

The Firewing exists to prosecute a swift and silent style of war, to smother the enemy’s ability to resist, steal their will to fight with precision strikes, and gain the acquisition of key intelligence for use by other forces. The Enigmatii are the foremost practitioners of this style of war, operating in small elite units to eliminate the enemy’s leaders, disrupt their lines of advance and throw their plans into disarray. Armed and equipped with the finest weapons and equipment available, they are a deadly threat to those deemed dangerous enough by the Lion to warrant their attention.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Firewing Enigmatii (⌀32mm) | 8 | 8 | 7 | 7 | ||||||||||
| Firewing Enigmatii (⌀32mm) | 12 | 5 | 4 | 4 | 4 | 2 | 4 | 3 | 8 | 8 | 7 | 7 | 3+ | - |
Derived from the patterns of assault missile launchers as used by various other specialist clades wthin the Legions, the Enigmatus missile launcher has particular modifications to better serve the role of its primary users, including specific changes to the ammunition feeds in order to accommodate projectiles with esoteric payloads.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Enigmatus Missile Launcher | |||||||
| Enigmatus Missile Launcher | |||||||
| - Frag missile | |||||||
| - Frag missile | 24 | 1 | 3 | 6 | 1 | Blast (3") | Assault |
| - Krak missile | |||||||
| - Krak missile | 24 | 1 | 6 | 4 | 2 | - | Assault |
| - Stasis missile | |||||||
| - Stasis missile | 24 | 1 | 4 | - | 2 | Blast (3"), Stun (3) | Assault, Stasis |
Compact and deadly, pistols are ideal weapons in close quarters. They lack the sheer range of larger weapons, but can be brought to bear with impressive speed and are no less deadly than their larger counterparts.
A Model may attack with two Weapons that have the Pistol Special Rule.Some weapons trade precision for indiscriminate destruction, high explosive impacts that can devastate a wide area. From artillery shells to high energy blasts, such weapons are popular tools of destruction on the battlefields of the Horus Heresy.
Attacks made with the Blast (X) Special Rule use a Blast Marker to determine how many Hits are caused.Designed to be carefully attached to a target and blast precise holes in the thickest armour, these cumbersome devices are ill-suited to open war. However, when a vulnerable target can be isolated in battle, there are no better tools for piercing its protection.
Weapons with this Special Rule can only attack Vehicles and immobile Models.| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Krak grenades | |||||||
| Krak grenades | -3 | 1 | 6 | 4 | 2 | Detonation | - |
The [Allegiance] Trait is used in the following Legiones Astartes datasheets:
Infantry units include all types of foot soldiers. Infantry are fairly slow moving, but can cross almost any terrain and make the best use of cover to avoid enemy fire.
Infantry is the most basic Type, and is applied to most Models in the game. A Model with the Infantry Type uses the Core Rules without modification, gaining neither benefit nor penalty. Models with the Infantry Type may Embark and Disembark upon Models with the Transport Sub-Type.Designed to pierce the armour worn by heavy infantry, some weapons have gained a fearsome reputation on the battlefields of the Floras Heresy. While many such weapons are rare or temperamental in use, the sheer power of their attacks more than makes up for this.
With a Weapon that has the Breaching (X) Special Rule there is a chance that a Wound Test may result in the Wound ignoring Armour Saves.Poison is a subtle weapon, relying not on brute strength to bring harm to the foe, hut on its own insidious bite. Though some consider it a dishonourable tool, there are many that are willing to make use of it in the name of victory.
A Weapon with the Poisoned (X) Special Rule has a chance to cause a wound regardless of the target’s Toughness.The crack of the sniper’s rifle or the burst of heavy artillery, both signal a sudden and indiscriminate death and send infantry scurrying for cover. Such weapons are meant as much to pin the foe in place as to kill them, breaking up advancing ranks of troops and shattering defensive formations.
Weapons and other attacks that have the Pinning (X) Special Rule have a chance of inflicting the Pinned Status on the Target Unit.This class of grenade contains only a small explosive charge, and is intended primarily to disorientate and distract the foe while closing on a fixed position.
Frag grenades can be used to make attacks during the Volley Step.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Frag Grenades | |||||||
| Frag Grenades | 6 | 1 | 3 | 6 | 1 | Blast (3") | Assault |
The Dark Angels Trait is used in the following Legiones Astartes datasheets:
Transport vehicles are designed to balance armour and capacity, attempting to mount the most protection without compromising how many warriors they can carry. Yet, some warriors are plated in such imposing armour or even spawned in such an aberrant nature that they occupy far more space than any regular fighter. Such warriors are mighty in both power and stature, but prove more difficult to ferry into battle.
Models with the Bulky (X) Special Rule take up more space on Transport Models.This datasheet has Elites Battlefield Role. Full list of Legiones Astartes units sharing same Battlefield Role follows:
Some weapons are designed not only to kill and main, but also to shock and disorient the foe. Such weapons may rely on blinding flares, bursts of enervating energy or even subtle poisons to slow and disable the enemy, but their effects are the same. Debilitated and vulnerable, warriors struck by such weapons become easy prey.
Weapons and other attacks that have the Stun (X) Special Rule have a chance of inflicting the Stunned Status on the Target Unit.Whether equipped with antigrav repulsors or empowered by some esoteric, psychic art, this unit is able to skim above the ground. While incapable of true flight, this does allow it to avoid any of the hampering effects of the prevailing terrain, gliding over obstacles that would ensnare or entangle more conventional troops.
The following Rules apply to all Models with the Antigrav Sub-Type:Deep strike deployments are usually conducted en-masse and at a distance from the enemy, lest the attacking force be destroyed in detail as it lands.
The Deep Strike Special Rule allows a Unit to enter play anywhere on the Battlefield.The Smokescreen (see Smokescreen Advanced Reaction) Trait is used in the following Legiones Astartes datasheets:
At the front of any charge and the heart of any defensive line are an army’s champions. These warriors stand ever ready to accept the challenge of their foes and inspire their allies.
The following Rules apply to all Models with the Champion Sub-Type:Warriors trained to break the foe’s lines are often at the forefront of their host, but are ill-suited to holding ground in the face of an enemy counter-attack.
A Unit that includes Models with this Special Rule scores fewer Victory Points for controlling Objectives, but can score Victory Points for destroying enemy Units that hold Objectives.Whether by stealth or sheer speed, some warriors approach the battlefield from unexpected directions. Such an attack can derail even the most well-laid plans and upend the strategies of any general, turning the tide of battle.
A Unit of Models with the Outflank Special Rule can enter play from outside of Deployment Zones.Needle weapons fire a rapid burst of metal slivers, each carved from the ammunition block within the weapon’s housing and coated with a cocktail of potent nerve agents before firing.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Needle Pistol | |||||||
| Needle pistol | 12 | 2 | 2 | - | 1 | Poisoned (3+), Pistol, Pinning (1) | Assault, Needle |
A relic weapon taken from the forgotten battlefields of the wars of Unity and later adapted for use by Dark Angels Calibanite initiates, a charge-blade consists of an adamantium blade woven with charge conduits and linked to a highcapacity charge cell. During combat, the charge cell can be activated to supercharge the blade’s power field and heat the blade to temperatures capable of melting conventional armour.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Calibanite charge-blade | |||||||
| Calibanite charge-blade | |||||||
| - Uncharged | |||||||
| - Uncharged | +2 | A | S | 4 | 1 | - | Sword of the Order |
| - Charged | |||||||
| - Charged | -1 | A | +1 | 3 | 1 | Breaching (6+) | Sword of the Order |
Certain clades of warrior take to the battlefield with a specific target selected for destruction. These actions may be motivated by a desire for vengeance, to settle a score or simply a result of the express commands of their superiors in the interest of a wider strategy.
The Controlling Player of any Units with this Special Rule may select an enemy Unit to score extra Victory Points from.Derived from the patterns of assault missile launchers as used by various other specialist clades wthin the Legions, the Enigmatus missile launcher has particular modifications to better serve the role of its primary users, including specific changes to the ammunition feeds in order to accommodate projectiles with esoteric payloads.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Enigmatus Missile Launcher | |||||||
| Enigmatus Missile Launcher | |||||||
| - Frag missile | |||||||
| - Frag missile | 24 | 1 | 3 | 6 | 1 | Blast (3") | Assault |
| - Krak missile | |||||||
| - Krak missile | 24 | 1 | 6 | 4 | 2 | - | Assault |
| - Stasis missile | |||||||
| - Stasis missile | 24 | 1 | 4 | - | 2 | Blast (3"), Stun (3) | Assault, Stasis |