Legiones Astartes – Castellax-Achea Automata
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  • Castellax-Achea Automata 140 pts
UNIT COMPOSITION: 1 CASTELLAX-ACHEA

Never ones to squander their Legion’s ranks in bloody attrition or vainglorious frontal assaults, the Thousand Sons Legion, and indeed their Primarch, had long acknowledged the usefulness of the unliving might of battle-automata as obedient, resilient and ultimately expendable shock assault units. As with every other facet of warfare, the use of such battle-automata was something the Thousand Sons believed they could improve upon with the application of their psychic arts as a method of control and perhaps direct augmentation, freeing them potentially from the need for the techno-arcane lore of the Mechanicum to be directly called up in these machines’ construction and fielding. That such research had long been considered a ‘heretek anathema’ to the Mechanicum was a factor ignored, as was so much else in the Thousand Sons’ hubris, and with the secret assistance of nearrenegade elements from the isolated Forge World of Zhao-Arkhad, their early experiments had yielded fruit in the form of a custom-designed Castellax variant of their own specifications in the last years before their censure, a fact that came as a deadly shock to their attackers as Prospero fell.

LD CL WP IN
M WS BS S T W I A LD CL WP IN SAV INV
Castellax-Achea (⌀60mm) 8 - - -
Castellax-Achea (⌀60mm) 7 3 4 6 6 4 3 2 8 - - - 3+ -
WARGEAR
  • Æther-fire cannon
  • Two Asphyx bolters
  • Two Achea force claws
  • Atomantic deflector
TRAITS
  • Thousand Sons
SPECIAL RULES
  • Legiones Astartes (Thousand Sons)
  • Hammer of Wrath (1)
  • Adamantium Will (4+)
TYPE
OPTIONS
  • The unit may include up to four additional Castellax-Achea
    +140 points each
  • Any model may exchange its Æther-fire cannon for an Asphyx bolt cannon
    Free
WARGEAR

Achea Force Claw

All weapons listed here are counted as ‘Force’ weapons for those rules that affect such weapons.

R
FP
RS
AP
D
Special Rules
Traits
-
6
3
Melee, Rending (5+), Achean Force

Achean Force: The controlling player of any unit that includes one or more models with the Psyker Unit Sub-type and a weapon or ability with this special rule, may choose to activate this special rule before making any attacks with that weapon or resolving the ability. To activate this special rule, the controlling player must make a single Psychic check using the Leadership Characteristic of any model in the unit that does not have the Independent Character special rule. If the Check is successful, then the Strength value of all attacks made with weapons or abilities with this special rule is increased by +2 (in addition to any modifiers the attack or weapon may already possess), this benefit is applied only in the Phase in which these attacks are made and ends immediately after that Phase is resolved. If the Check is failed then no benefit is gained, but the models in that unit may attack as normal.
Army List
Datasheets collated

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Atomantic Deflector

Powered by the vast glut of energy from its atomantic heart, many of the more advanced Legiones Astartes war machines entered the field of battle veiled in a protective shroud of energy that could deflect or disperse las bolts and kinetic munitions. Yet, such was the power channelled through this little-understood device that, in death, these engines of war would erupt in fiery ruin, a danger to both friend and foe.

A model with an atomantic deflector gains a 5+ Invulnerable Save and any model with an atomantic deflector and a Wounds Characteristic that suffers an unsaved Wound with the Instant Death special rule is not immediately removed as a casualty, but instead loses D3 Wounds instead of one for each unsaved Wound with the Instant Death special rule inflicted on it. In addition, when a model with an atomantic deflector loses its last Wound or Hull Point, but before it is removed as a casualty or replaced with a Wreck, all models both friendly and enemy within D6" suffer an automatic Hit at Str 8, AP -.
Legiones Astartes (Thousand Sons)
All models with this special rule are subject to the following provisions:

CULT ARCANA
All models with the Infantry or Cavalry Unit Type (but not those with the Artillery or Automated Artillery Sub-type) with this special rule gain the Psyker Sub-type (this does not grant any Disciplines, but does not otherwise remove any Disciplines a model already has access to). In addition, all models with the Infantry or Cavalry Unit Type and the Character Unit Sub-type that have this special rule must select one Minor Arcana option (see the Prosperine Arcana special rule). Any model with the Infantry or Cavalry Unit Types and both the Independent Character and Legiones Astartes (Thousand Sons) special rules that does not already have one or more Psychic Disciplines may be upgraded for +15 additional points to gain a single Psychic Discipline from the Core Psychic Discipline list.

Prosperine Arsenal
Models with this special rule gain access to unique Wargear options (see The Armoury of the Thousand Sons).
Æther-fire cannon

A later development of the Pyrae Cult Techmarine artificers, these modified plasma weapons utilised both occult lore and the unique techno-arcana of the Forge World of Zhao-Arkhad in their construction.

Achean Force: The controlling player of any unit that includes one or more models with the Psyker Unit Sub-type and a weapon or ability with this special rule, may choose to activate this special rule before making any attacks with that weapon or resolving the ability. To activate this special rule, the controlling player must make a single Psychic check using the Leadership Characteristic of any model in the unit that does not have the Independent Character special rule (unless the unit is entirely composed of models with the Independent Character special rule, in which case the controlling player can select which of those model’s Leadership Characteristics is used). If the Check is successful, then the Strength value of all attacks made with weapons or abilities with this special rule is increased by +2 (in addition to any modifiers the attack or weapon may already possess), this benefit is applied only in the Phase in which these attacks are made and ends immediately after that Phase is resolved. If the Check is failed then no benefit is gained, but the models in that unit may attack as normal.
R
FP
RS
AP
D
Special Rules
Traits
24"
6
4
Heavy 1, Blast (3"), Rending (6+), Achean Force

Asphyx bolter

R
FP
RS
AP
D
Special Rules
Traits
18"
4
5
Rapid Fire, Shred

Achea Force Claw

All weapons listed here are counted as ‘Force’ weapons for those rules that affect such weapons.

R
FP
RS
AP
D
Special Rules
Traits
-
6
3
Melee, Rending (5+), Achean Force

Achean Force: The controlling player of any unit that includes one or more models with the Psyker Unit Sub-type and a weapon or ability with this special rule, may choose to activate this special rule before making any attacks with that weapon or resolving the ability. To activate this special rule, the controlling player must make a single Psychic check using the Leadership Characteristic of any model in the unit that does not have the Independent Character special rule. If the Check is successful, then the Strength value of all attacks made with weapons or abilities with this special rule is increased by +2 (in addition to any modifiers the attack or weapon may already possess), this benefit is applied only in the Phase in which these attacks are made and ends immediately after that Phase is resolved. If the Check is failed then no benefit is gained, but the models in that unit may attack as normal.
Asphyx bolt cannon

R
FP
RS
AP
D
Special Rules
Traits
24"
6
4
Heavy 4, Shred

© Vyacheslav Maltsev 2013-2026