Contents | ||
| Book | Kind | Edition | Version | Last update |
Liber Questoris | ||||
Liber Questoris | Rulebook | 3 | 1.1 | October 2025 |
Legacies of the Age of Darkness | ||||
Legacies of the Age of Darkness | Expansion | 3 | 1.1 | October 2025 |
When a Faction Trait is selected to replace the [Questoris Familia] Trait for an Army which includes Units selected from the Questoris Familia Army List, a corresponding Household Paradigm is automatically selected, conferring a number of Special Rules and effects onto Models with that Faction Trait. These Household Paradigms are presented below.
In deference to the value many Knight Households placed upon their own independence, the Imperium was quick to establish a precedence of self-sufficiency where a Household held prominence over a world. Indeed, many Knight Households were loath to sacrifice the traditions their ancestors had bitterly defended before the Imperium had discovered their world. Where the temptation of fealty to a powerful Forge World was of no consequence to a Household, the Imperium instead titled them Questoris Imperialis, requiring oaths of service to the Emperor in return for acknowledgement of their self-rule. Such Households were often among the most powerful and prestigious of their kind, possessing formidable reserves of knight armours and the requisite knowledge to maintain them, and when they went to war en masse, the very earth would quake at their tread.
Proud and haughty, scions who swear the Vow of Dominion pledge to represent the might of their Household upon the battlefield, striking down their foe with such force that the supremacy of the Questoris Fam ilia is made plain for all to see.
The first time in a Battle each Model with this Questoris Vow scores Victory Points due to the Vanguard (X) Special Rule, the number of Victory Points gained by the Controlling Player is increased by 2.The Households of the Questoris Imperialis are the most practised at going to war en masse, knowing well the ebb and flow of battle, where the bravery of even stalwart scions might falter. Many are the tales of a single Imperial knight sounding its warhorns in a defiant cry, rallying its Banner to crash into the fray once more.
Those Households sworn to the service of the Mechanicum are a strange breed, often bearing terrible weapons not seen upon the battlefield since the Dark Age of Technology. Some are even rumoured to have been inducted into the baser mysteries of the Mechanician’s secret arts, their scions studded with esoteric augmetics, or even sealed eternally within the tomb of their knight armour.
The knights of the Questoris Mechanicum are oft directed to swear the Vow of Obeisance, oathed to assist the menial tactical objectives ofTaghmata hosts rather than indulge their honour.
The first time in a Battle a friendly Unit with at least one Model within 12" of a Model with this Questoris Vow scores an Objective, the value of that Objective is modified by +2 for the duration of the Victory Sub-Phase of that End Phase.Scions of the Questoris Mechanicum are drilled in tactics that would often be deemed below the prideful scions of the Imperial Houses, harnessing their armours’ reactors as baleful weapons with which to slaughter lesser foes.
Drawn out from the ranks of their former Households, either willingly due to the lure of adventure or unquenchable lust for battle, or unwillingly as outcast, renegade or last survivor, freeblades are knights mendicant, owing no alliance and no fealty. Of these, many were drawn to the Great Crusade, joining the Questoris Crusade forces and fighting on countless worlds in support of the Emperor’s great work. Many would go on to form illustrious Freeblade Companies, banding together with like-minded scions and forging legends to rival that of their erstwhile Households.
Shorn from their Houses, freeblade knights hunger to acquire a fame and prowess which rivals their one-time peers, the Vow of Belligerence swearing them - often rashly - to be the first warrior to break the foe’s lines.
If a Model with this Questoris Vow is part of the first Combat in a Battle for which the Controlling Player is declared the winner, the Controlling Player gains 2 Victory Points.As eager to form a valorous legend with their deaths as they are with their lives, it is not unknown for freeblade scions whose armours are on the brink of ruin to willingly detonate their own reactors in the hope of clawing a worthy foe into the grave with them.
In Step 3 of the Crusade Army Selection Rules process, if the Questoris Familia Army List is selected as the Army List for an Army’s Primary Detachment, the Crusade Primary Detachment in the Crusade Force Organisation Chart is replaced with the Knight Households Primary Detachment. Apart from the Force Organisation Slots it contains, this Detachment is treated as if it was a Crusade Primary Detachment for the purposes of the Army Selection process, and the Army’s Faction is determined by the Faction Trait of any Units selected to fill Force Organisation Slots in the Knight Households Primary Detachment (of which there must be at least one).
Each noble, referred to heraldically as a ‘scion,’ within a Knight Household is a warrior with their own chronicle of battle and the traditions and glories of their forebears to uphold. A Household’s bloodline ranges from the scions aspirant, freshly raised up to pilot their armour in battle and wreathed in dreams of would-be glory, through the scions martial, the experienced fighters who make up their Household’s line of battle, to the upper echelons of the Household who hold the traditional ranks of the Household’s command and who have already writ their own legends in battle. In times of open war, when a Knight Household takes to the field en masse, each will have their own roles to play, roles founded as much in ancient tradition as in the individual record and reputation of the knight armour and the warrior piloting it. Unleashed, such a tide of iron and fire is a force few powers in the galaxy can withstand.
Household Rank Prime Advantages are a list of Prime Advantages which may only be selected for Units entirely composed of Models with the Knight Sub-Type, but otherwise obey all the standard Rules and limitations of Prime Advantages. Note that some Household Rank Prime Advantages will specify that they can only be selected for a limited number of Prime Slot Units in an Army.Though on many Knight Worlds affairs of honour were settled through highly ritualised duels, when pressed, massed battle was inevitable. In such warfare the aucteller was oathsworn to strike down the foe’s greatest warriors at the cost of their own life. During the Great Crusade such tactics were suppressed, but as the wars of the Horus Heresy unfolded, the need for such sacrifices was born again.
All Models in a Unit selected to fill a Prime Slot with this Household Rank Prime Advantage gain the Precision (5+) Special Rule on any Melee Weapons they have. Any Model in a Unit selected to fill a Prime Slot with this Household Rank Prime Advantage may not have any Questoris Vow declared for it other than the Vow of Execution.The term lord scion is used as a collective term that encompasses the upper echelons of a Questoris knight Crusade force, afforded a dizzying array of titles depending on Household culture and sub-variations in peerage and rank, and ordered below the supreme authority of a seneschal on the battlefield. They are each a war-tempered veteran, resistant to the debilitating feedback of a damaged knight’s Throne Mechanicum and holding authority over the rank and file scions of their House. In turn they are granted command of the myriad non-knight forces a Household might muster, collectively denoted ‘yeomanry’ in spite of the countless configurations they can occupy.
All Models in a Unit selected to fill a Prime Slot with this Household Rank Prime Advantage may have two Repair Tests made for them by the Active Player in each of their Statuses Sub-Phases, rather than just one.it is unusual, but not unknown, for a scion to display a particular facility’for technology, sometimes even serving time observing and learning from their Household’s sacristans, earning themselves the honoured title of Preceptor. The Preceptor’s lore can be put to use on the battlefield, allowing them to interface with advanced auto-repair systems which would be beyond those without their learning, and also serve as intermediary for any bonded battle-automata their l lousehold might be fortunate enough to call upon.
All Models in a Unit selected to fill a Prime Slot with this Household Rank Prime Advantage gain the Battlesmith (2) Special Rule and count as having an Intelligence Characteristic of 8 when making Intelligence Checks as part of the Battlesmith (X) Special Rule.An arbalester excelled at dealing death and destruction at a distance, utilising their knight’s firepower to its fullest and most devastating effect. While some of their more impetuous or glory-hungry brethren scorned their tactics as unworthy, these skilled gunners took on a vital role in the Household’s battle line, identifying and destroying enemy heavy’ weapons emplacements to screen their comrades’ advance.
When a Model in a Unit selected to fill a Prime Slot with this Household Rank Prime Advantage moves a distance equal to no more than half of its Movement Characteristic in inches in the Movement Phase, it may still benefit from any variant of the Heavy (X) or Ordnance (X) Special Rule on any Weapons it has.The Knight Households are not simply a military force but a hereditary bloodline of war, a bloodline whose offspring must he tempered in the fires of battle from a young age. Such an apprenticeship is a dangerous one, but vital to the sustenance of a Household’s strength across the generations. Rather than taking part in the glorious charges of massed knight banners, scions aspirant are charged with leading the lesser armours of the Armiger Talons into battle, their own pilots vying to become the next scion aspirant to ascend to knighthood.
All Models in a Unit selected to fill a Prime Slot with this Household Rank Prime Advantage gain the Expendable (1) Special Rule and modify the value of X on any version of the Auto-repair (X) Special Rule they have by -1.A title bestowed upon the most famed beast-killers and slayers among a Household’s knights, the epithet ‘Dolorous’, from the ancient tongue encoded into the great arks which bore the knights to their founding worlds, means ‘grievous’ or ‘mournful’ in its true form. It also implies one perhaps to whom battle and slaughter have become an addiction to the exclusion of all else, and for whom life beyond the confines of their knight armour is a pale and hollow thing, and mortal danger their only wine and meat.
All Models in a Unit selected to fill a Prime Slot with this Household Rank Prime Advantage gain the Fear (2) Special Rule. Any Model in a Unit selected to fill a Prime Slot with this Household Rank Prime Advantage may not have any Questoris Vow declared for it other than the Vow of Slaying.An epithet applied to a Household knight who had shown a particular aptitude for siege warfare, an ‘Implacable’ was an invaluable warrior in the maelstrom of cityscape warfare. In such situations a knight, despite its power, could become swarmed by enemy infantry. Not so the Implacable, whose caution on the battlefield seemed not to diminish their fervour for crushing infantry like vermin.
All Models in a Unit selected to fill a Prime Slot with this Household Rank Prime Advantage gain the Firestorm Special Rule. Any Model in a Unit selected to fill a Prime Slot with this Household Rank Prime Advantage may not have any Questoris Vow declared for it other than the Vow of Resolve.The scions of the knights martial, also known in common parlance as the Household’s ‘Banners’, form the main strength of the knights’ battleline; experienced in warfare and expert in the use of the powerful war machines they command.
The Scions Martial represent the meridian of skill and power on which the Unit Profiles in the Questoris Familia Army List are based, and therefore, the Scion Martial Household Rank Prime Advantage does not modify the profile of any Models in a Unit for which it is selected.The Uhlan tradition was one followed by the most hot- blooded and impetuous knights. In war, they sought to destroy their foes in a fury of close-range fire and swift assault. Caution was anathema to them and valour was found only in the close press of battle. The scions Uhlan were used by the wiser Household commanders as advance scouts and reavers, either to form the front skirmish line of the Household in the open field or as flanking forces to encircle a foe and run down an enemy once it had broken.
All Models in a Unit selected to fill a Prime Slot with this Household Rank Prime Advantage gain the Fast (2) and the Impact (A) Special Rules. Any Model in a Unit selected to fill a Prime Slot with this Household Rank Prime Advantage may not have any Questoris Vow declared for it other than the Vow of Alacrity.The martial traditions and aristocratic rule of the Knight Households demanded a rigid hierarchy and at the apex of this order was the seneschal. For a knight to have attained a rank heavy with such symbolic authority and might, they must have proven themselves both in tactical command and the more insidious battlefield of dynastic struggle, alongside the simple, gruelling prerequisite of having endured long enough to reach such heights.
When a Model in a Unit selected to fill a Prime Slot with this Household Rank Prime Advantage is allocated a Penetrating Hit, the Damage of the Penetrating Hit is modified by -1, to a minimum of 1. Additionally, a Unit with this Household Rank Prime Advantage counts as being a High Command Choice for the purposes of any version of the Slay the Warlord (X) Secondary Objective.The Knight Sub-Type is a Vehicle Sub-Type that adds a number of additional Rules and caveats to the way in which Vehicle Models operate, and this section presents these additional Rules according to the parts of the game they impact.

Whether sworn in highly ostentatious rituals on the eve of battle, ex-loaded as imperatives onto a knight armour’s systems by a Mechanicum Prelate or whispered as private oaths in the quiet solitude of a knight’s cockpit, the scions of the Knight Households have ever pledged themselves to knightly vows upon the battlefield. A by-product of the chivalric trappings of the Households’ cultures and the individual nature of the knight armours themselves, these Questoris Vows bound knight scions to personal quests upon the battlefield, typically either proffered or approved by a given lord scion to ensure such vows did not interfere with the Household’s objectives as a whole.
At the end of Step 7 of the Core Mission Sequence, the Controlling Player of an Army which makes use of the Knight Households Primary Detachment may declare a number of Questoris Vows for their Army. For each Model in their Army with the Knight Sub-Type which has been deployed upon the Battlefield, the Controlling Player may declare a single Questoris Vow, which should then be noted alongside that Model’s entry on their Army Roster. A Model may only have one Questoris Vow declared for it, and no single Questoris Vow may be declared for more than one Model in an Army. The Questoris Vows which may be declared for a Model with the Knight Sub-Type are listed below, with additional Questoris Vows available in future publications.A common vow among the more impetuous scions of a Household, those who swear the Vow of Alacrity are pledged to be the first to lay an enemy low.
If, during the Controlling Player’s first Player Turn, an attack made by a Model with this Questoris Vow causes the last Model in an enemy Unit to be Removed as a Casualty, or causes an enemy Unit to Fall Back off the Battlefield, then the amount of Victory Points that would be scored by the Controlling Player for achieving any version of the First Strike (X) Secondary Objective is increased by 2.Knights pledged to the Vow of Execution seek out the commanders among a foe’s hosts, striving to shatter their chain of command and break their ranks.
If an attack made by a Model with this Questoris Vow causes the last Model in an enemy Unit selected to fill a High Command Force Organisation Slot to be Removed as a Casualty, the amount of Victory Points that would be scored by the Controlling Player as a result for achieving any version of the Slay the Warlord (X) Secondary Objective is increased by 2.A dark oath, sworn only when the odds of survival fora given host of knights seem grim, the Vow of Resolve is a simple one, pledging a scion to endure no matter what their foe might throw at them.
If a Model with this Questoris Vow remains on the Battlefield at the end of the Battle, then the amount of Victory Points that would be scored by the Controlling Player for achieving any version of the Last Man Standing (X) Secondary Objective is increased by 2.The Vow of Slaying has its origins in the great hunts enacted to track down and fell the megafauna which call many Knight Worlds home, and scions bound to this vow set their sights upon the mightiest combatants - be they flesh or machine - that their foe can muster.
If an attack made by a Model with this Questoris Vow causes the last Model in an enemy Unit selected to fill a Lord of War or Warlord Force Organisation Slot to be Removed as a Casualty, then the amount of Victory Points that would be scored by the Controlling Player as a result for achieving any version of the Giant Killer (X) Secondary Objective is increased by 2.Long is the history of knights doing battle by means of a mutual, headlong charge, and upon the battlefields of the Age of Darkness the most common response to a foe closing to strike at a knight’s compatriots is for a scion to unleash their own punishing charge.
This Reaction allows the Reacting Unit to Charge an enemy Unit that has declared a Charge.Almost unique among the energy field projectors used by the Mechanicum, the directional ion shielding provided by knight armours can be re-oriented in the midst of battle, such that a skilled scion can focus their ion shields to deflect an attack which could fell even a mighty knight, albeit at the cost of leaving their other flanks exposed.
This Reaction allows the Reacting Player to improve the Invulnerable Save of a Knight by +1 against a single Shooting Attack, but modify its Invulnerable Save by -1 against all subsequent Shooting Attacks that Player Turn.Immense constructs of steel and ceramite, the sheer weight of a knight armour is sufficient to crush many lesser foes, and many knight scions will simply stomp onrushing infantry underfoot rather than afford them an ‘honourable’ death at the touch of their armour’s weapons.
This Reaction allows the Reactive Player to move a Knight towards an enemy Unit which has moved within 8" and perform a stomp attack.Some weapons are wreathed in flame emitted from small projectors, or burn with otherworldly fire, stirring a primaeval aversion in even the boldest warriors.
A Weapon with this Special Rule causes additional modifiers to a Target’s Leadership Characteristic.Some weapons are designed to crack armour and deal massive damage to internal components of armoured fighting vehicles. Few tanks can withstand the firepower of such weapons for long.
Attacks made with the Armour-breaker (X) Special Rule can sometimes inflict an extra point of Damage.Acastus knights were among the largest classes of knights in existence, their Thrones Mechanicum pushing human capabilities for machine interface and their massive bulk causing them to operate more akin to the massive constructs of the Titan Legios than their knightly peers.
A Model with the Colossus Special Rule changes elements of the Knight Sub-Type regarding bases, Line of Sight, Firing Arcs and Armour Facings.Many units within the Legion conduct warfare at pointblank distances, blasting their foes with a deluge of short ranged firepower.
A Model with this Special Rule does not have to make Volley Attacks as Snap Shots.The wargear of many Legiones Astartes warriors and war machines incorporates a variety of targeting and stabilisation systems, enabling larger weaponry to be brought to bear even at close ranges.
Models with this Special Rule can make Volley Attacks with other Weapons.Whether by means of advanced targeting cogitators or by merit of numerous crew, each tasked with manning a separate gun, some armoured vehicles are capable of targeting numerous foes simultaneously. The hail of fire such vehicles can project far outweighs the lack of focus in their volleys.
Models with this Special Rule can shoot at multiple targets at full Ballistic Skill.The beams of energy generated by melta weaponry dissipate over long ranges. When used at close quarters, however, their effect on armoured vehicles is devastating.
This Special Rule increases the amount of Damage against Vehicles when Shooting Attacks are made within a specific range.Some weapons are almost as dangerous to the wielder as to the foe. Supercharged powerpacks can explode in combat or volatile munitions can jam or even detonate, all of which can prove deadly to those charged with deploying such weapons.
Weapons with this Special Rule may inflict Hits on the Models making Shooting Attacks with them.Some weapons feature augmented motility and enhanced targeting systems, able to track and lock onto fast moving targets with ease.
Weapons with this Special Rule are better able to utilise it for intercepting new arrivals on the Battlefield.The ion gauntlet shield generator mounted in the Cerastus’ gauntlet assembly is more concentrated than the ion shield mounted on other knight armours, hut lacks its tactical flexibility.
Ion gauntlet shields provide an Invulnerable Save against Melee Attacks.These sophisticated energy screens rely on ion fields to deflect the path of solid projectiles or to diffuse high-energy beams before they strike their target. Highly effective in battle, the main limitation of these devices is the immense energy drain required to keep them functional, and as such only the largest war engines can rely on their protection.
Ion shields provide a different Invulnerable Save against Shooting Attacks made against a Model’s Front and Rear Facings, including against Glancing Hits.Ionic flare shields combine the unique technology of the knights’ ion shields with elements from the various flare shield systems of the Mechanicum, resulting in shielding systems with analogous performance and function compared to standard ion shields but with an increased ability’ to counteract the high-energy blasts typical of anti-armour weapons.
Ionic flare shields provide a different Invulnerable Save against Shooting Attacks made against a Model’s Front and Rear Facings, including against Glancing Hits, and nullify the effect of the Armourbane Special Rule on any Shooting Attacks made against the Model.Most of the creations of the Mechanicum draw their power from atomantic or fusion reactors, but some few rely instead on so-called rad furnaces. These devices are based on ancient technology that burns far stronger than modern reactors, but floods the area with deadly radiation, rendering them useless for most applications. However, in battle the deleterious effect of radiation on the enemy becomes a benefit rather than a drawback - though it means that only the most extensively augmented magi can accompany such units into battle.
A Model with a rad furnace reduces the enemy’s Toughness while Locked in Combat.The lesser and greater constructs of the Knight Households made use of a range of Weapons and items of Wargear that were often unique or elsewise much more advanced or esoteric variants of widespread patterns of Imperial weaponry. This section presents the Rules for these Weapons and artefacts of the Horus Heresy.
These weapons amplify the force of a weapon’s blows or blasts with powerful electrostatic discharges which detonate like thunderclaps when striking their target. These weapons are considered rare and advanced even by the adepts of the Mechanicuni and are rarely seen outside of the ranks of that order, for few others could keep such temperamental weapons operational on the battlefields of the Age of Darkness.
Some of these Weapons have both a Ranged and Melee Profile, see Melee Weapons for those Profiles.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Galvanic caster | |||||||
| Galvanic caster | 24 | 3 | 3 | 6 | 1 | Shred (5+), Rending (5+) | Arc, Assault |
| Arc pistol | |||||||
| Arc pistol | 12 | 2 | 6 | 5 | 1 | Pistol, Suppressive (1), Shock (Suppressed) | Arc, Assault |
| Shock lance (Ranged) | |||||||
| Shock lance | 18 | 6 | 7 | 3 | 1 | Stun (2) | Arc |
An ancient form offirearm that propels a solid slug by means of a chemical explosion, both ancient ‘bullets’ of lead or other base metals and more advanced armour-piercing sabot rounds. Such weapons are most often used as anti-armour weapons, delivering volleys of large armour-piercing shells to defeat armour that is proof against the mass reactive fire of the more advanced bolter weaponry. This category of weaponry also plays host to more advanced weapons, like the first generations of assault cannon and magnetic charge accelerator cannon.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Heavy stubber | |||||||
| Heavy stubber | 36 | 3 | 4 | 6 | 1 | - | Auto |
| Autocannon | |||||||
| Autocannon | 48 | 2 | 7 | 4 | 2 | Breaching (6+), Heavy (FP) | Auto |
| Twin icarus autocannon | |||||||
| Twin icarus autocannon | 48 | 4 | 7 | 4 | 2 | Heavy (FP), Breaching (6+), Skyfire, Rapid Tracking | Auto |
| Phaeton autocannon | |||||||
| Phaeton autocannon | 30 | 3 | 7 | 3 | 2 | Ordnance (R), Breaching (5+) | Auto |
| Rapid-fire battlecannon | |||||||
| Rapid-fire battlecannon | 48 | 1 | 8 | 4 | 2 | Heavy (FP & AP), Blast (3"), Pinning (1) | Auto |
| Avenger gatling cannon | |||||||
| Avenger gatling cannon | 36 | 7 | 6 | 4 | 1 | Ordnance (FP), Breaching (6+), Suppressive (2) | Auto |
A branch of weaponry rare outside the ranks of the Legiones Astartes, bolt weapons are based on a robust Terran design, refined from the weapons used during the Emperor’s battles to conquer Old Earth. These brutally efficient weapons fire a caseless, self- propelled and mass-reactive munition, more akin to a miniature rocket than a simple bullet and easily capable of eviscerating most foes.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Twin heavy bolter | |||||||
| Twin heavy bolter | 36 | 6 | 5 | 4 | 1 | - | Bolt |
| Twin mauler bolt cannon | |||||||
| Twin mauler bolt cannon | 24 | 6 | 6 | 4 | 1 | Pinning (2), Shred (4+) | Bolt |
| Twin castigator bolt cannon | |||||||
| Twin castigator bolt cannon | 36 | 10 | 6 | 3 | 1 | Ordnance (D), Suppressive (2) | Bolt |
These esoteric energy weapons fire a beam that induces a subatomic implosion in their target, with the beam itself gathering power over distance up to a terminal point of beam instability. Conversion beam weapons are hath difficult to construct and highly complex to use, needing skilled calibration to operate as well as dedicated reactor core systems to power. As a result, they are primarily used for dedicated siege warfare or starship breaching assaults by specialised operators such as Techmarines and Mechanicum Destructors. More rarely, larger conversion beam weapons are mounted on a vehicle chassis with advanced control mechanisms and an abundance of reactor power.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Moirax conversion beamer | |||||||
| Moirax conversion beamer | |||||||
<15 | 1 | 6 | 4 | 1 | Heavy (RS), Blast (3"), Suppressive (1) | Conversion | |
15-30 | 1 | 7 | 3 | 2 | Heavy (RS), Blast (3"), Suppressive (1) | Conversion | |
>30-45 | 1 | 8 | 2 | 3 | Heavy (RS), Blast (3"), Suppressive (1) | Conversion | |
| Conversion beam desolator array | |||||||
| Conversion beam desolator array | |||||||
<18 | 2 | 8 | 4 | 2 | Ordnance (D), Blast (7") | Conversion | |
18-42 | 2 | 9 | 3 | 3 | Ordnance (D), Blast (7") | Conversion | |
>42-72 | 2 | 10 | 2 | 4 | Ordnance (D), Blast (7") | Conversion | |
These are powerful industrial tools that make use of a phase field to assist short, continuous releases of high-energy packets. More portable and easily manipulated than common lascutters, phase cutting tools are preferred in industrial processes to cut the composite ceramite and rolled plasteel sheets in which constructs are commonly clad. Upon the mighty knight armours of the Questoris Familia, what are otherwise unwieldy industrial tools become potent weapons of destruction capable of scything through the thickest armour.
These Weapons have both a Ranged and Melee Profile.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Las-impulsor (Ranged) | |||||||
| Las-impulsor | 8 | 1 | 9 | 2 | 4 | Ordnance (D), Armourbane | Las |
| Atrapos phasecutter (Ranged) | |||||||
| Atrapos phasecutter | 12 | 1 | 10 | 2 | 6 | Ordnance (D), Armourbane | Las |
Among the most ancient of weapons employed within the ranks of the armies of the Imperium, flame has always been a potent weapon against creatures that lurk in darkness. Many Forge Worlds consider the cleansing power of flame a key part of their arsenal, and indeed, the ability of these weapons to rout the enemy from fortified positions has proven pivotal in any number of battles.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Heavy flamer | |||||||
| Heavy flamer | Template | 1 | 5 | 4 | 1 | Template, Panic (1) | Flame |
| Acheron infernus cannon | |||||||
| Acheron infernus cannon | Template | 1 | 7 | 4 | 1 | Template (Hellstorm), Heavy (AP), Shred (5+), Panic (2) | Flame |
Little understood even by the Tech-priests of Mars, the term ‘graviton gun’ refers to a group of gravity projector devices whose sophistication is such that the few that now remain are relics of a lost age. Such weapons prove extremely useful when fighting on a starship or in a null gravity environment. The power of the graviton gun’s highest settings is sufficient to rupture organs and crack bones even inside armour, but its primary use is to impede the enemy and damage machinery without the risks of secondary explosions.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Graviton gun | |||||||
| Graviton gun | 18 | 1 | 6 | 4 | 1 | Blast (3"), Breaching (6+), Shock (Pinned), Pinning (1) | Graviton |
| Graviton pulsar | |||||||
| Graviton pulsar | 24 | 2 | 6 | 3 | 1 | Heavy (D), Blast (3"), Breaching (6+), Shock (Pinned), Pinning (2) | Graviton |
| Graviton singularity cannon | |||||||
| Graviton singularity cannon | 36 | 1 | 9 | 2 | 8 | Blast (5"), Heavy (D), Armourbane, Critical Hit (6+), Overload (1) | Graviton |
In the Imperium the term ‘las’ is applied to a wide variety of weapons, from crude particle weapons, such as the ubiquitous laspistol, to more complex and deadly weapons such as the neutron laser beam cannon. The defining features that link these disparate weapons are their nature as energy weapons, rather than projectile weapons, and their reliance on rechargeable power packs or portable generators instead of conventional magazines.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Lascannon | |||||||
| Lascannon | 48 | 1 | 9 | 2 | 1 | Heavy (D), Armourbane | Las |
| Multi-laser | |||||||
| Multi-laser | 36 | 3 | 6 | 6 | 1 | Suppressive (1) | Las |
| Neutron-wave battery | |||||||
| Neutron-wave battery | 120 | 4 | 12 | 2 | 4 | Ordnance (D), Armourbane, Shock (Stunned) | Las |
Lightning guns are aptly-named weapons, taking the form ofbaroquely designed carbines connected to reactor cores of various sizes. They fire ionising las-beams, down which a powerful phased discharge of electromagnetic force is unleashed. These weapons are equally effective at slaughtering the living and overloading machine targets.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Lightning lock | |||||||
| Lightning lock | 36 | 1 | 7 | 3 | 2 | Blast (3"), Shred (5+), Breaching (5+), Suppressive (0) | Arc |
| Lightning cannon | |||||||
| Lightning cannon | 36 | 1 | 7 | 3 | 2 | Blast (5"), Shred (5+), Breaching (5+), Suppressive (1) | Arc |
Capable of focusing microwave beams to such a fierce heat that even the sturdiest of armour runs like water, melta weapons are among the most fearsome anti-tank weapons available to the warriors of the Emperor. The origins of this technology are unknown, for it was in common use among the armies of Terra, Mars and Jupiter long before the Emperor unified Sol.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Meltagun | |||||||
| Meltagun | 12 | 1 | 8 | 2 | 3 | Melta (6) | Melta |
| Thermal lance | |||||||
| Thermal lance | 24 | 1 | 9 | 2 | 4 | Heavy (RS), Melta (12) | Melta |
| Thermal cannon | |||||||
| Thermal cannon | 36 | 1 | 10 | 2 | 6 | Heavy (RS), Blast (3"), Melta (12) | Melta |
From advanced guided missiles to crude explosive rockets, the households of the Questoris Familia make use of a variety of rocket-propelled munitions. Several are held in common with the other militant hosts of the Imperium, and while the towering knight armours of the households are replete with many more advanced weapon systems, the ease with which these armaments can be repaired and replaced ensures they retain a valuable place in the knights’ arsenal.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Hyperios missile launcher | |||||||
| Hyperios missile launcher | 48 | 3 | 7 | 3 | 2 | Skyfire, Rapid Tracking | Missile |
| Ironstorm missile pod | |||||||
| Ironstorm missile pod | 72 | 1 | 5 | 4 | 1 | Ordnance (D), Blast (5") | Missile |
| Ironstorm missile battery | |||||||
| Ironstorm missile battery | 72 | 2 | 5 | 4 | 1 | Ordnance (D), Blast (5") | Missile |
| Hunter-killer missile | |||||||
| Hunter-killer missile | 48 | 1 | 9 | 3 | 3 | Armourbane, Limited (1) | Missile |
| Stormspear rocket pod | |||||||
| Stormspear rocket pod | 48 | 3 | 7 | 3 | 1 | - | Missile |
Unleashing projectiles of super-heated plasma capable of melting armour and flesh with equal ease, plasma weapons are understood only by the secretive Tech-Priests of Mars. Kept contained by temperamental, magnetically sealed flasks, the plasma that feeds these weapons is as dangerous to the wielder as to the foe, and deadly leaks or even explosions are far from unknown. Yet, such is the destructive power of these weapons that even the risk of such detonations does not outweigh their value.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Phased plasma-fusil | |||||||
| Phased plasma-fusil | 24 | 3 | 5 | 3 | 1 | Breaching (5+) | Plasma |
‘Irad’ or ‘rad’ projectors are potent anti-personnel weapons and relics of the Dark Age of Technology, used exclusively by the militant forces of the Mechanicum. They commonly comprise a bulky generator unit terminating in a dish-like projector that unleashes a powerful blast of deadly cross-spectrum radiation. Victims caught in the blast of such a weapon suffer an appalling death as they are boiled alive from within - their tissues blasted apart on a cellular level. Thick barriers of solid matter between the beam and the target provide some protection from this effect, though victims who survive the initial blast will often die later of extreme radioactive contamination.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Irad-cleanser | |||||||
| Irad-cleanser | Template | 1 | 2 | 5 | 1 | Template, Phage (T), Poisoned (2+), Panic (1) | Rad |
| Irad-scourer | |||||||
| Irad-scourer | Template | 1 | 5 | 4 | 2 | Template, Panic (2), Phage (T), Poisoned (2+), Breaching (6+) | Rad |
| Karacnos mortar | |||||||
| Karacnos mortar | 60 | 1 | 6 | 4 | 1 | Blast (3"), Barrage (2), Phage (T), Pinning (3), Poisoned (2+) | Rad |
| Rad grenades | |||||||
| Rad grenades | 8 | 1 | 4 | 3 | 1 | Poisoned (2+), Phage (T) | Rad |
‘Volkite’ is an arcane Martian term for a variety of powerful ray weapons whose origins date back to the Age of Strife. Possessed of considerable killing power surpassing most armaments of their size, volkites were difficult to manufacture, even for the most able of the Mechanicum’s forges, and the demands of the Great Crusade swiftly overwhelmed supply of them. Once relatively common, they had fallen largely from favour by the time of the Horus Heresy, and were superseded by the far more flexible and utilitarian Terran bolter. Those few that remained in service were the purview of only a few specialised units at the outbreak of the conflict.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Volkite serpenta | |||||||
| Volkite serpenta | 10 | 2 | 5 | 5 | 1 | Pistol, Deflagrate (5) | Assault, Volkite |
| Volkite caliver | |||||||
| Volkite caliver | 30 | 2 | 6 | 5 | 1 | Deflagrate (6) | Volkite |
| Volkite culverin | |||||||
| Volkite culverin | 45 | 3 | 6 | 5 | 1 | Heavy (FP), Deflagrate (6) | Volkite |
| Volkite veuglaire | |||||||
| Volkite veuglaire | 30 | 5 | 7 | 5 | 1 | Heavy (FP), Deflagrate (7) | Volkite |
| Volkite chieorovile | |||||||
| Volkite chieorovile | 45 | 5 | 7 | 4 | 2 | Ordnance (FP), Deflagrate (7), Shred (4+) | Volkite |
Used to augment the combat power of a Legio Cybernetica battle-automata, Questoris knights and the warriors of the Secutarii, these weapons amplify the force of a weapon’s blows with a powerful magneto-hydraulic action that releases electrostatic discharges which detonate like thunderclaps when striking their target. Advanced variants of such weapons are even able to project short ranged blasts of electromagnetic plasma.
Some of these Weapons have both a Ranged and Melee Profile, see Ranged Weapons for more details.| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Arc lance | |||||||
| Arc lance | +1 | A | +1 | 3 | 1 | Precision (6+), Shock (Suppressed) | Arc |
| Arc maul | |||||||
| Arc maul | -1 | A | +3 | 3 | 2 | Shock (Suppressed) | Arc |
| Shock lance (Melee) | |||||||
| Shock lance | I | A | +1 | 2 | 4 | Impact (IM & D), Shock (Stunned) | Arc |
These savage weapons have their origins within the blood-red depths of the Terran wars of Unity. They feature heavy’ grips and a series of razor-edged blades mounted along the edge of the weapon and set into cacophonous motion by the powerful motors at its heart. Able to shred flesh and armour with equal ease in the hands of a skilled wielder (and all but unusable otherwise), there were those, even before the Heresy, who wondered at the development of such a weapon, seemingly designed as much for the displays of fountaining gore it created as its effectiveness in battle.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Reaper chainblade | |||||||
| Reaper chainblade | I | A | +1 | 2 | 2 | Reaping Blow (2), Shred (5+) | Chain |
| Reaper chainsword | |||||||
| Reaper chainsword | -1 | A | +2 | 2 | 3 | Reaping Blow (2), Shred (4+) | Chain |
| Reaper chainfist | |||||||
| Reaper chainfist | -3 | A | +3 | 2 | 6 | Armourbane | Chain |
These are powerful industrial tools that make use of a phase field to assist short, continuous releases of high energy packets. More portable and easily manipulated than common lascutters, phase cutting tools are preferred in industrial processes to cut the composite ceramite and rolled plasteel sheets in which constructs are commonly clad. Upon the mighty knight armours of the Questoris Familia, what are otherwise unwieldy industrial tools become potent weapons of destruction capable of scything through the thickest armour.
These Weapons have both a Ranged and Melee Profile.| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Las-impulsor (Melee) | |||||||
| Las-impulsor (Melee) | -3 | -1 | 10 | 2 | 5 | Armourbane | Las |
| Atrapos phasecutter (Melee) | |||||||
| Atrapos phasecutter | -2 | -1 | 12 | 2 | 6 | Armourbane | Las |
These melee weapons are sheathed in disruption fields that allow them to cleave armour as though it were paper and annihilate flesh or bone with ease. They are both difficult to master, for a single mis-stroke can lead to catastrophe in a close packed melee, and expensive to manufacture and maintain.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Thunderstrike gauntlet | |||||||
| Thunderstrike gauntlet | -2 | -1 | +3 | 2 | 4 | Critical Hit (6+), Impact (S), Shock (Suppressed) | Power |
| Tempest warblade | |||||||
| Tempest warblade | I | A | S | 2 | 2 | Reaping Blow (6), Aflame (2) | Power |
| Power sword | |||||||
| Power sword | I | A | S | 3 | 1 | Breaching (6+) | Power |
This is a general term given to a specialised form of massive close combat weapon intended for Questoris knights and Mechanicum battle-automata. Wreckers are designed to enable these heavy assault units to smash through fortifications and easily crush armoured barricades and defences in siege warfare. The most common form of this weapon is a hydraulic ram or massive disruption-field augmented hammer, although specialised forms of heavy claw or drill systems are also used.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Gyges siege claw | |||||||
| Gyges siege claw | I | A | +5 | 3 | 3 | Armour-breaker (5+), Breaching (5+) | Power |
| Paired Gyges siege claws | |||||||
| Paired Gyges siege claws | I | A | +6 | 3 | 4 | Armour-breaker (5+), Breaching (5+) | Power |
| Hekaton siege claw | |||||||
| Hekaton siege claw | -1 | A | x2 | 3 | 3 | Armour-breaker (4+), Breaching (4+), Shock (Pinned) | Power |
The [Allegiance] Trait is used in the following Questoris Familia datasheets:
The [Questoris Familia] Trait is used in the following Questoris Familia datasheets:
| HIGH COMMAND – The highest ranked officers of an Army. |
The martial traditions and aristocratic rule of the Knight Households demanded a rigid hierarchy and at the apex of this order was the seneschal. For a knight to have attained a rank heavy with such symbolic authority and might, they must have proven themselves both in tactical command and the more insidious battlefield of dynastic struggle, alongside the simple, gruelling prerequisite of having endured long enough to reach such heights.
When a Model in a Unit selected to fill a Prime Slot with this Household Rank Prime Advantage is allocated a Penetrating Hit, the Damage of the Penetrating Hit is modified by -1, to a minimum of 1. Additionally, a Unit with this Household Rank Prime Advantage counts as being a High Command Choice for the purposes of any version of the Slay the Warlord (X) Secondary Objective.The Questoris Imperialis Trait is used in the following Questoris Familia datasheets:
The term lord scion is used as a collective term that encompasses the upper echelons of a Questoris knight Crusade force, afforded a dizzying array of titles depending on Household culture and sub-variations in peerage and rank, and ordered below the supreme authority of a seneschal on the battlefield. They are each a war-tempered veteran, resistant to the debilitating feedback of a damaged knight’s Throne Mechanicum and holding authority over the rank and file scions of their House. In turn they are granted command of the myriad non-knight forces a Household might muster, collectively denoted ‘yeomanry’ in spite of the countless configurations they can occupy.
All Models in a Unit selected to fill a Prime Slot with this Household Rank Prime Advantage may have two Repair Tests made for them by the Active Player in each of their Statuses Sub-Phases, rather than just one.Warriors trained to break the foe’s lines are often at the forefront of their host, but are ill-suited to holding ground in the face of an enemy counter-attack.
A Unit that includes Models with this Special Rule scores fewer Victory Points for controlling Objectives, but can score Victory Points for destroying enemy Units that hold Objectives.The Questoris Mechanicum Trait is used in the following Questoris Familia datasheets:
| ELITES – The most deadly of warriors available to an Army. |
| SUPPORT – Support troops that aid other warriors in the completion of their duties. |
| RECON – Light infantry and cavalry intended to harass, pursue and track the foe. |
| FAST ATTACK – Fast Units capable of striking the enemy and withdrawing at speed. |
The Cybernetica Trait is used in the following Forces of the Taghmata datasheets:
it is unusual, but not unknown, for a scion to display a particular facility’for technology, sometimes even serving time observing and learning from their Household’s sacristans, earning themselves the honoured title of Preceptor. The Preceptor’s lore can be put to use on the battlefield, allowing them to interface with advanced auto-repair systems which would be beyond those without their learning, and also serve as intermediary for any bonded battle-automata their l lousehold might be fortunate enough to call upon.
All Models in a Unit selected to fill a Prime Slot with this Household Rank Prime Advantage gain the Battlesmith (2) Special Rule and count as having an Intelligence Characteristic of 8 when making Intelligence Checks as part of the Battlesmith (X) Special Rule.Vile toxins, exotic radiation and all-consuming chemical agents all sap the abilities of warriors in the field even as they kill them. Most terrible are the effects of phosphex, choking the life and strength from those it touches, or the fleshcorroding properties of the dreaded life-eater virus.
Unsaved Wounds with the Phage (X) Special Rule reduce a Characteristic by 1.Poison is a subtle weapon, relying not on brute strength to bring harm to the foe, hut on its own insidious bite. Though some consider it a dishonourable tool, there are many that are willing to make use of it in the name of victory.
A Weapon with the Poisoned (X) Special Rule has a chance to cause a wound regardless of the target’s Toughness.The Questoris Mendicant Trait is used in the following Questoris Familia datasheets:
Shorn from their Houses, freeblade knights hunger to acquire a fame and prowess which rivals their one-time peers, the Vow of Belligerence swearing them - often rashly - to be the first warrior to break the foe’s lines.
If a Model with this Questoris Vow is part of the first Combat in a Battle for which the Controlling Player is declared the winner, the Controlling Player gains 2 Victory Points.The Knight Households are not simply a military force but a hereditary bloodline of war, a bloodline whose offspring must he tempered in the fires of battle from a young age. Such an apprenticeship is a dangerous one, but vital to the sustenance of a Household’s strength across the generations. Rather than taking part in the glorious charges of massed knight banners, scions aspirant are charged with leading the lesser armours of the Armiger Talons into battle, their own pilots vying to become the next scion aspirant to ascend to knighthood.
All Models in a Unit selected to fill a Prime Slot with this Household Rank Prime Advantage gain the Expendable (1) Special Rule and modify the value of X on any version of the Auto-repair (X) Special Rule they have by -1.| WARLORD – The eighteen Primarchs and a few other powerful warlords. No Army may spend more than 25% of its Points Limit on Units with either the Warlord or Lord of War Battlefield Role. |
Volatile fuel, overpowered reactors or dangerous munitions can cause some war engines to explode when destroyed. Such explosions can prove devastating to friend and foe alike.
A Model with this Special Rule can explode and cause Hits to nearby Models and Units.| COMMAND – The line officers of an Army. |
| LORD OF WAR – The largest and most powerful Units available to any Army. No Army may spend more than 25% of its Points Limit on Units with either the Lord of War or Warlord Battlefield Role. |
The scions of the knights martial, also known in common parlance as the Household’s ‘Banners’, form the main strength of the knights’ battleline; experienced in warfare and expert in the use of the powerful war machines they command.
The Scions Martial represent the meridian of skill and power on which the Unit Profiles in the Questoris Familia Army List are based, and therefore, the Scion Martial Household Rank Prime Advantage does not modify the profile of any Models in a Unit for which it is selected.On the battlefields of the Horus Heresy, precision proves far more valuable than wanton carnage, allowing attacks to be placed on the most valuable targets and not the chaff of the enemy army. Whether through well-honed skill or artfully crafted weapons, warriors capable of such feats are highly sought after in any host.
Attacks made with the Precision (X) Special Rule are allocated by the Attacking Player, not the Defender.Knights pledged to the Vow of Execution seek out the commanders among a foe’s hosts, striving to shatter their chain of command and break their ranks.
If an attack made by a Model with this Questoris Vow causes the last Model in an enemy Unit selected to fill a High Command Force Organisation Slot to be Removed as a Casualty, the amount of Victory Points that would be scored by the Controlling Player as a result for achieving any version of the Slay the Warlord (X) Secondary Objective is increased by 2.An army without war engines is easy prey for the foe, and without specially trained warriors to repair those machines they will soon fail in the face of the Horus Heresy’s fury. Battlesmiths are charged with seeing to the care of the metal behemoths that lead every assault, keeping them operational and ensuring their guns never fall silent.
A Model with the Battlesmith (X) Special Rule can repair Vehicles, Automata and other mechanical Units.Some weapons are so heavy that, while they can be fired on the move, are more powerful when properly braced and made ready before shooting. Warriors on the battlefield must use their judgement to decide when speed is required and when the full firepower of their arsenal must be unleashed.
Weapons with the Heavy (X) Special Rule gain +1 to a Characteristic when Stationary.Huge artillery cannon and vast laser weapons are commonly employed as the primary armament of the greatest war machines of the Imperium. These weapons are devastating when properly braced and prepared for firing - more than capable of destroying smaller war engines in a single blast.
Weapons with the Ordnance (X) Special Rule double the value of a Characteristic when Stationary.Whether forsaken as oathbreakers or simply deemed beneath their superiors’ notice, there are some warriors for whom death offers neither glory nor honour.
A Player scores less Victory Points when they destroy a Unit that includes only Models with this Special Rule.Some vehicles are either fitted with sophisticated auto-repair systems, or are simple enough in construction that their crew can effect repairs in the field. Such vehicles are able to shrug off minor damage that would otherwise reduce the fighting ability of their war machine.
A Model with this Special Rule has a bonus to Repair Tests to remove Statuses.Some warriors exude such a terrifying aura that even those hardened by war and death are apprehensive in their presence. Whether this is due to a reputation for cruelty or brutal slaughter or the result of some technological device or psychic glamour makes little difference in the effect it has on the battlefield. Wise commanders will seek to keep their distance and engage such fearsome enemies at range rather than risk their wrath.
Models near an enemy Model with the Fear (X) Special Rule must reduce their Advanced Characteristics.The Vow of Slaying has its origins in the great hunts enacted to track down and fell the megafauna which call many Knight Worlds home, and scions bound to this vow set their sights upon the mightiest combatants - be they flesh or machine - that their foe can muster.
If an attack made by a Model with this Questoris Vow causes the last Model in an enemy Unit selected to fill a Lord of War or Warlord Force Organisation Slot to be Removed as a Casualty, then the amount of Victory Points that would be scored by the Controlling Player as a result for achieving any version of the Giant Killer (X) Secondary Objective is increased by 2.A dark oath, sworn only when the odds of survival fora given host of knights seem grim, the Vow of Resolve is a simple one, pledging a scion to endure no matter what their foe might throw at them.
If a Model with this Questoris Vow remains on the Battlefield at the end of the Battle, then the amount of Victory Points that would be scored by the Controlling Player for achieving any version of the Last Man Standing (X) Secondary Objective is increased by 2.Fleet of foot, genetically enhanced or technologically boosted, some warriors are simply faster than their peers. Such warriors can swiftly reach the most advantageous positions on the battlefield and carry the fight to the foe before they can react.
A Unit that only includes Models with the Fast (X) Special Rule gains a bonus to Rush and Charge Moves.Some warriors are trained or equipped to make the most of the force of a charge. When they slam into enemy ranks, it is with the force of a thunderbolt.
On a successful Charge, a Model with the Impact (X) Special Rule temporarily increases a Characteristic by 1.A common vow among the more impetuous scions of a Household, those who swear the Vow of Alacrity are pledged to be the first to lay an enemy low.
If, during the Controlling Player’s first Player Turn, an attack made by a Model with this Questoris Vow causes the last Model in an enemy Unit to be Removed as a Casualty, or causes an enemy Unit to Fall Back off the Battlefield, then the amount of Victory Points that would be scored by the Controlling Player for achieving any version of the First Strike (X) Secondary Objective is increased by 2.From armoured transports, to fleet orbital shuttles and even more esoteric modes of travel, mounting infantry atop faster moving transports is an ancient tactic. The best transports offer a safe haven for fragile infantry as well as a means to traverse even the most difficult terrain at speed.
All Models with the Transport Sub-Type are bound by a set of Rules regarding how they operate:


Infantry units include all types of foot soldiers. Infantry are fairly slow moving, but can cross almost any terrain and make the best use of cover to avoid enemy fire.
Infantry is the most basic Type, and is applied to most Models in the game. A Model with the Infantry Type uses the Core Rules without modification, gaining neither benefit nor penalty. Models with the Infantry Type may Embark and Disembark upon Models with the Transport Sub-Type.Cavalry use their fast speed to strike deep into enemy territory and escape before their opponent is able to react. This type includes units mounted on bikes, jetbikes, land speeders and even traditional cavalry mounted on riding beasts.
The following Rules apply to all Models with the Cavalry Type:The steel warriors of the Mechanicum are unlike any other force in the galaxy, unflinching automatons of logic engrams and gears. Though far more rugged than even the Emperor’s Legiones Astartes, they are bound to the unchanging dictates of their programming and lack the tactical flexibility of flesh and blood warriors.
The following Rules apply to all Models with the Automata Type:
Some weapons cleave flesh with ease, inflicting terrible wounds that no mortal toughness can resist. Though of less use against armour and steel, such munitions are capable of tearing bloody holes in the ranks of advancing infantry and stalling any attack in its tracks.
With a Weapon that has the Rending (X) Special Rule, there is a chance that a Hit Test may result in an automatic wound.Whether by dint of superior skill or exemplary wargear, some warriors are better able to place strikes on enemy weak points. Such attacks can fell even the most powerful foes with a single well-placed shot.
Attacks made with the Critical Hit (X) Special Rule have a chance to automatically cause a wound and inflict 1 extra point of Damage.
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Heavy beams and armour-piercing cannon rarely inflict superficial damage, but always blast and break the hull of their target. Such weapons are superior tank killers, their sheer power prized over lesser weapons when the objective is to apply maximum damage without concern for finesse.
A Weapon with the Armourbane Special Rule counts Glancing Hits as Penetrating Hits.Template weapons shoot clouds of fire, gas or other lethal substances, rather than shells or bullets.
Weapons and attacks with the Template Special Rule use the Flame Template to determine how many Models they Hit.


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Designed to rip and tear flesh, some weapons are fearsome and intimidating tools of warfare. Whether by the gnashing teeth of a chainblade or the jagged edges of flechette ammunition, these weapons scythe great holes in the lines of even the toughest of infantry and the largest of warriors.
Attacks made with the Shred (X) Special Rule can sometimes inflict an extra point of Damage.Compact and deadly, pistols are ideal weapons in close quarters. They lack the sheer range of larger weapons, but can be brought to bear with impressive speed and are no less deadly than their larger counterparts.
A Model may attack with two Weapons that have the Pistol Special Rule.A hail of enemy gunfire serves to keep any warrior’s head down, and some weapons are designed specifically to suppress the foe. Only the most steadfast of troops will continue the advance when all they can hear is the whistle and crack of gunshots and the screams of the fallen.
Weapons and other attacks that have the Suppressive (X) Special Rule have a chance of inflicting the Suppressed Status on the Target Unit.Blasts of exotic radiation, malignant scrap-code or other targeted attacks can render the systems of complex war engines vulnerable without penetrating their armour. While such weapons are less likely to leave their target as a broken ruin, the deleterious effects of their attacks can render even the most powerful war machines impotent.
Weapons with the Shock (X) Special Rule have a chance of inflicting Statuses on Vehicles even if it does not penetrate their armour.Some weapons are designed not only to kill and main, but also to shock and disorient the foe. Such weapons may rely on blinding flares, bursts of enervating energy or even subtle poisons to slow and disable the enemy, but their effects are the same. Debilitated and vulnerable, warriors struck by such weapons become easy prey.
Weapons and other attacks that have the Stun (X) Special Rule have a chance of inflicting the Stunned Status on the Target Unit.Designed to pierce the armour worn by heavy infantry, some weapons have gained a fearsome reputation on the battlefields of the Floras Heresy. While many such weapons are rare or temperamental in use, the sheer power of their attacks more than makes up for this.
With a Weapon that has the Breaching (X) Special Rule there is a chance that a Wound Test may result in the Wound ignoring Armour Saves.Most combat aircraft fly at such speeds that regular weaponry is hard pressed to track or hit them. Only cannon and beams specifically designed to strike such swift targets have any hope of landing hits upon them by any means other than sheer luck.
Attacks made with the Skyfire Special Rule ignore penalties when attacking Flyers.Some weapons feature augmented motility and enhanced targeting systems, able to track and lock onto fast moving targets with ease.
Weapons with this Special Rule are better able to utilise it for intercepting new arrivals on the Battlefield.Some weapons trade precision for indiscriminate destruction, high explosive impacts that can devastate a wide area. From artillery shells to high energy blasts, such weapons are popular tools of destruction on the battlefields of the Horus Heresy.
Attacks made with the Blast (X) Special Rule use a Blast Marker to determine how many Hits are caused.The crack of the sniper’s rifle or the burst of heavy artillery, both signal a sudden and indiscriminate death and send infantry scurrying for cover. Such weapons are meant as much to pin the foe in place as to kill them, breaking up advancing ranks of troops and shattering defensive formations.
Weapons and other attacks that have the Pinning (X) Special Rule have a chance of inflicting the Pinned Status on the Target Unit.Some weapons are so terrifyingly potent that their use instils abject fear in even the most strong-willed warriors. In the face of such wanton power the target can only flee or prepare for death, for few would live to tell of the true horrors of the Age of Darkness once they were unleashed on the battlefield.
Weapons and other attacks that have the Panic (X) Special Rule have a chance of inflicting the Routed Status on the Target Unit.Some weapons are almost as dangerous to the wielder as to the foe. Supercharged powerpacks can explode in combat or volatile munitions can jam or even detonate, all of which can prove deadly to those charged with deploying such weapons.
Weapons with this Special Rule may inflict Hits on the Models making Shooting Attacks with them.The beams of energy generated by melta weaponry dissipate over long ranges. When used at close quarters, however, their effect on armoured vehicles is devastating.
This Special Rule increases the amount of Damage against Vehicles when Shooting Attacks are made within a specific range.Some weapons feature augmented motility and enhanced targeting systems, able to track and lock onto fast moving targets with ease.
Weapons with this Special Rule are better able to utilise it for intercepting new arrivals on the Battlefield.Some weapons carry only a severely limited stock of munitions. Often intended as weapons of last resort, used at the correct point they can turn the tide of battle.
A Weapon with the Limited (X) Special Rule can only be used to attack a limited number of times per Battle.Long range artillery fire is the terror of any infantry advance, striking its targets no matter what cover they seek or where they attempt to take shelter.
A Weapon with this Special Rule may be used to attack Target Units out of Line of Sight.Exotic beam weapons of arcing energy or sequential explosions triggered by the death of the first victim, some weapons cause not a single casualty, but a slew of them. Such weapons are wielded with grim efficiency against close packed formations of troops on the battlefields of the Horus Heresy. The most well-known examples are the volkite weapons of Mars, but many others are known.
Unsaved Wounds inflicted by attacks with the Deflagrate (X) Special Rule can cause additional Hits.Whether by skill or the merits of a weapon’s design, some warriors are capable of sweeping strikes that scythe through the ranks of the foe.
If a Model with this Special Rule is outnumbered, it gains extra attacks.Some weapons are wreathed in flame emitted from small projectors, or burn with otherworldly fire, stirring a primaeval aversion in even the boldest warriors.
A Weapon with this Special Rule causes additional modifiers to a Target’s Leadership Characteristic.Some weapons are designed to crack armour and deal massive damage to internal components of armoured fighting vehicles. Few tanks can withstand the firepower of such weapons for long.
Attacks made with the Armour-breaker (X) Special Rule can sometimes inflict an extra point of Damage.Contents | ||