

The commander of the Fourth Great Company of the Space Wolves, Hvarl Red-Blade had a reputation as a dourly humourless and often choleric-tempered warrior, whose greatest joy was to be found in the din of war and whose battlecunning was something of a legend. The Red-Blade was a veteran warlord as renowned for his scourging tactics as he was for encouraging the taking of heads from the enemy fallen as a form of competition among his warriors, each gory trophy to be accompanied by a tale of how it was taken around the Great Company’s fires after battle.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Hvarl Red-Blade (⌀40mm) | 10 | 9 | 9 | 9 | ||||||||||
| Hvarl Red-Blade (⌀40mm) | 7 | 6 | 5 | 4 | 5 | 5 | 5 | 5 | 10 | 9 | 9 | 9 | 2+ | 4+ |
Hvarl Red-Blade’s famed axe was not of Fenris, but a stone-grey power blade re-forged by the Iron Priests from a battlefield trophy taken from a huge machine-warrior made in the shape of a long-dead king he battled on the edge of the Maelstrom. This battle, fought on the dead world of Koltok, saw him elevated to Thegn and first earned him the name of Headsman’. In a thousand battles since, it has never failed him.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Hearth-splitter | |||||||
| Hearth-splitter | 1 | A | +2 | 2 | 2 | Armourbane | Power |
Hvarl gloried in only one thing in battle, the death of the foe. He cared little for grand strategy or subtle tricks of deployment or manoeuvre, and instead craved simply to close with the foe and see their blood spilled on the broken soil of the battlefield.
This Gambit prevents the Opposing Player from gaining a bonus to the Focus Roll from Outside Support.Infantry units include all types of foot soldiers. Infantry are fairly slow moving, but can cross almost any terrain and make the best use of cover to avoid enemy fire.
Infantry is the most basic Type, and is applied to most Models in the game. A Model with the Infantry Type uses the Core Rules without modification, gaining neither benefit nor penalty. Models with the Infantry Type may Embark and Disembark upon Models with the Transport Sub-Type.Some weapons are so heavy that, while they can be fired on the move, are more powerful when properly braced and made ready before shooting. Warriors on the battlefield must use their judgement to decide when speed is required and when the full firepower of their arsenal must be unleashed.
Weapons with the Heavy (X) Special Rule gain +1 to a Characteristic when Stationary.The Loyalist Trait is used in the following Legiones Astartes datasheets:
The Master of the Legion Trait is used in the following Legiones Astartes datasheets:
Among the warriors and war machines of the Horus Heresy there are many whose names are known throughout the galaxy. Such heroes, prototypes and icons are rare, and though their power can tip any battle in their favour, they can only be in one place at a time.
The following Rules apply to all Models with the Unique Sub-Type:Transport vehicles are designed to balance armour and capacity, attempting to mount the most protection without compromising how many warriors they can carry. Yet, some warriors are plated in such imposing armour or even spawned in such an aberrant nature that they occupy far more space than any regular fighter. Such warriors are mighty in both power and stature, but prove more difficult to ferry into battle.
Models with the Bulky (X) Special Rule take up more space on Transport Models.Heavy beams and armour-piercing cannon rarely inflict superficial damage, but always blast and break the hull of their target. Such weapons are superior tank killers, their sheer power prized over lesser weapons when the objective is to apply maximum damage without concern for finesse.
A Weapon with the Armourbane Special Rule counts Glancing Hits as Penetrating Hits.Representing the elite of any army, commanders oversee the disposition of their troops, set strategy for the coming battle and often stand at the forefront of the conflict. The actions of such heroes can change the tide of battle in an instant.
The following Rules apply to all Models with the Command Sub-Type:This datasheet has High Command Battlefield Role. Full list of Legiones Astartes units sharing same Battlefield Role follows:
The Space Wolves Trait is used in the following Legiones Astartes datasheets:
Some warriors exude such a terrifying aura that even those hardened by war and death are apprehensive in their presence. Whether this is due to a reputation for cruelty or brutal slaughter or the result of some technological device or psychic glamour makes little difference in the effect it has on the battlefield. Wise commanders will seek to keep their distance and engage such fearsome enemies at range rather than risk their wrath.
Models near an enemy Model with the Fear (X) Special Rule must reduce their Advanced Characteristics.Hvarl Red-Blade’s famed axe was not of Fenris, but a stone-grey power blade re-forged by the Iron Priests from a battlefield trophy taken from a huge machine-warrior made in the shape of a long-dead king he battled on the edge of the Maelstrom. This battle, fought on the dead world of Koltok, saw him elevated to Thegn and first earned him the name of Headsman’. In a thousand battles since, it has never failed him.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Hearth-splitter | |||||||
| Hearth-splitter | 1 | A | +2 | 2 | 2 | Armourbane | Power |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Heavy bolter | |||||||
| Heavy bolter | 36 | 3 | 5 | 4 | 1 | Heavy (FP) | Bolt |
Hvarl gloried in only one thing in battle, the death of the foe. He cared little for grand strategy or subtle tricks of deployment or manoeuvre, and instead craved simply to close with the foe and see their blood spilled on the broken soil of the battlefield.
This Gambit prevents the Opposing Player from gaining a bonus to the Focus Roll from Outside Support.