Legiones Astartes – Contemptor-Incaendius Dreadnought
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  • Contemptor-Incaendius Dreadnought 200 pts
UNIT COMPOSITION: 1 CONTEMPTOR-INCAENDIUS DREADNOUGHT

The Incaendius sub-class is a Contemptor Dreadnought chassis manufactured only within the Mechanicum enclave that clings to the irradiated surface of Baal’s first moon, under ancient treaty with the great Forge of Anvillus. Similar in most respects to the widely used Contemptor chassis, the Incaendius differs in one key aspect: the external booster pack secured to its back. This volatile, single-burn, magnetoplasma engine is powerful enough to decelerate the Dreadnought in a fall from low orbit or to propel it in a shallow leap at significant velocity, despite the bulk of its armour and ceramite endoskeleton. It serves the Blood Angels as a shock assault unit of unparalleled ferocity, for the half-dead warrior entombed within suffers none of the disorientation such tactics inflict on the living. Most commonly, such vehicles are armed with weapons designed for battle at close ranges, with flamers and the socalled Talons of Perdition being preferred, though some have been known to employ prototype assault cannon. These weapons are well suited to the Dreadnought’s role, which is to secure a heavily contested drop zone for the Blood Angels infantry that follow on its heels.

LD CL WP IN
M WS BS S T W I A LD CL WP IN SAV INV
Contemptor-Incaendius Dreadnought (⌀60mm) 9 - - -
Contemptor-Incaendius Dreadnought (⌀60mm) 8 5 5 7 7 6 4 3 9 - - - 2+ -
WARGEAR
  • Two Talons of Perdition with in-built heavy flamer
  • Atomantic deflector
  • Incaendius Booster Pack
TRAITS
  • Blood Angels
SPECIAL RULES
  • Legiones Astartes (Blood Angels)
TYPE
  • Dreadnought
OPTIONS
  • A Contemptor-Incaendius Dreadnought may replace any in-built heavy flamer with one of the following:
  • - In-built meltagun
    +10 points each
  • - In-built Iliastus assault cannon
    +15 points each
  • A Contemptor-Incaendius Dreadnought may replace both of its Talons of Perdition and in-built heavy flamer with:
  • - Gravis power fists and in-built heavy flamer
    Free
WARGEAR

Incaendius Booster Pack

A massive rocket booster pack is installed on the rear torso of the Contemptor-Incaendius, with enough fuel for a single prolonged burn. This is used either to drop the Dreadnought from orbit, or to allow it to cover the distance to the foe in a series of long leaps. Once its fuel is exhausted, the booster pack is purged from the Dreadnought’s chassis by a system of explosive bolts, allowing the war machine to fight freely.

The Incaendius booster pack may be used once per battle in one of two ways; these options are mutually exclusive and the use of one means the other may not be used in that battle:

Deep Strike: At the start of the battle, before any models are deployed onto the battlefield, the controlling player may choose to place the Contemptor-Incaendius Dreadnought into Reserves and give it the Deep Strike special rule. It may then take part in a Deep Strike Assault or another deployment that requires the use of the Deep Strike special rule.

Shock Assault: The controlling player may opt to deploy the Contemptor-Incaendius Dreadnought as normal, in this case the use of the Incaendius booster pack may be declared once per battle at the start of any of the controlling player’s Movement phases, including the first. When activated, the Contemptor-Incaendius Dreadnought’s Movement Characteristic is set to 12" and gains the Hammer of Wrath (2) special rule for the duration of the controlling player’s turn. While this effect is active, the Contemptor-Incaendius Dreadnought may ignore all other models and terrain freely while moving, but may not end its Move in Impassable Terrain or within 1" of another model. However, if the model begins or ends that Movement phase in Difficult Terrain, it must take a Dangerous Terrain test. While the Incaendius booster pack is activated the model may not Run.

Note that any Contemptor-Incaendius Dreadnought selected as part of a Detachment using the Day of Revelation Rite of War must use the Deep Strike option and must be assigned to a Deep Strike Assault.

Talon of Perdition

These weapons are a larger version of the more common Perdition weapons, adding flame projectors to a scaled-up lightning claw mount intended for use on Dreadnoughts.

This weapon is counted as both ‘Power’ and ‘Flame’ weapons for those rules that affect such weapons.
R
FP
RS
AP
D
Special Rules
Traits
-
User
2
Melee, Shred, Brutal (2)
Brutal (X)

Some weapons strike with such force that they cause terrible wounds that can lay low even the most formidable combatant.

When a model is allocated a Wound inflicted by a weapon with this special rule, it does not suffer only one Wound but instead suffers a number of Wounds equal to the number in brackets associated with the specific variant of this special rule, with all of the Wounds inflicted using the same AP and special rules as that of the initial Wound. Roll to save against each Wound inflicted separately, but note that Wounds caused in excess of a given model’s remaining Wounds do not spill over to other models and are lost. This special rule has no effect on models that do not have a Toughness value.
Reach (X)

Some weapons rely not on the speed of their wielder, but on their sheer length or cunning design to inflict harm upon the foe before they can react.

A model making attacks as part of an Assault using a weapon with this special rule, adds the value of (X) that is included as part of this special rule to its Initiative Characteristic. If a model has more than one weapon with this special rule then that model only increases the value of its Initiative by the value of the special rule on the weapon whose profile is used by that model to attack during the Fight sub-phase. A weapon that is not used to attack does not modify the model’s Initiative Characteristic – models that may attack with more than one weapon, or models claiming the bonus for having a second weapon, may only add the value of the highest variant of this special rule and do not add the values together.

For example, a model attacking as part of an Assault with a weapon that has the Reach (1) special rule increases its Initiative by +1.
Power Weapons

These melee weapons are sheathed in disruption fields that allow them to cleave armour as though it were paper and annihilate flesh or bone with ease. They are both difficult to master, for a single mis-stroke can lead to catastrophe in a close packed melee, and expensive to manufacture and maintain, and so are mostly found only in the hands of the finest warriors in the Legiones Astartes.

All weapons listed here are counted as ‘Power’ weapons for those rules that affect such weapons. A model that is eligible to select a power weapon may take any of the weapons included in this Profile.

Ranged Weapon
Ranged Weapon
R
FP
RS
AP
D
Special Rules
Traits
Power sword
Power sword
-
User
3
Melee, Rending (6+)
-
Power axe
Power axe
-
+1
2
Melee, Unwieldy
-
Power maul
Power maul
-
+2
3
Melee
-
Power lance
Power lance
-
+1
3
Melee, Reach (1)
-

Although technically operated on the same principle, the following weapons are far rarer and more difficult to master than the more common power weapons. They count as a ‘Power’ weapons, but may not be selected by a model eligible to claim a generic power weapon.

When a model has two lightning claws, that model gains +2 Attacks instead of the usual +1 Attack for using an additional weapon in combat.
Ranged Weapon
Ranged Weapon
R
FP
RS
AP
D
Special Rules
Traits
Power fist
Power fist
-
x2
2
Melee, Unwieldy, Specialist Weapon
-
Gravis power fist
Gravis power fist
-
9
2
Melee, Brutal (3)
-
Thunder hammer
Thunder hammer
-
x2
2
Melee, Unwieldy, Brutal (2), Specialist Weapon
-
Lightning claw
Lightning claw
-
User
3
Melee, Shred, Rending (6+), Specialist Weapon
-
Heavy flamer

R
FP
RS
AP
D
Special Rules
Traits
Template
5
4
Assault 1

Army List
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Meltagun

R
FP
RS
AP
D
Special Rules
Traits
12"
8
1
Assault 1, Armourbane (Melta)

Gravis power fist

R
FP
RS
AP
D
Special Rules
Traits
-
9
2
Melee, Brutal (3)

Atomantic Deflector

Powered by the vast glut of energy from its atomantic heart, many of the more advanced Legiones Astartes war machines entered the field of battle veiled in a protective shroud of energy that could deflect or disperse las bolts and kinetic munitions. Yet, such was the power channelled through this little-understood device that, in death, these engines of war would erupt in fiery ruin, a danger to both friend and foe.

A model with an atomantic deflector gains a 5+ Invulnerable Save and any model with an atomantic deflector and a Wounds Characteristic that suffers an unsaved Wound with the Instant Death special rule is not immediately removed as a casualty, but instead loses D3 Wounds instead of one for each unsaved Wound with the Instant Death special rule inflicted on it. In addition, when a model with an atomantic deflector loses its last Wound or Hull Point, but before it is removed as a casualty or replaced with a Wreck, all models both friendly and enemy within D6" suffer an automatic Hit at Str 8, AP -.
Predator cannon

R
FP
RS
AP
D
Special Rules
Traits
48"
8
4
Heavy 4, Rending (6+)

Flame Weapons

Among the most ancient of weapons employed within the ranks of the Legiones Astartes, flame has always been a potent weapon against creatures that lurk in darkness. Many of the Space Marine Legions consider the cleansing power of flame a key part of their arsenal, and indeed the ability of these weapons to rout the enemy from fortified positions has proven pivotal in any number of battles.

All weapons listed here are counted as ‘Flame’ or ‘Flamer’ weapons for those rules that affect such weapons.
Ranged Weapon
Ranged Weapon
R
FP
RS
AP
D
Special Rules
Traits
Hand flamer
Hand flamer
Template
3
-
Pistol 1
-
Flamer
Flamer
Template
4
5
Assault 1
-
Toxiferran flamer
Toxiferran flamer
Template
4
5
Assault 1, Poisoned (3+), Rending (6+)
-
Heavy flamer
Heavy flamer
Template
5
4
Assault 1
-
Flamestorm cannon
Flamestorm cannon
Template
6
4
Heavy 1, Torrent (18")
-
Auto Weapons

An auto weapon is an ancient form of firearm that propels a solid slug by means of a chemical explosion, both ancient ‘bullets’ of lead or other base metals and more advanced armour-piercing sabot rounds. Among the ranks of the Legiones Astartes there are few examples of the older autoguns that once formed the main armament of the Emperor’s armies, but a number of larger autocannon remain in use due to the reliability of such simple weapons. Such weapons are most often used as anti-armour weapons, delivering volleys of large armour piercing shells to defeat armour that is proof against the mass reactive fire of the more advanced bolter weaponry. This category of weaponry also plays host to more advanced weapons, such as the first generations of assault cannon and magnetic charge accelerator cannon.

All weapons listed here are counted as ‘Auto’ weapons for those rules that affect such weapons.
Ranged Weapon
Ranged Weapon
R
FP
RS
AP
D
Special Rules
Traits
Astartes shotgun
Astartes shotgun
12"
4
-
Assault 2, Concussive (1)
-
Rotor cannon
Rotor cannon
30"
3
-
Assault 4, Pinning, Shell Shock (1)
-
Autocannon
Autocannon
48"
7
4
Heavy 2, Rending (6+)
-
Reaper autocannon
Reaper autocannon
36"
7
4
Heavy 2, Rending (6+), Twin-linked
-
Kheres assault cannon
Kheres assault cannon
24"
6
4
Heavy 6, Rending (6+)
-
Gravis autocannon
Gravis autocannon
48"
7
4
Heavy 3, Rending (6+), Twin-linked
-
Gravis autocannon battery
Gravis autocannon battery
48"
7
4
Heavy 4, Rending (6+), Twin-linked
-
Predator cannon
Predator cannon
48"
8
4
Heavy 4, Rending (6+)
-
Punisher rotary cannon
Punisher rotary cannon
36"
6
4
Heavy 18, Pinning, Shell Shock (1)
-
Accelerator autocannon
Accelerator autocannon
48"
7
4
Heavy 8, Rending (6+), Exoshock (6+)
-
Fellblade accelerator cannon
- HE shell
100"
8
3
Ordnance 1, Massive Blast (7")
-
- AE shell
100"
10
2
Ordnance 1, Armourbane (Ranged)
-
Exoshock (4+), Blast (3")
Skyreaper battery
Skyreaper battery
48"
7
4
Heavy 5, Skyfire, Twin-linked
-
Anvilus autocannon battery
Anvilus autocannon battery
48"
7
4
Heavy 4, Rending (5+), Sunder, Twin-linked
-
Anvilus snub autocannon
Anvilus snub autocannon
24"
7
4
Heavy 2, Sunder, Rending (5+), Twin-linked
-
Leviathan storm cannon
Leviathan storm cannon
24"
7
4
Heavy 6, Rending (5+), Sunder
-
Kratos battlecannon
- HE shells
36"
8
4
Heavy 1, Large Blast (5"), Pinning
-
- AP shells
36"
8
2
Heavy 2, Sunder
-
- Flashburn shells
24"
10
1
Heavy 1, Armourbane (Ranged), Gets Hot
-
Legiones Astartes (Blood Angels)
All models with this special rule are subject to the following provisions:

ENCARMINE FURY
All models with the Legiones Astartes (Blood Angels) special rule require one lower result To Wound than they would normally, to a minimum of 2+, on any turn in which they are part of a successful Charge against an enemy unit even if that Charge is counted as Disordered. This effect applies regardless of the weapon they are using (for example, if using a Str 4 Melee weapon and attacking a target with a Toughness of 4, the Blood Angel will require a 3+ To Wound, rather than the usual 4+). In addition, any Vehicle with the Legiones Astartes (Blood Angels) special rule that makes a Ram Attack increases the Strength of any Hits inflicted by +1, to a maximum of Strength 10.

Panoply of the Angels
Units with this special rule gain access to unique Wargear options (see Armoury of the Blood Angels).

Children of Baal
A Warlord with this special rule may select a Warlord Trait from the Blood Angels Warlord Trait list.
Iliastus Assault Cannon

A prototype weapons system designed as a more compact and portable variant of the highly successful Kheres pattern, it was, as can be divined by its pattern designation, first developed on the Iliastus Satellite in the Sol System by the Dyzanique cult.

An Iliastus assault cannon is an ‘Auto’ weapon. An Iliastus assault cannon may be selected by the following units:
  • Any models with the Legiones Astartes (Blood Angels) special rule and the Infantry Unit Type may exchange a heavy flamer for an Iliastus assault cannon for +10 points each.
  • A Legion Predator with the Legiones Astartes (Blood Angels) special rule may exchange its Turret Mounted Predator cannon for a Turret Mounted twin-linked Iliastus assault cannon for no additional points cost.
  • Any model with the Dreadnought or Vehicle Unit Type and Legiones Astartes (Blood Angels) special rule may exchange a heavy flamer for an Iliastus assault cannon for +20 points each.

$Table$
Malfunction: If a weapon with this special rule is used to make a Shooting Attack as part of any Reaction it gains the Gets Hot special rule for that Shooting Attack.
R
FP
RS
AP
D
Special Rules
Traits
24
6
4
Assault 4, Rending (6+), Malfunction

Talon of Perdition

These weapons are a larger version of the more common Perdition weapons, adding flame projectors to a scaled-up lightning claw mount intended for use on Dreadnoughts.

This weapon is counted as both ‘Power’ and ‘Flame’ weapons for those rules that affect such weapons.
R
FP
RS
AP
D
Special Rules
Traits
-
User
2
Melee, Shred, Brutal (2)

Incaendius Booster Pack

A massive rocket booster pack is installed on the rear torso of the Contemptor-Incaendius, with enough fuel for a single prolonged burn. This is used either to drop the Dreadnought from orbit, or to allow it to cover the distance to the foe in a series of long leaps. Once its fuel is exhausted, the booster pack is purged from the Dreadnought’s chassis by a system of explosive bolts, allowing the war machine to fight freely.

The Incaendius booster pack may be used once per battle in one of two ways; these options are mutually exclusive and the use of one means the other may not be used in that battle:

Deep Strike: At the start of the battle, before any models are deployed onto the battlefield, the controlling player may choose to place the Contemptor-Incaendius Dreadnought into Reserves and give it the Deep Strike special rule. It may then take part in a Deep Strike Assault or another deployment that requires the use of the Deep Strike special rule.

Shock Assault: The controlling player may opt to deploy the Contemptor-Incaendius Dreadnought as normal, in this case the use of the Incaendius booster pack may be declared once per battle at the start of any of the controlling player’s Movement phases, including the first. When activated, the Contemptor-Incaendius Dreadnought’s Movement Characteristic is set to 12" and gains the Hammer of Wrath (2) special rule for the duration of the controlling player’s turn. While this effect is active, the Contemptor-Incaendius Dreadnought may ignore all other models and terrain freely while moving, but may not end its Move in Impassable Terrain or within 1" of another model. However, if the model begins or ends that Movement phase in Difficult Terrain, it must take a Dangerous Terrain test. While the Incaendius booster pack is activated the model may not Run.

Note that any Contemptor-Incaendius Dreadnought selected as part of a Detachment using the Day of Revelation Rite of War must use the Deep Strike option and must be assigned to a Deep Strike Assault.
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