Navigators accompanied Expeditionary fleets in order to guide their courses through the Immaterium, steer them clear of harm and find safe harbour in the maelstrom of unreality. Only through sheer desperation or ill-fortune would such individuals find themselves upon the field of battle to lend the sight of their æther-sense in aiding commanders in predicting the flow of battle.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Expeditionary Navigator (⌀32mm) | 7 | 6 | 9 | 6 | ||||||||||
| Expeditionary Navigator (⌀32mm) | 6 | 2 | 2 | 3 | 3 | 1 | 3 | 1 | 7 | 6 | 9 | 6 | 6+ | 5+ |
The Ætherlabe mounted upon the Navigator’s staff is used to aid the bearer in plotting the tides of the Immaterium, detecting the ætheric bow wave of any warp-borne approach.
Units may not Deep Strike close to a Model with an ætherlabe staff.A Navigator’s powers are amongst the most potent of any psyker caste, although they are rarely overtly offensive in nature. When pressed, however, Navigators are able to harness the tides of the empyrean and direct them to strike at their foes.
A Model with this Special Rule has a specific Psychic Discipline.The Navigator opens their third eye and turns their baleful gaze upon the enemy. Those not quick enough to turn their heads are assailed by the unreal light of the Immaterium and rendered to shrivelled husks in an instant.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Lidless Stare | |||||||
| Lidless stare | Template | 1 | 2 | 3 | 1 | Template, Force (D), Panic (1) | Psychic |
Compact and deadly, pistols are ideal weapons in close quarters. They lack the sheer range of larger weapons, but can be brought to bear with impressive speed and are no less deadly than their larger counterparts.
A Model may attack with two Weapons that have the Pistol Special Rule.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Laspistol | |||||||
| Laspistol | 12 | 1 | 3 | - | 1 | Pistol | Assault, Las |
The [Allegiance] Trait is used in the following Solar Auxilia datasheets:
The Solar Auxilia Trait is used in the following Solar Auxilia datasheets:
Infantry units include all types of foot soldiers. Infantry are fairly slow moving, but can cross almost any terrain and make the best use of cover to avoid enemy fire.
Infantry is the most basic Type, and is applied to most Models in the game. A Model with the Infantry Type uses the Core Rules without modification, gaining neither benefit nor penalty. Models with the Infantry Type may Embark and Disembark upon Models with the Transport Sub-Type.Template weapons shoot clouds of fire, gas or other lethal substances, rather than shells or bullets.
Weapons and attacks with the Template Special Rule use the Flame Template to determine how many Models they Hit.This datasheet has Command Battlefield Role. Full list of Solar Auxilia units sharing same Battlefield Role follows:
Some weapons are so terrifyingly potent that their use instils abject fear in even the most strong-willed warriors. In the face of such wanton power the target can only flee or prepare for death, for few would live to tell of the true horrors of the Age of Darkness once they were unleashed on the battlefield.
Weapons and other attacks that have the Panic (X) Special Rule have a chance of inflicting the Routed Status on the Target Unit.Some warriors are renowned not purely for their skill at arms, but for the specific skills they bring to the aid of their fellows. Such warriors move among the ranks as they are needed, taking up position to use their abilities to the greatest advantage amid the shifting tide of battle.
The following Rules apply to all Models with the Specialist Sub-Type:Deep strike deployments are usually conducted en-masse and at a distance from the enemy, lest the attacking force be destroyed in detail as it lands.
The Deep Strike Special Rule allows a Unit to enter play anywhere on the Battlefield.The Ætherlabe mounted upon the Navigator’s staff is used to aid the bearer in plotting the tides of the Immaterium, detecting the ætheric bow wave of any warp-borne approach.
Units may not Deep Strike close to a Model with an ætherlabe staff.The Psyker Trait is used in the following Solar Auxilia datasheets:
By force of will a trained battle-psyker can channel the eldritch power of the Warp into their weapons and magnify their power greatly. Such power can come at a great cost, and if the psyker’s control wavers, they may be devoured by the very power they sought to chain.
A Weapon with this Special Rule may double a Characteristic with a Willpower Check, but may suffer Perils of the Warp.A Navigator’s powers are amongst the most potent of any psyker caste, although they are rarely overtly offensive in nature. When pressed, however, Navigators are able to harness the tides of the empyrean and direct them to strike at their foes.
A Model with this Special Rule has a specific Psychic Discipline.The Navigator opens their third eye and turns their baleful gaze upon the enemy. Those not quick enough to turn their heads are assailed by the unreal light of the Immaterium and rendered to shrivelled husks in an instant.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Lidless Stare | |||||||
| Lidless stare | Template | 1 | 2 | 3 | 1 | Template, Force (D), Panic (1) | Psychic |