

Not many outside of the Ironwing’s most senior forge-wrights know anything of the Excindio class automata, towering metal behemoths cast in an inhuman mould and unleashed upon only the most intransigent of foes. A maelstrom of churning claws and gouts of arcane flame and radiation blasts, few formations can stand in the face of one of these monstrosities once it is set loose on the battlefield, for an Excindio does not understand mercy or restraint, and unlike the coldly logical automata of the Mechanicum, it takes a vicious delight in the carnage it wreaks on the foe.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Excindio (⌀60mm) | 10 | 10 | 10 | 10 | ||||||||||
| Excindio (⌀60mm) | 7 | 5 | 5 | 7 | 7 | 8 | 4 | 4 | 10 | 10 | 10 | 10 | 3+ | 5+ |
Utilising an array of esoteric weaponry, Excindio automata lay waste to any who invoke their rage.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Athanax phosphex canister launcher | |||||||
| Athanax phosphex canister launcher | 24 | 1 | 6 | 4 | 1 | Blast (3"), Barrage (2), Pinning (3), Poisoned (2+), Phage (T) | Rad |
| Tyrhenius nerve induction shredder | |||||||
| Tyrhenius nerve induction shredder | 18 | 10 | 1 | - | 1 | Poisoned (2+), Panic (1) | Assault |
| Magaron atomantic pulse cannon | |||||||
| Magaron atomantic pulse cannon | 24 | 3 | 8 | 2 | 1 | Armourbane, Shock (Suppressed) | Assault |
| Cytheron graviton flux projector | |||||||
| Cytheron graviton flux projector | Template | 1 | 7 | 4 | 2 | Template, Breaching (5+), Shock (Pinned), Pinning (3) | Assault, Graviton |
| Irad cleanser | |||||||
| Irad cleanser | Template | 1 | 2 | 5 | 1 | Template, Phage (T), Poisoned (2+), Panic (1) | Rad |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Excindio claws | |||||||
| Excindio claws | I | A | +1 | 3 | 2 | Breaching (5+), Reaping Blow (2) | Power |
Though each Excindio is usually kept technologically shackled, in battle it is necessary to relax these restrictions to allow its full power to be unleashed. If sufficiently damaged however, even the stringent failsafes imposed upon them by their controllers can be overridden by their complex adaptive systems. The resultant fury is as dangerous to their allies as it is to their enemy until it can be brought back under control.
Whilst a Model with this Special Rule has a Current Wounds Characteristic of 4 or less, then in each of the Controlling Player’s Shooting Phases it must have a Shooting Attack made for it targeting the nearest Unit that has a Line of Sight to the Model, regardless of whether that Unit is an enemy or friendly Unit. Such a Shooting Attack must use all Weapons that are within range of at least one Model in the Target Unit.These creatures appear outwardly similar to the automata of the Mechanicum, but under their metal skin are nothing alike. Artificia are not crude metal servants, but a living mind forged of steel and conditioned to hate all other life.
The following Rules apply to all Models with the Artificia Type:Some weapons trade precision for indiscriminate destruction, high explosive impacts that can devastate a wide area. From artillery shells to high energy blasts, such weapons are popular tools of destruction on the battlefields of the Horus Heresy.
Attacks made with the Blast (X) Special Rule use a Blast Marker to determine how many Hits are caused.The [Allegiance] Trait is used in the following Legiones Astartes datasheets:
Designed to pierce the armour worn by heavy infantry, some weapons have gained a fearsome reputation on the battlefields of the Floras Heresy. While many such weapons are rare or temperamental in use, the sheer power of their attacks more than makes up for this.
With a Weapon that has the Breaching (X) Special Rule there is a chance that a Wound Test may result in the Wound ignoring Armour Saves.Whether by skill or the merits of a weapon’s design, some warriors are capable of sweeping strikes that scythe through the ranks of the foe.
If a Model with this Special Rule is outnumbered, it gains extra attacks.Heavy beams and armour-piercing cannon rarely inflict superficial damage, but always blast and break the hull of their target. Such weapons are superior tank killers, their sheer power prized over lesser weapons when the objective is to apply maximum damage without concern for finesse.
A Weapon with the Armourbane Special Rule counts Glancing Hits as Penetrating Hits.Blasts of exotic radiation, malignant scrap-code or other targeted attacks can render the systems of complex war engines vulnerable without penetrating their armour. While such weapons are less likely to leave their target as a broken ruin, the deleterious effects of their attacks can render even the most powerful war machines impotent.
Weapons with the Shock (X) Special Rule have a chance of inflicting Statuses on Vehicles even if it does not penetrate their armour.Vile toxins, exotic radiation and all-consuming chemical agents all sap the abilities of warriors in the field even as they kill them. Most terrible are the effects of phosphex, choking the life and strength from those it touches, or the fleshcorroding properties of the dreaded life-eater virus.
Unsaved Wounds with the Phage (X) Special Rule reduce a Characteristic by 1.Some weapons are almost as dangerous to the wielder as to the foe. Supercharged powerpacks can explode in combat or volatile munitions can jam or even detonate, all of which can prove deadly to those charged with deploying such weapons.
Weapons with this Special Rule may inflict Hits on the Models making Shooting Attacks with them.Template weapons shoot clouds of fire, gas or other lethal substances, rather than shells or bullets.
Weapons and attacks with the Template Special Rule use the Flame Template to determine how many Models they Hit.Poison is a subtle weapon, relying not on brute strength to bring harm to the foe, hut on its own insidious bite. Though some consider it a dishonourable tool, there are many that are willing to make use of it in the name of victory.
A Weapon with the Poisoned (X) Special Rule has a chance to cause a wound regardless of the target’s Toughness.Some weapons are so terrifyingly potent that their use instils abject fear in even the most strong-willed warriors. In the face of such wanton power the target can only flee or prepare for death, for few would live to tell of the true horrors of the Age of Darkness once they were unleashed on the battlefield.
Weapons and other attacks that have the Panic (X) Special Rule have a chance of inflicting the Routed Status on the Target Unit.Some weapons carry only a severely limited stock of munitions. Often intended as weapons of last resort, used at the correct point they can turn the tide of battle.
A Weapon with the Limited (X) Special Rule can only be used to attack a limited number of times per Battle.The crack of the sniper’s rifle or the burst of heavy artillery, both signal a sudden and indiscriminate death and send infantry scurrying for cover. Such weapons are meant as much to pin the foe in place as to kill them, breaking up advancing ranks of troops and shattering defensive formations.
Weapons and other attacks that have the Pinning (X) Special Rule have a chance of inflicting the Pinned Status on the Target Unit.The Dark Angels Trait is used in the following Legiones Astartes datasheets:
Transport vehicles are designed to balance armour and capacity, attempting to mount the most protection without compromising how many warriors they can carry. Yet, some warriors are plated in such imposing armour or even spawned in such an aberrant nature that they occupy far more space than any regular fighter. Such warriors are mighty in both power and stature, but prove more difficult to ferry into battle.
Models with the Bulky (X) Special Rule take up more space on Transport Models.Some warriors are either so preternaturally tough, so bitterly intransigent or so favoured by fortune that they can survive almost any attack. Devastating close combat strikes and huge explosions all fail to bring down this warrior in a single hit and only repeated attacks can end their rampage.
A Model with this Special Rule takes less Damage from attacks.| HIGH COMMAND – The highest ranked officers of an Army. |
| COMMAND – The line officers of an Army. |

Hatred can be a force as potent as any munition, driving troops to fight harder and more ferociously. The Horus Heresy would stoke old hatreds and spawn many new ones, granting canny commanders ample opportunity to set troops against their chosen foes.
The Hatred (X) Special Rule grants bonuses against enemies of a specific Faction, Type or Trait.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Combi-bolter | |||||||
| Combi-bolter | 24 | 4 | 4 | 5 | 1 | - | Bolt |
At the front of any charge and the heart of any defensive line are an army’s champions. These warriors stand ever ready to accept the challenge of their foes and inspire their allies.
The following Rules apply to all Models with the Champion Sub-Type:| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Plasma gun | |||||||
| Plasma gun | |||||||
| - Sustained fire | |||||||
| - Sustained fire | 24 | 2 | 6 | 4 | 1 | Breaching (6+) | Plasma |
| - Maximal fire | |||||||
| - Maximal fire | 24 | 2 | 7 | 4 | 1 | Breaching (5+), Overload (1) | Plasma |
This datasheet has War Engine Battlefield Role. Full list of Legiones Astartes units sharing same Battlefield Role follows:
Volatile fuel, overpowered reactors or dangerous munitions can cause some war engines to explode when destroyed. Such explosions can prove devastating to friend and foe alike.
A Model with this Special Rule can explode and cause Hits to nearby Models and Units.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Graviton gun | |||||||
| Graviton gun | 18 | 1 | 6 | 4 | 1 | Blast (3"), Breaching (6+), Shock (Pinned), Pinning (1) | Graviton |
By skill, technological aid or sheer brute strength, this warrior is capable of making use of more than one weapon when engaging the foe at range. Though far from efficient, such an assault is capable of overwhelming the foe with sheer firepower.
A Model with the Firing Protocols (X) Special Rule may attack with more than one ranged Weapon.Long range artillery fire is the terror of any infantry advance, striking its targets no matter what cover they seek or where they attempt to take shelter.
A Weapon with this Special Rule may be used to attack Target Units out of Line of Sight.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Hunter-killer missile | |||||||
| Hunter-killer missile | 48 | 1 | 9 | 3 | 3 | Armourbane, Limited (1) | Missile |

| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Excindio claws | |||||||
| Excindio claws | I | A | +1 | 3 | 2 | Breaching (5+), Reaping Blow (2) | Power |
These creatures appear outwardly similar to the automata of the Mechanicum, but under their metal skin are nothing alike. Artificia are not crude metal servants, but a living mind forged of steel and conditioned to hate all other life.
The following Rules apply to all Models with the Artificia Type:Though each Excindio is usually kept technologically shackled, in battle it is necessary to relax these restrictions to allow its full power to be unleashed. If sufficiently damaged however, even the stringent failsafes imposed upon them by their controllers can be overridden by their complex adaptive systems. The resultant fury is as dangerous to their allies as it is to their enemy until it can be brought back under control.
Whilst a Model with this Special Rule has a Current Wounds Characteristic of 4 or less, then in each of the Controlling Player’s Shooting Phases it must have a Shooting Attack made for it targeting the nearest Unit that has a Line of Sight to the Model, regardless of whether that Unit is an enemy or friendly Unit. Such a Shooting Attack must use all Weapons that are within range of at least one Model in the Target Unit.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Irad cleanser | |||||||
| Irad cleanser | Template | 1 | 2 | 5 | 1 | Template, Phage (T), Poisoned (2+), Panic (1) | Rad |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Athanax phosphex canister launcher | |||||||
| Athanax phosphex canister launcher | 24 | 1 | 6 | 4 | 1 | Blast (3"), Barrage (2), Pinning (3), Poisoned (2+), Phage (T) | Rad |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Tyrhenius nerve induction shredder | |||||||
| Tyrhenius nerve induction shredder | 18 | 10 | 1 | - | 1 | Poisoned (2+), Panic (1) | Assault |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Magaron atomantic pulse cannon | |||||||
| Magaron atomantic pulse cannon | 24 | 3 | 8 | 2 | 1 | Armourbane, Shock (Suppressed) | Assault |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Cytheron graviton flux projector | |||||||
| Cytheron graviton flux projector | Template | 1 | 7 | 4 | 2 | Template, Breaching (5+), Shock (Pinned), Pinning (3) | Assault, Graviton |