
First encountered during the Battle of Ithraca amidst the catastrophe on Calth, the Shadow Crusade which ravaged Ultramar confirmed the existence of this twisted monster and its kin, an enemy unlike anything the Loyalists had faced. In form it was undeniably Contemptor Dreadnought in origin, its fire-blackened armour running like molten wax as its plates cracked open to pour out blood and choking black flames. The bounds of reality bent and buckled around the machine-creature, the ground itself seeming to shudder, flesh blistering and metal burning with black empyreal fire at its passing. Cultic writings record it as the ‘Mhara Gal’ —a complex Colchosian allegorical phrase translated as “…that which was blessed, but now stands beyond the sight of the gods" and claims this first travesty to have been one of the original Gal Vorbak dismembered and shattered, but clinging to life after the apocalyptic battle on Isstvan V. These writings describe this fallen killer as having “failed its oath to the Eightfold path" and being “punished with life beyond death".
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Mhara Gal Dreadnought (⌀60mm) | 10 | - | - | - | ||||||||||
| Mhara Gal Dreadnought (⌀60mm) | 8 | 6 | 3 | 7 | 7 | 8 | 5 | 3 | 10 | - | - | - | 2+ | - |
The atomantic reactor which once powered the Mhara Gal has since twisted and warped to become a thing of ravaging darkness, burning with coal-black fire from the depths of the Empyrean. Such is the baleful power of this force, it shrouds the Mhara Gal Dreadnought in a guttering conflagration that leaks from the rends in its armour and belches from the ventilation stacks on its back, waxing as the nightmarish war machine kills, and waning to shadowed embers when it is at rest. Even the solar heat of plasma fire is muted and consumed on contact with this dark radiance, and flesh withers and crumbles to dust.
Any Hit allocated to a model with this special rule from a Plasma, Flame, Melta or Volkite weapon has its Strength reduced by -1. In addition, a model with this special rule gains a 5+ Invulnerable Save and should it suffer an unsaved Wound with the Instant Death special rule is not immediately removed as a casualty, but instead loses D3 Wounds instead of one for each unsaved Wound with the Instant Death special rule inflicted on it. If a model with this special rule loses its last Wound or Hull Point, but before it is removed as a casualty, all models both friendly and enemy within D6+6" suffer an automatic Hit at Strength 8 and with an AP of -.A baleful vortex of empyreal forces is centred upon the accursed Mhara Gal, like a moving sinkhole on the face of reality incarnated into its twisted form, and the echoes of this tormenting force drive even its allies away from it in reeling horror. The radiations of fear and horror that the war machine generates are particularly abhorrent to psykers and even daemonkind, who must shun this warp abomination lest the black fire at its core consume their soul-stuff.
All models with the Daemon Unit Type and/or Psyker or Corrupted Sub-type must reduce their Toughness and Strength by -1 while they are within 6" of a model with this special rule. Models that also have this special rule are immune to its effects.This datasheet has Elites Battlefield Role. Full list of Legiones Astartes units sharing same Battlefield Role follows:
Some weapons strike with such force that they cause terrible wounds that can lay low even the most formidable combatant.
When a model is allocated a Wound inflicted by a weapon with this special rule, it does not suffer only one Wound but instead suffers a number of Wounds equal to the number in brackets associated with the specific variant of this special rule, with all of the Wounds inflicted using the same AP and special rules as that of the initial Wound. Roll to save against each Wound inflicted separately, but note that Wounds caused in excess of a given model’s remaining Wounds do not spill over to other models and are lost. This special rule has no effect on models that do not have a Toughness value.Some weapons rely not on the speed of their wielder, but on their sheer length or cunning design to inflict harm upon the foe before they can react.
A model making attacks as part of an Assault using a weapon with this special rule, adds the value of (X) that is included as part of this special rule to its Initiative Characteristic. If a model has more than one weapon with this special rule then that model only increases the value of its Initiative by the value of the special rule on the weapon whose profile is used by that model to attack during the Fight sub-phase. A weapon that is not used to attack does not modify the model’s Initiative Characteristic – models that may attack with more than one weapon, or models claiming the bonus for having a second weapon, may only add the value of the highest variant of this special rule and do not add the values together.These melee weapons are sheathed in disruption fields that allow them to cleave armour as though it were paper and annihilate flesh or bone with ease. They are both difficult to master, for a single mis-stroke can lead to catastrophe in a close packed melee, and expensive to manufacture and maintain, and so are mostly found only in the hands of the finest warriors in the Legiones Astartes.
All weapons listed here are counted as ‘Power’ weapons for those rules that affect such weapons. A model that is eligible to select a power weapon may take any of the weapons included in this Profile.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Power sword | |||||||
| Power sword | - | User | 3 | Melee, Rending (6+) | - | ||
| Power axe | |||||||
| Power axe | - | +1 | 2 | Melee, Unwieldy | - | ||
| Power maul | |||||||
| Power maul | - | +2 | 3 | Melee | - | ||
| Power lance | |||||||
| Power lance | - | +1 | 3 | Melee, Reach (1) | - | ||
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Power fist | |||||||
| Power fist | - | x2 | 2 | Melee, Unwieldy, Specialist Weapon | - | ||
| Gravis power fist | |||||||
| Gravis power fist | - | 9 | 2 | Melee, Brutal (3) | - | ||
| Thunder hammer | |||||||
| Thunder hammer | - | x2 | 2 | Melee, Unwieldy, Brutal (2), Specialist Weapon | - | ||
| Lightning claw | |||||||
| Lightning claw | - | User | 3 | Melee, Shred, Rending (6+), Specialist Weapon | - | ||
Some weapons are capable of breaching armour with a terrifying ease, whether by specially designed munitions, careful targeting or sheer brute power.
When rolling To Wound for a model that has the Breaching (X) special rule, or is attacking with a weapon that has the Breaching (X) special rule, for each To Wound roll equal to or higher than the value listed in brackets, the controlling player must resolve these wounds at AP 2 instead of the weapon’s normal AP value. This rule has no effect on models that do not have Wounds, such as models with the Vehicle Unit Type.A branch of weaponry now commonplace among the ranks of the Legiones Astartes, bolt weapons are based on a robust Terran design, refined from the weapons used during the Emperor’s battles to conquer Old Earth. These brutally efficient weapons fire a caseless, self-propelled and mass reactive munition, more akin to a miniature rocket than a simple bullet and easily capable of eviscerating most foes against which the Space Marines of the Imperium find themselves matched. Such was the success of these weapons that they would eventually come to replace the more complex Martian weapons that had once dominated the arsenals of the Legiones Astartes.
All weapons listed here are counted as ‘Bolt’ weapons for those rules that affect such weapons.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Bolt pistol | |||||||
| Bolt pistol | 12 | 1 | 4 | 5 | Pistol | Assault, Bolt | |
| Bolter | |||||||
| Bolter | 24" | 4 | 5 | Rapid Fire | - | ||
| Combi-bolter | |||||||
| Combi-bolter | 24" | 4 | 5 | Rapid Fire, Twin-linked | - | ||
| Kraken bolter | |||||||
| Kraken bolter | 30" | 4 | 4 | Rapid Fire | - | ||
| - Tempest rounds | 18" | 3 | 6 | Assault 3, Ignores Cover | - | ||
| - Scorpius rounds | 24" | 5 | 4 | Assault 1, Breaching (4+) | - | ||
| Nemesis bolter | |||||||
| Nemesis bolter | 72" | 5 | 5 | Heavy 1, Rending (5+), Sniper, Pinning | - | ||
| Heavy bolter | |||||||
| Heavy bolter | 36" | 5 | 4 | Heavy 4 | - | ||
| Gravis bolt cannon | |||||||
| Gravis bolt cannon | 48" | 5 | 4 | Heavy 6, Twin-linked | - | ||
| Gravis heavy bolter battery | |||||||
| Gravis heavy bolter battery | 48" | 5 | 4 | Heavy 8, Twin-linked | - | ||
| Avenger bolt cannon | |||||||
| Avenger bolt cannon | 36" | 6 | 3 | Heavy 7 | - | ||
Some warriors are skilled at moving over broken and tangled terrain.
A unit that contains only models with this special rule suffers no penalty for moving or charging through Difficult Terrain.Certain plasma weapons are designed not just to break the target with the sheer power of its initial strike, but also to burn and short-circuit the internal workings exposed. The superheated matter emitted by plasma cannons serves ideally for this purpose, continuing to sear and burn long after impact.
If the target of a weapon with this special rule is a model with the Vehicle Unit Type and that model loses one or more Hull Points as the result of an attack from this weapon, roll a D6. On a 4+, the target model loses an additional D3 Hull Points with no Cover Saves, Invulnerable Saves or Damage Mitigation rolls allowed.Emitting a devastating beam of coherent energy, these weapons can engulf multiple targets in a single blast. Sweeping across the battlefield in a continuous beam of ravening destruction, the destructive power of such a burst can only be halted by the sturdiest of obstructions or most mighty of war machines.
When the weapon with this special rule is used to make a Shooting Attack, draw a 1" wide line from the end of the gun barrel up to the listed range of the weapon – this is the beam area. The initial target for the weapon (the model in the beam area closest to the attacking model) must be an enemy model.Some warriors are specially trained to bypass the most dangerous hazards of the battlefield, or adapted to ignore the dangers they present.
A unit with at least one model with this special rule automatically passes Dangerous Terrain tests.Among the most ancient of weapons employed within the ranks of the Legiones Astartes, flame has always been a potent weapon against creatures that lurk in darkness. Many of the Space Marine Legions consider the cleansing power of flame a key part of their arsenal, and indeed the ability of these weapons to rout the enemy from fortified positions has proven pivotal in any number of battles.
All weapons listed here are counted as ‘Flame’ or ‘Flamer’ weapons for those rules that affect such weapons.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Hand flamer | |||||||
| Hand flamer | Template | 3 | - | Pistol 1 | - | ||
| Flamer | |||||||
| Flamer | Template | 4 | 5 | Assault 1 | - | ||
| Toxiferran flamer | |||||||
| Toxiferran flamer | Template | 4 | 5 | Assault 1, Poisoned (3+), Rending (6+) | - | ||
| Heavy flamer | |||||||
| Heavy flamer | Template | 5 | 4 | Assault 1 | - | ||
| Flamestorm cannon | |||||||
| Flamestorm cannon | Template | 6 | 4 | Heavy 1, Torrent (18") | - | ||
Capable of focusing microwave beams to such a fierce heat that even the sturdiest of armour runs like water, melta weapons are among the most fearsome anti-tank weapons available to the warriors of the Emperor. The origins of this technology are unknown, for it was in common use among the armies of Old Earth, Mars and Jupiter long before the Emperor unified Sol. However, it has been in use within the Legiones Astartes since their inception and every Legion bears examples of this venerable and fearsome weapon.
All weapons listed here are counted as ‘Melta’ weapons for those rules that affect such weapons.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Meltagun | |||||||
| Meltagun | 12" | 8 | 1 | Assault 1, Armourbane (Melta) | - | ||
| Multi-melta | |||||||
| Multi-melta | 24" | 8 | 1 | Heavy 1, Armourbane (Melta), Twin-linked | - | ||
| Gravis melta cannon | |||||||
| Gravis melta cannon | 24" | 8 | 1 | Heavy 2, Armourbane (Melta), Twin-linked | - | ||
| Magna-melta cannon | |||||||
| Magna-melta cannon | 36" | 8 | 1 | Heavy 3, Armourbane (Melta), Twin-linked | - | ||
| Cyclonic melta lance | |||||||
| Cyclonic melta lance | 18" | 8 | 1 | Heavy 4, Armourbane (Melta) | - | ||
| Siege melta array | |||||||
| Siege melta array | 12" | 8 | 1 | Heavy 5, Armourbane (Melta), Twin-linked | - | ||
| Melta cutters | |||||||
| Melta cutters | 6" | 8 | 1 | Heavy 3, Armourbane (Melta) | - | ||
| Melta blast-gun | |||||||
| Melta blast-gun | 36" | 8 | 1 | Heavy 4, Armourbane (Melta) | - | ||
Understood only by the secretive Tech-Priests of Mars, these weapons unleash projectiles of super-heated plasma capable of melting both armour and flesh with equal ease. Kept contained by temperamental magnetically sealed flasks, the plasma that feeds these weapons is as dangerous to the wielder as to the foe and deadly leaks or even explosions are far from unknown. Yet, such is the destructive power of these weapons that even the risk of such detonations does not outweigh their value.
All weapons listed here are counted as ‘Plasma’ weapons for those rules that affect such weapons.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Plasma pistol | |||||||
| Plasma pistol | 12" | 7 | 4 | Pistol 1, Breaching (4+), Gets Hot | - | ||
| Plasma gun | |||||||
| Plasma gun | 24" | 7 | 4 | Rapid Fire, Breaching (4+), Gets Hot | - | ||
| Plasma cannon | |||||||
| Plasma cannon | 36" | 7 | 4 | Heavy 1, Blast (3"), Breaching (4+), Gets Hot | - | ||
| Gravis plasma cannon | |||||||
| Gravis plasma cannon | 36" | 7 | 4 | Heavy 1, Large Blast (5"), Breaching (4+), Gets Hot | - | ||
| Plasma blaster | |||||||
| Plasma blaster | 18" | 7 | 4 | Assault 2, Breaching (4+), Gets Hot | - | ||
| Executioner plasma destroyer | |||||||
| Executioner plasma destroyer | 60" | 7 | 4 | Heavy 1, Large Blast (5"), Rending (4+) | - | ||
| Hellfire plasma cannonade | |||||||
| - (Sustained fire) | 36" | 7 | 4 | Heavy 6, Breaching (4+) | - | ||
| - (Maximal fire) | 36" | 8 | 4 | Heavy 1, Rending (4+), Gets Hot, Large Blast (5") | - | ||
| Omega plasma array | |||||||
| - (Sustained fire) | 36" | 7 | 4 | Heavy 8, Breaching (4+), Twin-linked | - | ||
| - (Maximal fire) | 36" | 9 | 4 | Heavy 2, Rending (4+), Gets Hot, Plasma Burn, Twin-linked | - | ||
‘Volkite’ is an arcane Martian term for a variety of powerful ray weapons whose origins date back to the Age of Strife. Possessed of considerable killing power surpassing most armaments of their size, volkites were difficult to manufacture, even for the most able of the Mechanicum’s forges, and the demands of the Great Crusade swiftly overwhelmed supply of them. Once relatively common within the fledgling Legions, they had fallen largely from favour by the time of the Horus Heresy, and been superseded by the far more flexible and utilitarian Terran bolter. Those few that remained in service were the purview of only a few specialised units at the outbreak of the conflict.
All weapons listed here are counted as ‘Volkite’ weapons for those rules that affect such weapons.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Volkite serpenta | |||||||
| Volkite serpenta | 10" | 5 | 5 | Pistol 2, Deflagrate | - | ||
| Volkite charger | |||||||
| Volkite charger | 15" | 5 | 5 | Assault 2, Deflagrate | - | ||
| Volkite caliver | |||||||
| Volkite caliver | 30" | 6 | 5 | Heavy 3, Deflagrate | - | ||
| Volkite culverin | |||||||
| Volkite culverin | 45" | 6 | 5 | Heavy 5, Deflagrate | - | ||
| Volkite dual-culverin | |||||||
| Volkite dual-culverin | 45" | 6 | 5 | Heavy 6, Deflagrate, Twin-linked | - | ||
| Volkite falconet | |||||||
| Volkite falconet | 45" | 7 | 5 | Heavy 8, Deflagrate, Twin-linked, Pinning | - | ||
| Volkite saker | |||||||
| Volkite saker | 25" | 6 | 5 | Heavy 6, Deflagrate | - | ||
| Volkite macro-saker | |||||||
| Volkite macro-saker | 45" | 6 | 5 | Heavy 8, Deflagrate | - | ||
| Volkite carronade | |||||||
| Volkite carronade | 45" | 8 | 3 | Heavy 1, Heavy Beam, Deflagrate | - | ||
| Volkite cardanelle | |||||||
| Volkite cardanelle | 45" | 7 | 5 | Heavy 12, Deflagrate, Pinning | - | ||
In the name of the Warmaster Horus, a vast host took up arms against those they had once called brothers – some driven by a lust for power and others by a misguided desire for justice. Regardless of the cause they held dear, there could be no turning back for these warriors, only victory or damnation.
A model with this special rule may only be included in an army that has the Traitor Allegiance.The Word Bearers applied their blasphemous theories not only to their creed and bodies, but also to their weapons. The workings of the so-called ‘warpfire’ weapons defy all conventional wisdom, indeed they should not function at all. Yet, in battle these weapons emit a searing burst of ætheric fire with a scream that can drive warriors to panic and dismay.
All weapons listed here are counted as ‘Bolt’ weapons for those rules that affect such weapons.R | FP | RS | AP | D | Special Rules | Traits |
24" | 4 | 5 | Rapid Fire |
The Word Bearers applied their blasphemous theories not only to their creed and bodies, but also to their weapons. The workings of the so-called ‘warpfire’ weapons defy all conventional wisdom, indeed they should not function at all. Yet, in battle these weapons emit a searing burst of ætheric fire with a scream that can drive warriors to panic and dismay.
Any model with the Legiones Astartes (Word Bearers) special rule may exchange a plasma pistol for a Warpfire pistol for +5 points per model; a plasma gun or plasma blaster for a Warpfire blaster for +5 points per model; or a plasma cannon or Gravis plasma cannon for a Warpfire cannon for +5 points per model.R | FP | RS | AP | D | Special Rules | Traits |
36" | 6 | 4 | Heavy 1, Blast (3"), Breaching (4+), Pinning |
Once proud weapons and relics of the Great Crusade polluted by the accursed practices of the fallen Word Bearers, who took a perverse pride in bearing the tainted relics of their former allegiance into battle against those of their kin who remained loyal.
Any model with both the Character Sub-type and the Legiones Astartes (Word Bearers) special rule may exchange a power weapon for a Tainted blade, Tainted axe or Tainted maul for +10 points each:R | FP | RS | AP | D | Special Rules | Traits |
- | 9 | 2 | Melee, Brutal (2), Murderous Strike (5+) |
The atomantic reactor which once powered the Mhara Gal has since twisted and warped to become a thing of ravaging darkness, burning with coal-black fire from the depths of the Empyrean. Such is the baleful power of this force, it shrouds the Mhara Gal Dreadnought in a guttering conflagration that leaks from the rends in its armour and belches from the ventilation stacks on its back, waxing as the nightmarish war machine kills, and waning to shadowed embers when it is at rest. Even the solar heat of plasma fire is muted and consumed on contact with this dark radiance, and flesh withers and crumbles to dust.
Any Hit allocated to a model with this special rule from a Plasma, Flame, Melta or Volkite weapon has its Strength reduced by -1. In addition, a model with this special rule gains a 5+ Invulnerable Save and should it suffer an unsaved Wound with the Instant Death special rule is not immediately removed as a casualty, but instead loses D3 Wounds instead of one for each unsaved Wound with the Instant Death special rule inflicted on it. If a model with this special rule loses its last Wound or Hull Point, but before it is removed as a casualty, all models both friendly and enemy within D6+6" suffer an automatic Hit at Strength 8 and with an AP of -.A baleful vortex of empyreal forces is centred upon the accursed Mhara Gal, like a moving sinkhole on the face of reality incarnated into its twisted form, and the echoes of this tormenting force drive even its allies away from it in reeling horror. The radiations of fear and horror that the war machine generates are particularly abhorrent to psykers and even daemonkind, who must shun this warp abomination lest the black fire at its core consume their soul-stuff.
All models with the Daemon Unit Type and/or Psyker or Corrupted Sub-type must reduce their Toughness and Strength by -1 while they are within 6" of a model with this special rule. Models that also have this special rule are immune to its effects.The Word Bearers applied their blasphemous theories not only to their creed and bodies, but also to their weapons. The workings of the so-called ‘warpfire’ weapons defy all conventional wisdom, indeed they should not function at all. Yet, in battle these weapons emit a searing burst of ætheric fire with a scream that can drive warriors to panic and dismay.
All weapons listed here are counted as ‘Bolt’ weapons for those rules that affect such weapons.R | FP | RS | AP | D | Special Rules | Traits |
48" | 5 | 4 | Heavy 6, Twin-linked |