Legiones Astartes – Vheren Ashurhaddon
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  • Vheren Ashurhaddon 205 pts
Cadre-captain of the Sons of Horus, The First Reaver, Master of the True Sons
UNIT COMPOSITION: 1 VHEREN ASHURHADDON

Vheren Ashurhaddon was born in the maze of tunnels below the surface of Cthonia, where he was recruited into the Luna Wolves after Horus Lupercal took control of his Legion. He quickly gained a reputation as a skilled fighter, his zeal and dedication on the field of battle winning him the respect of his brethren. He regarded the Terrans of his Legion and their uninspiring approach to warfare with disdain, surrounding himself with Legionaries whose Cthonian origins made them inherently superior warriors in his eyes. He led these warriors in daring assaults that earned him the moniker ‘The First Reaver’, and saw many imitate the tactics he pioneered. On the eve of Horus’ invasion of the Sol System, the Sons of Horus were increasingly falling prey to the corrupting influence of the powers beyond the veil. No longer content to suffer the indignity of witnessing the gradual fall of his beloved Legion into corruption and ruin, Vheren took it upon himself to reconquer Cthonia to secure the XVIth Legion’s future and rekindle its old glory.

LD CL WP IN
M WS BS S T W I A LD CL WP IN SAV INV
Vheren Ashurhaddon (⌀32mm) 10 - - -
Vheren Ashurhaddon (⌀32mm) 7 7 5 4 4 3 5 4 10 - - - 2+ -
WARGEAR
  • The Axe Serpentis
  • Banestrike Fusilade
  • Basic close combat weapon
  • Frag grenades
  • Krak grenades
  • Melta bombs
  • Panoply of the Void
TRAITS
  • Sons of Horus
SPECIAL RULES
  • Legiones Astartes (Sons Of Horus)
  • Master of the Legion
  • Independent Character
  • Relentless
  • Battle Hardened (1)
  • Precision Shots (6+)
  • Precision Strikes (6+)
  • Counter-attack (1)
  • The First Reaver
  • Traitor
  • Warlord: Blood and Honour
TYPE
WARGEAR

The Axe Serpentis

A perfectly balanced Carsoran pattern power axe that is said to have been crafted by Horus for his personal armoury from the melted down weapons of Cthonia’s vanquished gang leaders. It was presented to Vheren Ashurhaddon by the Warmaster himself in recognition of the First Reaver’s valiant effort to hold the gates of the great Tower of Ullanor while Horus and the Justaerin fought their way up to the pinnacle of that great edifice.

The Axe Serpentis is counted as a ‘Power’ weapon for those rules that affect such weapons.
R
FP
RS
AP
D
Special Rules
Traits
-
User
2
Melee, Sudden Strike (1), Murderous Strike (6+)

Banestrike Fusilade

Vheren Ashurhaddon carries a pair of bolt pistols modified by his own hand to fire the deadly banestrike bolt, which the Sons of Horus made use of during the Horus Heresy to breach the power armour of those they had once called brother.

The Banestrike Fusilade is considered a single weapon with the following profile and is counted as a ‘Bolt’ weapon for those rules that affect such weapons.
R
FP
RS
AP
D
Special Rules
Traits
10"
5
4
Pistol 4, Breaching (6+)

Panoply of the Void

Vheren Ashurhaddon takes to the field clad in a suit of armour crafted from unknown materials originating from Cthonia’s underworld that can blind even the most sophisticated targeting auguries or auspex arrays.

The Panoply of the Void grants Vheren Ashurhaddon a 2+ Armour Save and 4+ Invulnerable Save. In addition, any attacks made by enemy models as part of a Shooting Attack that target Vheren Ashurhaddon or the unit he has joined (as long as that unit is composed of no more than 6 models after Vheren Ashurhaddon has joined it), count the range to Vheren Ashurhaddon or his unit as 3" further than the actual range between the two units. This special rule does not affect determining whether Vherren Ashurhaddon or models in the same unit are Hit by Blast markers or weapons with the Template special rule.
SPECIAL RULES

The First Reaver

Vheren Ashurhaddon is acknowledged by Horus Lupercal as the first of his Reavers, a warrior ever on the attack and always pushing forwards. There were many that would follow in his footsteps, emulating his skills and doctrines, calling themselves reavers in honour of the many trophies he had taken on the field of battle.

A single Reaver Attack Squad may be selected as part of the same choice as Vheren Ashurhaddon. A unit selected in this manner is considered a ‘Retinue Squad’ and Vherren Ashurhaddon is referred to as the Retinue Squad’s Leader for the purposes of this special rule. The Retinue Squad does not use up a Force Organisation slot and is considered part of the same unit as Vheren Ashurhaddon. The Retinue Squad must be deployed with Vheren Ashurhaddon deployed as part of the unit and Vheren Ashurhaddon may not voluntarily leave the Retinue Squad during play. A Reaver Attack Squad selected in this manner gains the Line Unit Sub-type. Note that no model may select more than one Retinue Squad as part of the same choice, even if more than one option for such a unit is available.

Warlord: Blood and Honour

A youth lived in the dark heart of Cthonia taught Vheren the value of loyalty and determination – for while skill waned and fury abated, the loyalty of those that fought at his side never wavered. Always he sought to earn the respect of those warriors at his back, pushing himself to the limits of endurance on the field of battle to serve as an example, and in return he expected that they would give their all in the prosecution of his commands.

If chosen as the army’s Warlord, Vheren Ashurhaddon automatically has Blood and Honour as his Warlord Trait and may not select any other.

Blood and Honour – When a Wound is allocated to Vheren Ashurhaddon by his controlling player (but not if the Wound is allocated to him by the attacking player due to the Precision Shots (X) or Precision Strikes (X) or Sniper special rules), while there are still other models in the same unit that the Wound could be allocated to, then all failed Invulnerable Saves made for Vheren Ashurhaddon may be re-rolled. Furthermore, while Vheren Ashurhaddon is part of a unit that includes a majority of models without the Character Sub-type, then all models in the unit gain the Stubborn special rule as long as Vheren Ashurhaddon is part of the unit. In addition, an army with Vheren Ashurhaddon as its Warlord may make an additional Reaction during the opponent’s Movement phase as long as Vheren Ashurhaddon has not been removed as a casualty.
Brutal (X)

Some weapons strike with such force that they cause terrible wounds that can lay low even the most formidable combatant.

When a model is allocated a Wound inflicted by a weapon with this special rule, it does not suffer only one Wound but instead suffers a number of Wounds equal to the number in brackets associated with the specific variant of this special rule, with all of the Wounds inflicted using the same AP and special rules as that of the initial Wound. Roll to save against each Wound inflicted separately, but note that Wounds caused in excess of a given model’s remaining Wounds do not spill over to other models and are lost. This special rule has no effect on models that do not have a Toughness value.
Reach (X)

Some weapons rely not on the speed of their wielder, but on their sheer length or cunning design to inflict harm upon the foe before they can react.

A model making attacks as part of an Assault using a weapon with this special rule, adds the value of (X) that is included as part of this special rule to its Initiative Characteristic. If a model has more than one weapon with this special rule then that model only increases the value of its Initiative by the value of the special rule on the weapon whose profile is used by that model to attack during the Fight sub-phase. A weapon that is not used to attack does not modify the model’s Initiative Characteristic – models that may attack with more than one weapon, or models claiming the bonus for having a second weapon, may only add the value of the highest variant of this special rule and do not add the values together.

For example, a model attacking as part of an Assault with a weapon that has the Reach (1) special rule increases its Initiative by +1.
Power Weapons

These melee weapons are sheathed in disruption fields that allow them to cleave armour as though it were paper and annihilate flesh or bone with ease. They are both difficult to master, for a single mis-stroke can lead to catastrophe in a close packed melee, and expensive to manufacture and maintain, and so are mostly found only in the hands of the finest warriors in the Legiones Astartes.

All weapons listed here are counted as ‘Power’ weapons for those rules that affect such weapons. A model that is eligible to select a power weapon may take any of the weapons included in this Profile.

Ranged Weapon
Ranged Weapon
R
FP
RS
AP
D
Special Rules
Traits
Power sword
Power sword
-
User
3
Melee, Rending (6+)
-
Power axe
Power axe
-
+1
2
Melee, Unwieldy
-
Power maul
Power maul
-
+2
3
Melee
-
Power lance
Power lance
-
+1
3
Melee, Reach (1)
-

Although technically operated on the same principle, the following weapons are far rarer and more difficult to master than the more common power weapons. They count as a ‘Power’ weapons, but may not be selected by a model eligible to claim a generic power weapon.

When a model has two lightning claws, that model gains +2 Attacks instead of the usual +1 Attack for using an additional weapon in combat.
Ranged Weapon
Ranged Weapon
R
FP
RS
AP
D
Special Rules
Traits
Power fist
Power fist
-
x2
2
Melee, Unwieldy, Specialist Weapon
-
Gravis power fist
Gravis power fist
-
9
2
Melee, Brutal (3)
-
Thunder hammer
Thunder hammer
-
x2
2
Melee, Unwieldy, Brutal (2), Specialist Weapon
-
Lightning claw
Lightning claw
-
User
3
Melee, Shred, Rending (6+), Specialist Weapon
-
Relentless

Relentless warriors are strong of arm – nothing can slow their implacable advance.

Relentless models can shoot with Heavy or Ordnance weapons, counting as Stationary, even if they moved in the previous Movement phase. They are also allowed to Charge in the same turn they fire Heavy, Ordnance, or Rapid Fire weapons.
Breaching (X)

Some weapons are capable of breaching armour with a terrifying ease, whether by specially designed munitions, careful targeting or sheer brute power.

When rolling To Wound for a model that has the Breaching (X) special rule, or is attacking with a weapon that has the Breaching (X) special rule, for each To Wound roll equal to or higher than the value listed in brackets, the controlling player must resolve these wounds at AP 2 instead of the weapon’s normal AP value. This rule has no effect on models that do not have Wounds, such as models with the Vehicle Unit Type.

For example, a model with the Breaching (5+) special rule that rolls To Wound and rolls a result of ‘5’ or higher, the Wound inflicted gains an AP of ‘2’ regardless of the AP value listed on the weapon’s profile. Note that a weapon that has both the Breaching (X) and the Gets Hot special rules always uses the base AP of the weapon when rolls of ‘1’ To Hit inflict Wounds on the attacking model.
Bolt Weapons

A branch of weaponry now commonplace among the ranks of the Legiones Astartes, bolt weapons are based on a robust Terran design, refined from the weapons used during the Emperor’s battles to conquer Old Earth. These brutally efficient weapons fire a caseless, self-propelled and mass reactive munition, more akin to a miniature rocket than a simple bullet and easily capable of eviscerating most foes against which the Space Marines of the Imperium find themselves matched. Such was the success of these weapons that they would eventually come to replace the more complex Martian weapons that had once dominated the arsenals of the Legiones Astartes.

All weapons listed here are counted as ‘Bolt’ weapons for those rules that affect such weapons.
Ranged Weapon
Ranged Weapon
R
FP
RS
AP
D
Special Rules
Traits
Bolt pistol
Bolt pistol
12
1
4
5
Pistol
Assault, Bolt
Bolter
Bolter
24"
4
5
Rapid Fire
-
Combi-bolter
Combi-bolter
24"
4
5
Rapid Fire, Twin-linked
-
Kraken bolter
Kraken bolter
30"
4
4
Rapid Fire
-
- Tempest rounds
18"
3
6
Assault 3, Ignores Cover
-
- Scorpius rounds
24"
5
4
Assault 1, Breaching (4+)
-
Nemesis bolter
Nemesis bolter
72"
5
5
Heavy 1, Rending (5+), Sniper, Pinning
-
Heavy bolter
Heavy bolter
36"
5
4
Heavy 4
-
Gravis bolt cannon
Gravis bolt cannon
48"
5
4
Heavy 6, Twin-linked
-
Gravis heavy bolter battery
Gravis heavy bolter battery
48"
5
4
Heavy 8, Twin-linked
-
Avenger bolt cannon
Avenger bolt cannon
36"
6
3
Heavy 7
-
Army List
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Frag Grenades

This class of grenade contains only a small explosive charge, and is intended primarily to disorientate and distract the foe while closing on a fixed position.

A unit that includes at least one model with frag grenades makes attacks at its normal Initiative Step during an Assault after it has successfully Charged through Difficult Terrain or Dangerous Terrain, but still suffers any penalties to Charge rolls imposed by Difficult Terrain or Dangerous Terrain when resolving a Charge through Difficult Terrain or Dangerous Terrain.
Krak Grenades

This class of grenade encompasses a variety of shaped charges, plasma detonators and crude bombs, all intended to disable armoured vehicles.

The controlling player may choose to have a model with krak grenades that is Engaged or otherwise in base contact during the Assault phase with a Building or Fortification, or a model with the Vehicle, Dreadnought or Automata Unit Type, inflict one automatic Str 6, AP 3 Hit on the target in Initiative Step 1 instead of attacking normally. Any model in a unit that is chosen to inflict Hits using krak grenades may not otherwise attack or make use of any other special rule or item of Wargear that inflicts Hits or Wounds on a model in the same Assault phase (but may participate in Sweeping Advances as normal).
Detonation

A carefully placed explosive charge can easily doom even the most heavily armoured vehicle, but are difficult to attach accurately in the heat of combat.

A weapon with this special rule may only be used to attack models of the Vehicle, Dreadnought or Automata Unit Types, any model with a Movement Characteristic of 0 or ‘-’, or Buildings or Fortifications. Furthermore, a model that is chosen to attack with a weapon with this special rule during the Assault phase may only make a single attack in the Fight sub-phase, regardless of its Attacks Characteristic and any bonus attacks from Charging or other special rules.
Melta bomb

R
FP
RS
AP
D
Special Rules
Traits
-
8
1
Melee, Detonation, Unwieldy, Armourbane (Melee), Instant Death

Master of the Legion

The greatest commanders of the Space Marine Legions are all but peerless in their strategic and tactical abilities. The genecraft of the Emperor that created them, honed by individual talent and the experience of countless battles, has sharpened their acumen to a preternatural degree.

The Master of the Legion special rule grants the following benefits:
  • Rites of War: If a Detachment with the Legiones Astartes Faction includes at least one model with the Master of the Legion special rule then that Detachment may select a single Rite of War. Rites of War are presented in the Legiones Astartes Rites of War section.
  • The Few and the Proud: An army may only include a maximum of one model with this special rule per 1,000 points. This counts across all Detachments of an army. Thus, an army that totals at least 1,000 points may include only a single model with the Master of the Legion special rule, and an army that totals at least 2,000 points may include up to two models with the Master of the Legion special rule, etc.
  • Retinue: A model with this special rule may also include a Legion Command Squad, Legion Cataphractii Command Squad or Legion Tartaros Command Squad as part of the same Force Organisation slot as the model with the Master of the Legion special rule.
Independent Character

Mighty heroes go where they are needed, being at the forefront of the most vital charges and leading their troops to victory.

Independent Characters can join other units. They cannot, however, join units that contain Vehicles, Dreadnoughts, Automata or any model with the Monstrous sub-type (unless the Independent Character also has that Unit Type or sub-type). They can join other Independent Characters though to form a powerful multi-character unit.
Retinue

Many of the most famous and powerful commanders went to war with a dedicated cadre of bodyguards and adjutants. These guardians served both to protect their master in the heat of battle, preserving his life against all threats, and as a vital reserve of skilled warriors to press the attack at the most crucial moment.

A Legion Command Squad, Legion Cataphractii Terminator Command Squad or Legion Tartaros Command Squad may only be selected as part of a Detachment that includes at least one model with the Master of the Legion special rule. A unit selected in this manner is considered a ‘Retinue Squad’ and the model with the Master of the Legion special rule is referred to as the Retinue Squad’s Leader for the purposes of this special rule (if the Detachment includes more than one model with the Master of the Legion special rule then the controlling player selects one as the unit’s Leader). The Retinue Squad does not use up a Force Organisation slot and is considered part of the same unit as the model selected as its Leader. The Retinue Squad must be deployed with the model selected as its Leader deployed as part of the unit and the Leader may not voluntarily leave the Retinue Squad during play. A Legion Command Squad, Legion Cataphractii Terminator Command Squad or Legion Tartaros Command Squad may not be selected as part of an army without a Leader.
Sudden Strike (X)

Some warriors are skilled in the swift and deadly arts of guerilla warfare, relying on ambush and surprise to take their opponents unaware. These warriors are deadly on the attack, but must press this advantage to overcome more heavily equipped foes.

In a turn in which a model with this special rule Charges into combat, it adds a bonus to its Initiative Characteristic until the end of the Assault phase. The bonus added to the model’s Initiative is equal to the value in brackets after the special rule; for example, a model with Sudden Strike (2) adds a bonus of +2 to its Initiative.

A model that has made a Disordered Charge that turn receives no benefit from Sudden Strike (X).
Traitor

In the name of the Warmaster Horus, a vast host took up arms against those they had once called brothers – some driven by a lust for power and others by a misguided desire for justice. Regardless of the cause they held dear, there could be no turning back for these warriors, only victory or damnation.

A model with this special rule may only be included in an army that has the Traitor Allegiance.
Dark Emissary
A Legion Centurion, Legion Cataphractii Centurion or Legion Tartaros Centurion with the Legiones Astartes (Sons of Horus) special rule and the Traitor Allegiance may be upgraded to a Dark Emissary:
Legiones Astartes (Sons Of Horus)
All models with this special rule are subject to the following provisions:

MERCILESS FIGHTERS
During a turn in which a unit made up entirely of models with the Legiones Astartes (Sons of Horus) special rule successfully Charges, or are successfully Charged, the Strength of all Melee attacks made against any model in that unit that does not have the Vehicle Unit Type suffers a modifier of -1. Models with the Vehicle Unit Type and this special rule instead inflict an additional 3 Hits (for a total of 1D6+3 Hits, or 2D6+3 if the Vehicle has the Super-heavy Sub-type) on units composed of models that do not have the Vehicle Unit Type when conducting a Ramming attack.

The Warmaster’s Armoury
Models with this special rule gain access to unique Wargear options (see The Armoury of the Sons of Horus).

Dark Emissary
A Sons of Horus Allied Detachment may use the Dark Emissary Legiones Consularis upgrade as detailed in The Armoury of the Sons of Horus section.

The Warmaster’s Own
A Warlord with this special rule may select a Warlord Trait from the Sons of Horus Warlord Trait list.

The Axe Serpentis

A perfectly balanced Carsoran pattern power axe that is said to have been crafted by Horus for his personal armoury from the melted down weapons of Cthonia’s vanquished gang leaders. It was presented to Vheren Ashurhaddon by the Warmaster himself in recognition of the First Reaver’s valiant effort to hold the gates of the great Tower of Ullanor while Horus and the Justaerin fought their way up to the pinnacle of that great edifice.

The Axe Serpentis is counted as a ‘Power’ weapon for those rules that affect such weapons.
R
FP
RS
AP
D
Special Rules
Traits
-
User
2
Melee, Sudden Strike (1), Murderous Strike (6+)

Banestrike Fusilade

Vheren Ashurhaddon carries a pair of bolt pistols modified by his own hand to fire the deadly banestrike bolt, which the Sons of Horus made use of during the Horus Heresy to breach the power armour of those they had once called brother.

The Banestrike Fusilade is considered a single weapon with the following profile and is counted as a ‘Bolt’ weapon for those rules that affect such weapons.
R
FP
RS
AP
D
Special Rules
Traits
10"
5
4
Pistol 4, Breaching (6+)

Basic close combat weapon

R
FP
RS
AP
D
Special Rules
Traits
-
User
-
Melee

Panoply of the Void

Vheren Ashurhaddon takes to the field clad in a suit of armour crafted from unknown materials originating from Cthonia’s underworld that can blind even the most sophisticated targeting auguries or auspex arrays.

The Panoply of the Void grants Vheren Ashurhaddon a 2+ Armour Save and 4+ Invulnerable Save. In addition, any attacks made by enemy models as part of a Shooting Attack that target Vheren Ashurhaddon or the unit he has joined (as long as that unit is composed of no more than 6 models after Vheren Ashurhaddon has joined it), count the range to Vheren Ashurhaddon or his unit as 3" further than the actual range between the two units. This special rule does not affect determining whether Vherren Ashurhaddon or models in the same unit are Hit by Blast markers or weapons with the Template special rule.
The First Reaver

Vheren Ashurhaddon is acknowledged by Horus Lupercal as the first of his Reavers, a warrior ever on the attack and always pushing forwards. There were many that would follow in his footsteps, emulating his skills and doctrines, calling themselves reavers in honour of the many trophies he had taken on the field of battle.

A single Reaver Attack Squad may be selected as part of the same choice as Vheren Ashurhaddon. A unit selected in this manner is considered a ‘Retinue Squad’ and Vherren Ashurhaddon is referred to as the Retinue Squad’s Leader for the purposes of this special rule. The Retinue Squad does not use up a Force Organisation slot and is considered part of the same unit as Vheren Ashurhaddon. The Retinue Squad must be deployed with Vheren Ashurhaddon deployed as part of the unit and Vheren Ashurhaddon may not voluntarily leave the Retinue Squad during play. A Reaver Attack Squad selected in this manner gains the Line Unit Sub-type. Note that no model may select more than one Retinue Squad as part of the same choice, even if more than one option for such a unit is available.
Warlord: Blood and Honour

A youth lived in the dark heart of Cthonia taught Vheren the value of loyalty and determination – for while skill waned and fury abated, the loyalty of those that fought at his side never wavered. Always he sought to earn the respect of those warriors at his back, pushing himself to the limits of endurance on the field of battle to serve as an example, and in return he expected that they would give their all in the prosecution of his commands.

If chosen as the army’s Warlord, Vheren Ashurhaddon automatically has Blood and Honour as his Warlord Trait and may not select any other.

Blood and Honour – When a Wound is allocated to Vheren Ashurhaddon by his controlling player (but not if the Wound is allocated to him by the attacking player due to the Precision Shots (X) or Precision Strikes (X) or Sniper special rules), while there are still other models in the same unit that the Wound could be allocated to, then all failed Invulnerable Saves made for Vheren Ashurhaddon may be re-rolled. Furthermore, while Vheren Ashurhaddon is part of a unit that includes a majority of models without the Character Sub-type, then all models in the unit gain the Stubborn special rule as long as Vheren Ashurhaddon is part of the unit. In addition, an army with Vheren Ashurhaddon as its Warlord may make an additional Reaction during the opponent’s Movement phase as long as Vheren Ashurhaddon has not been removed as a casualty.
© Vyacheslav Maltsev 2013-2026