Cities of Sigmar – Freeguild Marshal and Relic Envoy

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SPEARHEAD WARSCROLL
Freeguild Marshal
and Relic Envoy
5"
5
3+
2
Freeguild Marshals who lead from the front are perhaps the most heroic of all. The respect they have won from their warriors is stronger than any shield, and their Relic Envoys ensure their orders always get to where they are needed. When battlelines clash, their skill with sword, hammer and pistol swiftly becomes clear.
SPEARHEAD WARSCROLL
Freeguild Marshal
and Relic Envoy
RANGED WEAPONS
RngAtkHitWndRndDmg
Duelling Pistols [Shoot in Combat]
Duelling Pistols
Shoot in Combat
10"43+4+11
MELEE WEAPONS
AtkHitWndRndDmg
Master-forged Weapon
Master-forged Weapon53+4+12
Your Hero Phase
MARSHAL’S ORDERS: The Relic Envoy rushes across the battlefield to hand-deliver a message.

Declare: Pick a visible friendly unit wholly within 12" of this unit to be the target.

Effect: Remove this unit’s Relic Envoy token from the battlefield, then give it to the target.

Passive
RELIC ENVOY: Relic Envoys relay orders from the Freeguild Marshal to the soldiers of the line.

Effect: While a friendly unit other than this unit has the Relic Envoy token, add 1 to wound rolls for that unit’s combat attacks.

If this unit is destroyed, remove the Relic Envoy token from the battlefield.

KEYWORDS
HERO, INFANTRY
Army List
Warscrolls collated

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Wound Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Wound characteristic, the attack successfully wounds: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified wound rolls of 1 always fail.
Shoot in Combat
This weapon can be used to make shooting attacks even if the attacking unit is in combat.
Combat attacks
Combat attacks are made with melee weapons. The target unit(s) must be within the combat range of the attacking model and visible to it. The model must attack with all of the melee weapons it is armed with.
6.0 Visibility
A target model is visible to another model (which we’ll call the ‘observing model’) if you can draw a straight line through the air (whether horizontal, diagonal or vertical) from any point on the observing model to any point on the target model that does not intersect any objects except for other models in the observing model’s unit. A target unit is visible to an observing unit if at least 1 model in the target unit is visible to at least 1 model in the observing unit. A model is always considered to be visible to itself.
If a rule or ability requires a target to be both within a given range of and visible to the unit using that ability, or to a model in that unit, both conditions must be met by the same model in the target. You could not, for instance, target a unit where one model is within range but not visible and another model is not in range but is visible.
  • If any part of another model can be seen by an observing model, both the target model and its unit are visible to that observing model.

In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes.
23.0 Tokens
Tokens are not considered to be models for rules purposes and can be ignored or moved out of the way for purposes of visibility, coherency or abilities. They cannot be picked as the target of abilities. Their purpose is to indicate persisting effects on units they are placed next to. Each time a unit with a token finishes a move or is set up, place the token next to the unit.
© Vyacheslav Maltsev 2013-2026