Legiones Astartes – Sanguinius
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  • Sanguinius 485 pts
The Great Angel, The Brightest One, Master of Hosts, Primarch of the Blood Angels
UNIT COMPOSITION: 1 SANGUINIUS

Often considered to be the greatest of his kin, Sanguinius is a peerless warrior, masterful strategist and beloved hero of the Imperium. Among the Primarchs, there were few who would speak ill of him, with even grim figures such as Perturabo and Ferrus Manus offering grudging praise of their winged brother. Many among that legendary brotherhood were surprised to find that the Emperor named Horus as the first among them, rather than choosing Sanguinius, and those who survived the Age of Darkness have been known to speculate that this was their father’s great mistake. For even as the wars of the Horus Heresy tore the Imperium apart and set even the noblest of his brothers on dark paths, Sanguinius remained untarnished and resolute, a beacon of hope that outshone even the darkness of that age.

LD CL WP IN
M WS BS S T W I A LD CL WP IN SAV INV
Sanguinius (⌀40mm) 10 - - -
Sanguinius (⌀40mm) 8 8 6 6 6 6 6 6 10 - - - 2+ -
WARGEAR
  • The Regalia Resplendent
  • The Blade Encarmine
  • Infernus
  • Frag grenades
TRAITS
  • Blood Angels
SPECIAL RULES
  • Legiones Astartes (Blood Angels)
  • Master of the Legion
  • Bulky (6)
  • Angelic Presence
  • Great Wings
  • Deep Strike
  • Loyalist
  • Warlord: Sire of the Blood Angels
TYPE
OPTIONS
  • Sanguinius may exchange the Blade Encarmine for the Spear of Telesto and the Moonsilver Blade
    Free
WARGEAR

The Regalia Resplendent

The Regalia Resplendent provides a 2+ Armour Save and a 4+ Invulnerable Save, and allows any failed Invulnerable Saves made on a turn in which Sanguinius Charges to be re-rolled.

The Blade Encarmine

R
FP
RS
AP
D
Special Rules
Traits
-
+1
2
Melee, Rage (2), Rampage (2), Murderous Strike (5+), Shred, Master-crafted

Infernus

Infernus is counted as a ‘Melta’ weapon for those rules that affect such weapons.
R
FP
RS
AP
D
Special Rules
Traits
18
8
1
Assault 2, Armourbane (Melta), One Shot

The Spear of Telesto and Moonsilver Blade

R
FP
RS
AP
D
Special Rules
Traits
-
10
1
Melee, Two-handed, Master-crafted, Lance, Exoshock (4+)
-
User
2
Melee, Master-crafted, Blind, Duellist’s Edge (1), Moonsilver

Moonsilver: Any unsaved Wound caused against a model with the Daemon Unit Type or Psyker Sub-type is instead counted as two Wounds. Wounds caused in excess of the model’s remaining Wounds do not spill over to other models.

Once per battle, in the Shooting phase, in lieu of making any other Shooting Attacks, Sanguinius may make a Shooting Attack using the Spear of Telesto, using the profile below. Should he choose to do this, he may not make either Shooting Attacks or Melee Attacks with the Spear of Telesto for the remainder of the battle:

R
FP
RS
AP
D
Special Rules
Traits
12
10
1
Assault 1, Exoshock (4+), Instant Death, Lance
SPECIAL RULES

Angelic Presence

Sanguinius inspired love in all who beheld him; such devotion drove his sons and allies to feats of heroism beyond all expectation.

Any friendly units that are locked in combat and have at least one model within 6" of Sanguinius, as well as Sanguinius and any unit he has joined, may add +1 to the total number of successful Wounds caused for the purposes of resolving which side has won a combat (this does not stack with any other rules that increase the Assault result).

Great Wings

Alone amongst the Primarchs, the Emperor saw fit to bless Sanguinius with the aspect of a true angel of myth. Able to fly freely on these wings, they grant him great speed and power.

At the start of the controlling player’s Movement phase, or when deployed as part of a Deep Strike Assault, Sanguinius’ Movement Characteristic may be set to a value of 14 for the duration of the controlling player’s turn (referred to as ‘activating’ this special rule). This allows Sanguinius to move up to 14", regardless of the Movement Characteristic shown on his profile and gain any other benefits of a Movement Characteristic of 14 (including the bonus to Charge distance). In addition, Sanguinius may move over Impassable Terrain, vertical terrain or friendly and enemy models or units without penalty while using this special rule, but may not end his movement in Impassable Terrain or within 1" of any model from a unit Sanguinius is not part of. If Sanguinius ends or begins his movement or a Charge in Dangerous Terrain he must take a Dangerous Terrain test when employing this special rule, and treats all Difficult Terrain as Dangerous Terrain.

Sanguinius may still Run on a turn when his wings have been activated. When making a Run move after having activated his wings, add Sanguinius’ Initiative Characteristic to 14 to determine how far he may move – ignoring terrain and other models while making a Run move with activated wings as noted above, but he may not make Shooting Attacks or declare a Charge in the same turn in which Sanguinius has Run as per the normal rules for Running. Sanguinius’ wings may not be activated to gain any bonus to Sanguinius’ Movement Characteristic during a Reaction.

Warlord: Sire of the Blood Angels

Sanguinius stood as the icon of the Great Crusade, a hero at once idolised by millions for his grandeur and poise in parade and battle and trusted by each of his brothers. In war, he was a storm of fury and martial power, while in peace, he was a statesman and artist. Among his brethren, many were surprised when the Emperor chose Horus as his Warmaster instead of Sanguinius, but the Great Angel himself merely smiled and gave earnest and true congratulations to Horus, ever the noble warrior.

If chosen as the army’s Warlord, Sanguinius automatically has the Sire of the Blood Angels Warlord Trait and may not select any other Warlord Trait.

Sire of the Blood Angels – All friendly models with the Legiones Astartes (Blood Angels) special rule in the same army as Sanguinius that either deploys as part of a Deep Strike Assault (or any other deployment method that requires the Deep Strike special rule) or has a Legion Warhawk jump pack gain +1 Weapon Skill on any turn in which they make a successful Charge. In addition, an army with Sanguinius as its Warlord gains an additional Reaction in the opposing player’s Movement phase as long as Sanguinius has not been removed as a casualty.
Army List
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Frag Grenades

This class of grenade contains only a small explosive charge, and is intended primarily to disorientate and distract the foe while closing on a fixed position.

A unit that includes at least one model with frag grenades makes attacks at its normal Initiative Step during an Assault after it has successfully Charged through Difficult Terrain or Dangerous Terrain, but still suffers any penalties to Charge rolls imposed by Difficult Terrain or Dangerous Terrain when resolving a Charge through Difficult Terrain or Dangerous Terrain.
Legion Warhawk Jump Pack

The Warhawk is the standard pattern of jump pack unit employed by the Space Marine Legions. Its ability to function in almost any atmosphere and its robust systems have proven better than many of the more advanced devices in use by the Mechanicum and xenos forces.

At the start of the controlling player’s Movement phase, or when deployed as part of a Deep Strike Assault, a model with a Legion Warhawk jump pack may set its Move Characteristic to a value of 12 for the duration of the controlling player’s turn (sometimes referred to as ‘activating’ the jump pack). This allows a model with a Warhawk jump pack to move up to 12", regardless of the Movement Characteristic shown on its profile and gain any other benefits of a Movement Characteristic of 12 (including the bonus to Charge distance). In addition, all models with a Warhawk jump pack that have been activated ignore terrain while Moving and Charging, but must take Dangerous Terrain tests as normal when beginning or ending their Movement in Dangerous Terrain. A model with an activated Legion Warhawk jump pack treats all Difficult Terrain as Dangerous Terrain and may move over both friendly and enemy models or units without penalty – but must end its Movement at least 1" away from any model from another unit.

A model with a Legion Warhawk jump pack may still Run if it would normally be able to Run (this does not allow units that include any models with the Heavy Sub-type to Run). When making a Run move for a model with an activated Legion Warhawk jump pack, add the Initiative Characteristic of that model to 12 to determine how far it may move – the model ignores terrain and models from other units while making a Run move with a Legion Warhawk jump pack as previously noted, but may not make Shooting Attacks or declare a Charge in the same turn in which it has Run as per the normal rules for Running.

Any model with a Legion Warhawk jump pack also gains the Bulky (2), Hammer of Wrath (1) and Deep Strike special rules – if it already has the Bulky (2) special rule, it gains the Bulky (3) special rule instead.

During a Reaction made in any Phase, a player may not choose to activate a model’s Legion Warhawk jump pack to gain any bonus to its Movement Characteristic. Any models with a Legion Warhawk jump pack deployed as part of a Deep Strike Assault are considered to have activated their jump packs in the turn that they enter play.
Deep Strike

Some units make their way to battle via tunnelling, teleportation, flying, or some other extraordinary means which allows them to appear in the thick of the fighting.

A unit made up entirely of models with this special rule may perform a Deep Strike Assault. Certain Faction or unit special rules may present other options for the deployment of units with the Deep Strike special rule.

This datasheet has Primarch Battlefield Role. Full list of Legiones Astartes units sharing same Battlefield Role follows:

Master of the Legion

The greatest commanders of the Space Marine Legions are all but peerless in their strategic and tactical abilities. The genecraft of the Emperor that created them, honed by individual talent and the experience of countless battles, has sharpened their acumen to a preternatural degree.

The Master of the Legion special rule grants the following benefits:
  • Rites of War: If a Detachment with the Legiones Astartes Faction includes at least one model with the Master of the Legion special rule then that Detachment may select a single Rite of War. Rites of War are presented in the Legiones Astartes Rites of War section.
  • The Few and the Proud: An army may only include a maximum of one model with this special rule per 1,000 points. This counts across all Detachments of an army. Thus, an army that totals at least 1,000 points may include only a single model with the Master of the Legion special rule, and an army that totals at least 2,000 points may include up to two models with the Master of the Legion special rule, etc.
  • Retinue: A model with this special rule may also include a Legion Command Squad, Legion Cataphractii Command Squad or Legion Tartaros Command Squad as part of the same Force Organisation slot as the model with the Master of the Legion special rule.
Loyalist

Whether pledged to the Emperor himself as the rightful leader of Mankind or to the dream of the Imperium that he intended to create, some warriors swore to fight and die for the Loyalist cause and no other.

A model with this special rule may only be included in an army that has the Loyalist Allegiance.
Melta Weapons

Capable of focusing microwave beams to such a fierce heat that even the sturdiest of armour runs like water, melta weapons are among the most fearsome anti-tank weapons available to the warriors of the Emperor. The origins of this technology are unknown, for it was in common use among the armies of Old Earth, Mars and Jupiter long before the Emperor unified Sol. However, it has been in use within the Legiones Astartes since their inception and every Legion bears examples of this venerable and fearsome weapon.

All weapons listed here are counted as ‘Melta’ weapons for those rules that affect such weapons.
Ranged Weapon
Ranged Weapon
R
FP
RS
AP
D
Special Rules
Traits
Meltagun
Meltagun
12"
8
1
Assault 1, Armourbane (Melta)
-
Multi-melta
Multi-melta
24"
8
1
Heavy 1, Armourbane (Melta), Twin-linked
-
Gravis melta cannon
Gravis melta cannon
24"
8
1
Heavy 2, Armourbane (Melta), Twin-linked
-
Magna-melta cannon
Magna-melta cannon
36"
8
1
Heavy 3, Armourbane (Melta), Twin-linked
-
Cyclonic melta lance
Cyclonic melta lance
18"
8
1
Heavy 4, Armourbane (Melta)
-
Siege melta array
Siege melta array
12"
8
1
Heavy 5, Armourbane (Melta), Twin-linked
-
Melta cutters
Melta cutters
6"
8
1
Heavy 3, Armourbane (Melta)
-
Melta blast-gun
Melta blast-gun
36"
8
1
Heavy 4, Armourbane (Melta)
-
Alternative models by Artel W:

The Regalia Resplendent

The Regalia Resplendent provides a 2+ Armour Save and a 4+ Invulnerable Save, and allows any failed Invulnerable Saves made on a turn in which Sanguinius Charges to be re-rolled.

The Blade Encarmine

R
FP
RS
AP
D
Special Rules
Traits
-
+1
2
Melee, Rage (2), Rampage (2), Murderous Strike (5+), Shred, Master-crafted

Infernus

Infernus is counted as a ‘Melta’ weapon for those rules that affect such weapons.
R
FP
RS
AP
D
Special Rules
Traits
18
8
1
Assault 2, Armourbane (Melta), One Shot
Legiones Astartes (Blood Angels)
All models with this special rule are subject to the following provisions:

ENCARMINE FURY
All models with the Legiones Astartes (Blood Angels) special rule require one lower result To Wound than they would normally, to a minimum of 2+, on any turn in which they are part of a successful Charge against an enemy unit even if that Charge is counted as Disordered. This effect applies regardless of the weapon they are using (for example, if using a Str 4 Melee weapon and attacking a target with a Toughness of 4, the Blood Angel will require a 3+ To Wound, rather than the usual 4+). In addition, any Vehicle with the Legiones Astartes (Blood Angels) special rule that makes a Ram Attack increases the Strength of any Hits inflicted by +1, to a maximum of Strength 10.

Panoply of the Angels
Units with this special rule gain access to unique Wargear options (see Armoury of the Blood Angels).

Children of Baal
A Warlord with this special rule may select a Warlord Trait from the Blood Angels Warlord Trait list.
Angelic Presence

Sanguinius inspired love in all who beheld him; such devotion drove his sons and allies to feats of heroism beyond all expectation.

Any friendly units that are locked in combat and have at least one model within 6" of Sanguinius, as well as Sanguinius and any unit he has joined, may add +1 to the total number of successful Wounds caused for the purposes of resolving which side has won a combat (this does not stack with any other rules that increase the Assault result).
Great Wings

Alone amongst the Primarchs, the Emperor saw fit to bless Sanguinius with the aspect of a true angel of myth. Able to fly freely on these wings, they grant him great speed and power.

At the start of the controlling player’s Movement phase, or when deployed as part of a Deep Strike Assault, Sanguinius’ Movement Characteristic may be set to a value of 14 for the duration of the controlling player’s turn (referred to as ‘activating’ this special rule). This allows Sanguinius to move up to 14", regardless of the Movement Characteristic shown on his profile and gain any other benefits of a Movement Characteristic of 14 (including the bonus to Charge distance). In addition, Sanguinius may move over Impassable Terrain, vertical terrain or friendly and enemy models or units without penalty while using this special rule, but may not end his movement in Impassable Terrain or within 1" of any model from a unit Sanguinius is not part of. If Sanguinius ends or begins his movement or a Charge in Dangerous Terrain he must take a Dangerous Terrain test when employing this special rule, and treats all Difficult Terrain as Dangerous Terrain.

Sanguinius may still Run on a turn when his wings have been activated. When making a Run move after having activated his wings, add Sanguinius’ Initiative Characteristic to 14 to determine how far he may move – ignoring terrain and other models while making a Run move with activated wings as noted above, but he may not make Shooting Attacks or declare a Charge in the same turn in which Sanguinius has Run as per the normal rules for Running. Sanguinius’ wings may not be activated to gain any bonus to Sanguinius’ Movement Characteristic during a Reaction.
Warlord: Sire of the Blood Angels

Sanguinius stood as the icon of the Great Crusade, a hero at once idolised by millions for his grandeur and poise in parade and battle and trusted by each of his brothers. In war, he was a storm of fury and martial power, while in peace, he was a statesman and artist. Among his brethren, many were surprised when the Emperor chose Horus as his Warmaster instead of Sanguinius, but the Great Angel himself merely smiled and gave earnest and true congratulations to Horus, ever the noble warrior.

If chosen as the army’s Warlord, Sanguinius automatically has the Sire of the Blood Angels Warlord Trait and may not select any other Warlord Trait.

Sire of the Blood Angels – All friendly models with the Legiones Astartes (Blood Angels) special rule in the same army as Sanguinius that either deploys as part of a Deep Strike Assault (or any other deployment method that requires the Deep Strike special rule) or has a Legion Warhawk jump pack gain +1 Weapon Skill on any turn in which they make a successful Charge. In addition, an army with Sanguinius as its Warlord gains an additional Reaction in the opposing player’s Movement phase as long as Sanguinius has not been removed as a casualty.

The Spear of Telesto and Moonsilver Blade

R
FP
RS
AP
D
Special Rules
Traits
-
10
1
Melee, Two-handed, Master-crafted, Lance, Exoshock (4+)
-
User
2
Melee, Master-crafted, Blind, Duellist’s Edge (1), Moonsilver

Moonsilver: Any unsaved Wound caused against a model with the Daemon Unit Type or Psyker Sub-type is instead counted as two Wounds. Wounds caused in excess of the model’s remaining Wounds do not spill over to other models.

Once per battle, in the Shooting phase, in lieu of making any other Shooting Attacks, Sanguinius may make a Shooting Attack using the Spear of Telesto, using the profile below. Should he choose to do this, he may not make either Shooting Attacks or Melee Attacks with the Spear of Telesto for the remainder of the battle:

R
FP
RS
AP
D
Special Rules
Traits
12
10
1
Assault 1, Exoshock (4+), Instant Death, Lance
© Vyacheslav Maltsev 2013-2026