
Weaned on war and intrigue in the strife-ridden courts of Olympia, Perturabo was a grim warrior and a master of technological arcana who wielded logic and the mathematics of warfare as keenly as he did a blade. To his brothers, the Lord of Iron was taciturn to the point of insult, preferring to harbour his thoughts against need and ever wary of treachery, even amongst his kin. Few would call him friend, but none could fault his ability to deconstruct any campaign and plot the most direct course to victory regardless of the cost and despite the strain put upon his loyalty during the long years of the Great Crusade. His conquests were numerous, and the Iron Warriors brought many worlds into the Imperium of Mankind, but he left behind shattered realms, brought to the brink of extinction by his brutal, if effective, strategies. In the wake of the Dropsite Massacre, Perturabo abandoned his oaths to the Imperium, carrying his fallen brother’s hammer from the battlefield of Isstvan V as a token of his new allegiance to the traitor Horus.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Perturabo (⌀40mm) | 10 | - | - | - | ||||||||||
| Perturabo (⌀40mm) | 7 | 7 | 7 | 6 | 7 | 6 | 5 | 6 | 10 | - | - | - | 2+ | - |
Perturabo’s panoply of war was a unique and highly customised suit of Terminator armour of his own design known as the ‘Logos’. As well as providing a phenomenal level of defence against outside attack, the armour contained sophisticated command and control systems which linked him cybernetically to every facet of the forces under his disposal and a shifting array of weapons and secondary systems created by his own vast intellect.
The Logos provides a 2+ Armour Save and 3+ Invulnerable Save, and allows Perturabo to ignore all the effects of Night Fighting, and when Perturabo or any unit he has joined makes the Interceptor Advanced Reaction, the Reaction does not cost the controlling player a point from their Reaction Allotment. This does not allow the unit to make more than one Reaction per Phase, but does allow the controlling player to exceed the normal three Reactions limit in a given turn.Built into the arm systems of the Logos armour are two small batteries of custom-built bolt weapons, prime examples of Olympia’s shrapnel bolt technology and improved by the genius of Perturabo himself. These weapons unleash a storm of shot that few enemies can withstand.
This weapon is considered a ‘Bolt’ weapon for those rules that affect such weapons. The Logos array has two profiles, one for use as a ranged weapon and one for use in melee.R | FP | RS | AP | D | Special Rules | Traits |
30 | 6 | 3 | Assault 6, Twin-linked, Shred, Pinning, Shell Shock (1) | |||
- | +1 | 2 | Melee, Two-handed |
Once wielded by the Primarch Ferrus Manus, this weapon was taken from his body as a trophy by his killer and presented to Perturabo by the Traitor Warmaster. In the hands of the grim master of the Iron Warriors, it has become a horrific icon of the darkness that had corrupted many of the Mankind’s greatest champions.
R | FP | RS | AP | D | Special Rules | Traits |
- | 12 | 1 | Melee, Unwieldy, Master-crafted, Exoshock (3+), Brutal (2) |
Perturabo had long established himself as a Warlord and strategist on his home world and was considered amongst the finest of artificers among the ranks of the Primarchs. In battle, however, it was his ruthless sense of discipline that most influenced his Legion, for all those warriors that fought at his side were well aware of the price of failure or cowardice in the eyes of the Lord of Iron.
If chosen as the army’s Warlord, Perturabo automatically has the Sire of the Iron Warriors Warlord Trait and may not select any other Warlord Trait.Some weapons strike with such force that they cause terrible wounds that can lay low even the most formidable combatant.
When a model is allocated a Wound inflicted by a weapon with this special rule, it does not suffer only one Wound but instead suffers a number of Wounds equal to the number in brackets associated with the specific variant of this special rule, with all of the Wounds inflicted using the same AP and special rules as that of the initial Wound. Roll to save against each Wound inflicted separately, but note that Wounds caused in excess of a given model’s remaining Wounds do not spill over to other models and are lost. This special rule has no effect on models that do not have a Toughness value.Some weapons are capable of breaching armour with a terrifying ease, whether by specially designed munitions, careful targeting or sheer brute power.
When rolling To Wound for a model that has the Breaching (X) special rule, or is attacking with a weapon that has the Breaching (X) special rule, for each To Wound roll equal to or higher than the value listed in brackets, the controlling player must resolve these wounds at AP 2 instead of the weapon’s normal AP value. This rule has no effect on models that do not have Wounds, such as models with the Vehicle Unit Type.A branch of weaponry now commonplace among the ranks of the Legiones Astartes, bolt weapons are based on a robust Terran design, refined from the weapons used during the Emperor’s battles to conquer Old Earth. These brutally efficient weapons fire a caseless, self-propelled and mass reactive munition, more akin to a miniature rocket than a simple bullet and easily capable of eviscerating most foes against which the Space Marines of the Imperium find themselves matched. Such was the success of these weapons that they would eventually come to replace the more complex Martian weapons that had once dominated the arsenals of the Legiones Astartes.
All weapons listed here are counted as ‘Bolt’ weapons for those rules that affect such weapons.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Bolt pistol | |||||||
| Bolt pistol | 12 | 1 | 4 | 5 | Pistol | Assault, Bolt | |
| Bolter | |||||||
| Bolter | 24" | 4 | 5 | Rapid Fire | - | ||
| Combi-bolter | |||||||
| Combi-bolter | 24" | 4 | 5 | Rapid Fire, Twin-linked | - | ||
| Kraken bolter | |||||||
| Kraken bolter | 30" | 4 | 4 | Rapid Fire | - | ||
| - Tempest rounds | 18" | 3 | 6 | Assault 3, Ignores Cover | - | ||
| - Scorpius rounds | 24" | 5 | 4 | Assault 1, Breaching (4+) | - | ||
| Nemesis bolter | |||||||
| Nemesis bolter | 72" | 5 | 5 | Heavy 1, Rending (5+), Sniper, Pinning | - | ||
| Heavy bolter | |||||||
| Heavy bolter | 36" | 5 | 4 | Heavy 4 | - | ||
| Gravis bolt cannon | |||||||
| Gravis bolt cannon | 48" | 5 | 4 | Heavy 6, Twin-linked | - | ||
| Gravis heavy bolter battery | |||||||
| Gravis heavy bolter battery | 48" | 5 | 4 | Heavy 8, Twin-linked | - | ||
| Avenger bolt cannon | |||||||
| Avenger bolt cannon | 36" | 6 | 3 | Heavy 7 | - | ||
This class of grenade contains only a small explosive charge, and is intended primarily to disorientate and distract the foe while closing on a fixed position.
A unit that includes at least one model with frag grenades makes attacks at its normal Initiative Step during an Assault after it has successfully Charged through Difficult Terrain or Dangerous Terrain, but still suffers any penalties to Charge rolls imposed by Difficult Terrain or Dangerous Terrain when resolving a Charge through Difficult Terrain or Dangerous Terrain.This datasheet has Primarch Battlefield Role. Full list of Legiones Astartes units sharing same Battlefield Role follows:
The greatest commanders of the Space Marine Legions are all but peerless in their strategic and tactical abilities. The genecraft of the Emperor that created them, honed by individual talent and the experience of countless battles, has sharpened their acumen to a preternatural degree.
The Master of the Legion special rule grants the following benefits:In the name of the Warmaster Horus, a vast host took up arms against those they had once called brothers – some driven by a lust for power and others by a misguided desire for justice. Regardless of the cause they held dear, there could be no turning back for these warriors, only victory or damnation.
A model with this special rule may only be included in an army that has the Traitor Allegiance.Perturabo’s panoply of war was a unique and highly customised suit of Terminator armour of his own design known as the ‘Logos’. As well as providing a phenomenal level of defence against outside attack, the armour contained sophisticated command and control systems which linked him cybernetically to every facet of the forces under his disposal and a shifting array of weapons and secondary systems created by his own vast intellect.
The Logos provides a 2+ Armour Save and 3+ Invulnerable Save, and allows Perturabo to ignore all the effects of Night Fighting, and when Perturabo or any unit he has joined makes the Interceptor Advanced Reaction, the Reaction does not cost the controlling player a point from their Reaction Allotment. This does not allow the unit to make more than one Reaction per Phase, but does allow the controlling player to exceed the normal three Reactions limit in a given turn.Built into the arm systems of the Logos armour are two small batteries of custom-built bolt weapons, prime examples of Olympia’s shrapnel bolt technology and improved by the genius of Perturabo himself. These weapons unleash a storm of shot that few enemies can withstand.
This weapon is considered a ‘Bolt’ weapon for those rules that affect such weapons. The Logos array has two profiles, one for use as a ranged weapon and one for use in melee.R | FP | RS | AP | D | Special Rules | Traits |
30 | 6 | 3 | Assault 6, Twin-linked, Shred, Pinning, Shell Shock (1) | |||
- | +1 | 2 | Melee, Two-handed |
This control and signalling device uses data-djinn to command Battle-automata fitted with Cybernetica cortex systems, allowing the wielder to witness the battlefield through the automata’s own senses as well as monitor their status and exact precise control over their actions. Only the most highly experienced and specifically augmented adepts of the Mechanicum and the Forge Lords of the Legiones Astartes can hope to fathom the use of these fractious devices and successfully interpret the storm of data streaming from their un-living minions.
Any unit that includes one or more models with the Cybernetica Unit Sub-type may ignore the Programmed Behaviour provision described as part of that Sub-type while within 12" of a friendly model with a cortex controller.Some warriors are trained to operate alongside the towering automata of the Mechanicum, well accustomed to the limitations of those war machines and how to best fight at their side.
A model with this special rule may join a unit that includes one or more models with the Automata Unit Type. While part of a unit that includes one or more models with the Automata Unit Type, a model with this special rule may not make Reactions and gains the Fearless special rule. If the Automata models in the unit are subject to the Programmed Behaviour provision then those rules are not used as long as a model with this special rule is part of the unit.Perturabo had long established himself as a Warlord and strategist on his home world and was considered amongst the finest of artificers among the ranks of the Primarchs. In battle, however, it was his ruthless sense of discipline that most influenced his Legion, for all those warriors that fought at his side were well aware of the price of failure or cowardice in the eyes of the Lord of Iron.
If chosen as the army’s Warlord, Perturabo automatically has the Sire of the Iron Warriors Warlord Trait and may not select any other Warlord Trait.Once wielded by the Primarch Ferrus Manus, this weapon was taken from his body as a trophy by his killer and presented to Perturabo by the Traitor Warmaster. In the hands of the grim master of the Iron Warriors, it has become a horrific icon of the darkness that had corrupted many of the Mankind’s greatest champions.
R | FP | RS | AP | D | Special Rules | Traits |
- | 12 | 1 | Melee, Unwieldy, Master-crafted, Exoshock (3+), Brutal (2) |