Legiones Astartes – Khenetai Occult Cabal
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  • Khenetai Occult Cabal 145 pts
UNIT COMPOSITION: 4 Khenetai Blades, 1 KHENETAI BLADEMASTER

The Khenetai Occult were a mystical sect within the Thousand Sons Order of the Jackal who served as the guardians of the Prosperine Cults as well as their reliquaries and sanctums. Bound together by oath and ritually forged psychic bonds, each of the elite were all initiates of the Cults’ inner secrets and adepts in their techniques, philosophies and arts. The foremost warriors of the Khenetai formed cabals of ‘blades’, sublimely skilled warriors who had honed their psychic powers to be at one with their sword mastery. Their dual force swords were shaped from single sheets of psychocrystalline infused ceramite and gilt, with sigils said to correspond to the wielder’s secret names and the deeds they had performed. In battle, they wore armour forged and shaped by the Legion’s blind artificers using fire and the force of their minds alone, and fought with a unified precision that made them seem a single warrior manifested many times, rather than a group of individual fighters.

LD CL WP IN
M WS BS S T W I A LD CL WP IN SAV INV
Khenetai Blade (⌀32mm) 8 - - -
Khenetai Blade (⌀32mm) 7 5 4 4 4 2 4 2 8 - - - 3+ -
Khenetai Blademaster (⌀32mm) 9 - - -
Khenetai Blademaster (⌀32mm) 7 5 4 4 4 2 4 3 9 - - - 3+ -
WARGEAR
  • Bolt pistol
  • Two Achea force swords
  • Frag grenades
  • Krak grenades
  • Power armour
TRAITS
  • Thousand Sons
SPECIAL RULES
  • Legiones Astartes (Thousand Sons)
  • Chosen Warriors
  • Warriors of the Khenetai
TYPE
  • Khenetai Blade: Infantry (Psyker)
  • Khenetai Blademaster: Infantry (Character, Psyker)
OPTIONS
  • The Khenetai Occult Cabal may include:
  • - Up to 5 additional Khenetai Blades
    +24 points per model
  • For every 5 models in the unit, one model may exchange their bolt pistol for one of the following:
  • - Æther-fire pistol
    +10 points each
  • - Hand flamer
    +5 points each
  • The Khenetai Blademaster may exchange his power armour for:
  • - Artificer armour
    +15 points
  • The Khenetai Blademaster may take:
  • - Melta bombs
    +10 points
SPECIAL RULES

Warriors of the Khenetai

One of many lesser cults within the Prosperine Arcana, the Khenetai were few in number but renowned for the dedication and skill of the blademasters that filled their ranks. Unlike other warriors of the Thousand Sons they focussed their power inwards, using it to boost their prowess with the blade beyond the capability of any ordinary warrior.

A model with this special rule gains the Mindsong of Blades Psychic Power and may not select a Minor Arcana from those presented by the Prosperine Arcana special rule.

Mindsong of Blades (Psychic Power)

This psychic technique is unique to the Khenetai cult, one of hundreds of lesser cults that flourished in the short span of Magnus’ rule over Prospero. In battle these warriors forged a link between themselves and their weapons, performing feats of martial splendour that even the most well trained warriors could not match.

At the start of the controlling player’s turn, a Psychic check may be made for a unit composed entirely of models with this Psychic Power, using the highest Leadership Characteristic among those models. If the Check is successful then the unit gains +1 to the following Characteristics until the start of the Controlling player’s next turn: Movement, Weapon Skill, and Attacks. If the test is failed then the unit suffers Perils of the Warp.
Army List
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Bolt pistol

R
FP
RS
AP
D
Special Rules
Traits
12
1
4
5
Pistol
Assault, Bolt

Frag Grenades

This class of grenade contains only a small explosive charge, and is intended primarily to disorientate and distract the foe while closing on a fixed position.

A unit that includes at least one model with frag grenades makes attacks at its normal Initiative Step during an Assault after it has successfully Charged through Difficult Terrain or Dangerous Terrain, but still suffers any penalties to Charge rolls imposed by Difficult Terrain or Dangerous Terrain when resolving a Charge through Difficult Terrain or Dangerous Terrain.
Krak Grenades

This class of grenade encompasses a variety of shaped charges, plasma detonators and crude bombs, all intended to disable armoured vehicles.

The controlling player may choose to have a model with krak grenades that is Engaged or otherwise in base contact during the Assault phase with a Building or Fortification, or a model with the Vehicle, Dreadnought or Automata Unit Type, inflict one automatic Str 6, AP 3 Hit on the target in Initiative Step 1 instead of attacking normally. Any model in a unit that is chosen to inflict Hits using krak grenades may not otherwise attack or make use of any other special rule or item of Wargear that inflicts Hits or Wounds on a model in the same Assault phase (but may participate in Sweeping Advances as normal).
Power Armour

Made from high grade composite armour plating over an augmenting musculature of electro-fibre bundles, power armour features its own energy systems, sensors and environmental seals. Legiones Astartes power armour is the signature wargear of the Space Marine Legions and subject to an on-going evolution in design stretching back to the Thunder Warriors of the Unification Wars of Old Earth, fused with the wisdom of the Mechanicum of Mars and technological relics recovered over the years of the Great Crusade. At the outset of the Horus Heresy, the most common patterns employed by the Legions are the ‘Crusade’ and ‘Maximus’ types, with the ‘Iron’ pattern favoured for siege and close assault work, although there are considerable customised panoplies and many other Legion-specific sub-patterns in service.

Power armour provides a 3+ Armour Save.
Detonation

A carefully placed explosive charge can easily doom even the most heavily armoured vehicle, but are difficult to attach accurately in the heat of combat.

A weapon with this special rule may only be used to attack models of the Vehicle, Dreadnought or Automata Unit Types, any model with a Movement Characteristic of 0 or ‘-’, or Buildings or Fortifications. Furthermore, a model that is chosen to attack with a weapon with this special rule during the Assault phase may only make a single attack in the Fight sub-phase, regardless of its Attacks Characteristic and any bonus attacks from Charging or other special rules.
Melta bomb

R
FP
RS
AP
D
Special Rules
Traits
-
8
1
Melee, Detonation, Unwieldy, Armourbane (Melee), Instant Death

Hand flamer

R
FP
RS
AP
D
Special Rules
Traits
Template
3
-
Pistol 1

Artificer Armour

Forged by the master craftsmen of the Mechanicum, these superior variations of power armour are often highly embellished with ciphers of strength and durability, while some of wildly differing designs are far older than the present age and owe their origins to the forgotten zenith of human technological might.

Artificer armour confers a 2+ Armour Save.
Chosen Warriors

Trusted lieutenants or paragons of martial virtue, these warriors let no challenge go unanswered in the heat of battle.

A model with this special rule may issue and accept Challenges as if it had the Character type. Note that this does not allow a model with this special rule to use any other special rules associated with the Character type.
Legiones Astartes (Thousand Sons)
All models with this special rule are subject to the following provisions:

CULT ARCANA
All models with the Infantry or Cavalry Unit Type (but not those with the Artillery or Automated Artillery Sub-type) with this special rule gain the Psyker Sub-type (this does not grant any Disciplines, but does not otherwise remove any Disciplines a model already has access to). In addition, all models with the Infantry or Cavalry Unit Type and the Character Unit Sub-type that have this special rule must select one Minor Arcana option (see the Prosperine Arcana special rule). Any model with the Infantry or Cavalry Unit Types and both the Independent Character and Legiones Astartes (Thousand Sons) special rules that does not already have one or more Psychic Disciplines may be upgraded for +15 additional points to gain a single Psychic Discipline from the Core Psychic Discipline list.

Prosperine Arsenal
Models with this special rule gain access to unique Wargear options (see The Armoury of the Thousand Sons).
Achea force sword

The Achean pattern of force weapons uses a mesh of psycho-conductive filament worked into the surface of an adamantite blade to conduct the raw psychic fury of the wielder. Unlike the more common force weapons, these refined devices allow only a lesser portion of the psykers’ will to be channelled through the weapon; a spiritual circuit-breaker that allows these weapons to be safely employed en-masse by the warriors of the Thousand Sons.

R
FP
RS
AP
D
Special Rules
Traits
-
User
3
Melee, Rending (6+), Achean Force

Achean Force: The controlling player of any unit that includes one or more models with the Psyker Unit Sub-type and a weapon or ability with this special rule, may choose to activate this special rule before making any attacks with that weapon or resolving the ability. To activate this special rule, the controlling player must make a single Psychic check using the Leadership Characteristic of any model in the unit that does not have the Independent Character special rule (unless the unit is entirely composed of models with the Independent Character special rule, in which case the controlling player can select which of those model’s Leadership Characteristics is used). If the Check is successful, then the Strength value of all attacks made with weapons or abilities with this special rule is increased by +2 (in addition to any modifiers the attack or weapon may already possess), this benefit is applied only in the Phase in which these attacks are made and ends immediately after that Phase is resolved. If the Check is failed then no benefit is gained, but the models in that unit may attack as normal.

Warriors of the Khenetai

One of many lesser cults within the Prosperine Arcana, the Khenetai were few in number but renowned for the dedication and skill of the blademasters that filled their ranks. Unlike other warriors of the Thousand Sons they focussed their power inwards, using it to boost their prowess with the blade beyond the capability of any ordinary warrior.

A model with this special rule gains the Mindsong of Blades Psychic Power and may not select a Minor Arcana from those presented by the Prosperine Arcana special rule.
Æther-fire pistol

A later development of the Pyrae Cult Techmarine artificers, these modified plasma weapons utilised both occult lore and the unique techno-arcana of the Forge World of Zhao-Arkhad in their construction.

Achean Force: The controlling player of any unit that includes one or more models with the Psyker Unit Sub-type and a weapon or ability with this special rule, may choose to activate this special rule before making any attacks with that weapon or resolving the ability. To activate this special rule, the controlling player must make a single Psychic check using the Leadership Characteristic of any model in the unit that does not have the Independent Character special rule (unless the unit is entirely composed of models with the Independent Character special rule, in which case the controlling player can select which of those model’s Leadership Characteristics is used). If the Check is successful, then the Strength value of all attacks made with weapons or abilities with this special rule is increased by +2 (in addition to any modifiers the attack or weapon may already possess), this benefit is applied only in the Phase in which these attacks are made and ends immediately after that Phase is resolved. If the Check is failed then no benefit is gained, but the models in that unit may attack as normal.
R
FP
RS
AP
D
Special Rules
Traits
10"
6
4
Pistol 1, Rending (6+), Achean Force

© Vyacheslav Maltsev 2013-2026