
Lorgar Aurelian, the Golden Son, who alone amongst his brothers wielded the raw power of devotion as his preferred weapon, was the lord of the Word Bearers Legion. He swayed worlds with his powerful oratory and the sheer force of his charisma, leading them to the veneration of the Emperor, who he saw as the divine saviour of Mankind. At the head of his Word Bearers, Lorgar conquered, not simply through stratagem, overmatching power or simple brute violence, but by the subtle craft of exaltation, by inspiring his sons to feats of arms in the name of the Imperial Truth and swaying whole planetary populations through his statecraft and vision. His Legion did not simply batter a world into submission, but applied force of arms only as needed to raise them up and render them to freedom. But in his literal interpretation of the meaning of the Great Crusade, he and his Legion strayed from the path that had been set out for them. For his failings, Lorgar received only censure from his siblings and father. With his beliefs shattered, anger and resentment set Lorgar to secretly accept new, darker truths. Both betrayer and betrayed, it was Lorgar and his Legion who would set the stage for the nightmare of the Horus Heresy, seeking to spread his new creed across the galaxy.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Lorgar (⌀40mm) | 10 | - | - | - | ||||||||||
| Lorgar (⌀40mm) | 8 | 6 | 6 | 6 | 6 | 6 | 6 | 5 | 10 | - | - | - | 2+ | - |
Lorgar’s battle plate is a customised suit of artificer armour based upon the Maximus pattern, incorporating a defensive field generator and graven with ancient Colchisian sigils of protection and Lorgar’s own words of anathema.
The Armour of the Word provides a 2+ Armour Save and a 4+ Invulnerable Save. This Invulnerable Save increases to a 3+ against any Wound inflicted by a weapon with the Force or Psychic Focus special rules and Wounds inflicted by Perils of the Warp.This ornate sceptre-maul was fashioned for Lorgar by the master weaponsmith Ferrus Manus in a rare display of filial support. Perfectly balanced for Lorgar’s strength and size, it is a formidable weapon and apocryphally seen as the pattern on which the Chaplains’ crozius was later based.
The weapon listed here is counted as a ‘Power’ weapon for those rules that affect such weapons.R | FP | RS | AP | D | Special Rules | Traits |
- | +2 | 2 | Melee, Master-crafted, Armourbane (Melee), Brutal (2) |
An archaic weapon whose origin lies in the lost Dark Age of Technology, the pistol known to Lorgar as Devotion did not fire any projectile or beam, but instead warped the local gravitic field. The device enabled Lorgar to vastly intensify local gravity and crush any foolish enough to defy the Primarch.
The weapon listed here is counted as a ‘Graviton’ weapon for those rules that affect such weapons.R | FP | RS | AP | D | Special Rules | Traits |
12" | 8 | 2 | Pistol 1, Concussive (2), Graviton Pulse, Haywire, Master-crafted |
Though less skilled with weapons than his brethren, Lorgar had long worked to flex other muscles and bring other weapons to bear on the battlefield. Among his brothers he was one of the few to master the power of the æthereal to any degree, and though his skill was dwarfed by that of Magnus he could still work feats that surpassed most mortal scholars.
Lorgar gains the Psychic Disciplines Thaumaturgy and Divination from the Core Psychic Disciplines list and may not select any other Psychic Discipline.Lorgar, ever the least physically imposing of the Primarchs, relied on his skills as an orator and statesman more than his skill as a strategist or warrior. When forced to take to the front lines, he allowed his warriors and bodyguard to see to his safety while he focussed on the morale and fervour of his warriors.
Any Legion Command Squad, Legion Cataphractii Command Squad or Legion Tartaros Command Squad selected as a Retinue Squad with Lorgar as its Leader gains the Fearless and Feel No Pain (4+) special rules. In addition, once per battle, one friendly unit composed entirely of models with the Infantry or Cavalry Unit Type with at least one model within 18" of Lorgar (but not a unit that includes Lorgar himself) may be selected at the start of any Game Turn. The chosen unit gains the Fearless and Feel No Pain (4+) special rules for the duration of that Game Turn.Lorgar, though mightier than any mortal combatant, was often seen as the least martial of his brethren. More of a statesman than a swordsman, Lorgar was a master beyond compare with rhetoric and oratory, and wielded these tools with a deft touch. While he could not stand in a duel against any of his brothers, there was none he could not stir with his words.
If chosen as the army’s Warlord, Lorgar automatically has the Sire of the Word Bearers Warlord Trait and may not select any other Warlord Trait.When Lorgar came to embrace what he saw as the Primordial Truth of Chaos, he used it and its sorcerous lore to finally unlock his full psychic potential.
If Lorgar is upgraded with this special rule, he gains the Corrupted Unit Sub-type and replaces the Thaumaturgy and Divination Psychic Disciplines with the Anathemata and Diabolism Psychic Discipline. In addition, an army that includes Lorgar Transfigured may fill any non-Compulsory slots in its Force Organisation chart with units from the Ruinstorm Daemon army list – these choices are paid for in points and occupy slots on the Force Organisation chart as normal, but must begin the battle in Reserve and may only enter play by means of the Breach the Veil (Psychic Power).Some weapons strike with such force that they cause terrible wounds that can lay low even the most formidable combatant.
When a model is allocated a Wound inflicted by a weapon with this special rule, it does not suffer only one Wound but instead suffers a number of Wounds equal to the number in brackets associated with the specific variant of this special rule, with all of the Wounds inflicted using the same AP and special rules as that of the initial Wound. Roll to save against each Wound inflicted separately, but note that Wounds caused in excess of a given model’s remaining Wounds do not spill over to other models and are lost. This special rule has no effect on models that do not have a Toughness value.Some weapons rely not on the speed of their wielder, but on their sheer length or cunning design to inflict harm upon the foe before they can react.
A model making attacks as part of an Assault using a weapon with this special rule, adds the value of (X) that is included as part of this special rule to its Initiative Characteristic. If a model has more than one weapon with this special rule then that model only increases the value of its Initiative by the value of the special rule on the weapon whose profile is used by that model to attack during the Fight sub-phase. A weapon that is not used to attack does not modify the model’s Initiative Characteristic – models that may attack with more than one weapon, or models claiming the bonus for having a second weapon, may only add the value of the highest variant of this special rule and do not add the values together.These melee weapons are sheathed in disruption fields that allow them to cleave armour as though it were paper and annihilate flesh or bone with ease. They are both difficult to master, for a single mis-stroke can lead to catastrophe in a close packed melee, and expensive to manufacture and maintain, and so are mostly found only in the hands of the finest warriors in the Legiones Astartes.
All weapons listed here are counted as ‘Power’ weapons for those rules that affect such weapons. A model that is eligible to select a power weapon may take any of the weapons included in this Profile.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Power sword | |||||||
| Power sword | - | User | 3 | Melee, Rending (6+) | - | ||
| Power axe | |||||||
| Power axe | - | +1 | 2 | Melee, Unwieldy | - | ||
| Power maul | |||||||
| Power maul | - | +2 | 3 | Melee | - | ||
| Power lance | |||||||
| Power lance | - | +1 | 3 | Melee, Reach (1) | - | ||
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Power fist | |||||||
| Power fist | - | x2 | 2 | Melee, Unwieldy, Specialist Weapon | - | ||
| Gravis power fist | |||||||
| Gravis power fist | - | 9 | 2 | Melee, Brutal (3) | - | ||
| Thunder hammer | |||||||
| Thunder hammer | - | x2 | 2 | Melee, Unwieldy, Brutal (2), Specialist Weapon | - | ||
| Lightning claw | |||||||
| Lightning claw | - | User | 3 | Melee, Shred, Rending (6+), Specialist Weapon | - | ||
This class of grenade contains only a small explosive charge, and is intended primarily to disorientate and distract the foe while closing on a fixed position.
A unit that includes at least one model with frag grenades makes attacks at its normal Initiative Step during an Assault after it has successfully Charged through Difficult Terrain or Dangerous Terrain, but still suffers any penalties to Charge rolls imposed by Difficult Terrain or Dangerous Terrain when resolving a Charge through Difficult Terrain or Dangerous Terrain.These weapons emit an unstable stream of gravitons that causes a catastrophic implosion at the target point. Such is the power of these weapons that even the strongest of targets is dragged in and torn apart by the forces unleashed, the sheer mass of their armour serving only to increase the power of the detonation.
Instead of rolling To Wound normally with a weapon with this special rule, the controlling player of any model Hit by it must roll equal to or under that model’s Strength Characteristic on 2D6 or it suffers a Wound (Armour Saves and Damage Mitigation rolls may be taken as normal – except Shrouded rolls which may not be used). Against targets with an Armour Value, the attacking player rolls 4D6 for Armour Penetration instead.Driven by technology little understood, even by the initiates of the Mechanicum, these weapons are the bane of the complex war machines of the Horus Heresy. Once such weapons have cut through the target’s armour, their exotic energies and sheer destructive power wreak havoc on the delicate internal machinery of the target.
When a target with an Armour Value is struck by a weapon with this special rule, the amount of Hull Point damage caused by the weapon is doubled.This datasheet has Primarch Battlefield Role. Full list of Legiones Astartes units sharing same Battlefield Role follows:
The greatest commanders of the Space Marine Legions are all but peerless in their strategic and tactical abilities. The genecraft of the Emperor that created them, honed by individual talent and the experience of countless battles, has sharpened their acumen to a preternatural degree.
The Master of the Legion special rule grants the following benefits:Many of the most famous and powerful commanders went to war with a dedicated cadre of bodyguards and adjutants. These guardians served both to protect their master in the heat of battle, preserving his life against all threats, and as a vital reserve of skilled warriors to press the attack at the most crucial moment.
A Legion Command Squad, Legion Cataphractii Terminator Command Squad or Legion Tartaros Command Squad may only be selected as part of a Detachment that includes at least one model with the Master of the Legion special rule. A unit selected in this manner is considered a ‘Retinue Squad’ and the model with the Master of the Legion special rule is referred to as the Retinue Squad’s Leader for the purposes of this special rule (if the Detachment includes more than one model with the Master of the Legion special rule then the controlling player selects one as the unit’s Leader). The Retinue Squad does not use up a Force Organisation slot and is considered part of the same unit as the model selected as its Leader. The Retinue Squad must be deployed with the model selected as its Leader deployed as part of the unit and the Leader may not voluntarily leave the Retinue Squad during play. A Legion Command Squad, Legion Cataphractii Terminator Command Squad or Legion Tartaros Command Squad may not be selected as part of an army without a Leader.Bolstered by their ultimate faith in their goal, the crusader is tireless, sweeping from one foe to the next in a battle that never ends.
A unit that contains at least one model with this special rule rolls an extra dice when making Sweeping Advances and discards the lowest scoring dice before determining the result.In the name of the Warmaster Horus, a vast host took up arms against those they had once called brothers – some driven by a lust for power and others by a misguided desire for justice. Regardless of the cause they held dear, there could be no turning back for these warriors, only victory or damnation.
A model with this special rule may only be included in an army that has the Traitor Allegiance.Lorgar’s battle plate is a customised suit of artificer armour based upon the Maximus pattern, incorporating a defensive field generator and graven with ancient Colchisian sigils of protection and Lorgar’s own words of anathema.
The Armour of the Word provides a 2+ Armour Save and a 4+ Invulnerable Save. This Invulnerable Save increases to a 3+ against any Wound inflicted by a weapon with the Force or Psychic Focus special rules and Wounds inflicted by Perils of the Warp.This ornate sceptre-maul was fashioned for Lorgar by the master weaponsmith Ferrus Manus in a rare display of filial support. Perfectly balanced for Lorgar’s strength and size, it is a formidable weapon and apocryphally seen as the pattern on which the Chaplains’ crozius was later based.
The weapon listed here is counted as a ‘Power’ weapon for those rules that affect such weapons.R | FP | RS | AP | D | Special Rules | Traits |
- | +2 | 2 | Melee, Master-crafted, Armourbane (Melee), Brutal (2) |
Little understood even by the Tech-priests of Mars, the term ‘graviton gun’ refers to a group of gravity projector devices whose sophistication is such that the few that now remain are relics of a lost age. Such weapons prove extremely useful when fighting on a starship or in a null gravity environment. The power of the graviton gun’s highest settings is sufficient to rupture organs and crack bones even inside armour, but its primary use is to impede the enemy and damage machinery without the risks of secondary explosions.
All weapons listed here are counted as ‘Graviton’ weapons for those rules that affect such weapons.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Graviton gun | |||||||
| Graviton gun | 18" | † | 4 | Heavy 1, Blast (3"), Concussive (1), †Graviton Pulse, Haywire | - | ||
| Graviton cannon | |||||||
| Graviton cannon | 36" | † | 4 | Heavy 1, Large Blast (5"), Concussive (1), †Graviton Pulse, Haywire | - | ||
| Graviton-charge cannon | |||||||
| Graviton-charge cannon | 24" | † | 4 | Ordnance 1, Massive Blast (7"), Barrage, Concussive (1), †Graviton Pulse, Haywire | - | ||
| Grav-flux bombard | |||||||
| Grav-flux bombard | 18" | † | 4 | Heavy 1, Large Blast (5"), †Graviton Collapse, Torsion Crusher, Ignores Cover, Concussive (1) | - | ||
An archaic weapon whose origin lies in the lost Dark Age of Technology, the pistol known to Lorgar as Devotion did not fire any projectile or beam, but instead warped the local gravitic field. The device enabled Lorgar to vastly intensify local gravity and crush any foolish enough to defy the Primarch.
The weapon listed here is counted as a ‘Graviton’ weapon for those rules that affect such weapons.R | FP | RS | AP | D | Special Rules | Traits |
12" | 8 | 2 | Pistol 1, Concussive (2), Graviton Pulse, Haywire, Master-crafted |
Though less skilled with weapons than his brethren, Lorgar had long worked to flex other muscles and bring other weapons to bear on the battlefield. Among his brothers he was one of the few to master the power of the æthereal to any degree, and though his skill was dwarfed by that of Magnus he could still work feats that surpassed most mortal scholars.
Lorgar gains the Psychic Disciplines Thaumaturgy and Divination from the Core Psychic Disciplines list and may not select any other Psychic Discipline.Lorgar, ever the least physically imposing of the Primarchs, relied on his skills as an orator and statesman more than his skill as a strategist or warrior. When forced to take to the front lines, he allowed his warriors and bodyguard to see to his safety while he focussed on the morale and fervour of his warriors.
Any Legion Command Squad, Legion Cataphractii Command Squad or Legion Tartaros Command Squad selected as a Retinue Squad with Lorgar as its Leader gains the Fearless and Feel No Pain (4+) special rules. In addition, once per battle, one friendly unit composed entirely of models with the Infantry or Cavalry Unit Type with at least one model within 18" of Lorgar (but not a unit that includes Lorgar himself) may be selected at the start of any Game Turn. The chosen unit gains the Fearless and Feel No Pain (4+) special rules for the duration of that Game Turn.Lorgar, though mightier than any mortal combatant, was often seen as the least martial of his brethren. More of a statesman than a swordsman, Lorgar was a master beyond compare with rhetoric and oratory, and wielded these tools with a deft touch. While he could not stand in a duel against any of his brothers, there was none he could not stir with his words.
If chosen as the army’s Warlord, Lorgar automatically has the Sire of the Word Bearers Warlord Trait and may not select any other Warlord Trait.When Lorgar came to embrace what he saw as the Primordial Truth of Chaos, he used it and its sorcerous lore to finally unlock his full psychic potential.
If Lorgar is upgraded with this special rule, he gains the Corrupted Unit Sub-type and replaces the Thaumaturgy and Divination Psychic Disciplines with the Anathemata and Diabolism Psychic Discipline. In addition, an army that includes Lorgar Transfigured may fill any non-Compulsory slots in its Force Organisation chart with units from the Ruinstorm Daemon army list – these choices are paid for in points and occupy slots on the Force Organisation chart as normal, but must begin the battle in Reserve and may only enter play by means of the Breach the Veil (Psychic Power).Esoterists are dedicated to the study of the Warp and its denizens, seeing them as tools for the prosecution of war, unburdened by loyalty or purpose. If they can chain them to the cause of their master, then they will gladly sacrifice their sanity in the pursuit of victory.
Instead of making a Shooting Attack, a Psyker with this Psychic Power may select a point within 12" and at least 3" away from any enemy model or Impassable Terrain – place a Blast (3") Marker to represent the Warp Rift until this power is resolved.
The controlling player may then choose to make a Psychic check for the Esoterist. If the Check is failed or not taken then the chosen point is scattered as per the normal rules for Scatter. If it scatters onto Impassable Terrain, within 3" of an enemy model, or off of the edge of the battlefield then the Esoterist suffers Perils of the Warp, and the chosen point is moved the minimum distance required in a direction of the controlling player’s choice to place it clear of all Impassable Terrain, on the battlefield, and at least 3" away from any enemy model. If the Check is passed then the Warp Rift does not scatter.
Once the final location of the chosen point is determined, the Esoterist’s controlling player may choose to deploy up to one of the Ruinstorm Daemon units in Reserves onto the battlefield (that player may choose to place no units if they wish). That unit moves onto the battlefield from any point along the edge of the Blast marker placed to represent the Warp Rift as if it was entering play from Reserves, treating the Warp Rift marker as though it was the controlling player’s battlefield edge.
Once all models in the unit have moved onto the battlefield, the Warp Rift marker is removed from play. The Daemon unit brought into play by use of this power may be targeted by the Interceptor Reaction and may act as normal in the Shooting phase in which it arrives and may declare a Charge in the Assault phase of the turn in which it enters play.
Note that to use this power, a player will need access to the Ruinstorm Daemon Army List.