

Accordingly with the tactical preferences of the Blood Angels Legion, the Warriors of the Ofanim often soared to battle equipped with Warhawk jump packs. Maintaining their constant vigil from on high and acting outside of the standard command structure, the expert bladesmen of the Burning Eyes were swift to bring their judgement to those found wanting, whether foe or ally. Many a champion of the Traitor cause met their end thinking themselves secure before the Ofanim Court descended, blades levelled in silent challenge.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Ofanim with Jump Pack (⌀32mm) | 9 | 8 | 8 | 7 | ||||||||||
| Ofanim with Jump Pack (⌀32mm) | 12 | 5 | 4 | 4 | 4 | 2 | 4 | 3 | 9 | 8 | 8 | 7 | 2+ | - |
It is said that each of these blades was assembled from blanks forged by an anonymous maker, for their intended purpose was too despicable for any artisan to assume credit. The true number of these arms is uncertain, but there are known to exist greatswords, axes and glaives, each united in the sole purpose of executing those of Space Marine physiology
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Blade of Judgement | |||||||
| Blade of judgement | I | A | +2 | 3 | 1 | Breaching (5+), Critical Hit (6+) | Power |
While the members of the Ofanim were expert bladesmen, it was in single combat where their true skill came to the fore.
While a Model with this Special Rule is engaged in a Challenge, it has the Duellist’s Edge (1) and Feel No Pain (5+) Special Rules.Compact and deadly, pistols are ideal weapons in close quarters. They lack the sheer range of larger weapons, but can be brought to bear with impressive speed and are no less deadly than their larger counterparts.
A Model may attack with two Weapons that have the Pistol Special Rule.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Bolt pistol | |||||||
| Bolt pistol | 12 | 1 | 4 | 5 | 1 | Pistol | Assault, Bolt |
Some weapons trade precision for indiscriminate destruction, high explosive impacts that can devastate a wide area. From artillery shells to high energy blasts, such weapons are popular tools of destruction on the battlefields of the Horus Heresy.
Attacks made with the Blast (X) Special Rule use a Blast Marker to determine how many Hits are caused.Designed to be carefully attached to a target and blast precise holes in the thickest armour, these cumbersome devices are ill-suited to open war. However, when a vulnerable target can be isolated in battle, there are no better tools for piercing its protection.
Weapons with this Special Rule can only attack Vehicles and immobile Models.| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Krak grenades | |||||||
| Krak grenades | -3 | 1 | 6 | 4 | 2 | Detonation | - |
Infantry units include all types of foot soldiers. Infantry are fairly slow moving, but can cross almost any terrain and make the best use of cover to avoid enemy fire.
Infantry is the most basic Type, and is applied to most Models in the game. A Model with the Infantry Type uses the Core Rules without modification, gaining neither benefit nor penalty. Models with the Infantry Type may Embark and Disembark upon Models with the Transport Sub-Type.Designed to pierce the armour worn by heavy infantry, some weapons have gained a fearsome reputation on the battlefields of the Floras Heresy. While many such weapons are rare or temperamental in use, the sheer power of their attacks more than makes up for this.
With a Weapon that has the Breaching (X) Special Rule there is a chance that a Wound Test may result in the Wound ignoring Armour Saves.Some weapons are designed for use in personal challenges rather than the vulgar press of battle. Often light and perfectly balanced, they provide a key edge in duels and bouts of honour.
A Weapon with the Duellist’s Edge (X) Special Rule grants a bonus to Focus Rolls in Challenges.Whether by dint of superior skill or exemplary wargear, some warriors are better able to place strikes on enemy weak points. Such attacks can fell even the most powerful foes with a single well-placed shot.
Attacks made with the Critical Hit (X) Special Rule have a chance to automatically cause a wound and inflict 1 extra point of Damage.This class of grenade contains only a small explosive charge, and is intended primarily to disorientate and distract the foe while closing on a fixed position.
Frag grenades can be used to make attacks during the Volley Step.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Frag Grenades | |||||||
| Frag Grenades | 6 | 1 | 3 | 6 | 1 | Blast (3") | Assault |
The Loyalist Trait is used in the following Legiones Astartes datasheets:
Transport vehicles are designed to balance armour and capacity, attempting to mount the most protection without compromising how many warriors they can carry. Yet, some warriors are plated in such imposing armour or even spawned in such an aberrant nature that they occupy far more space than any regular fighter. Such warriors are mighty in both power and stature, but prove more difficult to ferry into battle.
Models with the Bulky (X) Special Rule take up more space on Transport Models.This datasheet has Retinue Battlefield Role. Full list of Legiones Astartes units sharing same Battlefield Role follows:
Whether equipped with antigrav repulsors or empowered by some esoteric, psychic art, this unit is able to skim above the ground. While incapable of true flight, this does allow it to avoid any of the hampering effects of the prevailing terrain, gliding over obstacles that would ensnare or entangle more conventional troops.
The following Rules apply to all Models with the Antigrav Sub-Type:Deep strike deployments are usually conducted en-masse and at a distance from the enemy, lest the attacking force be destroyed in detail as it lands.
The Deep Strike Special Rule allows a Unit to enter play anywhere on the Battlefield.A combat shield is a wrist-mounted shield or buckler containing a small field generator that enables it to withstand great amounts of damage.
A combat shield grants a 5+ Invulnerable Save and a bonus to Focus Rolls.Some warriors are so inured to pain and suffering that nothing but the most grievous of hurts will slow their onslaught. The only way to stop such a berserk is to hit them again and again until at last they fall, the toll of their hurts far more than any mortal warrior should be capable of bearing.
Feel No Pain (X) is a Damage Mitigation Test that may be taken in addition to a Saving Throw.At the front of any charge and the heart of any defensive line are an army’s champions. These warriors stand ever ready to accept the challenge of their foes and inspire their allies.
The following Rules apply to all Models with the Champion Sub-Type:The Blood Angels Trait is used in the following Legiones Astartes datasheets:
It is said that each of these blades was assembled from blanks forged by an anonymous maker, for their intended purpose was too despicable for any artisan to assume credit. The true number of these arms is uncertain, but there are known to exist greatswords, axes and glaives, each united in the sole purpose of executing those of Space Marine physiology
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Blade of Judgement | |||||||
| Blade of judgement | I | A | +2 | 3 | 1 | Breaching (5+), Critical Hit (6+) | Power |
While the members of the Ofanim were expert bladesmen, it was in single combat where their true skill came to the fore.
While a Model with this Special Rule is engaged in a Challenge, it has the Duellist’s Edge (1) and Feel No Pain (5+) Special Rules.