

Held by some as a paragon among the Emperor’s sons, Roboute Guilliman was as much a patrician statesman as he was an indefatigable warrior. A being of preternatural intelligence, cold reason and indomitable will, Guilliman forged his Legion into a vast force of conquest and control, a weapon by which he made himself the master of a domain which spanned five hundred worlds. Guilliman was a charismatic and gifted leader, beloved of his people and singularly capable of compartmentalising incredible quantities of information. He was an organiser and a logistician, one capable of turning the wildest theories into practical reality and rendering order from chaos. Under his leadership the Ultramarines Legion became the largest and arguably the most tactically balanced of the Legiones Astartes, an elegantly structured but elaborate and highly meritocratic force that waged war with exceptional efficiency through the application of analysis and reason.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Roboute Guilliman (⌀40mm) | 12 | 10 | 10 | 10 | ||||||||||
| Roboute Guilliman (⌀40mm) | 8 | 7 | 6 | 6 | 6 | 6 | 6 | 6 | 12 | 10 | 10 | 10 | 2+ | 4+ |
One of Roboute Guilliman’s favoured sidearms when in open battle was a heavily customised combi-bolter which he was able to wield as deftly as one of his Legionaries might handle a pistol. Dubbed by him the Arbitrator’ for the matters it settled, it was tooled to tolerances beyond any hut the archmagos of the Mechanicum to fathom, while its bolt shells were hand-crafted by the finest ordnancer-wrights of the Legion’s forges and fitted with micro-atomantic compression warheads.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| The Arbitrator | |||||||
| The Arbitrator | 18 | 2 | 6 | 3 | 1 | Breaching (5+) | Bolt, Assault |
Although understated and functional at first glance, to consider the Gladius Incandor as merely a weapon of war belied the impeccable artifice and value of the glittering, silver blade which had worth beyond that of the material output quota of many worlds of the Imperium.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| The Gladius Incandor | |||||||
| The Gladius Incandor | 1 | A | S | 3 | 2 | Breaching (5+), Duellist’s Edge (1) | Power |
As much an icon representing the status of its bearer as it was a functional weapon, the Hand of Dominion hid a degree of expert artifice unmatched by even the finest examples of similar craftsmanship. On the rare occasions in which it was wielded in battle, the great azure fist of the sire of the Ultramarines would be sheathed in a rippling field of lightning as it was used to tear asunder even the heaviest plate armour.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| The Hand of Dominion | |||||||
| The Hand of Dominion | -3 | A | +4 | 2 | 3 | Armourbane | Power |
Roboute Guilliman’s mastery of information and strategy is such that when his sons go to war in his presence, none are left in doubt as to their role or the expectations of what is to come. When the first salvos fall upon them, their adherence to duty is absolute.
If a Model with this Special Rule is part of an Army, then the Controlling Player may apply the following additional Special Rules to all Auxiliary, Apex and Primary Detachments that have the same Faction Trait as the Model with this Special Rule:Though Guilliman had not garnered the renown of some of his brothers as a red-handed lord of war, he was still one of the finest swordsmen in the Imperium. As a warrior he relied not on brute strength or raw speed, but on intelligence. When he fought, he studied his opponent, and learned and exploited the flaws he discovered.
Guilliman gains a bonus to the Focus Roll based on the Battle Turn number.Some weapons trade precision for indiscriminate destruction, high explosive impacts that can devastate a wide area. From artillery shells to high energy blasts, such weapons are popular tools of destruction on the battlefields of the Horus Heresy.
Attacks made with the Blast (X) Special Rule use a Blast Marker to determine how many Hits are caused.Designed to be carefully attached to a target and blast precise holes in the thickest armour, these cumbersome devices are ill-suited to open war. However, when a vulnerable target can be isolated in battle, there are no better tools for piercing its protection.
Weapons with this Special Rule can only attack Vehicles and immobile Models.| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Krak grenades | |||||||
| Krak grenades | -3 | 1 | 6 | 4 | 2 | Detonation | - |
Infantry units include all types of foot soldiers. Infantry are fairly slow moving, but can cross almost any terrain and make the best use of cover to avoid enemy fire.
Infantry is the most basic Type, and is applied to most Models in the game. A Model with the Infantry Type uses the Core Rules without modification, gaining neither benefit nor penalty. Models with the Infantry Type may Embark and Disembark upon Models with the Transport Sub-Type.Designed to pierce the armour worn by heavy infantry, some weapons have gained a fearsome reputation on the battlefields of the Floras Heresy. While many such weapons are rare or temperamental in use, the sheer power of their attacks more than makes up for this.
With a Weapon that has the Breaching (X) Special Rule there is a chance that a Wound Test may result in the Wound ignoring Armour Saves.Some weapons are designed for use in personal challenges rather than the vulgar press of battle. Often light and perfectly balanced, they provide a key edge in duels and bouts of honour.
A Weapon with the Duellist’s Edge (X) Special Rule grants a bonus to Focus Rolls in Challenges.This datasheet has Warlord Battlefield Role. Full list of Legiones Astartes units sharing same Battlefield Role follows:
This class of grenade contains only a small explosive charge, and is intended primarily to disorientate and distract the foe while closing on a fixed position.
Frag grenades can be used to make attacks during the Volley Step.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Frag Grenades | |||||||
| Frag Grenades | 6 | 1 | 3 | 6 | 1 | Blast (3") | Assault |
The Loyalist Trait is used in the following Legiones Astartes datasheets:
The Master of the Legion Trait is used in the following Legiones Astartes datasheets:
Mightiest of all the Emperor’s creations and the greatest warriors and generals of their age, the Primarchs of the Space Marine Legions epitomise the dark ages of the Horus Heresy. These colossi of war were powerful beyond the capabilities of any mortal warrior or steel-forged automata - for their only equal was another of their own kind.
The following Rules apply to all Models with the Paragon Type:Among the warriors and war machines of the Horus Heresy there are many whose names are known throughout the galaxy. Such heroes, prototypes and icons are rare, and though their power can tip any battle in their favour, they can only be in one place at a time.
The following Rules apply to all Models with the Unique Sub-Type:| TROOPS – The line troops that hold ground and allow generals to claim victory. |
Transport vehicles are designed to balance armour and capacity, attempting to mount the most protection without compromising how many warriors they can carry. Yet, some warriors are plated in such imposing armour or even spawned in such an aberrant nature that they occupy far more space than any regular fighter. Such warriors are mighty in both power and stature, but prove more difficult to ferry into battle.
Models with the Bulky (X) Special Rule take up more space on Transport Models.Some warriors are either so preternaturally tough, so bitterly intransigent or so favoured by fortune that they can survive almost any attack. Devastating close combat strikes and huge explosions all fail to bring down this warrior in a single hit and only repeated attacks can end their rampage.
A Model with this Special Rule takes less Damage from attacks.| HIGH COMMAND – The highest ranked officers of an Army. |
| COMMAND – The line officers of an Army. |
Heavy beams and armour-piercing cannon rarely inflict superficial damage, but always blast and break the hull of their target. Such weapons are superior tank killers, their sheer power prized over lesser weapons when the objective is to apply maximum damage without concern for finesse.
A Weapon with the Armourbane Special Rule counts Glancing Hits as Penetrating Hits.One of Roboute Guilliman’s favoured sidearms when in open battle was a heavily customised combi-bolter which he was able to wield as deftly as one of his Legionaries might handle a pistol. Dubbed by him the Arbitrator’ for the matters it settled, it was tooled to tolerances beyond any hut the archmagos of the Mechanicum to fathom, while its bolt shells were hand-crafted by the finest ordnancer-wrights of the Legion’s forges and fitted with micro-atomantic compression warheads.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| The Arbitrator | |||||||
| The Arbitrator | 18 | 2 | 6 | 3 | 1 | Breaching (5+) | Bolt, Assault |
Although understated and functional at first glance, to consider the Gladius Incandor as merely a weapon of war belied the impeccable artifice and value of the glittering, silver blade which had worth beyond that of the material output quota of many worlds of the Imperium.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| The Gladius Incandor | |||||||
| The Gladius Incandor | 1 | A | S | 3 | 2 | Breaching (5+), Duellist’s Edge (1) | Power |
As much an icon representing the status of its bearer as it was a functional weapon, the Hand of Dominion hid a degree of expert artifice unmatched by even the finest examples of similar craftsmanship. On the rare occasions in which it was wielded in battle, the great azure fist of the sire of the Ultramarines would be sheathed in a rippling field of lightning as it was used to tear asunder even the heaviest plate armour.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| The Hand of Dominion | |||||||
| The Hand of Dominion | -3 | A | +4 | 2 | 3 | Armourbane | Power |
The Ultramarines Trait is used in the following Legiones Astartes datasheets:
Roboute Guilliman’s mastery of information and strategy is such that when his sons go to war in his presence, none are left in doubt as to their role or the expectations of what is to come. When the first salvos fall upon them, their adherence to duty is absolute.
If a Model with this Special Rule is part of an Army, then the Controlling Player may apply the following additional Special Rules to all Auxiliary, Apex and Primary Detachments that have the same Faction Trait as the Model with this Special Rule:Though Guilliman had not garnered the renown of some of his brothers as a red-handed lord of war, he was still one of the finest swordsmen in the Imperium. As a warrior he relied not on brute strength or raw speed, but on intelligence. When he fought, he studied his opponent, and learned and exploited the flaws he discovered.
Guilliman gains a bonus to the Focus Roll based on the Battle Turn number.