
Often considered to be the greatest of his kin, Sanguinius is a peerless warrior, masterful strategist and beloved hero of the Imperium. Among the Primarchs, there were few who would speak ill of him, with even grim figures such as Perturabo and Ferrus Manus offering grudging praise of their winged brother. Many among that legendary brotherhood were surprised to find that the Emperor named Horus as the first among them, rather than choosing Sanguinius, and those who survived the Age of Darkness have been known to speculate that this was their father’s great mistake. For even as the wars of the Horus Heresy tore the Imperium apart and set even the noblest of his brothers on dark paths, Sanguinius remained untarnished and resolute, a beacon of hope that outshone even the darkness of that age.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Sanguinius (⌀40mm) | 10 | - | - | - | ||||||||||
| Sanguinius (⌀40mm) | 8 | 8 | 6 | 6 | 6 | 6 | 6 | 6 | 10 | - | - | - | 2+ | - |
R | FP | RS | AP | D | Special Rules | Traits |
- | +1 | 2 | Melee, Rage (2), Rampage (2), Murderous Strike (5+), Shred, Master-crafted |
R | FP | RS | AP | D | Special Rules | Traits |
18 | 8 | 1 | Assault 2, Armourbane (Melta), One Shot |
R | FP | RS | AP | D | Special Rules | Traits |
- | 10 | 1 | Melee, Two-handed, Master-crafted, Lance, Exoshock (4+) | |||
- | User | 2 | Melee, Master-crafted, Blind, Duellist’s Edge (1), Moonsilver |
R | FP | RS | AP | D | Special Rules | Traits |
12 | 10 | 1 | Assault 1, Exoshock (4+), Instant Death, Lance |
Sanguinius inspired love in all who beheld him; such devotion drove his sons and allies to feats of heroism beyond all expectation.
Any friendly units that are locked in combat and have at least one model within 6" of Sanguinius, as well as Sanguinius and any unit he has joined, may add +1 to the total number of successful Wounds caused for the purposes of resolving which side has won a combat (this does not stack with any other rules that increase the Assault result).Alone amongst the Primarchs, the Emperor saw fit to bless Sanguinius with the aspect of a true angel of myth. Able to fly freely on these wings, they grant him great speed and power.
At the start of the controlling player’s Movement phase, or when deployed as part of a Deep Strike Assault, Sanguinius’ Movement Characteristic may be set to a value of 14 for the duration of the controlling player’s turn (referred to as ‘activating’ this special rule). This allows Sanguinius to move up to 14", regardless of the Movement Characteristic shown on his profile and gain any other benefits of a Movement Characteristic of 14 (including the bonus to Charge distance). In addition, Sanguinius may move over Impassable Terrain, vertical terrain or friendly and enemy models or units without penalty while using this special rule, but may not end his movement in Impassable Terrain or within 1" of any model from a unit Sanguinius is not part of. If Sanguinius ends or begins his movement or a Charge in Dangerous Terrain he must take a Dangerous Terrain test when employing this special rule, and treats all Difficult Terrain as Dangerous Terrain.Sanguinius stood as the icon of the Great Crusade, a hero at once idolised by millions for his grandeur and poise in parade and battle and trusted by each of his brothers. In war, he was a storm of fury and martial power, while in peace, he was a statesman and artist. Among his brethren, many were surprised when the Emperor chose Horus as his Warmaster instead of Sanguinius, but the Great Angel himself merely smiled and gave earnest and true congratulations to Horus, ever the noble warrior.
If chosen as the army’s Warlord, Sanguinius automatically has the Sire of the Blood Angels Warlord Trait and may not select any other Warlord Trait.This class of grenade contains only a small explosive charge, and is intended primarily to disorientate and distract the foe while closing on a fixed position.
A unit that includes at least one model with frag grenades makes attacks at its normal Initiative Step during an Assault after it has successfully Charged through Difficult Terrain or Dangerous Terrain, but still suffers any penalties to Charge rolls imposed by Difficult Terrain or Dangerous Terrain when resolving a Charge through Difficult Terrain or Dangerous Terrain.The Warhawk is the standard pattern of jump pack unit employed by the Space Marine Legions. Its ability to function in almost any atmosphere and its robust systems have proven better than many of the more advanced devices in use by the Mechanicum and xenos forces.
At the start of the controlling player’s Movement phase, or when deployed as part of a Deep Strike Assault, a model with a Legion Warhawk jump pack may set its Move Characteristic to a value of 12 for the duration of the controlling player’s turn (sometimes referred to as ‘activating’ the jump pack). This allows a model with a Warhawk jump pack to move up to 12", regardless of the Movement Characteristic shown on its profile and gain any other benefits of a Movement Characteristic of 12 (including the bonus to Charge distance). In addition, all models with a Warhawk jump pack that have been activated ignore terrain while Moving and Charging, but must take Dangerous Terrain tests as normal when beginning or ending their Movement in Dangerous Terrain. A model with an activated Legion Warhawk jump pack treats all Difficult Terrain as Dangerous Terrain and may move over both friendly and enemy models or units without penalty – but must end its Movement at least 1" away from any model from another unit.Some units make their way to battle via tunnelling, teleportation, flying, or some other extraordinary means which allows them to appear in the thick of the fighting.
A unit made up entirely of models with this special rule may perform a Deep Strike Assault. Certain Faction or unit special rules may present other options for the deployment of units with the Deep Strike special rule.This datasheet has Primarch Battlefield Role. Full list of Legiones Astartes units sharing same Battlefield Role follows:
The greatest commanders of the Space Marine Legions are all but peerless in their strategic and tactical abilities. The genecraft of the Emperor that created them, honed by individual talent and the experience of countless battles, has sharpened their acumen to a preternatural degree.
The Master of the Legion special rule grants the following benefits:Whether pledged to the Emperor himself as the rightful leader of Mankind or to the dream of the Imperium that he intended to create, some warriors swore to fight and die for the Loyalist cause and no other.
A model with this special rule may only be included in an army that has the Loyalist Allegiance.Capable of focusing microwave beams to such a fierce heat that even the sturdiest of armour runs like water, melta weapons are among the most fearsome anti-tank weapons available to the warriors of the Emperor. The origins of this technology are unknown, for it was in common use among the armies of Old Earth, Mars and Jupiter long before the Emperor unified Sol. However, it has been in use within the Legiones Astartes since their inception and every Legion bears examples of this venerable and fearsome weapon.
All weapons listed here are counted as ‘Melta’ weapons for those rules that affect such weapons.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Meltagun | |||||||
| Meltagun | 12" | 8 | 1 | Assault 1, Armourbane (Melta) | - | ||
| Multi-melta | |||||||
| Multi-melta | 24" | 8 | 1 | Heavy 1, Armourbane (Melta), Twin-linked | - | ||
| Gravis melta cannon | |||||||
| Gravis melta cannon | 24" | 8 | 1 | Heavy 2, Armourbane (Melta), Twin-linked | - | ||
| Magna-melta cannon | |||||||
| Magna-melta cannon | 36" | 8 | 1 | Heavy 3, Armourbane (Melta), Twin-linked | - | ||
| Cyclonic melta lance | |||||||
| Cyclonic melta lance | 18" | 8 | 1 | Heavy 4, Armourbane (Melta) | - | ||
| Siege melta array | |||||||
| Siege melta array | 12" | 8 | 1 | Heavy 5, Armourbane (Melta), Twin-linked | - | ||
| Melta cutters | |||||||
| Melta cutters | 6" | 8 | 1 | Heavy 3, Armourbane (Melta) | - | ||
| Melta blast-gun | |||||||
| Melta blast-gun | 36" | 8 | 1 | Heavy 4, Armourbane (Melta) | - | ||
R | FP | RS | AP | D | Special Rules | Traits |
- | +1 | 2 | Melee, Rage (2), Rampage (2), Murderous Strike (5+), Shred, Master-crafted |
R | FP | RS | AP | D | Special Rules | Traits |
18 | 8 | 1 | Assault 2, Armourbane (Melta), One Shot |
Sanguinius inspired love in all who beheld him; such devotion drove his sons and allies to feats of heroism beyond all expectation.
Any friendly units that are locked in combat and have at least one model within 6" of Sanguinius, as well as Sanguinius and any unit he has joined, may add +1 to the total number of successful Wounds caused for the purposes of resolving which side has won a combat (this does not stack with any other rules that increase the Assault result).Alone amongst the Primarchs, the Emperor saw fit to bless Sanguinius with the aspect of a true angel of myth. Able to fly freely on these wings, they grant him great speed and power.
At the start of the controlling player’s Movement phase, or when deployed as part of a Deep Strike Assault, Sanguinius’ Movement Characteristic may be set to a value of 14 for the duration of the controlling player’s turn (referred to as ‘activating’ this special rule). This allows Sanguinius to move up to 14", regardless of the Movement Characteristic shown on his profile and gain any other benefits of a Movement Characteristic of 14 (including the bonus to Charge distance). In addition, Sanguinius may move over Impassable Terrain, vertical terrain or friendly and enemy models or units without penalty while using this special rule, but may not end his movement in Impassable Terrain or within 1" of any model from a unit Sanguinius is not part of. If Sanguinius ends or begins his movement or a Charge in Dangerous Terrain he must take a Dangerous Terrain test when employing this special rule, and treats all Difficult Terrain as Dangerous Terrain.Sanguinius stood as the icon of the Great Crusade, a hero at once idolised by millions for his grandeur and poise in parade and battle and trusted by each of his brothers. In war, he was a storm of fury and martial power, while in peace, he was a statesman and artist. Among his brethren, many were surprised when the Emperor chose Horus as his Warmaster instead of Sanguinius, but the Great Angel himself merely smiled and gave earnest and true congratulations to Horus, ever the noble warrior.
If chosen as the army’s Warlord, Sanguinius automatically has the Sire of the Blood Angels Warlord Trait and may not select any other Warlord Trait.R | FP | RS | AP | D | Special Rules | Traits |
- | 10 | 1 | Melee, Two-handed, Master-crafted, Lance, Exoshock (4+) | |||
- | User | 2 | Melee, Master-crafted, Blind, Duellist’s Edge (1), Moonsilver |
R | FP | RS | AP | D | Special Rules | Traits |
12 | 10 | 1 | Assault 1, Exoshock (4+), Instant Death, Lance |