
Jago Sevatarion is said to hold the dark honour of being the first Traitor to utter the words “Death to the false Emperor", although in truth this was but one in a long line of crimes and blasphemies committed by the First Captain of the Night Lords over many years. Sevatar is known as one of the most lethal warriors of the entire Legiones Astartes, his name and skill as well known as those of Abaddon of the Sons of Horus, Corswain of the Dark Angels, Raldaron of the Blood Angels or Eidolon of the Emperor’s Children. As arrogant as he is gifted, Sevatar is a supremely ruthless, even dishonourable, combatant. This demeanour is carried through to his appearance, which is contrived to inspire fear in all who look upon him. His midnight blue power armour is wreathed in flayed flesh and his helm is wrought in the form of a leering skull. Beneath that deathly visage lies not just the soul of a murderer, but one gifted with latent, if repressed, psychic powers which, although unwelcome, serve to increase Sevatar’s already fearsome capabilities to preternatural levels.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Sevatar (⌀32mm) | 10 | - | - | - | ||||||||||
| Sevatar (⌀32mm) | 7 | 7 | 5 | 4 | 4 | 3 | 6 | 4 | 10 | - | - | - | 2+ | - |
One of several weapons the Night Haunter had long since discarded in his gore-spattered sanctum, Sevatar appropriated the Night’s Whisper for his own use. In form it was an elegant chainglaive of archaic make, its archaeotech motor tuned to a sibilant purr rather than the discordant roar of more commonplace weapons.
The weapon listed here is counted as a ‘Chain’ weapon for those rules that affect such weapons.R | FP | RS | AP | D | Special Rules | Traits |
- | +2 | 2 | Melee, Two-handed, Duellist’s Edge (1), Murderous Strike (6+), Master-crafted |
Sevatar is one of the most dangerous hand-to-hand combatants in his or any other Legion. When engaged with a worthy foe, there is no trick or ploy he will not stoop to in order to claim victory.
When Engaged in a Challenge with a model whose Weapon Skill is 5 or more, Sevatar gains the Instant Death special rule on all attacks made during that Challenge.Sevatar, like his Primarch, harboured a limited psychic talent – the ability to perceive discordant shards of the future in his dreams. This proved as much a hindrance as a benefit, tormenting Sevatar with half-remembered glimpses of tragedies yet to come.
Sevatar gains access to the Shadows of Past and Future Psychic Power only and gains no other Disciplines, Psychic Powers or Psychic Weapons.On rare occasions, Sevatar could focus his talent for foresight just enough to glimpse the immediate future, granting him an edge in combat, though any lapse in concentration left him wracked by doubts and weakened in the face of his foes.
At the start of any Assault phase, a Psychic check may be made for Sevatar by the controlling player: this Psychic check must be made against a Leadership of 7. If this Check is passed, Sevatar gains +1 WS and Attacks for the duration of that Assault phase. If the Check is failed, Sevatar suffers Perils of the Warp.Relentless warriors are strong of arm – nothing can slow their implacable advance.
Relentless models can shoot with Heavy or Ordnance weapons, counting as Stationary, even if they moved in the previous Movement phase. They are also allowed to Charge in the same turn they fire Heavy, Ordnance, or Rapid Fire weapons.This class of grenade contains only a small explosive charge, and is intended primarily to disorientate and distract the foe while closing on a fixed position.
A unit that includes at least one model with frag grenades makes attacks at its normal Initiative Step during an Assault after it has successfully Charged through Difficult Terrain or Dangerous Terrain, but still suffers any penalties to Charge rolls imposed by Difficult Terrain or Dangerous Terrain when resolving a Charge through Difficult Terrain or Dangerous Terrain.This class of grenade encompasses a variety of shaped charges, plasma detonators and crude bombs, all intended to disable armoured vehicles.
The controlling player may choose to have a model with krak grenades that is Engaged or otherwise in base contact during the Assault phase with a Building or Fortification, or a model with the Vehicle, Dreadnought or Automata Unit Type, inflict one automatic Str 6, AP 3 Hit on the target in Initiative Step 1 instead of attacking normally. Any model in a unit that is chosen to inflict Hits using krak grenades may not otherwise attack or make use of any other special rule or item of Wargear that inflicts Hits or Wounds on a model in the same Assault phase (but may participate in Sweeping Advances as normal).Forged by the master craftsmen of the Mechanicum, these superior variations of power armour are often highly embellished with ciphers of strength and durability, while some of wildly differing designs are far older than the present age and owe their origins to the forgotten zenith of human technological might.
Artificer armour confers a 2+ Armour Save.Utilised by Techmarines and the Adepts of the Mechanicum, cyber-familiar is a term that encompasses a variety of semiautonomous devices such as servo-skulls, mek-spiders and other smaller drone units and lesser haemonculites tied into the direct neural control of their operator. These miniondrones are an extension of their master’s will and provide them with a host of additional senses and capabilities.
A model with a cyber-familiar adds +1 to its Invulnerable Save (to a maximum of 3+) or an Invulnerable Save of 6+ if they do not already possess one. In addition, they allow them to re-roll failed Characteristic tests other than Leadership tests, Psychic checks or failed Dangerous Terrain tests.The greatest commanders of the Space Marine Legions are all but peerless in their strategic and tactical abilities. The genecraft of the Emperor that created them, honed by individual talent and the experience of countless battles, has sharpened their acumen to a preternatural degree.
The Master of the Legion special rule grants the following benefits:This datasheet has HQ Battlefield Role. Full list of Legiones Astartes units sharing same Battlefield Role follows:
These devices are defensive field generators designed for personal protection. They encompass the wearer in an energy field or force barrier which serves to refract or deflect impacts and energy discharges. Although powerful, these fields are limited by the need for the wearer to move and the prodigious power consumption of the generator, which leaves vulnerabilities a canny opponent can exploit. Devices of this nature are relatively rare, even among the Space Marine Legions, and are the province of commanding officers and honoured champions, where they are often incorporated into armour or amulets and gifted as a mark of favour and rank.
A model with a refractor field gains a 5+ Invulnerable Save, and a model with an iron halo gains a 4+ Invulnerable Save.Mighty heroes go where they are needed, being at the forefront of the most vital charges and leading their troops to victory.
Independent Characters can join other units. They cannot, however, join units that contain Vehicles, Dreadnoughts, Automata or any model with the Monstrous sub-type (unless the Independent Character also has that Unit Type or sub-type). They can join other Independent Characters though to form a powerful multi-character unit.These savage weapons have their origins within the blood-red depths of the Terran wars of Unity. These weapons feature heavy grips and a series of razor-edged blades mounted along the edge of the weapon and set into cacophonous motion by the powerful motors at its heart. Able to shred flesh and armour with equal ease in the hands of a skilled wielder (and all but unusable otherwise), there were those, even before the Horus Heresy, who wondered at the development of such a weapon, seemingly designed as much for the displays of fountaining gore it created as its effectiveness in battle.
All weapons listed here are counted as ‘Chain’ weapons for those rules that affect such weapons.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Chainsword | |||||||
| Chainsword | - | User | - | Melee, Shred | - | ||
| Heavy chainsword | |||||||
| Heavy chainsword | - | +2 | - | Melee, Shred, Two-handed | - | ||
| Chainaxe | |||||||
| Chainaxe | - | +1 | - | Melee, Shred | - | ||
| Chainfist | |||||||
| Chainfist | - | x2 | 2 | Melee, Armourbane (Melee), Unwieldy | - | ||
| Gravis chainfist | |||||||
| Gravis chainfist | - | 10 | 2 | Melee, Armourbane (Melee), Murderous Strike (5+) | - | ||
| Chain bayonet | |||||||
| Chain bayonet | - | +1 | - | Melee, Two-handed, Shred | - | ||
In the name of the Warmaster Horus, a vast host took up arms against those they had once called brothers – some driven by a lust for power and others by a misguided desire for justice. Regardless of the cause they held dear, there could be no turning back for these warriors, only victory or damnation.
A model with this special rule may only be included in an army that has the Traitor Allegiance.The Night Lords were renowned for their vicious cruelty in battle, they always sought to target their foes at their weakest point and when they found such a weakness, left only twisted and mutilated corpses in their wake.
When a unit composed entirely of models with this special rule declares a Charge targeting a unit that is Pinned or Falling Back, the Charge roll gains an additional +1 modifier, and if the Charge is successful then all models in the Charging unit gain +1 Attack for the duration of the turn in which that Charge is made.One of several weapons the Night Haunter had long since discarded in his gore-spattered sanctum, Sevatar appropriated the Night’s Whisper for his own use. In form it was an elegant chainglaive of archaic make, its archaeotech motor tuned to a sibilant purr rather than the discordant roar of more commonplace weapons.
The weapon listed here is counted as a ‘Chain’ weapon for those rules that affect such weapons.R | FP | RS | AP | D | Special Rules | Traits |
- | +2 | 2 | Melee, Two-handed, Duellist’s Edge (1), Murderous Strike (6+), Master-crafted |
Sevatar is one of the most dangerous hand-to-hand combatants in his or any other Legion. When engaged with a worthy foe, there is no trick or ploy he will not stoop to in order to claim victory.
When Engaged in a Challenge with a model whose Weapon Skill is 5 or more, Sevatar gains the Instant Death special rule on all attacks made during that Challenge.Sevatar, like his Primarch, harboured a limited psychic talent – the ability to perceive discordant shards of the future in his dreams. This proved as much a hindrance as a benefit, tormenting Sevatar with half-remembered glimpses of tragedies yet to come.
Sevatar gains access to the Shadows of Past and Future Psychic Power only and gains no other Disciplines, Psychic Powers or Psychic Weapons.