

The warriors of the Fulmentarus are equipped with Cataphractii pattern Terminator armour, enhanced to carry an array of targeting systems that make it possible for each to combine their fire in a highly coordinated fashion. When combined with the Fulmentarus missile array, these sensors make the Fulmentarus a fearsome heavy assault unit and one that, were it not for the outbreak of the Horus Heresy, might one day have entered service across the Legiones Astartes.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Fulmentarus Sergeant (⌀40mm) | 8 | 8 | 7 | 7 | ||||||||||
| Fulmentarus Sergeant (⌀40mm) | 6 | 4 | 4 | 4 | 5 | 2 | 4 | 3 | 8 | 8 | 7 | 7 | 2+ | 4+ |
| Fulmentarus Terminator (⌀40mm) | 8 | 8 | 7 | 7 | ||||||||||
| Fulmentarus Terminator (⌀40mm) | 6 | 4 | 4 | 4 | 5 | 2 | 4 | 2 | 8 | 8 | 7 | 7 | 2+ | 4+ |
Designed from the study and refinement of the cyclone missile launcher first utilised by the Tyrant Siege Terminators, the Fulmentarus missile array utilises long-range splinter missiles to subdue enemies whose armour or innate toughness make them proof against lesser weapons, or advanced hellfire plasma missiles that explode inside their target.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Fulmentarus Missile Array | |||||||
| Fulmentarus Missile Array | |||||||
| - Splinter missiles | |||||||
| - Splinter missiles | 36 | 4 | 4 | 5 | 1 | Suppressive (1) | Missile |
| - Hellfire plasma missiles | |||||||
| - Hellfire plasma missiles | 36 | 2 | 7 | 4 | 1 | Breaching (5+) | Missile, Plasma |
The petriarch targeter is a sophisticated tracking system which compiles scanning arcs from multiple augur units carried across a squad to form an overlay of detailed trajectory projections, providing inescapable targeting locks.
When a Unit that contains any Models with a peritarch targeter is selected to make a Shooting Attack, if that Unit remained Stationary in the Controlling Player’s preceding Movement Phase, Shrouded Damage Mitigation Rolls cannot be made against attacks made as part of that Shooting Attack. In addition, the Controlling Player can make an Intelligence Check for that Unit. If successful, until that Shooting Attack is fully resolved the Base Ballistic Skill Characteristic of Models in that Unit with a peritarch targeter is modified by +1.The [Allegiance] Trait is used in the following Legiones Astartes datasheets:
Infantry units include all types of foot soldiers. Infantry are fairly slow moving, but can cross almost any terrain and make the best use of cover to avoid enemy fire.
Infantry is the most basic Type, and is applied to most Models in the game. A Model with the Infantry Type uses the Core Rules without modification, gaining neither benefit nor penalty. Models with the Infantry Type may Embark and Disembark upon Models with the Transport Sub-Type.The humble sergeant stands as one of the greatest weapons in the arsenals of any army. Skilled in war and in leadership, each sergeant is the beating heart of their unit and the cornerstone upon which victory is built.
The following Rules apply to all Models with the Sergeant Sub-Type:Designed to rip and tear flesh, some weapons are fearsome and intimidating tools of warfare. Whether by the gnashing teeth of a chainblade or the jagged edges of flechette ammunition, these weapons scythe great holes in the lines of even the toughest of infantry and the largest of warriors.
Attacks made with the Shred (X) Special Rule can sometimes inflict an extra point of Damage.Designed to pierce the armour worn by heavy infantry, some weapons have gained a fearsome reputation on the battlefields of the Floras Heresy. While many such weapons are rare or temperamental in use, the sheer power of their attacks more than makes up for this.
With a Weapon that has the Breaching (X) Special Rule there is a chance that a Wound Test may result in the Wound ignoring Armour Saves.On the battlefields of the Horus Heresy, precision proves far more valuable than wanton carnage, allowing attacks to be placed on the most valuable targets and not the chaff of the enemy army. Whether through well-honed skill or artfully crafted weapons, warriors capable of such feats are highly sought after in any host.
Attacks made with the Precision (X) Special Rule are allocated by the Attacking Player, not the Defender.Some weapons cleave flesh with ease, inflicting terrible wounds that no mortal toughness can resist. Though of less use against armour and steel, such munitions are capable of tearing bloody holes in the ranks of advancing infantry and stalling any attack in its tracks.
With a Weapon that has the Rending (X) Special Rule, there is a chance that a Hit Test may result in an automatic wound.Whether by skill or the merits of a weapon’s design, some warriors are capable of sweeping strikes that scythe through the ranks of the foe.
If a Model with this Special Rule is outnumbered, it gains extra attacks.Whether by dint of superior skill or exemplary wargear, some warriors are better able to place strikes on enemy weak points. Such attacks can fell even the most powerful foes with a single well-placed shot.
Attacks made with the Critical Hit (X) Special Rule have a chance to automatically cause a wound and inflict 1 extra point of Damage.These melee weapons are sheathed in disruption fields that allow them to cleave armour as though it were paper and annihilate flesh or bone with ease. They are both difficult to master, for a single mis-stroke can lead to catastrophe in a close-packed melee, and expensive to manufacture and maintain, and so are mostly found only in the hands of the finest warriors in the Legiones Astartes.
If a Model has a power weapon as part of its Wargear, you can select one of the following for that Model to have:| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Power sword | |||||||
| Power sword | I | A | S | 3 | 1 | Breaching (6+) | Power |
| Power axe | |||||||
| Power axe | -1 | A | +1 | 3 | 1 | Breaching (5+) | Power |
| Power maul | |||||||
| Power maul | -1 | A | +2 | 3 | 1 | Breaching (6+) | Power |
| Power lance | |||||||
| Power lance | +1 | A | S | 3 | 1 | Precision (6+) | Power |
| Power fist | |||||||
| Power fist | -3 | A | +4 | 2 | 2 | - | Power |
| Gravis power fist | |||||||
| Gravis power fist | I | A | +3 | 2 | 3 | - | Power |
| Paired Gravis power fists | |||||||
| Paired Gravis power fists | I | +1 | +3 | 2 | 3 | - | Power |
| Thunder hammer | |||||||
| Thunder hammer | -2 | A | +3 | 2 | 2 | - | Power |
| Crozius Arcanum | |||||||
| Crozius Arcanum | I | A | +2 | 3 | 2 | Breaching (6+) | Power |
| Lightning claw | |||||||
| Lightning claw | I | A | S | 3 | 1 | Rending (6+), Breaching (6+) | Power |
| Pair of lightning claws | |||||||
| Pair of lightning claws | I | +2 | S | 3 | 1 | Rending (6+), Breaching (6+) | Power |
| Saturnine war axe | |||||||
| Saturnine war axe | I | A | +1 | 2 | 2 | Reaping Blow (2) | Power |
| Saturnine concussion hammer | |||||||
| Saturnine concussion hammer | -3 | A | x2 | 2 | 3 | Critical Hit (6+) | Power |
| Saturnine disruption fist | |||||||
| Saturnine disruption fist | -2 | A | +2 | 2 | 3 | - | Power |
Heavy beams and armour-piercing cannon rarely inflict superficial damage, but always blast and break the hull of their target. Such weapons are superior tank killers, their sheer power prized over lesser weapons when the objective is to apply maximum damage without concern for finesse.
A Weapon with the Armourbane Special Rule counts Glancing Hits as Penetrating Hits.Transport vehicles are designed to balance armour and capacity, attempting to mount the most protection without compromising how many warriors they can carry. Yet, some warriors are plated in such imposing armour or even spawned in such an aberrant nature that they occupy far more space than any regular fighter. Such warriors are mighty in both power and stature, but prove more difficult to ferry into battle.
Models with the Bulky (X) Special Rule take up more space on Transport Models.Intended to break the lines of the foe or to hold the most dangerous of positions, heavy troops trade speed and manoeuvrability for indomitable toughness and stubborn tenacity.
The following Rules apply to all Models with the Heavy Sub-Type:The wargear of many Legiones Astartes warriors and war machines incorporates a variety of targeting and stabilisation systems, enabling larger weaponry to be brought to bear even at close ranges.
Models with this Special Rule can make Volley Attacks with other Weapons.
Many warriors are steady but sure, slow to advance but no less deadly for it.
Models with this Special Rule cannot Pursue fleeing enemy Units.| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Thunder hammer | |||||||
| Thunder hammer | -2 | A | +3 | 2 | 2 | - | Power |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Power fist | |||||||
| Power fist | -3 | A | +4 | 2 | 2 | - | Power |
This datasheet has Heavy Assault Battlefield Role. Full list of Legiones Astartes units sharing same Battlefield Role follows:
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Combi-bolter | |||||||
| Combi-bolter | 24 | 4 | 4 | 5 | 1 | - | Bolt |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Chainfist | |||||||
| Chainfist | -3 | -1 | +6 | 2 | 2 | Armourbane, Shred (6+) | Chain |
A hail of enemy gunfire serves to keep any warrior’s head down, and some weapons are designed specifically to suppress the foe. Only the most steadfast of troops will continue the advance when all they can hear is the whistle and crack of gunshots and the screams of the fallen.
Weapons and other attacks that have the Suppressive (X) Special Rule have a chance of inflicting the Suppressed Status on the Target Unit.The Ultramarines Trait is used in the following Legiones Astartes datasheets:
Billowing clouds of smoke or fields of electromagnetic interference can hide warriors from the foe’s sight. That which cannot be struck, cannot be harmed and needs not the protection of heavy and encumbering armour.
Shrouded (X) is a Damage Mitigation Test that may be taken in addition to a Saving Throw.Following behind frontline forces and providing fire support to overcome especially dug-in foes, some units are not equipped for holding positions or seizing ground, and instead focus their attention on aiding their allies.
A Unit that contains Models with this Special Rule scores fewer Victory Points for Controlling Objective Markers.By skill, technological aid or sheer brute strength, this warrior is capable of making use of more than one weapon when engaging the foe at range. Though far from efficient, such an assault is capable of overwhelming the foe with sheer firepower.
A Model with the Firing Protocols (X) Special Rule may attack with more than one ranged Weapon.Designed from the study and refinement of the cyclone missile launcher first utilised by the Tyrant Siege Terminators, the Fulmentarus missile array utilises long-range splinter missiles to subdue enemies whose armour or innate toughness make them proof against lesser weapons, or advanced hellfire plasma missiles that explode inside their target.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Fulmentarus Missile Array | |||||||
| Fulmentarus Missile Array | |||||||
| - Splinter missiles | |||||||
| - Splinter missiles | 36 | 4 | 4 | 5 | 1 | Suppressive (1) | Missile |
| - Hellfire plasma missiles | |||||||
| - Hellfire plasma missiles | 36 | 2 | 7 | 4 | 1 | Breaching (5+) | Missile, Plasma |
The petriarch targeter is a sophisticated tracking system which compiles scanning arcs from multiple augur units carried across a squad to form an overlay of detailed trajectory projections, providing inescapable targeting locks.
When a Unit that contains any Models with a peritarch targeter is selected to make a Shooting Attack, if that Unit remained Stationary in the Controlling Player’s preceding Movement Phase, Shrouded Damage Mitigation Rolls cannot be made against attacks made as part of that Shooting Attack. In addition, the Controlling Player can make an Intelligence Check for that Unit. If successful, until that Shooting Attack is fully resolved the Base Ballistic Skill Characteristic of Models in that Unit with a peritarch targeter is modified by +1.