Cities of Sigmar – Jorvan Kreel, Heir of the Kraken

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SPEARHEAD WARSCROLL
Jorvan Kreel
Heir of the Kraken
6"
5
4+
2
Jorvan Kreel seems to live a bleakly charmed life. Once, he was a Ranger-Colonel of Anvilgard, patrolling the outskirts of that skulduggerous city. He escaped the Khainite invasion and spent years assembling a mercenary fleet to take revenge. The Vermindoom shattered that hope and put him on the path to Embergard. Aided by Thexa, his loyal ash panther companion, Kreel remains a courageous, tenacious and cunning leader of men, if sometimes an arrogant loose cannon. None can be sure if he wishes to protect Embergard for its own sake or use it as a stepping stone towards vengeance...
SPEARHEAD WARSCROLL
Jorvan Kreel
Heir of the Kraken
MELEE WEAPONS
AtkHitWndRndDmg
Ranger Blades
Ranger Blades63+4+12
Your Hero Phase
VETERAN SKIRMISHERS: Kreel has trained his ragtag soldiers well, emphasising speed and surety of foot over headlong sprints.

Declare: Pick a friendly unit wholly within 12" of this unit to be the target.

Effect: Roll a dice. On a 3+, for the rest of the turn, add 2" to the target’s Move characteristic but it cannot use RUN abilities.

End of Any Turn
PROWLING ASH PANTHER: Thexa prowls the shadows, waiting for the right moment to pounce.

Effect: If this unit has the Thexa token, give that token to an enemy unit within 6" of this unit.

If an enemy unit has the Thexa token, inflict D3 mortal damage on that enemy unit. Then, give this unit the Thexa token.

KEYWORDS
HERO, INFANTRY
Army List
Warscrolls collated

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17.2 Mortal Damage
Some abilities inflict mortal damage. If an ability inflicts mortal damage on a unit, add that number of damage points to the unit’s damage pool for that ability (see 18.2 Allocating Damage).
23.0 Tokens
Tokens are not considered to be models for rules purposes and can be ignored or moved out of the way for purposes of visibility, coherency or abilities. They cannot be picked as the target of abilities. Their purpose is to indicate persisting effects on units they are placed next to. Each time a unit with a token finishes a move or is set up, place the token next to the unit.
© Vyacheslav Maltsev 2013-2026