Breaching (4+) | Assault, Plasma |
Each a mysterious relic of Old Night, stasis grenades proved impossible for the Techmarines of the First Legion to replicate and thus were ever in short supply and to he used only in situations of dire consequence. The Lion himself was permitted to deploy such munitions at his discretion, using their temporal distortion effects to gain advantage over his foes.
Stasis grenades reduce the Combat Initiative of enemies.Some weapons trade precision for indiscriminate destruction, high explosive impacts that can devastate a wide area. From artillery shells to high energy blasts, such weapons are popular tools of destruction on the battlefields of the Horus Heresy.
Attacks made with the Blast (X) Special Rule use a Blast Marker to determine how many Hits are caused.This class of grenade contains only a small explosive charge, and is intended primarily to disorientate and distract the foe while closing on a fixed position.
Frag grenades can be used to make attacks during the Volley Step.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Frag Grenades | |||||||
| Frag Grenades | 6 | 1 | 3 | 6 | 1 | Blast (3") | Assault |
Designed to be carefully attached to a target and blast precise holes in the thickest armour, these cumbersome devices are ill-suited to open war. However, when a vulnerable target can be isolated in battle, there are no better tools for piercing its protection.
Weapons with this Special Rule can only attack Vehicles and immobile Models.| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Krak grenades | |||||||
| Krak grenades | -3 | 1 | 6 | 4 | 2 | Detonation | - |
The Loyalist Trait is used in the following Legiones Astartes datasheets:
The Dark Angels Trait is used in the following Legiones Astartes datasheets:
The Master of the Legion Trait is used in the following Legiones Astartes datasheets:
Mightiest of all the Emperor’s creations and the greatest warriors and generals of their age, the Primarchs of the Space Marine Legions epitomise the dark ages of the Horus Heresy. These colossi of war were powerful beyond the capabilities of any mortal warrior or steel-forged automata - for their only equal was another of their own kind.
The following Rules apply to all Models with the Paragon Type:Among the warriors and war machines of the Horus Heresy there are many whose names are known throughout the galaxy. Such heroes, prototypes and icons are rare, and though their power can tip any battle in their favour, they can only be in one place at a time.
The following Rules apply to all Models with the Unique Sub-Type:| TROOPS – The line troops that hold ground and allow generals to claim victory. |
The Lion prosecuted war with a vengeful fury, bringing wrath down upon the heads of his foes. What many forgot was that his grasp of strategy was superlative. Many a battle was won by drawing the enemy’s ire down upon himself before signalling a fast moving strike force to cut the foe apart from an unexpected angle, echoing the Knights of Caliban of old.
If a Model with this Special Rule is part of an Army, then the Controlling Player may apply the following additional Special Rules to all Auxiliary, Apex and Primary Detachments that have the same Faction Trait as the Model with this Special Rule:Transport vehicles are designed to balance armour and capacity, attempting to mount the most protection without compromising how many warriors they can carry. Yet, some warriors are plated in such imposing armour or even spawned in such an aberrant nature that they occupy far more space than any regular fighter. Such warriors are mighty in both power and stature, but prove more difficult to ferry into battle.
Models with the Bulky (X) Special Rule take up more space on Transport Models.When the Lion went into battle there were few foes worthy of death at his hand, and only those that could prove by bloody defiance that they were worthy of his enmity would witness the true choler of the First Primarch.
The Lion gains a bonus to Focus Rolls when he is wounded.Some warriors are either so preternaturally tough, so bitterly intransigent or so favoured by fortune that they can survive almost any attack. Devastating close combat strikes and huge explosions all fail to bring down this warrior in a single hit and only repeated attacks can end their rampage.
A Model with this Special Rule takes less Damage from attacks.Designed to rip and tear flesh, some weapons are fearsome and intimidating tools of warfare. Whether by the gnashing teeth of a chainblade or the jagged edges of flechette ammunition, these weapons scythe great holes in the lines of even the toughest of infantry and the largest of warriors.
Attacks made with the Shred (X) Special Rule can sometimes inflict an extra point of Damage.Whether by skill or the merits of a weapon’s design, some warriors are capable of sweeping strikes that scythe through the ranks of the foe.
If a Model with this Special Rule is outnumbered, it gains extra attacks.A blade of ancient provenance borne by the First Primarch in the earliest days of the Great Crusade and which remained at his side even to the last days of the Horus Heresy. A masterpiece of the armourer’s craft, whose flickering silver teeth wrought a fearsome ruin upon the foe and shattered the resolve of those that stood against the Lion.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| The Wolf Blade | |||||||
| The Wolf Blade | 1 | A | S | 3 | 1 | Shred (4+), Breaching (4+), Reaping Blow (2) | Chain, Sword of the Order |
| HIGH COMMAND – The highest ranked officers of an Army. |
| COMMAND – The line officers of an Army. |
Some warriors are trained or equipped to make the most of the force of a charge. When they slam into enemy ranks, it is with the force of a thunderbolt.
On a successful Charge, a Model with the Impact (X) Special Rule temporarily increases a Characteristic by 1.Some weapons are designed for use in personal challenges rather than the vulgar press of battle. Often light and perfectly balanced, they provide a key edge in duels and bouts of honour.
A Weapon with the Duellist’s Edge (X) Special Rule grants a bonus to Focus Rolls in Challenges.This elegant weapon is styled in the manner of the weapons of the Chogorian hill tribes, yet its primitive exterior hides a plethora of technological marvels that allow the blade to part ceramite and plasteel with ease.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| The White Tiger Dao | |||||||
| The White Tiger Dao | +2 | A | S | 2 | 2 | Impact (AM), Duellist’s Edge (1) | Power |
Exotic beam weapons of arcing energy or sequential explosions triggered by the death of the first victim, some weapons cause not a single casualty, but a slew of them. Such weapons are wielded with grim efficiency against close packed formations of troops on the battlefields of the Horus Heresy. The most well-known examples are the volkite weapons of Mars, but many others are known.
Unsaved Wounds inflicted by attacks with the Deflagrate (X) Special Rule can cause additional Hits.Some weapons are designed not only to kill and main, but also to shock and disorient the foe. Such weapons may rely on blinding flares, bursts of enervating energy or even subtle poisons to slow and disable the enemy, but their effects are the same. Debilitated and vulnerable, warriors struck by such weapons become easy prey.
Weapons and other attacks that have the Stun (X) Special Rule have a chance of inflicting the Stunned Status on the Target Unit.An artisan pistol from the Dark Age of Technology gifted to the Khagan by the Emperor, Storm’s Voice stayed at Jaghatai’s side throughout the long years of the Great Crusade. Many a xenos tyrant or wayward human despot deemed unworthy of the Khan’s blade met their end engulfed by the searing lightning of Storm’s Voice, an end that many Traitors would eventually share during the wars of the Horus Heresy.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Storm’s Voice | |||||||
| Storm’s Voice | 12 | 2 | 6 | 4 | 2 | Breaching (5+), Deflagrate (6), Stun (1) | Assault |
The White Scars Trait is used in the following Legiones Astartes datasheets:
| TRANSPORT – Units dedicated to ferrying more vulnerable Units across the Battlefield. |
| RECON – Light infantry and cavalry intended to harass, pursue and track the foe. |
The Great Khan’s restlessness moulded the temperament of his Legion. Inaction was anathema to the White Scars, instead preferring to seize the initiative in any battle, taking the fight to their foes with swiftness of blade and of thought.
If a Model with this Special Rule is part of an Army, then the Controlling Player may apply the following additional Special Rules to all Auxiliary, Apex and Primary Detachments that have the same Faction Trait as the Model with this Special Rule:The hubris and false-confidence of the Khan’s foes would ever prove to be their undoing as the Lord of the White Scars would exercise super-human patience and restraint until finally they were spent, exasperated and frustrated, ready to accept the inevitability of their coming end.
This Gambit reduces the strength of an opponent when they are wounded.Infantry units include all types of foot soldiers. Infantry are fairly slow moving, but can cross almost any terrain and make the best use of cover to avoid enemy fire.
Infantry is the most basic Type, and is applied to most Models in the game. A Model with the Infantry Type uses the Core Rules without modification, gaining neither benefit nor penalty. Models with the Infantry Type may Embark and Disembark upon Models with the Transport Sub-Type.Fleet of foot, genetically enhanced or technologically boosted, some warriors are simply faster than their peers. Such warriors can swiftly reach the most advantageous positions on the battlefield and carry the fight to the foe before they can react.
A Unit that only includes Models with the Fast (X) Special Rule gains a bonus to Rush and Charge Moves.Heavy beams and armour-piercing cannon rarely inflict superficial damage, but always blast and break the hull of their target. Such weapons are superior tank killers, their sheer power prized over lesser weapons when the objective is to apply maximum damage without concern for finesse.
A Weapon with the Armourbane Special Rule counts Glancing Hits as Penetrating Hits.Russ’ favoured axe, though less strange and potent than his darkly-fabled blade, was no less a weapon of great beauty and lethality. It was a frost axe, a prince among its kind, its edge made with the kraken teeth of the mighty beast, which gave the axe its name; a legendary menace slain by Russ himself before the coming of the Emperor to Fenris. Its murderous edge was further amplified by a disruption field generator which was a masterwork in its own right, so that a well-placed blow could split the armour plate of a battle tank.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| The Axe of Helwinter | |||||||
| The Axe of Helwinter | 1 | A | +2 | 2 | 2 | Armourbane, Reaping Blow (1) | - |
Whether by dint of superior skill or exemplary wargear, some warriors are better able to place strikes on enemy weak points. Such attacks can fell even the most powerful foes with a single well-placed shot.
Attacks made with the Critical Hit (X) Special Rule have a chance to automatically cause a wound and inflict 1 extra point of Damage.A weapon of truly ancient mystery, the sword of Russ has gone by many names. To the Remembrancers of the Great Crusade, it is called ‘Balenight’ - a name itself a commonplace derivation of the High Gothic ‘Maledica Nocterum’ - a dark legend carried during the Age of Strife where it passed through the hands of warlords and tyrants one after the other. But, to the Wolves of Fenris, it has always been ‘Mjalnar’ - the fang of the Wolf King - taken in battle as a blood-bought prize of victory. Ultimately, the Sword of Balenight is a weapon of unknown origin, a thing of terror and blood against which no armour can stand, as the sword’s silver-white blade inexplicably darkens as it kills, first to the deep red of heart’s blood, and then to a fathomless, glittering black.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| The Sword of Balenight | |||||||
| The Sword of Balenight | 1 | A | +1 | 2 | 2 | Critical Hit (5+) | - |
Once simply a Legion bolter, Scornspitter had been re-worked by no lesser hand than the Primarch Vulkan to form an outsized but perfectly balanced pistol suitable for the hand of the Wolf King. Though Russ and his Legion often stood apart from their fellows during the Great Crusade, this gift was one of honour, given after the two Primarchs’ Legions fought the bitter campaign at San Katos together, and Russ held it and its giver in high regard.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Scornspitter | |||||||
| Scornspitter | 12 | 3 | 4 | 3 | 1 | Breaching (6+) | Assault, Bolt |
The Space Wolves Trait is used in the following Legiones Astartes datasheets:
Leman Russ’ presence unleashed a feral eagerness in his sons, each of them striving to prove themselves in his presence, letting no impediment stand between them and a glorious saga worthy of the Wolflord himself.
If a Model with this Special Rule is part of an Army, then the Controlling Player may apply the following additional Special Rules to all Auxiliary, Apex and Primary Detachments that have the same Faction Trait as the Model with this Special Rule:In war, Russ was no mere warrior, he became a conduit for fury, for rage and for violence, imbued with the all-consuming power ofFenris and of the Death Wolf, eager to unleash this power in an unrelenting assault on any who dared to stand before him.
When this Gambit is selected, Leman Russ gains a fixed bonus to the Focus Roll in Challenges until he fails to wound his opponent.Pathfinders and scouts are vital parts of any army, able to lead troops through even the worst terrain at speed. Cunning generals will seek to use such troops to outflank and outmanoeuvre the foe.
The Move Through Cover Special Rule allows the penalties of terrain to be ignored.This colossal chainblade, too weight)’ for any but a Primarch to wield, is said to have been crafted by the weaponsmiths of Inwit before the coming of the Emperor. Its razored teeth can shred metal, stone and flesh with ease and, while the Primarch of the Imperial Fists Legion has many arms at his disposal, some relics of far greater power, it is this blade which has served him faithfully for so long he favours most.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Storm’s Teeth | |||||||
| Storm’s Teeth | 1 | A | S | 2 | 2 | Shred (4+) Reaping Blow (2) | Chain |
Presented to Rogal Dorn by the Custodian Guard to honour the Primarch’s appointment as Praetorian of Terra, this tactical bolter follows the pattern of the Legio Custodes’ own weaponry, albeit redesigned for the hand and might of a Primarch to wield.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| The Voice of Terra | |||||||
| The Voice of Terra | 24 | 3 | 5 | 3 | 1 | Breaching (5+) | Bolt, Assault |
The Imperial Fists Trait is used in the following Legiones Astartes datasheets:
Ever the pragmatist, Dorn insisted his sons fight from a position of strength. Once a location was secured, makeshift fortifications could be erected to provide a solid beachhead from which to launch further assaults. For the Imperial Fists, these provided a level of protection as well as a prepared fallback position should their assault falter.
If a Model with this Special Rule is part of an Army, then the Controlling Player may apply the following additional Special Rules to all Auxiliary, Apex and Primary Detachments that have the same Faction Trait as the Model with this Special Rule:Like the mountains upon which the Imperial Palace was built, Dorn was resolute and unyielding. Amongst his brothers, none could claim to have held where Dorn held. None could claim to have stood where he stood. None endured what he endured.
This Gambit allows Rogal Dorn to fight defensively.
The beams of energy generated by melta weaponry dissipate over long ranges. When used at close quarters, however, their effect on armoured vehicles is devastating.
This Special Rule increases the amount of Damage against Vehicles when Shooting Attacks are made within a specific range.Some weapons carry only a severely limited stock of munitions. Often intended as weapons of last resort, used at the correct point they can turn the tide of battle.
A Weapon with the Limited (X) Special Rule can only be used to attack a limited number of times per Battle.Believed to be a weapon of unique provenance, Infernus can be best described as a compact archaeotech heat-beam emitter. The sheer potency of its energy generation soon reduces its own focusing mechanisms and barrel assembly to dust upon discharge. These must be painstakingly replaced by a team of artificers after every battle.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Infernus | |||||||
| Infernus | 18 | 2 | 8 | 2 | 3 | Melta (12), Limited (1) | Melta, Assault |
A powerful broad-bladed sword, the Blade Encarmine was carried to glory by Sanguinius on a hundred worlds during the Great Crusade.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| The Blade Encarmine | |||||||
| The Blade Encarmine | 1 | A | +1 | 2 | 2 | Critical Hit (5+), Impact (AM) | Power |
The Blood Angels Trait is used in the following Legiones Astartes datasheets:
Whether equipped with antigrav repulsors or empowered by some esoteric, psychic art, this unit is able to skim above the ground. While incapable of true flight, this does allow it to avoid any of the hampering effects of the prevailing terrain, gliding over obstacles that would ensnare or entangle more conventional troops.
The following Rules apply to all Models with the Antigrav Sub-Type:The Blood Angels characterised many of their assaults with bold drops into the heart of the enemy. Sanguinius often spearheaded these decisive actions, plunging from the skies with wings spread, bringing vengeance down upon the heads of those who had betrayed his beloved father.
If a Model with this Special Rule is part of an Army, then the Controlling Player may apply the following additional Special Rules to all Auxiliary, Apex and Primary Detachments that have the same Faction Trait as the Model with this Special Rule:From high above the battlefield Sanguinius would dive, his wings of purest white pinned back as he descended upon the mightiest champions his enemies could muster, striking them with the force of a falling star.
Sanguinius can use a Gambit to gain a bonus when fighting larger enemies.Deep strike deployments are usually conducted en-masse and at a distance from the enemy, lest the attacking force be destroyed in detail as it lands.
The Deep Strike Special Rule allows a Unit to enter play anywhere on the Battlefield.Blasts of exotic radiation, malignant scrap-code or other targeted attacks can render the systems of complex war engines vulnerable without penetrating their armour. While such weapons are less likely to leave their target as a broken ruin, the deleterious effects of their attacks can render even the most powerful war machines impotent.
Weapons with the Shock (X) Special Rule have a chance of inflicting Statuses on Vehicles even if it does not penetrate their armour.The Spear of Telesto was the favoured weapon of Sanguinius in shock assaults, where he would dive from the sky with his spear held aloft, breaking his foes in a single impaling thrust.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Spear of Telesto | |||||||
| Spear of Telesto | -1 | -2 | +3 | 2 | 2 | Armourbane, Shock (Suppressed) | Power |
Sanguinius was known to bear a silver longsword of exquisite craftsmanship, granted to him by his brother Rogal Dorn and said to be made of the same alloy as the skeleton of the Phalanx.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Moonsilver Blade | |||||||
| Moonsilver Blade | 1 | A | S | 3 | 2 | Duellist’s Edge (1) | Power |
Fashioned by his close comrade, and later hated enemy, the Primarch Fulgrim, this exquisitely fashioned thunder hammer would prove to have a dark infamy of its own and serve the hands of many masters before the Horus Heresy ended.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Forgebreaker | |||||||
| Forgebreaker | -1 | A | +3 | 2 | 3 | Critical Hit (5+) | Power |
The crack of the sniper’s rifle or the burst of heavy artillery, both signal a sudden and indiscriminate death and send infantry scurrying for cover. Such weapons are meant as much to pin the foe in place as to kill them, breaking up advancing ranks of troops and shattering defensive formations.
Weapons and other attacks that have the Pinning (X) Special Rule have a chance of inflicting the Pinned Status on the Target Unit.Template weapons shoot clouds of fire, gas or other lethal substances, rather than shells or bullets.
Weapons and attacks with the Template Special Rule use the Flame Template to determine how many Models they Hit.Some weapons are so terrifyingly potent that their use instils abject fear in even the most strong-willed warriors. In the face of such wanton power the target can only flee or prepare for death, for few would live to tell of the true horrors of the Age of Darkness once they were unleashed on the battlefield.
Weapons and other attacks that have the Panic (X) Special Rule have a chance of inflicting the Routed Status on the Target Unit.Ferrus Manus operated a wide variety of prototype weaponry, almost all of which were the products of his craft and genius. Never fully satisfied with his work, the battlefield was used as the testbed for many of his creations, a place where their efficacy could be gauged in the toughest of conditions.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| The Medusan Carapace | |||||||
| The Medusan Carapace | |||||||
| - Alpha-12 | |||||||
| - Alpha-12 | 18 | 2 | 7 | 4 | 1 | Breaching (4+) | Plasma |
| - Epsilon-415 | |||||||
| - Epsilon-415 | 18 | 2 | 6 | 3 | 1 | Shock (Pinned), Pinning (1) | Graviton |
| - Phi-71 | |||||||
| - Phi-71 | Template | 1 | 6 | 4 | 1 | Template, Panic (2) | Flame |
The Iron Hands Trait is used in the following Legiones Astartes datasheets:
Ferrus Manus would brook no weakness in his sons, and expected them all to carry out their duty despite the machinations of the foe. Those who fought in his shadow endured injury beyond their normal mortal limits rather than risk the ire of their gene-sire.
If a Model with this Special Rule is part of an Army, then the Controlling Player may apply the following additional Special Rules to all Auxiliary, Apex and Primary Detachments that have the same Faction Trait as the Model with this Special Rule:An army without war engines is easy prey for the foe, and without specially trained warriors to repair those machines they will soon fail in the face of the Horus Heresy’s fury. Battlesmiths are charged with seeing to the care of the metal behemoths that lead every assault, keeping them operational and ensuring their guns never fall silent.
A Model with the Battlesmith (X) Special Rule can repair Vehicles, Automata and other mechanical Units.War was the furnace in which the Gorgon was forged, for nothing else created the strength and resilience that Ferrus Manus demanded. The fires of battle strengthened his mind as it did his body, both work-hardened like an anvil struck for a lifetime by the smith’s hammer.
Whilst this Gambit is selected, Ferrus Manus has an increased Toughness Characteristic.Some warriors are so inured to pain and suffering that nothing but the most grievous of hurts will slow their onslaught. The only way to stop such a berserk is to hit them again and again until at last they fall, the toll of their hurts far more than any mortal warrior should be capable of bearing.
Feel No Pain (X) is a Damage Mitigation Test that may be taken in addition to a Saving Throw.One of Roboute Guilliman’s favoured sidearms when in open battle was a heavily customised combi-bolter which he was able to wield as deftly as one of his Legionaries might handle a pistol. Dubbed by him the Arbitrator’ for the matters it settled, it was tooled to tolerances beyond any hut the archmagos of the Mechanicum to fathom, while its bolt shells were hand-crafted by the finest ordnancer-wrights of the Legion’s forges and fitted with micro-atomantic compression warheads.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| The Arbitrator | |||||||
| The Arbitrator | 18 | 2 | 6 | 3 | 1 | Breaching (5+) | Bolt, Assault |
Although understated and functional at first glance, to consider the Gladius Incandor as merely a weapon of war belied the impeccable artifice and value of the glittering, silver blade which had worth beyond that of the material output quota of many worlds of the Imperium.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| The Gladius Incandor | |||||||
| The Gladius Incandor | 1 | A | S | 3 | 2 | Breaching (5+), Duellist’s Edge (1) | Power |
As much an icon representing the status of its bearer as it was a functional weapon, the Hand of Dominion hid a degree of expert artifice unmatched by even the finest examples of similar craftsmanship. On the rare occasions in which it was wielded in battle, the great azure fist of the sire of the Ultramarines would be sheathed in a rippling field of lightning as it was used to tear asunder even the heaviest plate armour.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| The Hand of Dominion | |||||||
| The Hand of Dominion | -3 | A | +4 | 2 | 3 | Armourbane | Power |
The Ultramarines Trait is used in the following Legiones Astartes datasheets:
Roboute Guilliman’s mastery of information and strategy is such that when his sons go to war in his presence, none are left in doubt as to their role or the expectations of what is to come. When the first salvos fall upon them, their adherence to duty is absolute.
If a Model with this Special Rule is part of an Army, then the Controlling Player may apply the following additional Special Rules to all Auxiliary, Apex and Primary Detachments that have the same Faction Trait as the Model with this Special Rule:Though Guilliman had not garnered the renown of some of his brothers as a red-handed lord of war, he was still one of the finest swordsmen in the Imperium. As a warrior he relied not on brute strength or raw speed, but on intelligence. When he fought, he studied his opponent, and learned and exploited the flaws he discovered.
Guilliman gains a bonus to the Focus Roll based on the Battle Turn number.A baroquely styled energy weapon gifted to Vulkan by Ferrus Manus, the Furnace’s Heart utilised individual charged shells to produce powerful laser-like blasts capable of cutting swathes through even heavily armoured foes. The weapon, however, was not truly favoured by Vulkan, for reasons that remained the subject of dark rumour, but the Salamanders’ Primarch carried the weapon into battle at Isstvan V regardless to honour his brother for the gift.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| The Furnace’s Heart | |||||||
| The Furnace’s Heart | 18 | 1 | 7 | 2 | 3 | Panic (1) | Volkite |
Vulkan’s battleplate, known as The Draken Scale, was itself an unparalleled example of artifice, far beyond that which could be crafted by even the finest artisans of the Imperium. One of the many intricate features of its design was a flame projector, elegantly integrated into the back of one of its armoured gauntlets.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Dragon’s Breath Gauntlet | |||||||
| Dragon’s Breath Gauntlet | Template | 1 | 6 | 4 | 1 | Template, Panic (2) | Flame |
A warhammer of prodigious size and reputedly indestructible material construction, Dawnbringer was too great a weight for any but a Primarch to lift. Wielded by Vulkan, Dawnbringer was capable of sundering any defence set against it, from stone to the densest armour plate, and brutally crushed countless foes.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Dawnbringer | |||||||
| Dawnbringer | 1 | A | +2 | 2 | 3 | Critical Hit (5+), Armourbane | Power |
The Salamanders Trait is used in the following Legiones Astartes datasheets:
Vulkan taught his sons that all hardship should be endured if in doing so, the Imperium was preserved. The warriors of the XVIIIth Legion stoically withstood all that their foe could throw at them, regardless of the torment their enemies wrought.
If a Model with this Special Rule is part of an Army, then the Controlling Player may apply the following additional Special Rules to all Auxiliary, Apex and Primary Detachments that have the same Faction Trait as the Model with this Special Rule:More so than even his brother Primarchs, Vulkan was inhumanly resilient with his physical form able to regenerate from even the most grievous wounds. This was not always the blessing it would seem to be and left the lord of the Salamanders with the burdens of many lifetimes to solemnly bear.
Vulkan may regenerate lost Wounds when this Gambit is selected.As part of his battle panoply, Corax wore paired pistols of arcane and esoteric design upon his belt. Although he was never known to make reference to them as such, those in his closest council knew them as ‘Wrath’ and justice’ befitting the judgements doled out upon their bearer’s foes.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Wrath & Justice | |||||||
| Wrath & Justice | 14 | 6 | 5 | 4 | 1 | Breaching (6+) | Assault |
This ornate bullwhip, a rare example of Kiavahran technology was ever carried about Corax’s person and served not only as a weapon but also as a persistent reminder of the tyrannical powers that once held him captive and how such oppressors must always be met with defiance.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Talionis | |||||||
| Talionis | +4 | 3 | S | 3 | 2 | Breaching (6+) | Power |
From the backs of Corvus Corax’s armoured gauntlets extended an array of metre-long, cruelly curved talons, each a wickedly sharp blade capable of rending apart armour and flesh with contemptuous ease.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| The Corvidine Talons | |||||||
| The Corvidine Talons | +1 | +2 | S | 2 | 1 | Critical Hit (6+) | Power |
Billowing clouds of smoke or fields of electromagnetic interference can hide warriors from the foe’s sight. That which cannot be struck, cannot be harmed and needs not the protection of heavy and encumbering armour.
Shrouded (X) is a Damage Mitigation Test that may be taken in addition to a Saving Throw.An old Terran innovation, a legacy’ of the Dark Age of Technology preserved by the nomad reavers that would later constitute the Raven Guard’s earliest recruits. These long cloaks incorporate nano-weave circuitry that allows them to absorb and nullify’ common wavelengths of light and effectively cloak their wearer from hostile eyes.
If a Unit that includes any Models with Cameleoline is the target of a Shooting Attack, if the distance between the closest Model in the Attacking Unit and the Target Unit is 12" or greater, Models in that Unit gain the Shrouded (5+) Special Rule or, if they already have or gain a version of the Shrouded (X) Special Rule from another source, modify the variable number by +1, to a maximum of Shrouded (4+).The Raven Guard Trait is used in the following Legiones Astartes datasheets:
Corax taught the value of mobility. The key to defeat a foe is to attack without warning from an unexpected quarter. The Raven Guard utilised this tactic to devastating effect, appearing from concealment before delivering a devastating strike.
If a Model with this Special Rule is part of an Army, then the Controlling Player may apply the following additional Special Rules to all Auxiliary, Apex and Primary Detachments that have the same Faction Trait as the Model with this Special Rule:Although Corax would display defiance to the bitter end, his pride would never be allowed to blind him. He knew that to die for pride or honour was still to die and in that, a victory for those who oppressed him. To live to do battle again was the only way he could be sure that victory would one day be his.
This Gambit allows Corax to fight as if he had not suffered any Wounds.Compact and deadly, pistols are ideal weapons in close quarters. They lack the sheer range of larger weapons, but can be brought to bear with impressive speed and are no less deadly than their larger counterparts.
A Model may attack with two Weapons that have the Pistol Special Rule.The [Allegiance] Trait is used in the following Legiones Astartes datasheets:
The [Legiones Astartes] Trait is used in the following Legiones Astartes datasheets:
Representing the elite of any army, commanders oversee the disposition of their troops, set strategy for the coming battle and often stand at the forefront of the conflict. The actions of such heroes can change the tide of battle in an instant.
The following Rules apply to all Models with the Command Sub-Type:Some weapons are almost as dangerous to the wielder as to the foe. Supercharged powerpacks can explode in combat or volatile munitions can jam or even detonate, all of which can prove deadly to those charged with deploying such weapons.
Weapons with this Special Rule may inflict Hits on the Models making Shooting Attacks with them.On the battlefields of the Horus Heresy, precision proves far more valuable than wanton carnage, allowing attacks to be placed on the most valuable targets and not the chaff of the enemy army. Whether through well-honed skill or artfully crafted weapons, warriors capable of such feats are highly sought after in any host.
Attacks made with the Precision (X) Special Rule are allocated by the Attacking Player, not the Defender.Some weapons cleave flesh with ease, inflicting terrible wounds that no mortal toughness can resist. Though of less use against armour and steel, such munitions are capable of tearing bloody holes in the ranks of advancing infantry and stalling any attack in its tracks.
With a Weapon that has the Rending (X) Special Rule, there is a chance that a Hit Test may result in an automatic wound.These melee weapons are sheathed in disruption fields that allow them to cleave armour as though it were paper and annihilate flesh or bone with ease. They are both difficult to master, for a single mis-stroke can lead to catastrophe in a close-packed melee, and expensive to manufacture and maintain, and so are mostly found only in the hands of the finest warriors in the Legiones Astartes.
If a Model has a power weapon as part of its Wargear, you can select one of the following for that Model to have:| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Power sword | |||||||
| Power sword | 1 | A | S | 3 | 1 | Breaching (6+) | Power |
| Power axe | |||||||
| Power axe | -1 | A | +1 | 3 | 1 | Breaching (5+) | Power |
| Power maul | |||||||
| Power maul | -1 | A | +2 | 3 | 1 | Breaching (6+) | Power |
| Power lance | |||||||
| Power lance | +1 | A | S | 3 | 1 | Precision (6+) | Power |
| Power fist | |||||||
| Power fist | -3 | A | +4 | 2 | 2 | - | Power |
| Gravis power fist | |||||||
| Gravis power fist | 1 | A | +3 | 2 | 3 | - | Power |
| Paired Gravis power fists | |||||||
| Paired Gravis power fists | 1 | +1 | +3 | 2 | 3 | - | Power |
| Thunder hammer | |||||||
| Thunder hammer | -2 | A | +3 | 2 | 2 | - | Power |
| Crozius Arcanum | |||||||
| Crozius Arcanum | 1 | A | +2 | 3 | 2 | Breaching (6+) | Power |
| Lightning claw | |||||||
| Lightning claw | 1 | A | S | 3 | 1 | Rending (6+), Breaching (6+) | Power |
| Pair of lightning claws | |||||||
| Pair of lightning claws | 1 | +2 | S | 3 | 1 | Rending (6+), Breaching (6+) | Power |
| Saturnine war axe | |||||||
| Saturnine war axe | 1 | A | +1 | 2 | 2 | Reaping Blow (2) | Power |
| Saturnine concussion hammer | |||||||
| Saturnine concussion hammer | -3 | A | x2 | 2 | 3 | Critical Hit (6+) | Power |
| Saturnine disruption fist | |||||||
| Saturnine disruption fist | -2 | A | +2 | 2 | 3 | - | Power |
A combat shield is a wrist-mounted shield or buckler containing a small field generator that enables it to withstand great amounts of damage.
A combat shield grants a 5+ Invulnerable Save and a bonus to Focus Rolls.Utilised primarily in boarding actions and Zone Mortalis operations, hoarding shields are bulkier than the similar combat shield, offering a measure of additional protection to the hearer and allowing them to form a formidable bulwark against enemy assault.
Boarding shields grant a 5+ Invulnerable Save, the Shield Trait and the Heavy Sub-Type.Some weapons feature multiple weapons systems linked to the same trigger. Often each weapon will have a specific role, but in extremis, both can be fired simultaneously, blasting the foe with a variety of deadly munitions.
A Weapon with this Special Rule can fire multiple profiles simultaneously.An Ancient Terran innovation, pairing a bolter with another secondary weapon to allow elite formations of warriors to project superior firepower at the climactic moment of battle. Most often used to break through enemy lines or to stymie the onslaught of enemy armour, these weapons are the mark of the elite of the Legiones Astartes, issued to the most skilled of warriors to maximise their worth.
Each Combi-weapon will have two components; a bolter Primary component and a Secondary component. Unless otherwise specified, each Combi-weapon has the following components:| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Bolter (Primary) | |||||||
| Bolter (Primary) | 24 | 2 | 4 | 5 | 1 | Combi | Bolt |
| Flamer (Secondary) | |||||||
| Flamer (Secondary) | Template | 1 | 4 | 5 | 1 | Template, Panic (1), Limited (1), Combi | Flame |
| Meltagun (Secondary) | |||||||
| Meltagun (Secondary) | 12 | 1 | 8 | 2 | 3 | Melta (6), Limited (1), Combi | Melta |
| Plasma gun (Secondary) | |||||||
| Plasma gun (Secondary) | 24 | 2 | 6 | 4 | 1 | Breaching (6+), Limited (1), Combi | Plasma |
| Volkite charger (Secondary) | |||||||
| Volkite charger (Secondary) | 15 | 2 | 5 | 5 | 1 | Deflagrate (5), Combi | Volkite |
| Grenade launcher (Secondary) - Krak | |||||||
| Grenade launcher (Secondary) - Krak | 24 | 1 | 6 | 4 | 2 | Combi | - |
| Graviton gun (Secondary) | |||||||
| Graviton gun (Secondary) | 18 | 1 | 6 | 4 | 1 | Blast (3"), Breaching (6+), Shock (Pinned), Pinning (1), Limited (1), Combi | Graviton |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Pair of lightning claws | |||||||
| Pair of lightning claws | 1 | +2 | S | 3 | 1 | Rending (6+), Breaching (6+) | Power |
Constructed by a series of armour-mounted generators, these layered energy shields diffuse heat energy around the bearer, protecting them from lethal energy strikes.
Thermal diffraction fields reduce the Damage of wounds inflicted by Weapons with specific Traits.Intended to break the lines of the foe or to hold the most dangerous of positions, heavy troops trade speed and manoeuvrability for indomitable toughness and stubborn tenacity.
The following Rules apply to all Models with the Heavy Sub-Type:The wargear of many Legiones Astartes warriors and war machines incorporates a variety of targeting and stabilisation systems, enabling larger weaponry to be brought to bear even at close ranges.
Models with this Special Rule can make Volley Attacks with other Weapons.
Many warriors are steady hut sure, slow to advance but no less deadly for it.
Models with this Special Rule cannot Pursue fleeing enemy Units.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Bolter | |||||||
| Bolter | 24 | 2 | 4 | 5 | 1 | - | Bolt |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Bolt pistol | |||||||
| Bolt pistol | 12 | 1 | 4 | 5 | 1 | Pistol | Assault, Bolt |
A masterwork Terranic greatsword granted to Corswain by his mentor, Alajos, it is said that The Blade was once raised aloft at Advex-mors by Legion Master Urian Vendraig to incite the first Rangdan Xenocide, and was wielded in the violence of every campaign against that foul xenos breed by a champion of the First Legion.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| The Blade | |||||||
| The Blade | 1 | A | +2 | 2 | 2 | Duellist’s Edge (2) | Power, Sword of the Order |
A masterfully wrought suit of artificer armour struck from Terran steel in the heart of the forests of Caliban by the Lion’s own hand, the Armour of the Forest embodies the pragmatism of the Legion in its simple, utilitarian functionality and doughty endurance. Corswain’s only adjustment to this peerless suit of armour is to enshroud himself in a ritual mantle of the Dark Angels, obscuring the symbols of his Order and Host so that he might serve the entire Legion with purity of purpose as their champion.
This Wargear reduces the amount of Damage suffered from any wound inflicted in a Challenge.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Plasma burner | |||||||
| Plasma burner | |||||||
| - Sustained fire | |||||||
| - Sustained fire | Template | 1 | 5 | 4 | 1 | Template, Breaching (6+) | Plasma |
| - Maximal fire | |||||||
| - Maximal fire | Template | 1 | 6 | 4 | 1 | Template, Breaching (5+), Overload (1) | Plasma |
Poison is a subtle weapon, relying not on brute strength to bring harm to the foe, hut on its own insidious bite. Though some consider it a dishonourable tool, there are many that are willing to make use of it in the name of victory.
A Weapon with the Poisoned (X) Special Rule has a chance to cause a wound regardless of the target’s Toughness.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Phosphex bomb | |||||||
| Phosphex bomb | 6 | 1 | 5 | 3 | 1 | Blast (3"), Poisoned (3+), Panic (3), Breaching (5+) | Phosphex |
A relic of the First Legion, the blade known as the Death of Worlds was pattern-welded from fragments of adamantine collected from the hive cities of the first world to fall under the Eskaton, the edict of utter destruction. With each world its wielder presides over the death of, new fragments are added to its length and, by the end of the Great Crusade, the Death of Worlds had grown to such length that only the strongest warriors in the Legion could bear it into combat. The shards pattern welded to its edge carry the curse of a thousand dead worlds, the ragged blade tearing apart its victims with a vicious spite.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| The Death of Worlds | |||||||
| The Death of Worlds | -2 | A | +5 | 2 | 3 | - | None |
Marduk Sedras has served his Legion for more than two centuries, one of the longest serving Space Marines on record in the Divisio Militaris archives. Over the long years of the Great Crusade he has fought beside each of the Primarchs, and observed each of their Legions in warzones beyond count. There is no battle nor enemy that does not remind him of past glories, and in his tales others find the wisdom to overcome the challenges that face them.
While Marduk Sedras is part of a Unit that includes only Models with the Dark Angels Trait, all Models in that Unit gain the Hatred (Traitor) Special Rule.Hatred can be a force as potent as any munition, driving troops to fight harder and more ferociously. The Horus Heresy would stoke old hatreds and spawn many new ones, granting canny commanders ample opportunity to set troops against their chosen foes.
The Hatred (X) Special Rule grants bonuses against enemies of a specific Faction, Type or Trait.Hibou Khan bore a mighty two-handed blade into battle. Curved in the Chogorian style, its immense size belied its perfect balance and light weight. When wielded by Hibou Khan, it whirled around his body like a ribbon of light, slicing apart any who strayed within its deadly reach.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| The Breath of the Storm | |||||||
| The Breath of the Storm | +1 | A | +2 | 3 | 1 | Critical Hit (6+), Breaching (4+) | Power |
Some officers are not renowned for their skills in combat or for the great glories they have won, but rather for their steadfast leadership and skill in logistics. Often unassuming and under-appreciated, it is these warriors that hold the armies of the Imperium together and only the most foolish general will overlook them in favour of more vainglorious officers.
Models with this Special Rule allow more Auxiliary Detachments to be included in an Army.Hibou Khan has accepted his exile, seeking out Traitor forces at every turn, slaying as many as he can before his life is ended by an enemy’s blade and his honour is restored.
This Gambit allows Hibou Khan to avoid being Removed as a Casualty.Whether forsaken as oathbreakers or simply deemed beneath their superiors’ notice, there are some warriors for whom death offers neither glory nor honour.
A Player scores less Victory Points when they destroy a Unit that includes only Models with this Special Rule.As the legend is told amongst the horse tribes of Chogoris, the Tails of the Dragon were twin blades gifted by the Khan to one among their tribe loyal without question not only to them, but to the protection of the tribe and to the pursuit of ever greater martial glory. While the original blades, if they ever existed, have been lost to time, the Tails of the Dragon blades gifted to Qin Xa by the Khagan were crafted in their image and legacy in a form more befitting a renowned warrior of the White Scars Legion.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| The Tails of the Dragon | |||||||
| The Tails of the Dragon | 1 | A | +1 | 2 | 1 | Critical Hit (5+), Precision (3+) | Power |
Qin Xa, often overlooked by allies and enemies, was a constant presence at the side of the Khan - a vital advisor to the subtle-minded lord of Chogoris and a skilled warrior and commander in battle. During the dark years of the Horus Heresy, he would rise to become one of the Khagan’s most trusted companions and a notable leader among the warriors of the Legion.
This Special Rule ensures the arrival of a Unit held in Reserves.By force of will a trained battle-psyker can channel the eldritch power of the Warp into their weapons and magnify their power greatly. Such power can come at a great cost, and if the psyker’s control wavers, they may be devoured by the very power they sought to chain.
A Weapon with this Special Rule may double a Characteristic with a Willpower Check, but may suffer Perils of the Warp.| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Force staff | |||||||
| Force staff | +1 | A | +2 | 4 | 1 | Force (D) | Psychic |
The Psyker Trait is used in the following Legiones Astartes datasheets:
Hvarl Red-Blade’s famed axe was not of Fenris, but a stone-grey power blade re-forged by the Iron Priests from a battlefield trophy taken from a huge machine-warrior made in the shape of a long-dead king he battled on the edge of the Maelstrom. This battle, fought on the dead world of Koltok, saw him elevated to Thegn and first earned him the name of Headsman’. In a thousand battles since, it has never failed him.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Hearth-splitter | |||||||
| Hearth-splitter | 1 | A | +2 | 2 | 2 | Armourbane | Power |
Some weapons are so heavy that, while they can be fired on the move, are more powerful when properly braced and made ready before shooting. Warriors on the battlefield must use their judgement to decide when speed is required and when the full firepower of their arsenal must be unleashed.
Weapons with the Heavy (X) Special Rule gain +1 to a Characteristic when Stationary.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Heavy bolter | |||||||
| Heavy bolter | 36 | 3 | 5 | 4 | 1 | Heavy (FP) | Bolt |
Hvarl gloried in only one thing in battle, the death of the foe. He cared little for grand strategy or subtle tricks of deployment or manoeuvre, and instead craved simply to close with the foe and see their blood spilled on the broken soil of the battlefield.
This Gambit prevents the Opposing Player from gaining a bonus to the Focus Roll from Outside Support.Some warriors exude such a terrifying aura that even those hardened by war and death are apprehensive in their presence. Whether this is due to a reputation for cruelty or brutal slaughter or the result of some technological device or psychic glamour makes little difference in the effect it has on the battlefield. Wise commanders will seek to keep their distance and engage such fearsome enemies at range rather than risk their wrath.
Models near an enemy Model with the Fear (X) Special Rule must reduce their Advanced Characteristics.| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Solarite Power Gauntlet | |||||||
| Solarite Power Gauntlet | -3 | A | +4 | 2 | 2 | Critical Hit (6+) | Power |
The Imperial Fists were the first to utilise the enhanced Vigil pattern storm shield design, which featured a uniquely potent field generator far exceeding those found elsewhere. The first of these had entered service with the Legion after the Ullanor Campaign, but difficulties in production meant only a few hundred had entered full service at the outset of the wars of the Horus Heresy.
This is an item of Wargear providing additional protection to specialist Imperial Fists Models.The Shield Trait is used in the following Legiones Astartes datasheets:
Such was Polux’s strength and focus of will, even for one of the Legiones Astartes, he was able to deliver a single crushing blow with his power gauntlet as easily as one of his brothers might have swung a sword.
Alexis Polux can make an alternative attack during a Challenge.| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Hammerblow | |||||||
| Hammerblow | 1 | 1 | 10 | 2 | 3 | Critical Hit (6+) | Power |
Polux displayed a natural affinity for void warfare, utilising specialised boarding formations in precise and deadly strikes on enemy vessels throughout the years of the Horus Heresy. His favoured one utilised a core of heavy assault troops, backed up by units equipped with specialised weaponry to overwhelm any stubborn defence.
If a Model with this Special Rule joins a Breacher Squad Unit in Reserves, Models in that Unit gain the Deep Strike Special Rule while this Model is part of the Unit. In addition, when a Model with this Special Rule is deployed as part of a Deep Strike, that Model and each other Model in the same Unit gain the Feel No Pain (5+) Special Rule until the Controlling Player’s next Effects Sub-Phase.These twinned axes were Fafnir Rann’s constant companions, and that warrior had mastered a unique style of combat, switching between his axes and shield to meet any combat situation.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| The Headsman and The Hunter | |||||||
| The Headsman and The Hunter | 1 | A | +2 | 3 | 1 | Breaching (4+) | Power |
Rann’s ability to make the most of his shield’s defensive capabilities in combination with his twin axes was unrivalled.
Fafnir Rann suffers no penalty in a Challenge for carrying a shield.As unstoppable on the attack as he is unyielding in his defence, Rann is an uncharacteristically bellicose and aggressive member of the VIIth Legion. Even on the defensive, the foe is not spared the wrath of his onslaught.
Fafnir Rann may suffer a negative modifier to the Focus Roll in exchange for improved attacks.A paragon blade of unknown provenance which takes the shape of an ancient two-handed sword of lustreless black metal, it is able to cut through stone and metal without effort or mar to the edge. In the hands of a warrior such as Sigismund, the Black Sword is deadly beyond belief, and alien warlords and mighty warriors without number have fallen before it.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| The Black Sword | |||||||
| The Black Sword | 1 | A | +2 | 2 | 1 | Critical Hit (6+), Duellist’s Edge (2) | - |
Known throughout all the Legions as a swordsman of surpassing expertise and strength, few other than the Primarchs themselves could stand against Sigismund in single combat. Of this reputation Sigismund well knew and ever did he seek to demonstrate his near peerless talents in deadly contest with those he deemed worthy of his blade.
Sigismund’s Controlling Player must issue a Challenge if able and select which of his opponents will accept.A sombre and deadly warrior, both indefatigable and remorseless in the fray, Sigismund is to onlookers less a mortal warrior but rather some unstoppable agency of the dark fates. This led none other than the Primarch Sanguinius to remark of him that he seemed “...less my brother Dorn’s champion, and more Death’s himself... "
Sigismund’s attacks are more deadly when this Gambit is selected.A masterpiece of the smith’s craft, made for Raldoron at the request of Sanguinius himself and borne into combat on hundreds of battlefields.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| The Encarmine Warblade | |||||||
| The Encarmine Warblade | 1 | A | +1 | 2 | 2 | Impact (AM), Critical Hit (6+) | Power |
Even after a lifetime of battle, Raldoron would still watch and learn from the intricacies of war hoping to hone, adapt and improve his own methods. From the sweeping advance of enemy assets across a battlefront, to the subtle tells in the footwork of a duelling opponent, all would be retained and catalogued for later recall by his eidetic mind, making himself a superior warrior.
This Gambit allows Raldoron to benefit from his Opponent’s successful Hit Rolls in a later Strike Step.Crafted to a standard which rivalled many of the Mechanicum’s pre-eminent forges, the power axes wielded by the Iron Hands were outfitted with advanced power emitters and blades of dense Medusan alloy, such that a well-placed blow could inflict ruinous damage to even the most heavily armoured foe.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Artificer Power Axe | |||||||
| Artificer Power Axe | -1 | A | +1 | 3 | 1 | Breaching (5+), Shred (5+) | Power |
Many mechanically-minded combatants take to the battlefield bearing additional mechanical arms mounted upon their armour, or even upon their body itself, to aid repairs to armoured vehicles.
A Model with a servo-arm repairs additional Wounds or Hull Points when using the Battlesmith (X) Special Rule.This energy scanning device pierces weather, camouflage and obscuring smoke, alerting the userand their squadmates to the concealed presence of enemy troops in the vicinity, allowing attacks to be directed more effectively.
Augury scanners allow attacks to ignore Shrouded Damage Mitigation Tests.This device allows the wielder to witness the battlefield through the senses of the battle-automata under their command, and direct them accordingly.
Cortex controllers allow Automata to make Reactions.Many Iron Fathers were inducted into the secrets of the Legio Cybernetica, even accompanying battle-automata honoured by the Legion on the battlefield. These act as an extension of his own will, cutting down any who would threaten him.
This Special Rule allows an Iron Father to be accompanied by a Unit of Battle-automata.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Volkite charger | |||||||
| Volkite charger | 15 | 2 | 5 | 5 | 1 | Deflagrate (5) | Assault, Volkite |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Thunder hammer | |||||||
| Thunder hammer | -2 | A | +3 | 2 | 2 | - | Power |
Utilised by Techmarines and the adepts of the Mechanicum, cyber-familiar is a term that encompasses a variety of semi-autonomous devices such as servo-skulls and other smaller drone units tied into the direct neural control of their operator. These are an extension of their master’s will and provide them with a host of additional senses and capabilities.
Cyber-familiars grant a bonus to Intelligence Checks.The steel warriors of the Mechanicum are unlike any other force in the galaxy, unflinching automatons of logic engrams and gears. Though far more rugged than even the Emperor’s Legiones Astartes, they are bound to the unchanging dictates of their programming and lack the tactical flexibility of flesh and blood warriors.
The following Rules apply to all Models with the Automata Type:Utilising technology derived from captured Banestrike weaponry, the rounds fired by this utilitarian-looking bolter can shatter even the thickest armour Meduson’s Traitor foes can muster.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Storm’s Wrath | |||||||
| Storm’s Wrath | 24 | 3 | 5 | 4 | 1 | Breaching (6+) | Bolt, Assault |
An artificer-wrought sword of the hardest Albian steel, Meduson has wielded this weapon in battle since his Legion was still known as the Storm Walkers.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Albian Power Gladius | |||||||
| Albian Power Gladius | 1 | A | +1 | 3 | 1 | Breaching (6+) | Power |
A relic power gauntlet once wielded by a gene-wright tyrant of Old Earth, this ugly tool of war held little subtlety or grace hut was brutally effective on the field of war. Garrius had claimed it as his own in the early years of the Great Crusade, and many claimed it was the taint of the ancient tyrant that had once wielded the same weapon against the Emperor that stained Garrius’ own soul and prompted him to bitter rage on the field of battle.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Subjugator | |||||||
| Subjugator | -2 | A | +4 | 2 | 2 | - | Power |
A unique variant of the volkite charger directly connected to the extensive bionic enhancements that were installed in Garrius’ body after his near-fatal wounding on the world ofLarissan, Incineratus can fire deadly arcing rays of exotic energy that cat away at the very flesh and armour of the foe.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Incineratus | |||||||
| Incineratus | 15 | 4 | 5 | 5 | 1 | Deflagrate (6) | Volkite |
An artificer-made suit of Cataphractii Terminator armour that offers its wearer some of the best protection available to any lord of the Legiones Astartes, the Tyrant’s Regalia was crafted to specifically fit around Evander Garrius’ ruined body and its internal systems are designed to pour pain suppressants directly into his bloodstream and numb the constant agony caused by his old wounds.
Evander Garrius gains a Damage Mitigation Roll when fighting in a Challenge.The humble vexilla displays the heraldry of a particular squad or officer, proclaiming not only its designation in the Legion but also its proud legacy in the annals of the Great Crusade.
A vexilla adds a bonus to Combat Resolution scores.| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Crozius Arcanum | |||||||
| Crozius Arcanum | 1 | A | +2 | 3 | 2 | Breaching (6+) | Power |
These powerful omni-vox arrays allow those leaders fortunate enough to have access to such rare assets to carefully judge the flow of battle and maintain close watch over their troops, urging them onwards to victory.
A command vox relay grants a bonus to Reserves Tests and can be used to grant other benefits.The Smokescreen (see Smokescreen Advanced Reaction) Trait is used in the following Legiones Astartes datasheets:
From armoured transports, to fleet orbital shuttles and even more esoteric modes of travel, mounting infantry atop faster moving transports is an ancient tactic. The best transports offer a safe haven for fragile infantry as well as a means to traverse even the most difficult terrain at speed.
All Models with the Transport Sub-Type are bound by a set of Rules regarding how they operate:Some transports are made to carry a lighter cargo, and the bulkiest of troops cannot make use of them in combat.
Models with this Special Rule cannot carry Models with the Bulky (X) Special Rule.Some vehicles are either fitted with sophisticated auto-repair systems, or are simple enough in construction that their crew can effect repairs in the field. Such vehicles are able to shrug off minor damage that would otherwise reduce the fighting ability of their war machine.
A Model with this Special Rule has a bonus to Repair Tests to remove Statuses.Deployed in forward positions where their command and control systems can provide up to date tactical information from observers on the ground, the Damocles allows a Commander to utilise their exemplary coordination skills to direct reinforcements, even when not in close contact with the forces under their command.
A Model with this Special Rule can use some Characteristics of Embarked Models instead of its own.Mounted ilium-beacons or simple electric torches, many vehicles mount some kind of portable light to aid in target identification and destruction in darkness and poor weather.
Searchlights allow attacks to ignore Shrouded Damage Mitigation Rolls.Inlaid with psy-conductive circuitry and forged of the rarest alloys, these weapons resemble more commonplace melee weapons, but are far from common. They are designed to allow those able to control the powers of the Warp to channel their psychic powers through the weapon and inflict grievous wounds upon the enemy, sending arcing tendrils of warp-lightning crawling along the length of these fearsome implements. In the latter days of the Horus Heresy, they would be noted for their efficacy in combat against the daemonic forces that sometimes fought at the behest of the Traitors.
If a Model has a force weapon as part of its Wargear, you can select one of the following for that Model to have:| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Force sword | |||||||
| Force sword | 1 | A | +1 | 3 | 1 | Force (D) | Psychic |
| Force axe | |||||||
| Force axe | -1 | A | +2 | 2 | 1 | Force (D) | Psychic |
| Force maul | |||||||
| Force maul | -1 | A | +3 | 3 | 1 | Force (D) | Psychic |
| Force staff | |||||||
| Force staff | +1 | A | +2 | 4 | 1 | Force (D) | Psychic |
Carried aloft at the forefront of the Legion hosts during the Great Crusade, these sigils denoted that the hearer carried the authority of Emperor himself. Since the outbreak of the Heresy, those who turned against him cast these aside, taking up icons of the Traitor Warmaster instead.
A Model with an Icon of Allegiance immediately gains 1 Honour Point each time:Champions exemplify’ the honour of their Legion, fearlessly crossing blades with the greatest warriors their foe has to offer.
A Model with this Special Rule must take part in a Challenge if able.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Overcharged volkite serpenta | |||||||
| Overcharged volkite serpenta | 10 | 4 | 6 | 5 | 1 | Pistol, Deflagrate (5), Overload (1) | Assault, Volkite |
Vile toxins, exotic radiation and all-consuming chemical agents all sap the abilities of warriors in the field even as they kill them. Most terrible are the effects of phosphex, choking the life and strength from those it touches, or the fleshcorroding properties of the dreaded life-eater virus.
Unsaved Wounds with the Phage (X) Special Rule reduce a Characteristic by 1.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Rad grenades | |||||||
| Rad grenades | 8 | 1 | 4 | 3 | 1 | Poisoned (2+), Phage (T) | Rad |
Some warriors are renowned not purely for their skill at arms, but for the specific skills they bring to the aid of their fellows. Such warriors move among the ranks as they are needed, taking up position to use their abilities to the greatest advantage amid the shifting tide of battle.
The following Rules apply to all Models with the Specialist Sub-Type:Some warriors are marked by the dire weaponry they bear or the grim tactics in which they are trained. These dour cohorts are shunned by their brethren, whether out of respect for their burden or from fear of their rage.
Models with this Special Rule may not join Units that do not also have this Special Rule.Many units within the Legion conduct warfare at pointblank distances, blasting their foes with a deluge of short ranged firepower.
A Model with this Special Rule does not have to make Volley Attacks as Snap Shots.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Overcharged plasma pistol | |||||||
| Overcharged plasma pistol | 12 | 3 | 8 | 4 | 1 | Pistol, Breaching (4+), Overload (1) | Assault, Plasma |
Many Overseers take a more brutal approach to goading their charges forward into battle, lashing them with barbed whips. These implements are also employed against the overseer’s foes, wrapping around limbs before delivering punishing blasts from its disruption field.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Power lash | |||||||
| Power lash | +1 | A | -1 | 3 | 1 | Breaching (6+) | Power |
Overseers often join the ranks of those under their jurisdiction, ensuring their fealty, whether through inspirational words or barbed threats.
Overseers can join some Allied Units without penalty to some Characteristics.Praevians stride to battle flanked by imposing automata. On the battlefield these provide a potent bodyguard for these warriors, as well as allowing the Praevian more direct control over their actions, directing their deadly firepower with a gesture.
This Special Rule allows a Praevian to be accompanied by a Unit of Battle-automata.The cognis-signum is an advanced array of sensory devices, cogitator-assisted communications and telemetry arrays. Installed into a purpose-modified suit of armour, these enable the wearer to coordinate battlefield data with blinding speed.
A cognis-signum allows more accurate attacks to be made with Barrage Weapons.Painstakingly crafted to sub-molecular tolerances and meeting the exacting specifications of each Vigilator, each of these masterworks of mechanical technology are calibrated to deliver hardened penetrator rounds with immeasurably little variance between the point of aim and the point of impact.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Nemesis rifle | |||||||
| Nemesis rifle | 48 | 1 | 6 | 3 | 1 | Heavy (D), Breaching (5+), Pinning (1), Precision (4+) | Bolt |
Some warriors are skilled at infiltrating enemy lines. When battle commences the foe will find such warriors almost upon them, ready to fight even before the first shot is fired.
Models with the Infiltrate (X) Special Rule can deploy outside of their Deployment Zone.| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Frost axe | |||||||
| Frost axe | -1 | A | +1 | 3 | 1 | Breaching (4+), Reaping Blow (1) | Power |
Geigor is in possession of a particularly potent frost claw of exquisite workmanship and power, gained and forged after many trials and bellicose deeds worthy of a saga in themselves. Claw and master together gained the war-name of ‘Fell- Hand’for the death they have reaved on the battlefield.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| The Fell-Hand | |||||||
| The Fell-Hand | 1 | A | S | 3 | 1 | Breaching (4+), Shred (5+) | Power |
Camba Diaz bore a long, powered sword into battle. Forged by Sabik Wayland of the Iron Hands honouring a lost wager, it combined elements of the wave-bladed style common to weapons on Diaz’s home world within the Inwit Cluster with the robust Medusan zweihanders found among the Xth Legion.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Durenda | |||||||
| Durenda | 1 | A | +1 | 3 | 1 | Breaching (5+) | Power |
Camba Diaz’s mastery of defensive warfare was such that it was said that once he drew a line in the dirt, no foe could cross it.
Camba Diaz gains additional attacks when he fights last in a Challenge.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Hand flamer | |||||||
| Hand flamer | Template | 1 | 3 | - | 1 | Template, Pistol | Assault, Flame |
This gleaming white-bladed axe was commissioned from the IXth Legion’s Techmarines upon Crohne’s ascension to command in commemoration of his heritage. With a blade carved from a razor-sharp silicate native to Saiph, this weapon appears weighty, but can be wielded with surprising speed.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Saiphan Shard-axe | |||||||
| Saiphan Shard-axe | 1 | +1 | +1 | 3 | 1 | Breaching (4+) | Power |
Aster Crohne has stood on the brink of death and destruction many times and emerged from his ordeal unscathed. Now, with new responsibility, he is more determined than ever to not fail his Legion.
This Special Rule allows Aster Crohne to avoid being Removed as a Casualty.A pair of artificer-made Volkite serpenta pistols, Lament and Griefft. re powerful beams of blinding white light over short ranges that sear the flesh as well as the sight of their targets.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Lament & Grief | |||||||
| Lament & Grief | 10 | 6 | 5 | 5 | 1 | Deflagrate (5), Stun (1) | Assault, Volkite |
A powerful broad-bladed sword of exquisite craftsmanship, the Spiritum Sanguis was presented to Zephon by the IXth Legion’s Master of Artisans upon his departure to join the Crusader Host on Terra.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| The Spiritum Sanguis | |||||||
| The Spiritum Sanguis | 1 | A | +1 | 2 | 2 | Reaping Blow (1) | Power |
Forged by the master artisans ofVeridia Forge, this masterwork power sword was presented to Remus Ventanus by First Master Marius Gage upon his ascension to the rank of captain of the 4,h Company. Named after an Ancient Terran hero of the Grekans, the lethal corona of its disruptive energy field could easily part even the toughest forms of armour.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Phaethon | |||||||
| Phaethon | 1 | +1 | S | 3 | 1 | Breaching (6+), Duellist’s Edge (1) | Power |
The fallen battle standard, recovered by Remus Ventanus, came to stand for vengeance for Calth and vindication for its fallen.
The Tactical Strength of Models with the Ultramarines Trait in a Unit that includes any Models with an Icon of Calth is modified by +1.Ventanus leveraged strategy and control as a weapon, carefully planning and countering his enemy’s moves with precision. His armour’s in-built vox-systems allowed him to coordinate his battlefield assets directly in order to multiply the forces at hand to maximum effect.
This Wargear item improves the Controlling Player’s Reserves Tests.| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Melta bombs | |||||||
| Melta bombs | -3 | 1 | 9 | 2 | 4 | Armourbane, Detonation | - |
These ornate weapons are artefacts of the Tech Guilds of Kiavahr, looted from one of the many armouries overrun during the rebellion. As with much Guild tech, these weapons are primitive by the standards of the Mechanicum, but brutally effective nonetheless, using electrically charged rounds of massive size to pulverise their targets. Stunning any who survive the impact, the Fulcrum is a lethal weapon in the hands of a skilled marksman.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Fulcrum hand cannons | |||||||
| Fulcrum hand cannons | 12 | 5 | 6 | 4 | 1 | Heavy (FP), Breaching (6+) Stun (0) | Assault, Auto |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Fulcrum hand cannons | |||||||
| Fulcrum hand cannons | 1 | +1 | 6 | 2 | 1 | Shred (5+) | - |
Years of murder and death on Kiavahr had sharpened the skills of Kaedes Nex to the point that there were few marksmen in the Imperium that could match his skills. Once he had set his sights on a target, there was little that could be done to stop his wrath.
Kaedes Nex always uses his full Ballistic Skill and reduces the effectiveness of an enemy’s Damage Mitigation Rolls.
|
|
At the front of any charge and the heart of any defensive line are an army’s champions. These warriors stand ever ready to accept the challenge of their foes and inspire their allies.
The following Rules apply to all Models with the Champion Sub-Type:The humble sergeant stands as one of the greatest weapons in the arsenals of any army. Skilled in war and in leadership, each sergeant is the beating heart of their unit and the cornerstone upon which victory is built.
The following Rules apply to all Models with the Sergeant Sub-Type:| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Combi-bolter | |||||||
| Combi-bolter | 24 | 4 | 4 | 5 | 1 | - | Bolt |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Grenade harness | |||||||
| Grenade harness | 6 | 1 | 5 | 6 | 1 | Blast (3"), Limited (1) | - |
Each Legion maintains the military’ tradition of the battle standard. Be they a tattered flag that has weathered the shot and shell of a hundred battlefields, a burning steel standard, or a trophy rack bedecked with the heads of slain xenos, it is in the shadow of such icons that battles are won or lost.
Legion standards grant bonuses to Combat Resolution.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Frag Grenades | |||||||
| Frag Grenades | 6 | 1 | 3 | 6 | 1 | Blast (3") | Assault |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Disintegrator rifle | |||||||
| Disintegrator rifle | 24 | 1 | 4 | 3 | 2 | Overload (1) | Disintegrator |
A hail of enemy gunfire serves to keep any warrior’s head down, and some weapons are designed specifically to suppress the foe. Only the most steadfast of troops will continue the advance when all they can hear is the whistle and crack of gunshots and the screams of the fallen.
Weapons and other attacks that have the Suppressive (X) Special Rule have a chance of inflicting the Suppressed Status on the Target Unit.Most combat aircraft fly at such speeds that regular weaponry is hard pressed to track or hit them. Only cannon and beams specifically designed to strike such swift targets have any hope of landing hits upon them by any means other than sheer luck.
Attacks made with the Skyfire Special Rule ignore penalties when attacking Flyers.Within each of the Legions, individual companies maintain their own standards or icons, listing the battle honours earned. Whenever that formation goes to war, this icon is displayed proudly at the forefront of their advance.
A company standard adds a bonus to Combat Resolution.A nuncio-vox is a beacon and communications array that allows constant coordination with other elements of an army, allowing a commander a measure of control and the ability’ to direct their forces, even during the most chaotic battles.
Nuncio-vox allow Units to remove Statuses in the Start Phase.| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Calibanite warblade | |||||||
| Calibanite warblade | 1 | A | +1 | 3 | 1 | Breaching (5+) | Sword of the Order |
Companion Detachments oath themselves to their charge, ensuring their continued survival on the battlefield, even at the cost of their own lives.
While a Model with both the Dark Angels Trait and either the Paragon Type or Command Sub-Type is part of a Unit that includes any Models with this Special Rule, Precision Wounds caused as part of a Shooting Attack cannot be allocated to that Model.| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Power fist | |||||||
| Power fist | -3 | A | +4 | 2 | 2 | - | Power |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Terranic greatsword | |||||||
| Terranic greatsword | -1 | A | +2 | 3 | 2 | Breaching (5+) | Sword of the Order |
Many warriors go to battle carrying large protective shields, commonly issued when the fighting is expected to be conducted at close ranges, such as Zone Mortalis or breach storming engagements. With sufficient training, these warriors can form a moving bulwark, layering and overlapping such shields to provide protection against all hut the most determined attacks.
This Reaction allows the Reactive Player to gain a bonus to the Toughness Characteristic of Models in a Unit targeted by a Shooting Attack or Volley Attack if the majority of those Models have the Shield Trait.A creation of the long lost city of Cytheron on Mercury, these devices are based upon the power fields that once held at bay the ferocity of Sol itself.
A Model with a Cytheron pattern aegis has a 5+ Invulnerable Save and gains the Shield Trait. In addition, the Controlling Player of a Unit that includes any Models with a Cytheron pattern aegis may declare the Shieldwall! Advanced Reaction for that Unit. This is an exception to the normal Rules for the Shieldwall! Advanced Reaction.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Plasma pistol | |||||||
| Plasma pistol | |||||||
| - Sustained fire | |||||||
| - Sustained fire | 12 | 1 | 6 | 4 | 1 | Pistol, Breaching (6+) | Assault, Plasma |
| - Maximal fire | |||||||
| - Maximal fire | 12 | 1 | 7 | 4 | 1 | Pistol, Breaching (5+), Overload (1) | Assault, Plasma |
Freki and Geri are preternaturally powerful beasts whose fangs and claws can tear through body armour and rend flesh and bone like paper.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Tooth & Claw | |||||||
| Tooth & Claw | 1 | A | S | 4 | 2 | Breaching (6+) | None |
Among the tumult of battle, some warriors take no stock in tactical considerations and focus solely upon the murderous arts demanded of them.
A Unit that includes any Models with this Special Rule cannot claim Objectives.In battle, Leman Russ would sometimes be accompanied by a pair of immense wolves. Legend claims that these were kin to the Primarch, bound to him in the days when he wandered the bleak wastes of Fenris unburdened by the yoke of civilisation.
A Unit containing Models with this Special Rule may never be joined by any Model other than Leman Russ.Some weapons are designed to feed from multiple small magazines loaded with specialist ammunition. The most common of these are the Tempest and Scorpius rounds commonly issued to Seeker Squads, but many other Legion forces may utilise even more esoteric and specialised ammunition.
Weapons with this Special Rule gain one optional additional Special Rule when used to attack.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Kraken bolter | |||||||
| Kraken bolter | 30 | 2 | 4 | 4 | 1 | Precision (4+), Shot Selector | Bolt |
Intended to scout enemy positions and screen the advance of heavier units. Skirmishers rely on speed and use of cover to survive rather than heavy armour. Such troops rarely fare well when pitted in open battle against true shock infantry.
The following Rules apply to all Models with the Skirmish Sub-Type:Warriors trained to break the foe’s lines are often at the forefront of their host, but are ill-suited to holding ground in the face of an enemy counter-attack.
A Unit that includes Models with this Special Rule scores fewer Victory Points for controlling Objectives, but can score Victory Points for destroying enemy Units that hold Objectives.| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Heavy chainaxe | |||||||
| Heavy chainaxe | -2 | A | +3 | 4 | 1 | Shred (6+) | Chain |
Some units are drilled to hold the ground captured by the vanguard. Vigilant and steadfast, they are vital assets in any battle, standing sentinel over the vital objectives captured in any assault and holding back the foe’s counter-assault.
A Unit of Models with this Special Rule can control Objectives more easily and scores more Victory Points from controlling an Objective.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Disintegrator blaster | |||||||
| Disintegrator blaster | 18 | 1 | 5 | 2 | 2 | Overload (1) | Disintegrator |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Heavy disintegrator | |||||||
| Heavy disintegrator | 24 | 1 | 6 | 2 | 2 | Heavy (FP), Overload (1) | Disintegrator |
Similar in design to the rare digital weapons of the lost Dark Age of Technology, these weapons are miniature versions of larger ordnance, fitted to the vambraces of Inner Circle Knights so they may fight freely in melee.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Plasma-caster | |||||||
| Plasma-caster | |||||||
| - Sustained fire | |||||||
| - Sustained fire | Template | 1 | 4 | 4 | 1 | Template, Breaching (6+) | Plasma |
| - Maximal fire | |||||||
| - Maximal fire | Template | 1 | 4 | 4 | 1 | Template, Breaching (5+), Overload (1) | Plasma |
Infused with the energies of the Warp and unbound by the normal laws of reality, these creatures ignore mortal concerns. While the xther is the source of their strength, when it wanes, such warriors find their forms weakening or even dissolving entirely.
The following Rules apply to all Models with the Malefic Sub-Type:Within the First Legion there are innumerable separate Orders, each dedicated to a singular creed of war. The Cenobium stand as the greatest exemplars of these Orders, their champions and foremost warriors each a keeper of the secrets held by that Order and a practitioner of the form of war they embody.
When a Unit that includes any Models with this Special Rule is selected as part of a Detachment, during Army selection, a single option from the Orders of the Hekatonystika presented below must be selected for all Models in that Unit.Each Order of the Hekatonystika specialised in the employment of one skill of war, one unique talent. They stood ready to deploy those skills whenever the Legion had need of a vanguard for the most dangerous missions and impossible assaults.
The Kontos power lance is a prime example of how the Great Khan took the wisdom of Chogoris’ nomadic tribes and married it to the high technology of the Imperium. Where once his followers had wielded lances of wood tipped in steel, now they bore shafts of hardened ceramite, tipped with lightning and thunder. A blow from a Kontos, delivered from the back of a charging jetbike, was enough to sunder the armour of battle tanks and fell even the most terrible of foes.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Kontos Power Lance | |||||||
| Kontos Power Lance | +4 | 1 | +5 | 3 | 2 | Impact (AP), Armourbane | Power |
A unique variation on Terran boltgun technology, the scatterbolt launcher’s shells detonate upon reaching a set distance from a mass and unleash a storm of razor-sharp shrapnel and sub-munitions.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Scatterbolt launcher | |||||||
| Scatterbolt launcher | Template | 1 | 5 | 4 | 1 | Template, Shred (6+), Pinning (1) | Bolt, Assault |
Cavalry use their fast speed to strike deep into enemy territory and escape before their opponent is able to react. This type includes units mounted on bikes, jetbikes, land speeders and even traditional cavalry mounted on riding beasts.
The following Rules apply to all Models with the Cavalry Type:| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Power sword | |||||||
| Power sword | 1 | A | S | 3 | 1 | Breaching (6+) | Power |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Power axe | |||||||
| Power axe | -1 | A | +1 | 3 | 1 | Breaching (5+) | Power |
Though all serve the Wolf King faithfully and with fealty as his guard, the Varagyr also take great satisfaction in showing their superiority over the petty lords and champions of those they slay, vying to honour their master with the trophies of the slain justly anointed in the blood of the vanquished, in the hopes of making a tale worth the telling.
Varagyr gain a bonus to their Combat Resolution if the Thegn survives a Challenge.When the Templars of the Legion’s Oaths go to war, they do so with duty and righteous purpose above all else and cannot be halted except in death. The Templars strike with overwhelming force in crashing waves of power armour - their tactics are not subtle, but their methods are furious and irresistible.
Templar Brethren can close with their opponents more effectively when charging after they Disembark.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Archaeotech pistol | |||||||
| Archaeotech pistol | 12 | 1 | 6 | 4 | 2 | Pistol, Breaching (3+) | Assault |
Some vehicles are designed to deploy assault troops directly into the heart of combat. Whether by means of assault ramps or other methods, they allow the troops aboard to disembark in fighting order and engage the foe without delay.
A Vehicle with this Special Rule allows Models to Disembark and Charge without penalty.These prototype devices were one of many systems trialled within the Legions as part of the storm shield initiative. Capable of projecting a very short ranged gravitic field, they were intended to slow and deflect strikes in combat.
Coriolis pattern power shields reduce the Damage of wounds suffered.Adversity is an old friend to the Crimson Paladins, for they are only sent into battle when the tide of war turns against the Legiones Astartes. They are the bulwark of the Legion, the wall upon which the foe is broken and turned back.
Models with this Special Rule gain a Damage Mitigation Roll when they are outnumbered.Some weapons are wreathed in flame emitted from small projectors, or burn with otherworldly fire, stirring a primaeval aversion in even the boldest warriors.
A Weapon with this Special Rule causes additional modifiers to a Target’s Leadership Characteristic.Though some would later attribute the various ‘Perdition’ weapons to the artifice of Sanguinius himself, these brutal weapons had been in the use of the IXth Legion since long before the Primarch had returned to them. The flame projectors built into these weapons are a legacy of the wars fought during Old Earth’s long darkness, the innovation of some long forgotten warlord brought to its pinnacle by the warriors of the IX"’ Legion.
Any Model with the Command, Champion or Sergeant Sub-Type and the Blood Angels Trait may have its power sword, power axe, power spear or power maul exchanged for one Blade of Perdition, one Axe of Perdition, one Spear of Perdition or one Maul of Perdition for +5 Points per Model.| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Blade of Perdition | |||||||
| Blade of Perdition | 1 | A | S | 3 | 1 | Breaching (6+), Aflame (1) | Power, Flame |
| Axe of Perdition | |||||||
| Axe of Perdition | -1 | A | +1 | 3 | 1 | Breaching (5+), Aflame (1) | Power, Flame |
| Maul of Perdition | |||||||
| Maul of Perdition | -1 | A | +2 | 3 | 1 | Breaching (6+), Aflame (1) | Power, Flame |
| Spear of Perdition | |||||||
| Spear of Perdition | +1 | A | S | 3 | 1 | Precision (6+), Aflame (1) | Power, Flame |
A prototype weapons system designed as a more compact and portable variant of the highly successful Kheres pattern, it was, as can be divined by its pattern designation, first developed on the lliastus Satellite in the Sol System by the Dyzanique cult.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Iliastus Assault Cannon | |||||||
| Iliastus Assault Cannon | |||||||
| - Sustained fire | |||||||
| - Sustained fire | 24 | 3 | 6 | 4 | 1 | Heavy (FP), Breaching (6+) | Auto |
| - Maximal fire | |||||||
| - Maximal fire | 24 | 5 | 6 | 4 | 1 | Heavy (FP), Breaching (6+), Overload (1) | Auto |
As much works of art as they are weapons, these ornate spears have been redesigned to enhance the aggressive fighting style of the Dawnbreakers and to serve as icons of the Blood Angels’ prowess and noble intent.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Falling-star power spear | |||||||
| Falling-star power spear | +1 | A | S | 3 | 1 | Impact (SM), Breaching (5+) | Power |
These compact grenade launchers are intended to saturate the Dawnbreakers’ landing zones with shrapnel.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Grenade discharger | |||||||
| Grenade discharger | |||||||
| - Frag | |||||||
| - Frag | 12 | 1 | 4 | 6 | 1 | Blast (3") | Assault |
| - Krak | |||||||
| - Krak | 12 | 1 | 6 | 4 | 1 | - | Assault |
The Dawnbreakers are trained to make their arrival upon the field of battle a spectacle that will bring terror to the enemy and embolden their allies. Few can forget the sight of these angelic warriors descending from on-high.
A Unit with this Special Rule cannot be intercepted by distant enemy Units when they arrive on the Battlefield.The Argyrum pattern boarding shield is a prototype boarding shield created by the Magi of the Forge Moon of Gantz that contained a larger field generator that greatly enhanced the protection of its bearer. Carried to battle by Ultramar’s greatest champions, such as the Invictarus Suzerains, the Argyrum pattern boarding shield is as much a symbol of status and power as it is an instrument of war.
This Wargear provides an enhanced save against attacks made in close combat.The Suzerains are each a warrior primed for greatness, destined to ascend the command hierarchy of the Legion and already carry with them an authority’ over lesser troops, not through fear or force, but through respect and admiration.
Friendly Models in range may use this Model’s Characteristics when recovering from a Tactical Status.| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Forge-crafted thunder hammer | |||||||
| Forge-crafted thunder hammer | -2 | +1 | +3 | 2 | 2 | - | Power |
Drakenscale, taken from the hides of the great beasts of Nocturne, is prized not only for its cultural and ceremonial significance but also for its physical properties. Despite its primitive origins, this organic material is capable of absorbing vast amounts of heat and can dissipate even the focused blasts ofmelta weapons or the sun-fire of plasma armaments. As such, veterans of the Salamanders Legion march to battle draped in mantles of Drakenscale not only as a mark of their hard-won experience, but also to augment the protection of their battleplate.
Drakenscale reduces the Damage of wounds inflicted by Weapons with specific Traits.| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Pair of Raven’s Talons | |||||||
| Pair of Raven’s Talons | 1 | +2 | S | 3 | 1 | Impact (IM), Rending (6+), Breaching (6+) | Power |
A redesigned version of the tried and tested Warhawk pattern jump pack, the Corvid pattern adds a sophisticated vector thrust assembly that allows its wearer to make a longer, more precise, leap and avoid obstacles at the point of impact with ease.
Any Model from the following list with the Raven Guard Trait may have one Corvid pattern jump pack selected for it for +10 Points per Model.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Nemesis bolter | |||||||
| Nemesis bolter | 48 | 1 | 4 | 5 | 1 | Heavy (RS), Breaching (5+), Pinning (1), Precision (4+) | Bolt |
Many foes of the XIXth were dispatched by a single shot, fired from the graphite black weapon of a Mor Deythan marksman. Such deadly precision was the result of unbroken patience and unerring focus on their quarry, a state that the Raven Guard veterans were trained to maintain for endless hours, even as the fury of battle shook their surroundings to rubble.
Fatal Strike temporarily increases the Ballistic Skill Characteristic.Following behind frontline forces and providing fire support to overcome especially dug-in foes, some units are not equipped for holding positions or seizing ground, and instead focus their attention on aiding their allies.
A Unit that contains Models with this Special Rule scores fewer Victory Points for Controlling Objective Markers.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Astartes shotgun | |||||||
| Astartes shotgun | 12 | 2 | 4 | - | 1 | Stun (0) | Assault, Auto |
Long range artillery fire is the terror of any infantry advance, striking its targets no matter what cover they seek or where they attempt to take shelter.
A Weapon with this Special Rule may be used to attack Target Units out of Line of Sight.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Plasma bombard | |||||||
| Plasma bombard | |||||||
| - Sustained fire | |||||||
| - Sustained fire | 24 | 1 | 6 | 4 | 1 | Blast (3"), Barrage (1), Breaching (6+) | Plasma |
| - Maximal fire | |||||||
| - Maximal fire | 24 | 1 | 7 | 4 | 1 | Blast (3"), Barrage (1), Breaching (5+), Overload (2) | Plasma |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Saturnine disruption fist | |||||||
| Saturnine disruption fist | -2 | A | +2 | 2 | 3 | - | Power |
By skill, technological aid or sheer brute strength, this warrior is capable of making use of more than one weapon when engaging the foe at range. Though far from efficient, such an assault is capable of overwhelming the foe with sheer firepower.
A Model with the Firing Protocols (X) Special Rule may attack with more than one ranged Weapon.Incorporating a potent machine spirit, this system allows the wearer to track targets for multiple heavy weapon systems at once, at the cost of mobility.
When a Model with an occulix targeting auspex is selected to make a Shooting Attack, if that Model’s Unit remained Stationary in the Controlling Player’s preceding Movement Phase, that Model gains the Firing Protocols (2) Special Rule until the Shooting Attack is fully resolved.Volatile fuel, overpowered reactors or dangerous munitions can cause some war engines to explode when destroyed. Such explosions can prove devastating to friend and foe alike.
A Model with this Special Rule can explode and cause Hits to nearby Models and Units.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Twin heavy disintegrator | |||||||
| Twin heavy disintegrator | 24 | 2 | 7 | 2 | 2 | Overload (2) | Disintegrator |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Particle shredder | |||||||
| Particle shredder | Template | 1 | 6 | 3 | 1 | Template, Breaching (6+), Overload (1) | Assault, Particle |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Power glaive | |||||||
| Power glaive | 1 | A | +1 | 3 | 1 | Impact (AP), Breaching (5+) | Power |
Relics of a campaign of purgation and slaughter so dreadful that none but the Wolf King and his innermost circle of priests have been allowed to remember it, save in the lingering echoes of nightmare, these arcane weapons actively breach and damage the flow of time around them when they detonate. Merely being in proximity to the blast radius of these terrifying weapons is as perilous as any rad grenade, as a sudden time distortion freezes the target, but far from consistently, an effect that can leave its victim frozen out of phase with existence, a trapped echo lost in the void, or shattered like a statue of ice.
Ymira class stasis bombs force the Opposing Player to use the lowest result when making a Charge Roll.The dreams of the Death Wolf have consumed the minds of the Deathsworn so that only in killing do they themselves feel anything but the chill of death closing about them. In that moment, they care nothing for their own lives or safety, so long as their enemies are strewn about them broken and lifeless.
Deathsworn make a final attack before they are Removed as a Casualty.| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Death strike | |||||||
| Death strike | 1 | 1 | +1 | 3 | 1 | Breaching (5+) | Power |
As skilled and aggressive as those who made up their number, it was with rigid discipline and unfaltering will that the Phalanx Warders fulfilled their duty. As defenders of the Phalanx they were unyielding, holding fast until the enemy drew within their reach.
Phalanx Warders may make the Shieldwall! Reaction without expending a Reaction Allotment point, but suffer limitations for doing so.
A weapon spawned from the Unification Wars and the terror of Old Night, the phagic payloads of specially modified grenade launchers were proven well-suited to the Angel’s Tears’ role as purgers of sin, for while they eradicate the foes of the Blood Angels, they leave the worlds they corrupted intact, waiting only for the time that they may be declared pure once again and worthy of hosting true servants of the Emperor once more.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Erelim Grenade Launcher | |||||||
| Erelim Grenade Launcher | 18 | 2 | 4 | 4 | 1 | Poisoned (2+), Phage (T) | Missile, Rad |

A variant of Indomitus pattern Tactical Dreadnought Armour devised by Ferrus Manus and his Iron Fathers, this advanced prototype suit was just going into production at the outset of the Horus Heresy to supplement the Iron Hands Legion’s combat depleted stocks of Terminator armour. The design replaced the field generators embedded in the armour with experimental systems that converted incoming electromagnetic and kinetic energy into bursts of blinding light, able to incapacitate foes.
Successful Armour Tests and Invulnerable Tests may inflict Tactical Statuses on enemy Models.The unique and complex flame weapons wielded by the Pyroclasts are a type of design created by the Primarch Vulkan himself, and are both more elegant and far more potent than the standard flamer wielded by the Space Marine Legions. They can be used to incinerate a vast swathe of targets in the manner of a standard flamer, but can also focus their jet into searing cutting arcs, difficult to aim, but able to slice through the most durable armour.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Pyroclast Flame Projector | |||||||
| Pyroclast Flame Projector | |||||||
| - Dispersed | |||||||
| - Dispersed | Template | 1 | 6 | 4 | 1 | Template, Panic (1) | Flame, Melta |
| - Focussed | |||||||
| - Focussed | 12 | 1 | 8 | 2 | 2 | Melta (6) | Flame, Melta |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Chainsword | |||||||
| Chainsword | 1 | A | S | 5 | 1 | Shred (6+) | Chain |
Huge artillery cannon and vast laser weapons are commonly employed as the primary armament of the greatest war machines of the Imperium. These weapons are devastating when properly braced and prepared for firing - more than capable of destroying smaller war engines in a single blast.
Weapons with the Ordnance (X) Special Rule double the value of a Characteristic when Stationary.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Lascutter | |||||||
| Lascutter† | 8 | 1 | 10 | 2 | 2 | Ordnance (D), Armourbane | - |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Lascutter | |||||||
| Lascutter† | -3 | 1 | 12 | 2 | 4 | - | - |
The tactical Legionaries that form the core of every Space Marine Legion drill endlessly with the boltgun that is their hallmark. As a result, these warriors are capable of unleashing a torrent of gunf re that can halt any foe in its tracks.
When a Model with this Special Rule makes a Shooting Attack with a bolter, the bolter gains the Heavy (FP) Special Rule until that Shooting Attack is fully resolved.| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Fenrisian axe | |||||||
| Fenrisian axe | 1 | A | +1 | - | 1 | Reaping Blow (1) | None |
Created by the weaponsmiths of the Fang, the famed frost blades were forged after detailed study of the arcane technologies of Leman Russ’ own Emperor-gifted blade, coupled with unique materials gleaned from the death world of Fenris itself, namely the preternaturally hard chitin-teeth of the Fenrisian krakens that haunted that death world’s deeps. Most took the shape of traditional Fenrisian battle axes or Terran-influenced double-edged chainblades, while some few were also fashioned after power claws or even broad-bladed war spears, hut all were finely made and equally lethal. Only a few such weapons were able to match the fabled paragon blades of Ancient Terra in destructive potential and quality, but all were truly formidable weapons in their own right.
Any Model with the Command or Champion Sub-Type and the Space Wolves Trait may have its power weapon exchanged for one frost sword or one frost axe for +5 Points per Model or have its lightning claw exchanged for one frost claw for +5 Points per Model.| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Frost sword | |||||||
| Frost sword | 1 | A | +1 | 3 | 1 | Breaching (5+), Reaping Blow (1) | Power |
| Frost axe | |||||||
| Frost axe | -1 | A | +1 | 3 | 1 | Breaching (4+), Reaping Blow (1) | Power |
| Frost claw | |||||||
| Frost claw | 1 | A | S | 3 | 1 | Breaching (4+), Reaping Blow (1), Shred (6+) | Power |
| Great frost blade | |||||||
| Great frost blade | -2 | A | +3 | 2 | 2 | Reaping Blow (1) | Power |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Heavy chainsword | |||||||
| Heavy chainsword | -1 | A | +2 | 4 | 1 | Shred (6+) | Chain |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Graviton gun | |||||||
| Graviton gun | 18 | 1 | 6 | 4 | 1 | Blast (3"), Breaching (6+), Shock (Pinned), Pinning (1) | Graviton |
The narthecium is a complex dispenser of wrist-mounted pressure-syringes. Filled with potent stimulants, these devices are intended to keep even the most horrifically injured Space Marines combat-capable.
A narthecium allows Recovery Tests to be made in the Morale Sub-Phase.Some warriors specialise in battlefield triage and providing medical aid to their fellows, even under heavy fire. Such specialists are often identified by the variety of medical equipment they carry, from simple bindings and stim-packs, to complex arrays of piston-driven syringes dispensing unguents, serums and potent stimulants to keep their brethren combat-capable.
This Reaction allows the Reactive Player to make Recovery Tests for a Unit that is the target of a Shooting Attack if the Target Unit has a Medic.Some specialists are trained in field medicine and carry specialist equipment, from a simple satchel of bandages and pain suppressants to the complex narthecium devices carried by Legion apothecaries. If able to tend to the injured in time, such warriors can he returned to the battle, enabling them to fight on.
This Special Rule determines the difficulty of any Recovery Tests made due to other Reactions or Special Rules.Some weapons feature augmented motility and enhanced targeting systems, able to track and lock onto fast moving targets with ease.
Weapons with this Special Rule are better able to utilise it for intercepting new arrivals on the Battlefield.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Quad accelerator autocannon | |||||||
| Quad accelerator autocannon | 48 | 10 | 7 | 4 | 2 | Breaching (6+), Rapid Tracking, Skyfire | Auto |
This device, adapted from the atomantic shields commonly found on Dreadnoughts, projects an energy screen at a short distance, providing protection not only for the war machine it is mounted upon, but also for nearby troops.
Models wholly within 3" of this Model have a 5+ Invulnerable Save against Shooting Attacks.Mounted on a static cruciform carriage, this emplacement provides a stable firing platform for the armoured turret above.
A Model with this Special Rule has special restrictions that apply when ranges are measured to and from it.Many drop pods have doors or hatches designed to release via explosive bolts upon landing, either allowing their passengers to disembark as swiftly as possible or for built-in weaponry to be unleashed upon nearby foes.
A Model with this Special Rule must be deployed with its doors open.Drop pods and other dedicated orbital assault vehicles are intended for one purpose only - to deliver warriors and equipment from orbiting spacecraft to battlefields on a planet’s surface. Once deployed they play little further part in the battle, serving only to support the onslaught of their passengers.
A Model with this Special Rule must Deep Strike.Some weapons make no attempt to target individual warriors, but instead saturate the target zone with such a torrent of gunfire that few can escape their wrath. Such weapons are capable of causing high casualty numbers in a short space of time, but require vast stores of ammunition to maintain their attack.
This Model makes a Shooting Attack when it is Deployed on the Battlefield.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Gravis heavy bolter battery | |||||||
| Gravis heavy bolter battery | 36 | 8 | 5 | 4 | 1 | Suppressive (2) | Bolt |
Each Rapier crew acts in concert to operate their gun carriage, keeping up a steady rate off re while utilising its bulk and armoured shield to protect them from retribution.
The Characteristics of different Models with this Special Rule are used in different situations.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Quad launcher | |||||||
| Quad launcher | |||||||
| - Frag | |||||||
| - Frag | 60 | 1 | 5 | 5 | 1 | Heavy (FP), Blast (5"), Barrage (2) | - |
| - Shatter | |||||||
| - Shatter | 36 | 4 | 7 | 4 | 1 | Heavy (D), Armourbane | - |
| - Phosphex canister shot* | |||||||
| - Phosphex canister shot* | 24 | 1 | 5 | 3 | 1 | Blast (3"), Barrage (1), Poisoned (3+), Panic (3), Breaching (5+) | Phosphex |
Adapted from the launchers employed more widely throughout the Legions, these feature reinforced housings and radiation shielding to protect the user from the more specialised and deadly payloads they contained.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Destroyer Missile Launcher | |||||||
| Destroyer Missile Launcher | |||||||
| - Rad missile | |||||||
| - Rad missile | 24 | 2 | 4 | 3 | 1 | Poisoned (2+), Phage (T) | Assault, Rad |
| - Stasis missile | |||||||
| - Stasis missile | 24 | 1 | 4 | - | 2 | Blast (3"), Stun (3) | Assault, Stasis |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Plasma incinerator | |||||||
| Plasma incinerator | |||||||
| - Sustained fire | |||||||
| - Sustained fire | Template | 1 | 5 | 4 | 2 | Template, Breaching (6+) | Plasma |
| - Maximal fire | |||||||
| - Maximal fire | Template | 1 | 6 | 4 | 2 | Template, Breaching (5+), Overload (1) | Plasma |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Kheres assault cannon | |||||||
| Kheres assault cannon | 24 | 5 | 6 | 4 | 1 | Breaching (6+), Heavy (FP) | Auto |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Reaper autocannon | |||||||
| Reaper autocannon | 36 | 2 | 6 | 4 | 2 | Breaching (6+), Heavy (FP) | Auto |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Hunter-killer missile | |||||||
| Hunter-killer missile | 48 | 1 | 9 | 3 | 3 | Armourbane, Limited (1) | Missile |
These massive engines of war are unlike the soulless warriors of the Mechanicum, for at their heart rests a mortal warrior whose instincts and experience guides their steel body on the field of battle.
The following Rules apply to all Models with the Walker Type:| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Gravis chainfist | |||||||
| Gravis chainfist | -1 | A | +4 | 2 | 3 | Armourbane, Shred (6+) | Chain |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Gravis bolt cannon | |||||||
| Gravis bolt cannon | 36 | 6 | 5 | 4 | 2 | Heavy (FP) | Bolt |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Twin volkite culverin | |||||||
| Twin volkite culverin | 45 | 6 | 6 | 5 | 1 | Heavy (FP), Deflagrate (6) | Volkite |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Twin lascannon | |||||||
| Twin lascannon | 48 | 2 | 9 | 2 | 1 | Heavy (D), Armourbane | Las |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Paired Gravis power fists | |||||||
| Paired Gravis power fists | 1 | +1 | +3 | 2 | 3 | - | Power |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Paired Gravis chainfists | |||||||
| Paired Gravis chainfists | -1 | A | +4 | 2 | 4 | Armourbane, Shred (6+) | Chain |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Twin heavy bolter | |||||||
| Twin heavy bolter | 36 | 6 | 5 | 4 | 1 | - | Bolt |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Twin heavy flamer | |||||||
| Twin heavy flamer | Template | 1 | 5 | 4 | 1 | Template, Panic (2) | Flame |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Heavy flamer | |||||||
| Heavy flamer | Template | 1 | 5 | 4 | 1 | Template, Panic (1) | Flame |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Leviathan siege claw | |||||||
| Leviathan siege claw | 1 | A | +2 | 2 | 3 | - | - |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Leviathan siege drill | |||||||
| Leviathan siege drill | -2 | A | +4 | 2 | 3 | Armourbane | - |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Paired Leviathan siege claws | |||||||
| Paired Leviathan siege claws | 1 | +1 | +2 | 2 | 3 | - | - |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Paired Leviathan siege drills | |||||||
| Paired Leviathan siege drills | -2 | A | +4 | 2 | 4 | Armourbane | - |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Meltagun | |||||||
| Meltagun | 12 | 1 | 8 | 2 | 3 | Melta (6) | Melta |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Twin volkite caliver | |||||||
| Twin volkite caliver | 30 | 3 | 6 | 5 | 1 | Heavy (FP), Deflagrate (6) | Volkite |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Disintegrator cannon | |||||||
| Disintegrator cannon | 24 | 2 | 9 | 2 | 3 | Overload (2) | Disintegrator |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Heavy plasma bombard | |||||||
| Heavy plasma bombard | |||||||
| - Sustained fire | |||||||
| - Sustained fire | 36 | 1 | 7 | 4 | 2 | Blast (5"), Barrage (1), Breaching (6+) | Plasma |
| - Maximal fire | |||||||
| - Maximal fire | 36 | 1 | 8 | 4 | 2 | Blast (5"), Barrage (1), Breaching (5+), Overload (2) | Plasma |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Photonic incinerator | |||||||
| Photonic incinerator | Template | 1 | 6 | 4 | 1 | Template, Panic (2) | Assault, Flame |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Inversion beamer | |||||||
| Inversion beamer | |||||||
<15 | 1 | 8 | 2 | 3 | Heavy (RS), Blast (5") | Conversion | |
15-30 | 1 | 7 | 3 | 2 | Heavy (RS), Blast (5") | Conversion | |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Graviton pulveriser | |||||||
| Graviton pulveriser | 18 | 1 | 9 | 3 | 3 | Heavy (D), Blast (3"), Breaching (6+), Shock (Pinned), Pinning (3) | Graviton |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Concussive resonator | |||||||
| Concussive resonator | Template | 2 | 6 | 5 | 1 | Template, Overload (1), Stun (2) | Assault, Sonic |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Heavy particle shredder | |||||||
| Heavy particle shredder | Template | 1 | 6 | 3 | 2 | Template, Breaching (6+), Overload (1) | Assault, Particle |
These weapons are a larger version of the more common Perdition weapons, adding flame projectors to a scaled-up lightning claw mount intended for use on Dreadnoughts.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Paired Talons of Perdition | |||||||
| Paired Talons of Perdition | 1 | +2 | S | 2 | 2 | Aflame (2) | Power, Flame |
A massive rocket booster pack is installed on the rear torso of the Contemptor-Incaendius to allow it to cover the distance to the foe in a series of long leaps.
When a Model with this Special Rule makes a Rush, it gains the Antigrav Sub-Type for the duration of that Movement Phase.Dozer blades for the clearance of mines and other obstacles are a common feature of many armoured vehicles.
Dozer blades allow Models to ignore the Movement penalties of Difficult Terrain.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Twin volkite charger | |||||||
| Twin volkite charger | 15 | 3 | 5 | 5 | 1 | Deflagrate (5) | Volkite |
Dreadclaw patterns utilised a variety of harness and bracing systems, flexible enough to accommodate a number of different occupants, from standard power armoured Legionaries, to the bulkier Terminator-equipped troops, up to even larger combatants such as Contemptor Dreadnoughts or even the Primarchs themselves.
Dreadclaws can transport a variety of Units to the Battlefield.Dreadnought Drop Pods eschewed the tactical consoles and individual harnesses of the standard drop pod patterns, instead relying on the Dreadnought’s innate sturdy frame to stabilise it upon impact with the battlefield.
Dreadnought Drop Pods transport dreadnoughts to the Battlefield.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Kharybdis missile launcher | |||||||
| Kharybdis missile launcher | 18 | 5 | 6 | 4 | 1 | Pinning (1) | Missile |
Primarily utilised to deliver large strike forces directly into enemy spacefaring vessels, the Kharybdis’ interior was capable of housing large squads in a variety of configurations and even some of the more bulky Dreadnought chassis.
Kharybdis can transport large Units to the Battlefield.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Lascannon array | |||||||
| Lascannon array | 48 | 2 | 9 | 2 | 3 | Armourbane | Las |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Laser destroyer | |||||||
| Laser destroyer | 36 | 2 | 10 | 2 | 2 | Heavy (D), Armourbane | Las |
Whether by stealth or sheer speed, some warriors approach the battlefield from unexpected directions. Such an attack can derail even the most well-laid plans and upend the strategies of any general, turning the tide of battle.
A Unit of Models with the Outflank Special Rule can enter play from outside of Deployment Zones.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Twin bolter | |||||||
| Twin bolter | 24 | 4 | 4 | 5 | 1 | - | Bolt |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Twin plasma gun | |||||||
| Twin plasma gun | |||||||
| - Sustained fire | |||||||
| - Sustained fire | 24 | 2 | 6 | 4 | 1 | Breaching (5+) | Plasma |
| - Maximal fire | |||||||
| - Maximal fire | 24 | 2 | 7 | 4 | 1 | Breaching (4+), Overload (1) | Plasma |
Whether by means of a superior engine, enhanced fuel mix or other arcane technology, some vehicles are able to apply bursts of speed far in excess of other engines of war.
The following Rules apply to all Models with the Rapid Sub-Type:| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Volkite saker | |||||||
| Volkite saker | 25 | 6 | 6 | 5 | 1 | Deflagrate (6) | Volkite |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Sabre missile | |||||||
| Sabre missile | 36 | 1 | 7 | 4 | 2 | Breaching (6+), Limited (1) | Missile |
Tarantula sentries are deployed in key locations on the battlefield, calculated to cover crucial choke-points and provide optimal overlapping firepower with other units.
Tarantulas are deployed and operate individually.Tarantula sentry guns provide area denial fire, engaging enemies who move within their sensor range with their potent heavy weaponry.
A Model with this Special Rule may not make Shooting Attacks except as part of a Reaction.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Sentry melta array | |||||||
| Sentry melta array | 18 | 2 | 8 | 2 | 2 | Heavy (RS), Melta (8) | Melta |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Hyperios missile launcher | |||||||
| Hyperios missile launcher | 48 | 3 | 7 | 3 | 2 | Skyfire, Rapid Tracking | Missile |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Orias frag missile | |||||||
| Orias frag missile | 48 | 1 | 6 | 5 | 1 | Barrage (3), Blast (5"), Limited (1) | Missile |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Twin Avenger bolt cannon | |||||||
| Twin Avenger bolt cannon | 36 | 10 | 6 | 3 | 1 | Suppressive (2) | Bolt |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Tempest rocket | |||||||
| Tempest rocket | 48 | 1 | 7 | 4 | 3 | Armourbane, Limited (1) | Guided Missile |
Certain vehicles are designed to mount one or more large and cumbersome weapons, most often long ranged artillery cannon. Such vehicles are large and heavy enough, or designed with specialised systems to stabilise them whilst they are moving, to allow for the continuous firing of their primary weapons.
The following Rules apply to all Models with the Stable Sub-Type:| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Gravis autocannon | |||||||
| Gravis autocannon | 48 | 3 | 8 | 4 | 2 | Breaching (6+), Heavy (FP) | Auto |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Hellstrike missile | |||||||
| Hellstrike missile | 48 | 1 | 9 | 3 | 3 | Armourbane, Limited (1) | Guided Missile |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Cyclone missile launcher | |||||||
| Cyclone missile launcher | |||||||
| - Frag | |||||||
| - Frag | 48 | 1 | 4 | 6 | 1 | Heavy (RS), Blast (5") | Missile |
| - Krak | |||||||
| - Krak | 48 | 2 | 8 | 3 | 1 | Heavy (D) | Missile |
| - Flak | |||||||
| - Flak | 48 | 2 | 8 | 4 | 1 | Heavy (D), Skyfire | Missile |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Lascannon | |||||||
| Lascannon | 48 | 1 | 9 | 2 | 1 | Heavy (D), Armourbane | Las |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Volkite culverin | |||||||
| Volkite culverin | 45 | 3 | 6 | 5 | 1 | Heavy (FP), Deflagrate (6) | Volkite |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Havoc launcher | |||||||
| Havoc launcher | 48 | 1 | 5 | 5 | 1 | Blast (3"), Stun (1) | Missile |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Multi-melta | |||||||
| Multi-melta | 24 | 1 | 8 | 2 | 3 | Heavy (RS), Melta (8) | Melta |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Plasma cannon | |||||||
| Plasma cannon | |||||||
| - Sustained fire | |||||||
| - Sustained fire | 36 | 1 | 6 | 4 | 1 | Heavy (RS), Blast (3"), Breaching (6+) | Plasma |
| - Maximal fire | |||||||
| - Maximal fire | 36 | 1 | 6 | 4 | 1 | Heavy (RS), Blast (3"), Breaching (5+), Overload (2) | Plasma |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Twin multi-melta | |||||||
| Twin multi-melta | 24 | 1 | 9 | 2 | 3 | Heavy (RS), Melta (8) | Melta |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Morbus bombard | |||||||
| Morbus bombard | |||||||
| - HE shell | |||||||
| - HE shell | 36 | 1 | 9 | 4 | 1 | Ordnance (D), Blast (5"), Barrage (2), Breaching (6+), Pinning (1) | - |
| - Phosphex shell* | |||||||
| - Phosphex shell* | 24 | 1 | 5 | 3 | 1 | Blast (5"), Barrage (1), Poisoned (3+), Panic (3), Breaching (5+) | Phosphex |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Spicula rocket system | |||||||
| Spicula rocket system | 72 | 1 | 7 | 4 | 1 | Blast (7"), Barrage (2), Suppressive (1) | Missile |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Autocannon | |||||||
| Autocannon | 48 | 2 | 7 | 4 | 2 | Breaching (6+), Heavy (FP) | Auto |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Kratos battlecannon | |||||||
| Kratos battlecannon | |||||||
| - HE shells | |||||||
| - HE shells | 36 | 1 | 8 | 4 | 1 | Ordnance (D), Blast (5"), Stun (1) | Auto |
| - AP shells | |||||||
| - AP shells | 36 | 1 | 8 | 2 | 2 | Ordnance (D), Armourbane | Auto |
| - Flashburn shells* | |||||||
| - Flashburn shells* | 24 | 1 | 9 | 2 | 3 | Ordnance (D), Armourbane, Overload (1) | Auto |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Volkite cardanelle | |||||||
| Volkite cardanelle | 45 | 12 | 7 | 5 | 2 | Deflagrate (7), Suppressive (1) | Volkite |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Melta blast-gun | |||||||
| Melta blast-gun | 36 | 2 | 9 | 2 | 4 | Heavy (RS), Melta (24) | Melta |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Volkite caliver | |||||||
| Volkite caliver | 30 | 2 | 6 | 5 | 1 | Deflagrate (6) | Volkite |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Predator cannon | |||||||
| Predator cannon | 48 | 3 | 8 | 4 | 2 | Breaching (6+), Heavy (FP) | Auto |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Flamestorm cannon | |||||||
| Flamestorm cannon | Template | 1 | 6 | 4 | 2 | Template, Panic (2) | Flame |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Executioner plasma destroyer | |||||||
| Executioner plasma destroyer | |||||||
| - Sustained fire | |||||||
| - Sustained fire | 36 | 1 | 8 | 4 | 1 | Blast (5"), Breaching (5+) | Plasma |
| - Maximal fire | |||||||
| - Maximal fire | 36 | 1 | 8 | 4 | 2 | Blast (5"), Breaching (4+), Overload (1) | Plasma |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Heavy conversion beam cannon | |||||||
| Heavy conversion beam cannon | |||||||
<15 | 1 | 6 | 4 | 1 | Heavy (RS), Blast (5") | Conversion | |
15-30 | 1 | 7 | 3 | 2 | Heavy (RS), Blast (5") | Conversion | |
>30-45 | 1 | 8 | 2 | 3 | Heavy (RS), Blast (5") | Conversion | |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Magna-melta cannon | |||||||
| Magna-melta cannon | 36 | 1 | 9 | 2 | 4 | Heavy (RS), Melta (12) | Melta |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Graviton cannon | |||||||
| Graviton cannon | 36 | 1 | 8 | 3 | 1 | Heavy (D), Blast (3"), Breaching (6+), Shock (Pinned), Pinning (2) | Graviton |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Volkite macro-saker | |||||||
| Volkite macro-saker | 45 | 8 | 6 | 5 | 2 | Deflagrate (6) | Volkite |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Neutron blaster | |||||||
| Neutron blaster | 24 | 1 | 9 | 2 | 3 | Armourbane, Shock (Suppressed), Overload (1) | Las |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Scorpius missile launcher | |||||||
| Scorpius missile launcher | 48 | 1 | 8 | 4 | 1 | Heavy (FP), Blast (3"), Barrage (2), Breaching (5+) | Missile |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Twin accelerator autocannon | |||||||
| Twin accelerator autocannon | 48 | 6 | 7 | 4 | 2 | Breaching (6+), Rapid Tracking, Skyfire | Auto |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Arcus missile launcher | |||||||
| Arcus missile launcher | |||||||
| - Arcus warheads | |||||||
| - Arcus warheads | 36 | 5 | 8 | 2 | 2 | - | Missile |
| - Skyspear warheads | |||||||
| - Skyspear warheads | 36 | 3 | 8 | 2 | 2 | Skyfire, Armourbane, Rapid Tracking | Missile |
| - Pyrax warheads | |||||||
| - Pyrax warheads | 36 | 1 | 5 | 4 | 1 | Blast (5"), Panic (1) | Missile |
| - Neutron-flux warheads | |||||||
| - Neutron-flux warheads | 36 | 3 | 7 | 4 | 1 | Shock (Suppressed) | Missile |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Punisher rotary cannon | |||||||
| Punisher rotary cannon | 36 | 8 | 6 | 4 | 1 | Ordnance (FP), Suppressive (2) | Auto |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Omega plasma array | |||||||
| Omega plasma array | |||||||
| - Sustained fire | |||||||
| - Sustained fire | 36 | 6 | 7 | 4 | 2 | Breaching (5+) | Plasma |
| - Maximal fire | |||||||
| - Maximal fire | 36 | 1 | 8 | 4 | 2 | Blast (5"), Breaching (4+), Overload (1) | Plasma |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Neutron beam laser | |||||||
| Neutron beam laser | 36 | 2 | 10 | 2 | 2 | Ordnance (D), Armourbane, Shock (Suppressed) | Las |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Demolisher cannon | |||||||
| Demolisher cannon | 24 | 1 | 12 | 3 | 3 | Blast (3"), Breaching (5+), Ordnance (D), Stun (1) | - |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Magna laser destroyer | |||||||
| Magna laser destroyer | 36" | 2 | 10 | 2 | 3 | Ordnance (D), Armourbane | Las |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Neutron laser battery | |||||||
| Neutron laser battery | 72 | 3 | 10 | 2 | 3 | Ordnance (D), Armourbane, Shock (Suppressed), Overload (1) | Las |
From the lumbering Baneblade tanks of the Imperial Army to the destructive power of the Legiones Astartes Falchion, all of the war machines that fall into this category are huge armour-clad constructions that each wield enough firepower to destroy an entire army.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Neutron-wave cannon | |||||||
| Neutron-wave cannon | 120 | 2 | 12 | 2 | 4 | Ordnance (D), Armourbane, Shock (Stunned) | Las |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Fellblade accelerator cannon | |||||||
| Fellblade accelerator cannon | |||||||
| - HE shell | |||||||
| - HE shell | 100 | 1 | 8 | 3 | 2 | Blast (5"), Stun (2) | Auto |
| - AE shell | |||||||
| - AE shell | 100 | 1 | 12 | 2 | 3 | Blast (3"), Ordnance (D) | Auto |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Volkite carronade | |||||||
| Volkite carronade | 45 | 12 | 8 | 3 | 2 | Deflagrate (8) | Volkite |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Siege melta array | |||||||
| Siege melta array | 12 | 1 | 10 | 2 | 4 | Heavy (RS), Blast (5"), Melta (6) | Melta |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Skyreaper battery | |||||||
| Skyreaper battery | 48 | 6 | 7 | 4 | 2 | Rapid Tracking, Skyfire | Auto |
The Mastodon is designed to carry large numbers of elite infantry and war engines into battle, protecting them from enemy fire before disgorging them into the heart of enemy formations or even breached holdfasts.
A Mastodon Super-heavy Assault Transport can transport larger Models as well as Infantry.Some especially large vehicles are equipped with almost impenetrable shields of energy, akin to those used on Titan god-engines, relics from ancient times known as void shields.
A Model with this Special Rule ignores Penetrating Hits as long as it still has active void shields.Stormbirds are specially designed to carry both infantry and engines of war into battle from orbit, allowing versatile battle groups and even light vehicles to be deployed to the battlefield at once.
A Sokar Stormbird can transport larger Models, including one Rhino, as well as Infantry.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Turbo-laser destructor | |||||||
| Turbo-laser destructor | 96 | 1 | 12 | 2 | 6 | Blast (3"), Armourbane | Las |
Smaller than the ubiquitous Stormbird, the Thunderhawk was designed to deliver smaller strike forces into the heart of a battle.
A Thunderhawk Gunship can transport larger Models as well as Infantry.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Dreadhammer siege cannon | |||||||
| Dreadhammer siege cannon | 24 | 1 | 12 | 3 | 3 | Ordnance (D), Blast (5"), Breaching (5+), Stun (1) | - |