

Called the ‘Night Haunter’ by the people of his home world of Nostramo, Konrad Curze was from his earliest days a figure of dark renown. Instituting a reign of terror that cowed criminal and tyrant alike, the Night Haunter brought order, of a kind, to Nostramo. When at last the Emperor came, Curze had foreseen his life, his role as Primarch and his ultimate end, his sanity’ ever stretched taut by grim visions of the horrors soon to overwhelm the galaxy. Having been granted command of the VIIIth Legion, which the Primarch named the Night Lords, Curze set about imposing his particular notions of order and justice upon the wider galaxy. At the urging of his brother, the Warmaster, Curze would throw in his lot with the Traitors, his cruel ire now directed against his own brothers and their Legions.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Konrad Curze (⌀40mm) | 12 | 10 | 8 | 10 | ||||||||||
| Konrad Curze (⌀40mm) | 8 | 7 | 7 | 6 | 6 | 6 | 7 | 6 | 12 | 10 | 8 | 10 | 2+ | 4+ |
This pair of murderous artificer lightning claws, unknown in origin, which Curze favoured as his personal weapons, were given the doleful names ‘Mercy’ and ‘Forgiveness’ by the Night Lords; though what their wielder named them, if anything, remains as with so much about their master, unknown.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Mercy and Forgiveness | |||||||
| Mercy and Forgiveness | 1 | +2 | S | 2 | 1 | Critical Hit (5+), Shred (4+) | Power |
Based on the micro-serrated throwing blades utilised for signature kills by certain Nostraman assassin-cults, Curze favoured the use of these vicious, yet highly precise, weapons over more conventional firearms in battle, using them to disable and maim as he willed.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| The Widowmakers | |||||||
| The Widowmakers | 12 | 3 | 4 | 5 | 1 | Breaching (4+) | Assault |
A dark and haunted figure obsessed with death and judgement, unshakable in his belief in the fundamental fallibility of Mankind and the agency of fear as the only true means of controlling humanity’s failings, Konrad Curze and his Legion were shaped by the darkness of Nostramo just as much as they w’ere by the genecraft of the Emperor, waiting in the shadows, ready to strike.
If a Model with this Special Rule is part of an Army, then the Controlling Player may apply the following additional Special Rules to all Auxiliary, Apex and Primary Detachments that have the same Faction Trait as the Model with this Special Rule:Konrad Curze was cursed with one tiny sliver of his father’s psychic talent - he could foresee snatches of the future with limited clarity, though his control over when these visions came to him was tenuous at best.
If the Controlling Player succeeds at a Dice Roll, they may select this Gambit instead of any others normally available.An empire in flames, a throne in a palace of nightmares and a shadowy figure wreathed in righteous anger. It all ends in horror and a short, undignified stroke of a blade. What terror can the battlef elds of the present hold compared to the empty futility of the future?
When this Gambit is selected, the Controlling Player can make one Willpower Check for each of the following benefits. If the Willpower Check is successful, the corresponding effect applies until the start of the next Face-Off Step:This datasheet has Warlord Battlefield Role. Full list of Legiones Astartes units sharing same Battlefield Role follows:
Whether by dint of superior skill or exemplary wargear, some warriors are better able to place strikes on enemy weak points. Such attacks can fell even the most powerful foes with a single well-placed shot.
Attacks made with the Critical Hit (X) Special Rule have a chance to automatically cause a wound and inflict 1 extra point of Damage.Designed to rip and tear flesh, some weapons are fearsome and intimidating tools of warfare. Whether by the gnashing teeth of a chainblade or the jagged edges of flechette ammunition, these weapons scythe great holes in the lines of even the toughest of infantry and the largest of warriors.
Attacks made with the Shred (X) Special Rule can sometimes inflict an extra point of Damage.This pair of murderous artificer lightning claws, unknown in origin, which Curze favoured as his personal weapons, were given the doleful names ‘Mercy’ and ‘Forgiveness’ by the Night Lords; though what their wielder named them, if anything, remains as with so much about their master, unknown.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Mercy and Forgiveness | |||||||
| Mercy and Forgiveness | 1 | +2 | S | 2 | 1 | Critical Hit (5+), Shred (4+) | Power |
Designed to pierce the armour worn by heavy infantry, some weapons have gained a fearsome reputation on the battlefields of the Floras Heresy. While many such weapons are rare or temperamental in use, the sheer power of their attacks more than makes up for this.
With a Weapon that has the Breaching (X) Special Rule there is a chance that a Wound Test may result in the Wound ignoring Armour Saves.Based on the micro-serrated throwing blades utilised for signature kills by certain Nostraman assassin-cults, Curze favoured the use of these vicious, yet highly precise, weapons over more conventional firearms in battle, using them to disable and maim as he willed.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| The Widowmakers | |||||||
| The Widowmakers | 12 | 3 | 4 | 5 | 1 | Breaching (4+) | Assault |
The Traitor Trait is used in the following Legiones Astartes datasheets:
The Night Lords Trait is used in the following Legiones Astartes datasheets:
The Master of the Legion Trait is used in the following Legiones Astartes datasheets:
Mightiest of all the Emperor’s creations and the greatest warriors and generals of their age, the Primarchs of the Space Marine Legions epitomise the dark ages of the Horus Heresy. These colossi of war were powerful beyond the capabilities of any mortal warrior or steel-forged automata - for their only equal was another of their own kind.
The following Rules apply to all Models with the Paragon Type:Among the warriors and war machines of the Horus Heresy there are many whose names are known throughout the galaxy. Such heroes, prototypes and icons are rare, and though their power can tip any battle in their favour, they can only be in one place at a time.
The following Rules apply to all Models with the Unique Sub-Type:| TROOPS – The line troops that hold ground and allow generals to claim victory. |
A dark and haunted figure obsessed with death and judgement, unshakable in his belief in the fundamental fallibility of Mankind and the agency of fear as the only true means of controlling humanity’s failings, Konrad Curze and his Legion were shaped by the darkness of Nostramo just as much as they w’ere by the genecraft of the Emperor, waiting in the shadows, ready to strike.
If a Model with this Special Rule is part of an Army, then the Controlling Player may apply the following additional Special Rules to all Auxiliary, Apex and Primary Detachments that have the same Faction Trait as the Model with this Special Rule:Transport vehicles are designed to balance armour and capacity, attempting to mount the most protection without compromising how many warriors they can carry. Yet, some warriors are plated in such imposing armour or even spawned in such an aberrant nature that they occupy far more space than any regular fighter. Such warriors are mighty in both power and stature, but prove more difficult to ferry into battle.
Models with the Bulky (X) Special Rule take up more space on Transport Models.Konrad Curze was cursed with one tiny sliver of his father’s psychic talent - he could foresee snatches of the future with limited clarity, though his control over when these visions came to him was tenuous at best.
If the Controlling Player succeeds at a Dice Roll, they may select this Gambit instead of any others normally available.An empire in flames, a throne in a palace of nightmares and a shadowy figure wreathed in righteous anger. It all ends in horror and a short, undignified stroke of a blade. What terror can the battlef elds of the present hold compared to the empty futility of the future?
When this Gambit is selected, the Controlling Player can make one Willpower Check for each of the following benefits. If the Willpower Check is successful, the corresponding effect applies until the start of the next Face-Off Step:Some warriors exude such a terrifying aura that even those hardened by war and death are apprehensive in their presence. Whether this is due to a reputation for cruelty or brutal slaughter or the result of some technological device or psychic glamour makes little difference in the effect it has on the battlefield. Wise commanders will seek to keep their distance and engage such fearsome enemies at range rather than risk their wrath.
Models near an enemy Model with the Fear (X) Special Rule must reduce their Advanced Characteristics.Some warriors are either so preternaturally tough, so bitterly intransigent or so favoured by fortune that they can survive almost any attack. Devastating close combat strikes and huge explosions all fail to bring down this warrior in a single hit and only repeated attacks can end their rampage.
A Model with this Special Rule takes less Damage from attacks.| HIGH COMMAND – The highest ranked officers of an Army. |
| COMMAND – The line officers of an Army. |
Some warriors are skilled at infiltrating enemy lines. When battle commences the foe will find such warriors almost upon them, ready to fight even before the first shot is fired.
Models with the Infiltrate (X) Special Rule can deploy outside of their Deployment Zone.Some warriors are so inured to pain and suffering that nothing but the most grievous of hurts will slow their onslaught. The only way to stop such a berserk is to hit them again and again until at last they fall, the toll of their hurts far more than any mortal warrior should be capable of bearing.
Feel No Pain (X) is a Damage Mitigation Test that may be taken in addition to a Saving Throw.