For those cohorts and sub-cohorts of the Solar Auxilia that fielded dedicated Scout Tercios, Hermes Command Sections coordinated wide-ranging formations of sentinel walkers far ahead of the main Auxilia advance, leading hit-and-run attacks and flanking manoeuvres where their foe was most vulnerable. Operating in a far more independent manner than most junior officers of the Solar Auxilia, Hermes Leads required the trust of both their superiors and those auxiliaries serving under them, for should the tide of battle turn against them, such divisions would have only themselves to rely upon.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Hermes Lead (⌀60mm) | 8 | 9 | 7 | 7 | ||||||||||
| Hermes Lead (⌀60mm) | 10 | 4 | 4 | 5 | 5 | 3 | 3 | 2 | 8 | 9 | 7 | 7 | 4+ | - |
| Hermes Pathfinder (⌀60mm) | 7 | 8 | 6 | 6 | ||||||||||
| Hermes Pathfinder (⌀60mm) | 10 | 3 | 4 | 5 | 5 | 2 | 3 | 1 | 7 | 8 | 6 | 6 | 4+ | - |
Though the Hermes provided an invaluable firing platform for heavier Auxilia weapons, its raised centre of gravity proved too unstable for the recoil of standard autocannon patterns, with the Hermes grenade launcher’s krak munitions designed to provide a viable alternative in concert with standard fragmentation rounds.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Hermes Grenade Launcher | |||||||
| Hermes Grenade Launcher | |||||||
| - Frag | |||||||
| - Frag | 18 | 1 | 3 | 6 | 1 | Blast (3"), Stun (1) | - |
| - Krak | |||||||
| - Krak | 18 | 2 | 7 | 4 | 2 | - | - |
Primarily manoeuvre units, Scout Tercios required near-perfect coordination in order to perform the hit-and-run warfare for which they were famed, lest they be caught in the turmoil of melee, where their sentinel mounts would become as much a hindrance as a boon.
Models with this Special Rule confer the Firestorm Special Rule to nearby Models with the Scout Tercio Trait.Some weapons trade precision for indiscriminate destruction, high explosive impacts that can devastate a wide area. From artillery shells to high energy blasts, such weapons are popular tools of destruction on the battlefields of the Horus Heresy.
Attacks made with the Blast (X) Special Rule use a Blast Marker to determine how many Hits are caused.This class of grenade contains only a small explosive charge, and is intended primarily to disorientate and distract the foe while closing on a fixed position.
Frag grenades can be used to make attacks during the Volley Step.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Frag Grenades | |||||||
| Frag Grenades | 6 | 1 | 3 | 6 | 1 | Blast (3") | Assault |
Designed to be carefully attached to a target and blast precise holes in the thickest armour, these cumbersome devices are ill-suited to open war. However, when a vulnerable target can be isolated in battle, there are no better tools for piercing its protection.
Weapons with this Special Rule can only attack Vehicles and immobile Models.| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Krak grenades | |||||||
| Krak grenades | -3 | 1 | 6 | 4 | 2 | Detonation | - |
The [Allegiance] Trait is used in the following Solar Auxilia datasheets:
The Solar Auxilia Trait is used in the following Solar Auxilia datasheets:
Exotic beam weapons of arcing energy or sequential explosions triggered by the death of the first victim, some weapons cause not a single casualty, but a slew of them. Such weapons are wielded with grim efficiency against close packed formations of troops on the battlefields of the Horus Heresy. The most well-known examples are the volkite weapons of Mars, but many others are known.
Unsaved Wounds inflicted by attacks with the Deflagrate (X) Special Rule can cause additional Hits.Template weapons shoot clouds of fire, gas or other lethal substances, rather than shells or bullets.
Weapons and attacks with the Template Special Rule use the Flame Template to determine how many Models they Hit.This datasheet has Command Battlefield Role. Full list of Solar Auxilia units sharing same Battlefield Role follows:
The humble sergeant stands as one of the greatest weapons in the arsenals of any army. Skilled in war and in leadership, each sergeant is the beating heart of their unit and the cornerstone upon which victory is built.
The following Rules apply to all Models with the Sergeant Sub-Type:A hail of enemy gunfire serves to keep any warrior’s head down, and some weapons are designed specifically to suppress the foe. Only the most steadfast of troops will continue the advance when all they can hear is the whistle and crack of gunshots and the screams of the fallen.
Weapons and other attacks that have the Suppressive (X) Special Rule have a chance of inflicting the Suppressed Status on the Target Unit.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Multi-laser | |||||||
| Multi-laser | 36 | 3 | 6 | 6 | 1 | Suppressive (1) | Las |
Cavalry use their fast speed to strike deep into enemy territory and escape before their opponent is able to react. This type includes units mounted on bikes, jetbikes, land speeders and even traditional cavalry mounted on riding beasts.
The following Rules apply to all Models with the Cavalry Type:Light troops are equipped and trained to fight on the move, pausing only briefly and trusting to speed over cover or heavy armour. Many armies will make use of such warriors as scouts, but they also serve as harassers and pursuit troops.
The following Rules apply to all Models with the Light Sub-Type:Transport vehicles are designed to balance armour and capacity, attempting to mount the most protection without compromising how many warriors they can carry. Yet, some warriors are plated in such imposing armour or even spawned in such an aberrant nature that they occupy far more space than any regular fighter. Such warriors are mighty in both power and stature, but prove more difficult to ferry into battle.
Models with the Bulky (X) Special Rule take up more space on Transport Models.The wargear of many Legiones Astartes warriors and war machines incorporates a variety of targeting and stabilisation systems, enabling larger weaponry to be brought to bear even at close ranges.
Models with this Special Rule can make Volley Attacks with other Weapons.Pathfinders and scouts are vital parts of any army, able to lead troops through even the worst terrain at speed. Cunning generals will seek to use such troops to outflank and outmanoeuvre the foe.
The Move Through Cover Special Rule allows the penalties of terrain to be ignored.Whether by stealth or sheer speed, some warriors approach the battlefield from unexpected directions. Such an attack can derail even the most well-laid plans and upend the strategies of any general, turning the tide of battle.
A Unit of Models with the Outflank Special Rule can enter play from outside of Deployment Zones.Many units within the Legion conduct warfare at pointblank distances, blasting their foes with a deluge of short ranged firepower.
A Model with this Special Rule does not have to make Volley Attacks as Snap Shots.Primarily manoeuvre units, Scout Tercios required near-perfect coordination in order to perform the hit-and-run warfare for which they were famed, lest they be caught in the turmoil of melee, where their sentinel mounts would become as much a hindrance as a boon.
Models with this Special Rule confer the Firestorm Special Rule to nearby Models with the Scout Tercio Trait.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Volkite caliver | |||||||
| Volkite caliver | 30 | 2 | 6 | 5 | 1 | Deflagrate (6) | Volkite |
Some weapons are so terrifyingly potent that their use instils abject fear in even the most strong-willed warriors. In the face of such wanton power the target can only flee or prepare for death, for few would live to tell of the true horrors of the Age of Darkness once they were unleashed on the battlefield.
Weapons and other attacks that have the Panic (X) Special Rule have a chance of inflicting the Routed Status on the Target Unit.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Heavy flamer | |||||||
| Heavy flamer | Template | 1 | 5 | 4 | 1 | Template, Panic (1) | Flame |
Some weapons are designed not only to kill and main, but also to shock and disorient the foe. Such weapons may rely on blinding flares, bursts of enervating energy or even subtle poisons to slow and disable the enemy, but their effects are the same. Debilitated and vulnerable, warriors struck by such weapons become easy prey.
Weapons and other attacks that have the Stun (X) Special Rule have a chance of inflicting the Stunned Status on the Target Unit.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Hermes grenade launcher | |||||||
| Hermes grenade launcher | |||||||
| - Frag | |||||||
| - Frag | 18 | 1 | 3 | 6 | 1 | Blast (3"), Stun (1) | - |
| - Krak | |||||||
| - Krak | 18 | 2 | 7 | 4 | 2 | - | - |