

Saul Tarvitz was a company captain within the Emperor’s Children, respected by those who followed him and with a number of victories to his name. Tarvitz, however, was content to be a line officer and serve his Legion and Emperor in the field, and lacked the relentless ambition required to elevate him to the higher echelons of his Legion that was present in many of his contemporaries. Upon discovering the scale and scope of the treachery that was about to unfold on Isstvan III, Tarvitz took it upon himself to act, flying down to the surface to warn the Loyalists trapped there of the impending slaughter and aid them in the battle.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Saul Tarvitz (⌀32mm) | 10 | 9 | 9 | 9 | ||||||||||
| Saul Tarvitz (⌀32mm) | 7 | 6 | 5 | 4 | 4 | 3 | 5 | 4 | 10 | 9 | 9 | 9 | 2+ | 4+ |
A much heavier version of a traditional Terran duelling blade, Tarvitz has mastered this weapon and made it his own.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Charnabal broadsword | |||||||
| Charnabal broadsword | 1 | A | +2 | - | 1 | Breaching (5+), Duellist’s Edge (1) | Charnabal |
In the opening salvos of the battle that would immortalise Saul Tarvitz, he suffered his most grievous wound. This was not the cut of a blade or the bite of a bolt, but the betrayal of those he had long counted as his brothers in arms.
This Gambit allows Saul Tarvitz to gain benefits when fighting specific opponents.This datasheet has Command Battlefield Role. Full list of Legiones Astartes units sharing same Battlefield Role follows:
Designed to pierce the armour worn by heavy infantry, some weapons have gained a fearsome reputation on the battlefields of the Floras Heresy. While many such weapons are rare or temperamental in use, the sheer power of their attacks more than makes up for this.
With a Weapon that has the Breaching (X) Special Rule there is a chance that a Wound Test may result in the Wound ignoring Armour Saves.Some weapons are designed for use in personal challenges rather than the vulgar press of battle. Often light and perfectly balanced, they provide a key edge in duels and bouts of honour.
A Weapon with the Duellist’s Edge (X) Special Rule grants a bonus to Focus Rolls in Challenges.A much heavier version of a traditional Terran duelling blade, Tarvitz has mastered this weapon and made it his own.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Charnabal broadsword | |||||||
| Charnabal broadsword | 1 | A | +2 | - | 1 | Breaching (5+), Duellist’s Edge (1) | Charnabal |
Some weapons are so heavy that, while they can be fired on the move, are more powerful when properly braced and made ready before shooting. Warriors on the battlefield must use their judgement to decide when speed is required and when the full firepower of their arsenal must be unleashed.
Weapons with the Heavy (X) Special Rule gain +1 to a Characteristic when Stationary.The crack of the sniper’s rifle or the burst of heavy artillery, both signal a sudden and indiscriminate death and send infantry scurrying for cover. Such weapons are meant as much to pin the foe in place as to kill them, breaking up advancing ranks of troops and shattering defensive formations.
Weapons and other attacks that have the Pinning (X) Special Rule have a chance of inflicting the Pinned Status on the Target Unit.On the battlefields of the Horus Heresy, precision proves far more valuable than wanton carnage, allowing attacks to be placed on the most valuable targets and not the chaff of the enemy army. Whether through well-honed skill or artfully crafted weapons, warriors capable of such feats are highly sought after in any host.
Attacks made with the Precision (X) Special Rule are allocated by the Attacking Player, not the Defender.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Nemesis bolter | |||||||
| Nemesis bolter | 48 | 1 | 4 | 5 | 1 | Heavy (RS), Breaching (5+), Pinning (1), Precision (4+) | Bolt |
Compact and deadly, pistols are ideal weapons in close quarters. They lack the sheer range of larger weapons, but can be brought to bear with impressive speed and are no less deadly than their larger counterparts.
A Model may attack with two Weapons that have the Pistol Special Rule.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Bolt pistol | |||||||
| Bolt pistol | 12 | 1 | 4 | 5 | 1 | Pistol | Assault, Bolt |
Some weapons trade precision for indiscriminate destruction, high explosive impacts that can devastate a wide area. From artillery shells to high energy blasts, such weapons are popular tools of destruction on the battlefields of the Horus Heresy.
Attacks made with the Blast (X) Special Rule use a Blast Marker to determine how many Hits are caused.This class of grenade contains only a small explosive charge, and is intended primarily to disorientate and distract the foe while closing on a fixed position.
Frag grenades can be used to make attacks during the Volley Step.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Frag Grenades | |||||||
| Frag Grenades | 6 | 1 | 3 | 6 | 1 | Blast (3") | Assault |
Designed to be carefully attached to a target and blast precise holes in the thickest armour, these cumbersome devices are ill-suited to open war. However, when a vulnerable target can be isolated in battle, there are no better tools for piercing its protection.
Weapons with this Special Rule can only attack Vehicles and immobile Models.| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Krak grenades | |||||||
| Krak grenades | -3 | 1 | 6 | 4 | 2 | Detonation | - |
The Loyalist Trait is used in the following Legiones Astartes datasheets:
The Emperor’s Children Trait is used in the following Legiones Astartes datasheets:
The Master of the Legion Trait is used in the following Legiones Astartes datasheets:
Infantry units include all types of foot soldiers. Infantry are fairly slow moving, but can cross almost any terrain and make the best use of cover to avoid enemy fire.
Infantry is the most basic Type, and is applied to most Models in the game. A Model with the Infantry Type uses the Core Rules without modification, gaining neither benefit nor penalty. Models with the Infantry Type may Embark and Disembark upon Models with the Transport Sub-Type.Among the warriors and war machines of the Horus Heresy there are many whose names are known throughout the galaxy. Such heroes, prototypes and icons are rare, and though their power can tip any battle in their favour, they can only be in one place at a time.
The following Rules apply to all Models with the Unique Sub-Type:Representing the elite of any army, commanders oversee the disposition of their troops, set strategy for the coming battle and often stand at the forefront of the conflict. The actions of such heroes can change the tide of battle in an instant.
The following Rules apply to all Models with the Command Sub-Type:Hatred can be a force as potent as any munition, driving troops to fight harder and more ferociously. The Horus Heresy would stoke old hatreds and spawn many new ones, granting canny commanders ample opportunity to set troops against their chosen foes.
The Hatred (X) Special Rule grants bonuses against enemies of a specific Faction, Type or Trait.| COMMAND – The line officers of an Army. |
Some officers are not renowned for their skills in combat or for the great glories they have won, but rather for their steadfast leadership and skill in logistics. Often unassuming and under-appreciated, it is these warriors that hold the armies of the Imperium together and only the most foolish general will overlook them in favour of more vainglorious officers.
Models with this Special Rule allow more Auxiliary Detachments to be included in an Army.In the opening salvos of the battle that would immortalise Saul Tarvitz, he suffered his most grievous wound. This was not the cut of a blade or the bite of a bolt, but the betrayal of those he had long counted as his brothers in arms.
This Gambit allows Saul Tarvitz to gain benefits when fighting specific opponents.