

Lord Corax presents a striking countenance, at least when he wishes to be seen. His skin is alabaster white and his shoulder length hair as black as the feathers of his namesake, the raven. Most remarkable and unsettling are his eyes, which are entirely black shards of solid shadow. Though few even amongst his sons know of it, Corax is blessed with the ability to pass unnoticed should he will it; this preternatural ability allowing him to slip from the perception of his enemies even when standing in plain view. In battle, the Raven Lord wields his Legion as he did his rebel cells before the Emperor came to Kiavahr.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Corvus Corax (⌀40mm) | 12 | 10 | 10 | 10 | ||||||||||
| Corvus Corax (⌀40mm) | 16 | 7 | 6 | 6 | 6 | 6 | 6 | 6 | 12 | 10 | 10 | 10 | 2+ | 4+ |
As part of his battle panoply, Corax wore paired pistols of arcane and esoteric design upon his belt. Although he was never known to make reference to them as such, those in his closest council knew them as ‘Wrath’ and justice’ befitting the judgements doled out upon their bearer’s foes.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Wrath & Justice | |||||||
| Wrath & Justice | 14 | 6 | 5 | 4 | 1 | Breaching (6+) | Assault |
This ornate bullwhip, a rare example of Kiavahran technology was ever carried about Corax’s person and served not only as a weapon but also as a persistent reminder of the tyrannical powers that once held him captive and how such oppressors must always be met with defiance.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Talionis | |||||||
| Talionis | +4 | 3 | S | 3 | 2 | Breaching (6+) | Power |
From the backs of Corvus Corax’s armoured gauntlets extended an array of metre-long, cruelly curved talons, each a wickedly sharp blade capable of rending apart armour and flesh with contemptuous ease.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| The Corvidine Talons | |||||||
| The Corvidine Talons | +1 | +2 | S | 2 | 1 | Critical Hit (6+) | Power |
An old Terran innovation, a legacy’ of the Dark Age of Technology preserved by the nomad reavers that would later constitute the Raven Guard’s earliest recruits. These long cloaks incorporate nano-weave circuitry that allows them to absorb and nullify’ common wavelengths of light and effectively cloak their wearer from hostile eyes.
If a Unit that includes any Models with Cameleoline is the target of a Shooting Attack, if the distance between the closest Model in the Attacking Unit and the Target Unit is 12" or greater, Models in that Unit gain the Shrouded (5+) Special Rule or, if they already have or gain a version of the Shrouded (X) Special Rule from another source, modify the variable number by +1, to a maximum of Shrouded (4+).Corax taught the value of mobility. The key to defeat a foe is to attack without warning from an unexpected quarter. The Raven Guard utilised this tactic to devastating effect, appearing from concealment before delivering a devastating strike.
If a Model with this Special Rule is part of an Army, then the Controlling Player may apply the following additional Special Rules to all Auxiliary, Apex and Primary Detachments that have the same Faction Trait as the Model with this Special Rule:Although Corax would display defiance to the bitter end, his pride would never be allowed to blind him. He knew that to die for pride or honour was still to die and in that, a victory for those who oppressed him. To live to do battle again was the only way he could be sure that victory would one day be his.
This Gambit allows Corax to fight as if he had not suffered any Wounds.Some weapons trade precision for indiscriminate destruction, high explosive impacts that can devastate a wide area. From artillery shells to high energy blasts, such weapons are popular tools of destruction on the battlefields of the Horus Heresy.
Attacks made with the Blast (X) Special Rule use a Blast Marker to determine how many Hits are caused.Designed to be carefully attached to a target and blast precise holes in the thickest armour, these cumbersome devices are ill-suited to open war. However, when a vulnerable target can be isolated in battle, there are no better tools for piercing its protection.
Weapons with this Special Rule can only attack Vehicles and immobile Models.| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Krak grenades | |||||||
| Krak grenades | -3 | 1 | 6 | 4 | 2 | Detonation | - |
Infantry units include all types of foot soldiers. Infantry are fairly slow moving, but can cross almost any terrain and make the best use of cover to avoid enemy fire.
Infantry is the most basic Type, and is applied to most Models in the game. A Model with the Infantry Type uses the Core Rules without modification, gaining neither benefit nor penalty. Models with the Infantry Type may Embark and Disembark upon Models with the Transport Sub-Type.Designed to pierce the armour worn by heavy infantry, some weapons have gained a fearsome reputation on the battlefields of the Floras Heresy. While many such weapons are rare or temperamental in use, the sheer power of their attacks more than makes up for this.
With a Weapon that has the Breaching (X) Special Rule there is a chance that a Wound Test may result in the Wound ignoring Armour Saves.Whether by dint of superior skill or exemplary wargear, some warriors are better able to place strikes on enemy weak points. Such attacks can fell even the most powerful foes with a single well-placed shot.
Attacks made with the Critical Hit (X) Special Rule have a chance to automatically cause a wound and inflict 1 extra point of Damage.This datasheet has Warlord Battlefield Role. Full list of Legiones Astartes units sharing same Battlefield Role follows:
This class of grenade contains only a small explosive charge, and is intended primarily to disorientate and distract the foe while closing on a fixed position.
Frag grenades can be used to make attacks during the Volley Step.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Frag Grenades | |||||||
| Frag Grenades | 6 | 1 | 3 | 6 | 1 | Blast (3") | Assault |
The Loyalist Trait is used in the following Legiones Astartes datasheets:
The Master of the Legion Trait is used in the following Legiones Astartes datasheets:
Mightiest of all the Emperor’s creations and the greatest warriors and generals of their age, the Primarchs of the Space Marine Legions epitomise the dark ages of the Horus Heresy. These colossi of war were powerful beyond the capabilities of any mortal warrior or steel-forged automata - for their only equal was another of their own kind.
The following Rules apply to all Models with the Paragon Type:Among the warriors and war machines of the Horus Heresy there are many whose names are known throughout the galaxy. Such heroes, prototypes and icons are rare, and though their power can tip any battle in their favour, they can only be in one place at a time.
The following Rules apply to all Models with the Unique Sub-Type:| TROOPS – The line troops that hold ground and allow generals to claim victory. |
Transport vehicles are designed to balance armour and capacity, attempting to mount the most protection without compromising how many warriors they can carry. Yet, some warriors are plated in such imposing armour or even spawned in such an aberrant nature that they occupy far more space than any regular fighter. Such warriors are mighty in both power and stature, but prove more difficult to ferry into battle.
Models with the Bulky (X) Special Rule take up more space on Transport Models.Some warriors are either so preternaturally tough, so bitterly intransigent or so favoured by fortune that they can survive almost any attack. Devastating close combat strikes and huge explosions all fail to bring down this warrior in a single hit and only repeated attacks can end their rampage.
A Model with this Special Rule takes less Damage from attacks.| HIGH COMMAND – The highest ranked officers of an Army. |
| COMMAND – The line officers of an Army. |
Whether equipped with antigrav repulsors or empowered by some esoteric, psychic art, this unit is able to skim above the ground. While incapable of true flight, this does allow it to avoid any of the hampering effects of the prevailing terrain, gliding over obstacles that would ensnare or entangle more conventional troops.
The following Rules apply to all Models with the Antigrav Sub-Type:Deep strike deployments are usually conducted en-masse and at a distance from the enemy, lest the attacking force be destroyed in detail as it lands.
The Deep Strike Special Rule allows a Unit to enter play anywhere on the Battlefield.Pathfinders and scouts are vital parts of any army, able to lead troops through even the worst terrain at speed. Cunning generals will seek to use such troops to outflank and outmanoeuvre the foe.
The Move Through Cover Special Rule allows the penalties of terrain to be ignored.As part of his battle panoply, Corax wore paired pistols of arcane and esoteric design upon his belt. Although he was never known to make reference to them as such, those in his closest council knew them as ‘Wrath’ and justice’ befitting the judgements doled out upon their bearer’s foes.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Wrath & Justice | |||||||
| Wrath & Justice | 14 | 6 | 5 | 4 | 1 | Breaching (6+) | Assault |
This ornate bullwhip, a rare example of Kiavahran technology was ever carried about Corax’s person and served not only as a weapon but also as a persistent reminder of the tyrannical powers that once held him captive and how such oppressors must always be met with defiance.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Talionis | |||||||
| Talionis | +4 | 3 | S | 3 | 2 | Breaching (6+) | Power |
From the backs of Corvus Corax’s armoured gauntlets extended an array of metre-long, cruelly curved talons, each a wickedly sharp blade capable of rending apart armour and flesh with contemptuous ease.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| The Corvidine Talons | |||||||
| The Corvidine Talons | +1 | +2 | S | 2 | 1 | Critical Hit (6+) | Power |
Billowing clouds of smoke or fields of electromagnetic interference can hide warriors from the foe’s sight. That which cannot be struck, cannot be harmed and needs not the protection of heavy and encumbering armour.
Shrouded (X) is a Damage Mitigation Test that may be taken in addition to a Saving Throw.An old Terran innovation, a legacy’ of the Dark Age of Technology preserved by the nomad reavers that would later constitute the Raven Guard’s earliest recruits. These long cloaks incorporate nano-weave circuitry that allows them to absorb and nullify’ common wavelengths of light and effectively cloak their wearer from hostile eyes.
If a Unit that includes any Models with Cameleoline is the target of a Shooting Attack, if the distance between the closest Model in the Attacking Unit and the Target Unit is 12" or greater, Models in that Unit gain the Shrouded (5+) Special Rule or, if they already have or gain a version of the Shrouded (X) Special Rule from another source, modify the variable number by +1, to a maximum of Shrouded (4+).The Raven Guard Trait is used in the following Legiones Astartes datasheets:
Corax taught the value of mobility. The key to defeat a foe is to attack without warning from an unexpected quarter. The Raven Guard utilised this tactic to devastating effect, appearing from concealment before delivering a devastating strike.
If a Model with this Special Rule is part of an Army, then the Controlling Player may apply the following additional Special Rules to all Auxiliary, Apex and Primary Detachments that have the same Faction Trait as the Model with this Special Rule:Although Corax would display defiance to the bitter end, his pride would never be allowed to blind him. He knew that to die for pride or honour was still to die and in that, a victory for those who oppressed him. To live to do battle again was the only way he could be sure that victory would one day be his.
This Gambit allows Corax to fight as if he had not suffered any Wounds.