Cities of Sigmar – Pontifex Zenestra, Matriarch of the Great Wheel

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SPEARHEAD WARSCROLL
Pontifex Zenestra
Matriarch of the Great Wheel
5"
9
5+
2
4+
The Great Wheel turns, and the driving force is faith. As Zenestra gives her inspiring battlefield sermons, the raw celestial power of the God-King crackles out from her sacred palanquin to incinerate her enemies, whilst her acolytes bludgeon and hew any foolish enough to approach her without permission.
SPEARHEAD WARSCROLL
Pontifex Zenestra
Matriarch of the Great Wheel
MELEE WEAPONS
AtkHitWndRndDmg
Sceptre of the Wheel
Sceptre of the Wheel34+4+1D3
Your Hero Phase
VESSEL OF SIGMAR: Channelling the divine might of the God-King, Pontifex Zenestra is a powerful beacon of faith who bolsters the righteous and smites the corrupt.

Declare: Pick up to 3 visible friendly or enemy units to be the targets.

Effect: Roll a D3 for each target. On a 2+:
  • If it is a friendly target, it has WARD (5+) until the start of your next turn.
  • If it is an enemy target, inflict an amount of mortal damage on it equal to the roll.

KEYWORDS
HERO, PRIEST, INFANTRY, WARD (4+)
Army List
Warscrolls collated

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18.1 Ward Saves
Units with the WARD keyword have the ‘Ward Save’ passive ability. The number after the WARD keyword indicates the ward value for the ward save. If a unit had WARD (5+), for example, its ward value would be 5. If a unit has more than one ward save, only the ward save with the lowest value applies to it; the other has no effect.

Passive
WARD SAVE: Whether through their uncanny reflexes, unnatural toughness or a source of mystical protection, these warriors can avoid otherwise lethal attacks.

Effect: In step 1 of the damage sequence (see 18.0), make a ward roll of D6 for each damage point in this unit’s damage pool. If the roll equals or exceeds this unit’s ward value, remove that damage point from the damage pool.

6.0 Visibility
A target model is visible to another model (which we’ll call the ‘observing model’) if you can draw a straight line through the air (whether horizontal, diagonal or vertical) from any point on the observing model to any point on the target model that does not intersect any objects except for other models in the observing model’s unit. A target unit is visible to an observing unit if at least 1 model in the target unit is visible to at least 1 model in the observing unit. A model is always considered to be visible to itself.
If a rule or ability requires a target to be both within a given range of and visible to the unit using that ability, or to a model in that unit, both conditions must be met by the same model in the target. You could not, for instance, target a unit where one model is within range but not visible and another model is not in range but is visible.
  • If any part of another model can be seen by an observing model, both the target model and its unit are visible to that observing model.

In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes.
17.2 Mortal Damage
Some abilities inflict mortal damage. If an ability inflicts mortal damage on a unit, add that number of damage points to the unit’s damage pool for that ability (see 18.2 Allocating Damage).
© Vyacheslav Maltsev 2013-2026