

Clad in specially modified Terminator plate, designed to serve as both a protective, ablative armour but also as a restraint and confinement system, the Red Butchers are World Eaters driven heyond simple rage by their cranial implantations known as the Butcher’s Nails, rendering them into raving beasts that crave only violence. Thrashing against their bonds, and able only to exercise a marginal degree of control over their actions, these warriors are fit only to he unleashed upon the enemy as berserkers, freed from the concerns of military strategy and solely focused on violently dismembering their foes in a murderous frenzy.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Devoured (⌀40mm) | 12 | 10 | 6 | 4 | ||||||||||
| Devoured (⌀40mm) | 6 | 5 | 4 | 4 | 5 | 2 | 4 | 3 | 12 | 10 | 6 | 4 | 2+ | 4+ |
| Red Butcher (⌀40mm) | 12 | 10 | 6 | 4 | ||||||||||
| Red Butcher (⌀40mm) | 6 | 5 | 4 | 4 | 5 | 2 | 4 | 2 | 12 | 10 | 6 | 4 | 2+ | 4+ |
Red Butchers carry brutal paired axes into battle with which they hack foes to pieces in a flurry of savage attacks.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Butcher Power Axes | |||||||
| Butcher Power Axes | -1 | +1 | +1 | 3 | 1 | Breaching (4+) | Power |
Some Devoured eschew axes in favour of savage chainfists, cutting apart armoured vehicles and heavily armoured foes alike in a scream of tearing ceramitc and a shower of gore.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Butcher Chainfists | |||||||
| Butcher Chainfists | -3 | A | +4 | 2 | 3 | Shred (6+), Armourbane | Chain |
The Red Butchers think nothing of defence, their frenzied assaults allowing no thought of parries nor evasion.
Red Butchers count as having a Weapon Skill Characteristic of 3 when their opponent makes Hit Tests.This datasheet has Elites Battlefield Role. Full list of Legiones Astartes units sharing same Battlefield Role follows:
Designed to pierce the armour worn by heavy infantry, some weapons have gained a fearsome reputation on the battlefields of the Floras Heresy. While many such weapons are rare or temperamental in use, the sheer power of their attacks more than makes up for this.
With a Weapon that has the Breaching (X) Special Rule there is a chance that a Wound Test may result in the Wound ignoring Armour Saves.Red Butchers carry brutal paired axes into battle with which they hack foes to pieces in a flurry of savage attacks.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Butcher Power Axes | |||||||
| Butcher Power Axes | -1 | +1 | +1 | 3 | 1 | Breaching (4+) | Power |
The Traitor Trait is used in the following Legiones Astartes datasheets:
The World Eaters Trait is used in the following Legiones Astartes datasheets:
Infantry units include all types of foot soldiers. Infantry are fairly slow moving, but can cross almost any terrain and make the best use of cover to avoid enemy fire.
Infantry is the most basic Type, and is applied to most Models in the game. A Model with the Infantry Type uses the Core Rules without modification, gaining neither benefit nor penalty. Models with the Infantry Type may Embark and Disembark upon Models with the Transport Sub-Type.The humble sergeant stands as one of the greatest weapons in the arsenals of any army. Skilled in war and in leadership, each sergeant is the beating heart of their unit and the cornerstone upon which victory is built.
The following Rules apply to all Models with the Sergeant Sub-Type:Intended to break the lines of the foe or to hold the most dangerous of positions, heavy troops trade speed and manoeuvrability for indomitable toughness and stubborn tenacity.
The following Rules apply to all Models with the Heavy Sub-Type:Transport vehicles are designed to balance armour and capacity, attempting to mount the most protection without compromising how many warriors they can carry. Yet, some warriors are plated in such imposing armour or even spawned in such an aberrant nature that they occupy far more space than any regular fighter. Such warriors are mighty in both power and stature, but prove more difficult to ferry into battle.
Models with the Bulky (X) Special Rule take up more space on Transport Models.
Many warriors are steady hut sure, slow to advance but no less deadly for it.
Models with this Special Rule cannot Pursue fleeing enemy Units.Among the tumult of battle, some warriors take no stock in tactical considerations and focus solely upon the murderous arts demanded of them.
A Unit that includes any Models with this Special Rule cannot claim Objectives.The Red Butchers think nothing of defence, their frenzied assaults allowing no thought of parries nor evasion.
Red Butchers count as having a Weapon Skill Characteristic of 3 when their opponent makes Hit Tests.Some warriors are either so preternaturally tough, so bitterly intransigent or so favoured by fortune that they can survive almost any attack. Devastating close combat strikes and huge explosions all fail to bring down this warrior in a single hit and only repeated attacks can end their rampage.
A Model with this Special Rule takes less Damage from attacks.Designed to rip and tear flesh, some weapons are fearsome and intimidating tools of warfare. Whether by the gnashing teeth of a chainblade or the jagged edges of flechette ammunition, these weapons scythe great holes in the lines of even the toughest of infantry and the largest of warriors.
Attacks made with the Shred (X) Special Rule can sometimes inflict an extra point of Damage.Heavy beams and armour-piercing cannon rarely inflict superficial damage, but always blast and break the hull of their target. Such weapons are superior tank killers, their sheer power prized over lesser weapons when the objective is to apply maximum damage without concern for finesse.
A Weapon with the Armourbane Special Rule counts Glancing Hits as Penetrating Hits.Some Devoured eschew axes in favour of savage chainfists, cutting apart armoured vehicles and heavily armoured foes alike in a scream of tearing ceramitc and a shower of gore.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Butcher Chainfists | |||||||
| Butcher Chainfists | -3 | A | +4 | 2 | 3 | Shred (6+), Armourbane | Chain |