

Often considered to be the greatest of his kin, Sanguinius is a peerless warrior, masterful strategist and beloved hero of the Imperium. Among the Primarchs, there were few who would speak ill of him, with even grim figures such as Perturabo and Ferrus Manus offering grudging praise of their winged brother.
Many among that legendary brotherhood were surprised to find that the Emperor named Horus as the first among them, rather than choosing Sanguinius, and those who survived the Age of Darkness have been known to speculate that this was their father’s great mistake. For even as the wars of the Horus Heresy tore the Imperium apart and set even the noblest of his brothers on dark paths, Sanguinius remained untarnished and resolute, a beacon of hope that outshone even the darkness of that age.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Sanguinius (⌀40mm) | 12 | 10 | 10 | 10 | ||||||||||
| Sanguinius (⌀40mm) | 16 | 8 | 6 | 6 | 6 | 6 | 6 | 6 | 12 | 10 | 10 | 10 | 2+ | 4+ |
Believed to be a weapon of unique provenance, Infernus can be best described as a compact archaeotech heat-beam emitter. The sheer potency of its energy generation soon reduces its own focusing mechanisms and barrel assembly to dust upon discharge. These must be painstakingly replaced by a team of artificers after every battle.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Infernus | |||||||
| Infernus | 18 | 2 | 8 | 2 | 3 | Melta (12), Limited (1) | Melta, Assault |
A powerful broad-bladed sword, the Blade Encarmine was carried to glory by Sanguinius on a hundred worlds during the Great Crusade.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| The Blade Encarmine | |||||||
| The Blade Encarmine | 1 | A | +1 | 2 | 2 | Critical Hit (5+), Impact (AM) | Power |
The Spear of Telesto was the favoured weapon of Sanguinius in shock assaults, where he would dive from the sky with his spear held aloft, breaking his foes in a single impaling thrust.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Spear of Telesto | |||||||
| Spear of Telesto | -1 | -2 | +3 | 2 | 2 | Armourbane, Shock (Suppressed) | Power |
Sanguinius was known to bear a silver longsword of exquisite craftsmanship, granted to him by his brother Rogal Dorn and said to be made of the same alloy as the skeleton of the Phalanx.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Moonsilver Blade | |||||||
| Moonsilver Blade | 1 | A | S | 3 | 2 | Duellist’s Edge (1) | Power |
The Blood Angels characterised many of their assaults with bold drops into the heart of the enemy. Sanguinius often spearheaded these decisive actions, plunging from the skies with wings spread, bringing vengeance down upon the heads of those who had betrayed his beloved father.
If a Model with this Special Rule is part of an Army, then the Controlling Player may apply the following additional Special Rules to all Auxiliary, Apex and Primary Detachments that have the same Faction Trait as the Model with this Special Rule:From high above the battlefield Sanguinius would dive, his wings of purest white pinned back as he descended upon the mightiest champions his enemies could muster, striking them with the force of a falling star.
Sanguinius can use a Gambit to gain a bonus when fighting larger enemies.Some weapons trade precision for indiscriminate destruction, high explosive impacts that can devastate a wide area. From artillery shells to high energy blasts, such weapons are popular tools of destruction on the battlefields of the Horus Heresy.
Attacks made with the Blast (X) Special Rule use a Blast Marker to determine how many Hits are caused.Designed to be carefully attached to a target and blast precise holes in the thickest armour, these cumbersome devices are ill-suited to open war. However, when a vulnerable target can be isolated in battle, there are no better tools for piercing its protection.
Weapons with this Special Rule can only attack Vehicles and immobile Models.| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Krak grenades | |||||||
| Krak grenades | -3 | 1 | 6 | 4 | 2 | Detonation | - |
Some weapons are designed for use in personal challenges rather than the vulgar press of battle. Often light and perfectly balanced, they provide a key edge in duels and bouts of honour.
A Weapon with the Duellist’s Edge (X) Special Rule grants a bonus to Focus Rolls in Challenges.Whether by dint of superior skill or exemplary wargear, some warriors are better able to place strikes on enemy weak points. Such attacks can fell even the most powerful foes with a single well-placed shot.
Attacks made with the Critical Hit (X) Special Rule have a chance to automatically cause a wound and inflict 1 extra point of Damage.Some weapons carry only a severely limited stock of munitions. Often intended as weapons of last resort, used at the correct point they can turn the tide of battle.
A Weapon with the Limited (X) Special Rule can only be used to attack a limited number of times per Battle.The beams of energy generated by melta weaponry dissipate over long ranges. When used at close quarters, however, their effect on armoured vehicles is devastating.
This Special Rule increases the amount of Damage against Vehicles when Shooting Attacks are made within a specific range.Blasts of exotic radiation, malignant scrap-code or other targeted attacks can render the systems of complex war engines vulnerable without penetrating their armour. While such weapons are less likely to leave their target as a broken ruin, the deleterious effects of their attacks can render even the most powerful war machines impotent.
Weapons with the Shock (X) Special Rule have a chance of inflicting Statuses on Vehicles even if it does not penetrate their armour.This datasheet has Warlord Battlefield Role. Full list of Legiones Astartes units sharing same Battlefield Role follows:
This class of grenade contains only a small explosive charge, and is intended primarily to disorientate and distract the foe while closing on a fixed position.
Frag grenades can be used to make attacks during the Volley Step.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Frag Grenades | |||||||
| Frag Grenades | 6 | 1 | 3 | 6 | 1 | Blast (3") | Assault |
The Loyalist Trait is used in the following Legiones Astartes datasheets:
The Master of the Legion Trait is used in the following Legiones Astartes datasheets:
Mightiest of all the Emperor’s creations and the greatest warriors and generals of their age, the Primarchs of the Space Marine Legions epitomise the dark ages of the Horus Heresy. These colossi of war were powerful beyond the capabilities of any mortal warrior or steel-forged automata - for their only equal was another of their own kind.
The following Rules apply to all Models with the Paragon Type:Among the warriors and war machines of the Horus Heresy there are many whose names are known throughout the galaxy. Such heroes, prototypes and icons are rare, and though their power can tip any battle in their favour, they can only be in one place at a time.
The following Rules apply to all Models with the Unique Sub-Type:| TROOPS – The line troops that hold ground and allow generals to claim victory. |
Transport vehicles are designed to balance armour and capacity, attempting to mount the most protection without compromising how many warriors they can carry. Yet, some warriors are plated in such imposing armour or even spawned in such an aberrant nature that they occupy far more space than any regular fighter. Such warriors are mighty in both power and stature, but prove more difficult to ferry into battle.
Models with the Bulky (X) Special Rule take up more space on Transport Models.Some warriors are either so preternaturally tough, so bitterly intransigent or so favoured by fortune that they can survive almost any attack. Devastating close combat strikes and huge explosions all fail to bring down this warrior in a single hit and only repeated attacks can end their rampage.
A Model with this Special Rule takes less Damage from attacks.| HIGH COMMAND – The highest ranked officers of an Army. |
| COMMAND – The line officers of an Army. |
Heavy beams and armour-piercing cannon rarely inflict superficial damage, but always blast and break the hull of their target. Such weapons are superior tank killers, their sheer power prized over lesser weapons when the objective is to apply maximum damage without concern for finesse.
A Weapon with the Armourbane Special Rule counts Glancing Hits as Penetrating Hits.Some warriors are trained or equipped to make the most of the force of a charge. When they slam into enemy ranks, it is with the force of a thunderbolt.
On a successful Charge, a Model with the Impact (X) Special Rule temporarily increases a Characteristic by 1.Whether equipped with antigrav repulsors or empowered by some esoteric, psychic art, this unit is able to skim above the ground. While incapable of true flight, this does allow it to avoid any of the hampering effects of the prevailing terrain, gliding over obstacles that would ensnare or entangle more conventional troops.
The following Rules apply to all Models with the Antigrav Sub-Type:Deep strike deployments are usually conducted en-masse and at a distance from the enemy, lest the attacking force be destroyed in detail as it lands.
The Deep Strike Special Rule allows a Unit to enter play anywhere on the Battlefield.Believed to be a weapon of unique provenance, Infernus can be best described as a compact archaeotech heat-beam emitter. The sheer potency of its energy generation soon reduces its own focusing mechanisms and barrel assembly to dust upon discharge. These must be painstakingly replaced by a team of artificers after every battle.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Infernus | |||||||
| Infernus | 18 | 2 | 8 | 2 | 3 | Melta (12), Limited (1) | Melta, Assault |
A powerful broad-bladed sword, the Blade Encarmine was carried to glory by Sanguinius on a hundred worlds during the Great Crusade.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| The Blade Encarmine | |||||||
| The Blade Encarmine | 1 | A | +1 | 2 | 2 | Critical Hit (5+), Impact (AM) | Power |
The Blood Angels Trait is used in the following Legiones Astartes datasheets:
The Blood Angels characterised many of their assaults with bold drops into the heart of the enemy. Sanguinius often spearheaded these decisive actions, plunging from the skies with wings spread, bringing vengeance down upon the heads of those who had betrayed his beloved father.
If a Model with this Special Rule is part of an Army, then the Controlling Player may apply the following additional Special Rules to all Auxiliary, Apex and Primary Detachments that have the same Faction Trait as the Model with this Special Rule:From high above the battlefield Sanguinius would dive, his wings of purest white pinned back as he descended upon the mightiest champions his enemies could muster, striking them with the force of a falling star.
Sanguinius can use a Gambit to gain a bonus when fighting larger enemies.The Spear of Telesto was the favoured weapon of Sanguinius in shock assaults, where he would dive from the sky with his spear held aloft, breaking his foes in a single impaling thrust.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Spear of Telesto | |||||||
| Spear of Telesto | -1 | -2 | +3 | 2 | 2 | Armourbane, Shock (Suppressed) | Power |
Sanguinius was known to bear a silver longsword of exquisite craftsmanship, granted to him by his brother Rogal Dorn and said to be made of the same alloy as the skeleton of the Phalanx.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Moonsilver Blade | |||||||
| Moonsilver Blade | 1 | A | S | 3 | 2 | Duellist’s Edge (1) | Power |