
The Incaendius sub-class is a Contemptor Dreadnought chassis manufactured only within the Mechanicum enclave that clings to the irradiated surface of Baal’s first moon, under ancient treaty with the great Forge of Anvillus. Similar in most respects to the widely used Contemptor chassis, the Incaendius differs in one key aspect: the external booster pack secured to its back. This volatile, single-burn, magnetoplasma engine is powerful enough to decelerate the Dreadnought in a fall from low orbit or to propel it in a shallow leap at significant velocity, despite the bulk of its armour and ceramite endoskeleton. It serves the Blood Angels as a shock assault unit of unparalleled ferocity, for the half-dead warrior entombed within suffers none of the disorientation such tactics inflict on the living. Most commonly, such vehicles are armed with weapons designed for battle at close ranges, with flamers and the socalled Talons of Perdition being preferred, though some have been known to employ prototype assault cannon. These weapons are well suited to the Dreadnought’s role, which is to secure a heavily contested drop zone for the Blood Angels infantry that follow on its heels.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Contemptor-Incaendius Dreadnought (⌀60mm) | 9 | - | - | - | ||||||||||
| Contemptor-Incaendius Dreadnought (⌀60mm) | 8 | 5 | 5 | 7 | 7 | 6 | 4 | 3 | 9 | - | - | - | 2+ | - |
A massive rocket booster pack is installed on the rear torso of the Contemptor-Incaendius, with enough fuel for a single prolonged burn. This is used either to drop the Dreadnought from orbit, or to allow it to cover the distance to the foe in a series of long leaps. Once its fuel is exhausted, the booster pack is purged from the Dreadnought’s chassis by a system of explosive bolts, allowing the war machine to fight freely.
The Incaendius booster pack may be used once per battle in one of two ways; these options are mutually exclusive and the use of one means the other may not be used in that battle:These weapons are a larger version of the more common Perdition weapons, adding flame projectors to a scaled-up lightning claw mount intended for use on Dreadnoughts.
This weapon is counted as both ‘Power’ and ‘Flame’ weapons for those rules that affect such weapons.R | FP | RS | AP | D | Special Rules | Traits |
- | User | 2 | Melee, Shred, Brutal (2) |
Some weapons strike with such force that they cause terrible wounds that can lay low even the most formidable combatant.
When a model is allocated a Wound inflicted by a weapon with this special rule, it does not suffer only one Wound but instead suffers a number of Wounds equal to the number in brackets associated with the specific variant of this special rule, with all of the Wounds inflicted using the same AP and special rules as that of the initial Wound. Roll to save against each Wound inflicted separately, but note that Wounds caused in excess of a given model’s remaining Wounds do not spill over to other models and are lost. This special rule has no effect on models that do not have a Toughness value.Some weapons rely not on the speed of their wielder, but on their sheer length or cunning design to inflict harm upon the foe before they can react.
A model making attacks as part of an Assault using a weapon with this special rule, adds the value of (X) that is included as part of this special rule to its Initiative Characteristic. If a model has more than one weapon with this special rule then that model only increases the value of its Initiative by the value of the special rule on the weapon whose profile is used by that model to attack during the Fight sub-phase. A weapon that is not used to attack does not modify the model’s Initiative Characteristic – models that may attack with more than one weapon, or models claiming the bonus for having a second weapon, may only add the value of the highest variant of this special rule and do not add the values together.These melee weapons are sheathed in disruption fields that allow them to cleave armour as though it were paper and annihilate flesh or bone with ease. They are both difficult to master, for a single mis-stroke can lead to catastrophe in a close packed melee, and expensive to manufacture and maintain, and so are mostly found only in the hands of the finest warriors in the Legiones Astartes.
All weapons listed here are counted as ‘Power’ weapons for those rules that affect such weapons. A model that is eligible to select a power weapon may take any of the weapons included in this Profile.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Power sword | |||||||
| Power sword | - | User | 3 | Melee, Rending (6+) | - | ||
| Power axe | |||||||
| Power axe | - | +1 | 2 | Melee, Unwieldy | - | ||
| Power maul | |||||||
| Power maul | - | +2 | 3 | Melee | - | ||
| Power lance | |||||||
| Power lance | - | +1 | 3 | Melee, Reach (1) | - | ||
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Power fist | |||||||
| Power fist | - | x2 | 2 | Melee, Unwieldy, Specialist Weapon | - | ||
| Gravis power fist | |||||||
| Gravis power fist | - | 9 | 2 | Melee, Brutal (3) | - | ||
| Thunder hammer | |||||||
| Thunder hammer | - | x2 | 2 | Melee, Unwieldy, Brutal (2), Specialist Weapon | - | ||
| Lightning claw | |||||||
| Lightning claw | - | User | 3 | Melee, Shred, Rending (6+), Specialist Weapon | - | ||
R | FP | RS | AP | D | Special Rules | Traits |
- | 9 | 2 | Melee, Brutal (3) |
Powered by the vast glut of energy from its atomantic heart, many of the more advanced Legiones Astartes war machines entered the field of battle veiled in a protective shroud of energy that could deflect or disperse las bolts and kinetic munitions. Yet, such was the power channelled through this little-understood device that, in death, these engines of war would erupt in fiery ruin, a danger to both friend and foe.
A model with an atomantic deflector gains a 5+ Invulnerable Save and any model with an atomantic deflector and a Wounds Characteristic that suffers an unsaved Wound with the Instant Death special rule is not immediately removed as a casualty, but instead loses D3 Wounds instead of one for each unsaved Wound with the Instant Death special rule inflicted on it. In addition, when a model with an atomantic deflector loses its last Wound or Hull Point, but before it is removed as a casualty or replaced with a Wreck, all models both friendly and enemy within D6" suffer an automatic Hit at Str 8, AP -.This datasheet has Fast Attack Battlefield Role. Full list of Legiones Astartes units sharing same Battlefield Role follows:
Among the most ancient of weapons employed within the ranks of the Legiones Astartes, flame has always been a potent weapon against creatures that lurk in darkness. Many of the Space Marine Legions consider the cleansing power of flame a key part of their arsenal, and indeed the ability of these weapons to rout the enemy from fortified positions has proven pivotal in any number of battles.
All weapons listed here are counted as ‘Flame’ or ‘Flamer’ weapons for those rules that affect such weapons.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Hand flamer | |||||||
| Hand flamer | Template | 3 | - | Pistol 1 | - | ||
| Flamer | |||||||
| Flamer | Template | 4 | 5 | Assault 1 | - | ||
| Toxiferran flamer | |||||||
| Toxiferran flamer | Template | 4 | 5 | Assault 1, Poisoned (3+), Rending (6+) | - | ||
| Heavy flamer | |||||||
| Heavy flamer | Template | 5 | 4 | Assault 1 | - | ||
| Flamestorm cannon | |||||||
| Flamestorm cannon | Template | 6 | 4 | Heavy 1, Torrent (18") | - | ||
An auto weapon is an ancient form of firearm that propels a solid slug by means of a chemical explosion, both ancient ‘bullets’ of lead or other base metals and more advanced armour-piercing sabot rounds. Among the ranks of the Legiones Astartes there are few examples of the older autoguns that once formed the main armament of the Emperor’s armies, but a number of larger autocannon remain in use due to the reliability of such simple weapons. Such weapons are most often used as anti-armour weapons, delivering volleys of large armour piercing shells to defeat armour that is proof against the mass reactive fire of the more advanced bolter weaponry. This category of weaponry also plays host to more advanced weapons, such as the first generations of assault cannon and magnetic charge accelerator cannon.
All weapons listed here are counted as ‘Auto’ weapons for those rules that affect such weapons.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Astartes shotgun | |||||||
| Astartes shotgun | 12" | 4 | - | Assault 2, Concussive (1) | - | ||
| Rotor cannon | |||||||
| Rotor cannon | 30" | 3 | - | Assault 4, Pinning, Shell Shock (1) | - | ||
| Autocannon | |||||||
| Autocannon | 48" | 7 | 4 | Heavy 2, Rending (6+) | - | ||
| Reaper autocannon | |||||||
| Reaper autocannon | 36" | 7 | 4 | Heavy 2, Rending (6+), Twin-linked | - | ||
| Kheres assault cannon | |||||||
| Kheres assault cannon | 24" | 6 | 4 | Heavy 6, Rending (6+) | - | ||
| Gravis autocannon | |||||||
| Gravis autocannon | 48" | 7 | 4 | Heavy 3, Rending (6+), Twin-linked | - | ||
| Gravis autocannon battery | |||||||
| Gravis autocannon battery | 48" | 7 | 4 | Heavy 4, Rending (6+), Twin-linked | - | ||
| Predator cannon | |||||||
| Predator cannon | 48" | 8 | 4 | Heavy 4, Rending (6+) | - | ||
| Punisher rotary cannon | |||||||
| Punisher rotary cannon | 36" | 6 | 4 | Heavy 18, Pinning, Shell Shock (1) | - | ||
| Accelerator autocannon | |||||||
| Accelerator autocannon | 48" | 7 | 4 | Heavy 8, Rending (6+), Exoshock (6+) | - | ||
| Fellblade accelerator cannon | |||||||
| - HE shell | 100" | 8 | 3 | Ordnance 1, Massive Blast (7") | - | ||
| - AE shell | 100" | 10 | 2 | Ordnance 1, Armourbane (Ranged) | - | ||
| Exoshock (4+), Blast (3") | |||||||
| Skyreaper battery | |||||||
| Skyreaper battery | 48" | 7 | 4 | Heavy 5, Skyfire, Twin-linked | - | ||
| Anvilus autocannon battery | |||||||
| Anvilus autocannon battery | 48" | 7 | 4 | Heavy 4, Rending (5+), Sunder, Twin-linked | - | ||
| Anvilus snub autocannon | |||||||
| Anvilus snub autocannon | 24" | 7 | 4 | Heavy 2, Sunder, Rending (5+), Twin-linked | - | ||
| Leviathan storm cannon | |||||||
| Leviathan storm cannon | 24" | 7 | 4 | Heavy 6, Rending (5+), Sunder | - | ||
| Kratos battlecannon | |||||||
| - HE shells | 36" | 8 | 4 | Heavy 1, Large Blast (5"), Pinning | - | ||
| - AP shells | 36" | 8 | 2 | Heavy 2, Sunder | - | ||
| - Flashburn shells | 24" | 10 | 1 | Heavy 1, Armourbane (Ranged), Gets Hot | - | ||
A prototype weapons system designed as a more compact and portable variant of the highly successful Kheres pattern, it was, as can be divined by its pattern designation, first developed on the Iliastus Satellite in the Sol System by the Dyzanique cult.
An Iliastus assault cannon is an ‘Auto’ weapon. An Iliastus assault cannon may be selected by the following units:R | FP | RS | AP | D | Special Rules | Traits |
24 | 6 | 4 | Assault 4, Rending (6+), Malfunction |
These weapons are a larger version of the more common Perdition weapons, adding flame projectors to a scaled-up lightning claw mount intended for use on Dreadnoughts.
This weapon is counted as both ‘Power’ and ‘Flame’ weapons for those rules that affect such weapons.R | FP | RS | AP | D | Special Rules | Traits |
- | User | 2 | Melee, Shred, Brutal (2) |
A massive rocket booster pack is installed on the rear torso of the Contemptor-Incaendius, with enough fuel for a single prolonged burn. This is used either to drop the Dreadnought from orbit, or to allow it to cover the distance to the foe in a series of long leaps. Once its fuel is exhausted, the booster pack is purged from the Dreadnought’s chassis by a system of explosive bolts, allowing the war machine to fight freely.
The Incaendius booster pack may be used once per battle in one of two ways; these options are mutually exclusive and the use of one means the other may not be used in that battle: