

Even among the brethren of the infamous Dreadwing, the Interemptors are a grim breed, dedicated as they are to a singular purpose - the utter annihilation of the enemy. When the Interemptors attack, they leave behind no trace of those they conquer - no bodies, no ruins, nothing. They take no trophies of their victories and tell no tales of those that have fallen before them, those consigned to death at their hands are forgotten forever. They are the Lion’s ultimate sanction, his final curse for those foolish enough to stand against the First Legion.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Interemptor Praefectus (⌀32mm) | 9 | 8 | 7 | 7 | ||||||||||
| Interemptor Praefectus (⌀32mm) | 7 | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 9 | 8 | 7 | 7 | 3+ | - |
| Interemptor (⌀32mm) | 8 | 8 | 7 | 7 | ||||||||||
| Interemptor (⌀32mm) | 7 | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 8 | 8 | 7 | 7 | 3+ | - |
Adapted from the launchers employed more widely throughout the Legions, these feature reinforced housings and radiation shielding to protect the user from the more specialised and deadly payloads they contained.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Destroyer Missile Launcher | |||||||
| Destroyer Missile Launcher | |||||||
| - Rad missile | |||||||
| - Rad missile | 24 | 2 | 4 | 3 | 1 | Poisoned (2+), Phage (T) | Assault, Rad |
| - Stasis missile | |||||||
| - Stasis missile | 24 | 1 | 4 | - | 2 | Blast (3"), Stun (3) | Assault, Stasis |
Compact and deadly, pistols are ideal weapons in close quarters. They lack the sheer range of larger weapons, but can be brought to bear with impressive speed and are no less deadly than their larger counterparts.
A Model may attack with two Weapons that have the Pistol Special Rule.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Bolt pistol | |||||||
| Bolt pistol | 12 | 1 | 4 | 5 | 1 | Pistol | Assault, Bolt |
Some weapons trade precision for indiscriminate destruction, high explosive impacts that can devastate a wide area. From artillery shells to high energy blasts, such weapons are popular tools of destruction on the battlefields of the Horus Heresy.
Attacks made with the Blast (X) Special Rule use a Blast Marker to determine how many Hits are caused.Designed to be carefully attached to a target and blast precise holes in the thickest armour, these cumbersome devices are ill-suited to open war. However, when a vulnerable target can be isolated in battle, there are no better tools for piercing its protection.
Weapons with this Special Rule can only attack Vehicles and immobile Models.| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Krak grenades | |||||||
| Krak grenades | -3 | 1 | 6 | 4 | 2 | Detonation | - |
The [Allegiance] Trait is used in the following Legiones Astartes datasheets:
Infantry units include all types of foot soldiers. Infantry are fairly slow moving, but can cross almost any terrain and make the best use of cover to avoid enemy fire.
Infantry is the most basic Type, and is applied to most Models in the game. A Model with the Infantry Type uses the Core Rules without modification, gaining neither benefit nor penalty. Models with the Infantry Type may Embark and Disembark upon Models with the Transport Sub-Type.The humble sergeant stands as one of the greatest weapons in the arsenals of any army. Skilled in war and in leadership, each sergeant is the beating heart of their unit and the cornerstone upon which victory is built.
The following Rules apply to all Models with the Sergeant Sub-Type:Designed to pierce the armour worn by heavy infantry, some weapons have gained a fearsome reputation on the battlefields of the Floras Heresy. While many such weapons are rare or temperamental in use, the sheer power of their attacks more than makes up for this.
With a Weapon that has the Breaching (X) Special Rule there is a chance that a Wound Test may result in the Wound ignoring Armour Saves.Some weapons are almost as dangerous to the wielder as to the foe. Supercharged powerpacks can explode in combat or volatile munitions can jam or even detonate, all of which can prove deadly to those charged with deploying such weapons.
Weapons with this Special Rule may inflict Hits on the Models making Shooting Attacks with them.Template weapons shoot clouds of fire, gas or other lethal substances, rather than shells or bullets.
Weapons and attacks with the Template Special Rule use the Flame Template to determine how many Models they Hit.This class of grenade contains only a small explosive charge, and is intended primarily to disorientate and distract the foe while closing on a fixed position.
Frag grenades can be used to make attacks during the Volley Step.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Frag Grenades | |||||||
| Frag Grenades | 6 | 1 | 3 | 6 | 1 | Blast (3") | Assault |
The Dark Angels Trait is used in the following Legiones Astartes datasheets:
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Plasma burner | |||||||
| Plasma burner | |||||||
| - Sustained fire | |||||||
| - Sustained fire | Template | 1 | 5 | 4 | 1 | Template, Breaching (6+) | Plasma |
| - Maximal fire | |||||||
| - Maximal fire | Template | 1 | 6 | 4 | 1 | Template, Breaching (5+), Overload (1) | Plasma |
Poison is a subtle weapon, relying not on brute strength to bring harm to the foe, hut on its own insidious bite. Though some consider it a dishonourable tool, there are many that are willing to make use of it in the name of victory.
A Weapon with the Poisoned (X) Special Rule has a chance to cause a wound regardless of the target’s Toughness.Some weapons are designed not only to kill and main, but also to shock and disorient the foe. Such weapons may rely on blinding flares, bursts of enervating energy or even subtle poisons to slow and disable the enemy, but their effects are the same. Debilitated and vulnerable, warriors struck by such weapons become easy prey.
Weapons and other attacks that have the Stun (X) Special Rule have a chance of inflicting the Stunned Status on the Target Unit.Some warriors are marked by the dire weaponry they bear or the grim tactics in which they are trained. These dour cohorts are shunned by their brethren, whether out of respect for their burden or from fear of their rage.
Models with this Special Rule may not join Units that do not also have this Special Rule.Vile toxins, exotic radiation and all-consuming chemical agents all sap the abilities of warriors in the field even as they kill them. Most terrible are the effects of phosphex, choking the life and strength from those it touches, or the fleshcorroding properties of the dreaded life-eater virus.
Unsaved Wounds with the Phage (X) Special Rule reduce a Characteristic by 1.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Rad grenades | |||||||
| Rad grenades | 8 | 1 | 4 | 3 | 1 | Poisoned (2+), Phage (T) | Rad |
Following behind frontline forces and providing fire support to overcome especially dug-in foes, some units are not equipped for holding positions or seizing ground, and instead focus their attention on aiding their allies.
A Unit that contains Models with this Special Rule scores fewer Victory Points for Controlling Objective Markers.This datasheet has Support Battlefield Role. Full list of Legiones Astartes units sharing same Battlefield Role follows:
Adapted from the launchers employed more widely throughout the Legions, these feature reinforced housings and radiation shielding to protect the user from the more specialised and deadly payloads they contained.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Destroyer Missile Launcher | |||||||
| Destroyer Missile Launcher | |||||||
| - Rad missile | |||||||
| - Rad missile | 24 | 2 | 4 | 3 | 1 | Poisoned (2+), Phage (T) | Assault, Rad |
| - Stasis missile | |||||||
| - Stasis missile | 24 | 1 | 4 | - | 2 | Blast (3"), Stun (3) | Assault, Stasis |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Plasma incinerator | |||||||
| Plasma incinerator | |||||||
| - Sustained fire | |||||||
| - Sustained fire | Template | 1 | 5 | 4 | 2 | Template, Breaching (6+) | Plasma |
| - Maximal fire | |||||||
| - Maximal fire | Template | 1 | 6 | 4 | 2 | Template, Breaching (5+), Overload (1) | Plasma |