

Calas Typhon’s Company of Terminators served him before any other master and became known as the ’Grave Wardens,’ both within the Legion and without. Where the Grave Wardens walked, they brought a lingering, ugly death to whatever crossed their paths, and as the traitorous Death Guard were unleashed on the Imperium in the wake of the Warmaster’s betrayal, weapons which had previously only been used against the foulest and most resilient forms of alien life were turned upon humanity instead and the Death Guard’s tally of murder grew world by world.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Chem-master (⌀40mm) | 8 | 8 | 7 | 7 | ||||||||||
| Chem-master (⌀40mm) | 6 | 4 | 4 | 4 | 5 | 2 | 4 | 3 | 8 | 8 | 7 | 7 | 2+ | 4+ |
| Grave Warden (⌀40mm) | 8 | 8 | 7 | 7 | ||||||||||
| Grave Warden (⌀40mm) | 6 | 4 | 4 | 4 | 5 | 2 | 4 | 3 | 8 | 8 | 7 | 7 | 2+ | 4+ |
A robust, if short ranged, belt-fed weapon, the grenade launcher carried by Grave Wardens is a modified pattern designed primarily for mounting on vehicles of the Imperial Army. It carries two kinds of ammunition: one is a standard shaped- charge krak shell and the other a toxin warhead which unleashes a burst of highly lethal chemical agents and concentrated acid vapour on detonation.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Assault Grenade Launcher | |||||||
| Assault Grenade Launcher | |||||||
| - Krak | |||||||
| - Krak | 18 | 2 | 6 | 4 | 2 | - | Assault |
| - Toxin | |||||||
| - Toxin | 18 | 3 | 1 | 5 | 1 | Poisoned (3+) | Assault |
Amongst the largest of the variants of man-portable chem-projection devices wielded by the warriors of the Death Guard Legion, this design incorporates the largest reservoirs of alchemical and anti-biological concoctions and the capacity to project their contents under higher pressure.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Heavy Alchem Flamer | |||||||
| Heavy Alchem Flamer | Template | 1 | 5 | 4 | 1 | Template, Poisoned (2+) | Assault |
This datasheet has Heavy Assault Battlefield Role. Full list of Legiones Astartes units sharing same Battlefield Role follows:
Poison is a subtle weapon, relying not on brute strength to bring harm to the foe, hut on its own insidious bite. Though some consider it a dishonourable tool, there are many that are willing to make use of it in the name of victory.
A Weapon with the Poisoned (X) Special Rule has a chance to cause a wound regardless of the target’s Toughness.A robust, if short ranged, belt-fed weapon, the grenade launcher carried by Grave Wardens is a modified pattern designed primarily for mounting on vehicles of the Imperial Army. It carries two kinds of ammunition: one is a standard shaped- charge krak shell and the other a toxin warhead which unleashes a burst of highly lethal chemical agents and concentrated acid vapour on detonation.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Assault Grenade Launcher | |||||||
| Assault Grenade Launcher | |||||||
| - Krak | |||||||
| - Krak | 18 | 2 | 6 | 4 | 2 | - | Assault |
| - Toxin | |||||||
| - Toxin | 18 | 3 | 1 | 5 | 1 | Poisoned (3+) | Assault |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Power fist | |||||||
| Power fist | -3 | A | +4 | 2 | 2 | - | Power |
The [Allegiance] Trait is used in the following Legiones Astartes datasheets:
The Death Guard Trait is used in the following Legiones Astartes datasheets:
Infantry units include all types of foot soldiers. Infantry are fairly slow moving, but can cross almost any terrain and make the best use of cover to avoid enemy fire.
Infantry is the most basic Type, and is applied to most Models in the game. A Model with the Infantry Type uses the Core Rules without modification, gaining neither benefit nor penalty. Models with the Infantry Type may Embark and Disembark upon Models with the Transport Sub-Type.The humble sergeant stands as one of the greatest weapons in the arsenals of any army. Skilled in war and in leadership, each sergeant is the beating heart of their unit and the cornerstone upon which victory is built.
The following Rules apply to all Models with the Sergeant Sub-Type:Intended to break the lines of the foe or to hold the most dangerous of positions, heavy troops trade speed and manoeuvrability for indomitable toughness and stubborn tenacity.
The following Rules apply to all Models with the Heavy Sub-Type:Transport vehicles are designed to balance armour and capacity, attempting to mount the most protection without compromising how many warriors they can carry. Yet, some warriors are plated in such imposing armour or even spawned in such an aberrant nature that they occupy far more space than any regular fighter. Such warriors are mighty in both power and stature, but prove more difficult to ferry into battle.
Models with the Bulky (X) Special Rule take up more space on Transport Models.The wargear of many Legiones Astartes warriors and war machines incorporates a variety of targeting and stabilisation systems, enabling larger weaponry to be brought to bear even at close ranges.
Models with this Special Rule can make Volley Attacks with other Weapons.
Many warriors are steady hut sure, slow to advance but no less deadly for it.
Models with this Special Rule cannot Pursue fleeing enemy Units.The armour of many Death Guard carried in-built alchemical containment and projection units, surrounding them with a lethal haze of poisonous vapours.
This Special Rule inflicts Hits on an enemy Unit Locked in Combat with any Models with this Special Rule.Warriors trained to break the foe’s lines are often at the forefront of their host, but are ill-suited to holding ground in the face of an enemy counter-attack.
A Unit that includes Models with this Special Rule scores fewer Victory Points for controlling Objectives, but can score Victory Points for destroying enemy Units that hold Objectives.Some weapons feature multiple weapons systems linked to the same trigger. Often each weapon will have a specific role, but in extremis, both can be fired simultaneously, blasting the foe with a variety of deadly munitions.
A Weapon with this Special Rule can fire multiple profiles simultaneously.Template weapons shoot clouds of fire, gas or other lethal substances, rather than shells or bullets.
Weapons and attacks with the Template Special Rule use the Flame Template to determine how many Models they Hit.Some weapons are so terrifyingly potent that their use instils abject fear in even the most strong-willed warriors. In the face of such wanton power the target can only flee or prepare for death, for few would live to tell of the true horrors of the Age of Darkness once they were unleashed on the battlefield.
Weapons and other attacks that have the Panic (X) Special Rule have a chance of inflicting the Routed Status on the Target Unit.Some weapons carry only a severely limited stock of munitions. Often intended as weapons of last resort, used at the correct point they can turn the tide of battle.
A Weapon with the Limited (X) Special Rule can only be used to attack a limited number of times per Battle.The beams of energy generated by melta weaponry dissipate over long ranges. When used at close quarters, however, their effect on armoured vehicles is devastating.
This Special Rule increases the amount of Damage against Vehicles when Shooting Attacks are made within a specific range.Designed to pierce the armour worn by heavy infantry, some weapons have gained a fearsome reputation on the battlefields of the Floras Heresy. While many such weapons are rare or temperamental in use, the sheer power of their attacks more than makes up for this.
With a Weapon that has the Breaching (X) Special Rule there is a chance that a Wound Test may result in the Wound ignoring Armour Saves.Exotic beam weapons of arcing energy or sequential explosions triggered by the death of the first victim, some weapons cause not a single casualty, but a slew of them. Such weapons are wielded with grim efficiency against close packed formations of troops on the battlefields of the Horus Heresy. The most well-known examples are the volkite weapons of Mars, but many others are known.
Unsaved Wounds inflicted by attacks with the Deflagrate (X) Special Rule can cause additional Hits.Some weapons trade precision for indiscriminate destruction, high explosive impacts that can devastate a wide area. From artillery shells to high energy blasts, such weapons are popular tools of destruction on the battlefields of the Horus Heresy.
Attacks made with the Blast (X) Special Rule use a Blast Marker to determine how many Hits are caused.Blasts of exotic radiation, malignant scrap-code or other targeted attacks can render the systems of complex war engines vulnerable without penetrating their armour. While such weapons are less likely to leave their target as a broken ruin, the deleterious effects of their attacks can render even the most powerful war machines impotent.
Weapons with the Shock (X) Special Rule have a chance of inflicting Statuses on Vehicles even if it does not penetrate their armour.The crack of the sniper’s rifle or the burst of heavy artillery, both signal a sudden and indiscriminate death and send infantry scurrying for cover. Such weapons are meant as much to pin the foe in place as to kill them, breaking up advancing ranks of troops and shattering defensive formations.
Weapons and other attacks that have the Pinning (X) Special Rule have a chance of inflicting the Pinned Status on the Target Unit.An Ancient Terran innovation, pairing a bolter with another secondary weapon to allow elite formations of warriors to project superior firepower at the climactic moment of battle. Most often used to break through enemy lines or to stymie the onslaught of enemy armour, these weapons are the mark of the elite of the Legiones Astartes, issued to the most skilled of warriors to maximise their worth.
Each Combi-weapon will have two components; a bolter Primary component and a Secondary component. Unless otherwise specified, each Combi-weapon has the following components:| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Bolter (Primary) | |||||||
| Bolter (Primary) | 24 | 2 | 4 | 5 | 1 | Combi | Bolt |
| Flamer (Secondary) | |||||||
| Flamer (Secondary) | Template | 1 | 4 | 5 | 1 | Template, Panic (1), Limited (1), Combi | Flame |
| Meltagun (Secondary) | |||||||
| Meltagun (Secondary) | 12 | 1 | 8 | 2 | 3 | Melta (6), Limited (1), Combi | Melta |
| Plasma gun (Secondary) | |||||||
| Plasma gun (Secondary) | 24 | 2 | 6 | 4 | 1 | Breaching (6+), Limited (1), Combi | Plasma |
| Volkite charger (Secondary) | |||||||
| Volkite charger (Secondary) | 15 | 2 | 5 | 5 | 1 | Deflagrate (5), Combi | Volkite |
| Grenade launcher (Secondary) - Krak | |||||||
| Grenade launcher (Secondary) - Krak | 24 | 1 | 6 | 4 | 2 | Combi | - |
| Graviton gun (Secondary) | |||||||
| Graviton gun (Secondary) | 18 | 1 | 6 | 4 | 1 | Blast (3"), Breaching (6+), Shock (Pinned), Pinning (1), Limited (1), Combi | Graviton |
Heavy beams and armour-piercing cannon rarely inflict superficial damage, but always blast and break the hull of their target. Such weapons are superior tank killers, their sheer power prized over lesser weapons when the objective is to apply maximum damage without concern for finesse.
A Weapon with the Armourbane Special Rule counts Glancing Hits as Penetrating Hits.Designed to rip and tear flesh, some weapons are fearsome and intimidating tools of warfare. Whether by the gnashing teeth of a chainblade or the jagged edges of flechette ammunition, these weapons scythe great holes in the lines of even the toughest of infantry and the largest of warriors.
Attacks made with the Shred (X) Special Rule can sometimes inflict an extra point of Damage.| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Chainfist | |||||||
| Chainfist | -3 | -1 | +6 | 2 | 2 | Armourbane, Shred (6+) | Chain |
Amongst the largest of the variants of man-portable chem-projection devices wielded by the warriors of the Death Guard Legion, this design incorporates the largest reservoirs of alchemical and anti-biological concoctions and the capacity to project their contents under higher pressure.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Heavy Alchem Flamer | |||||||
| Heavy Alchem Flamer | Template | 1 | 5 | 4 | 1 | Template, Poisoned (2+) | Assault |