Cities of Sigmar – Fusil-Major on Ogor Warhulk

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SPEARHEAD WARSCROLL
Fusil-Major
on Ogor Warhulk
5"
8
3+
2
Forming the mobile watchtowers of the Castelite formations, Fusil-Majors borne by Ogor Warhulks use their vantage points to spy weaknesses in the enemy line and direct the fire of friendly forces. The obvious threat posed by their massive ogor carriers is usually enough to make foes think twice about storming their positions.
SPEARHEAD WARSCROLL
Fusil-Major
on Ogor Warhulk
RANGED WEAPONS
RngAtkHitWndRndDmg
Long Fusil
Long Fusil24"33+3+12
MELEE WEAPONS
AtkHitWndRndDmg
Warhulk's Mace
Warhulk's Mace44+2+22
Your Shooting Phase
MARK TARGETS: Experts in ballistics, Fusil-Majors can direct the fire of nearby Castelite formations to eliminate priority targets.

Declare: Pick an enemy unit that was targeted by this unit’s shooting attacks this turn to be the target.

Effect: Add 1 to hit rolls for shooting attacks made by friendly units that target that unit for the rest of the turn.

KEYWORDS
HERO, INFANTRY, CASTELITE
Army List
Warscrolls collated

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Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
Shooting attacks
Shooting attacks are made with ranged weapons. The target unit(s) must be within a distance equal to the Range characteristic of the weapon being used and visible to the attacking model. Models cannot make shooting attacks if their unit is in combat, unless otherwise specified (see 20.0 Weapon Abilities).
© Vyacheslav Maltsev 2013-2026