Cities of Sigmar – Freeguild Gallants

This warscroll does not meet the selection criteria (see Settings tab).
SPEARHEAD WARSCROLL
Freeguild Gallants
5"
2
3+
1
Gallants see themselves as especially honourable warriors. Each is a veteran; perhaps they found that a life of peace after their tour of duty did not suit them, or their home was destroyed by one of Sigmar’s many enemies. Either way they have returned to the front, forming martial circles with other like-minded souls and practically demanding to be deployed where the fighting is thickest. Gallants often position themselves slightly outside the command structure of the Freeguilds; the heraldry they bear is in memory of fallen strongpoints and cities, a promise to avenge the dead.
SPEARHEAD WARSCROLL
Freeguild Gallants
MELEE WEAPONS
AtkHitWndRndDmg
Weapons of Gallantry
Weapons of Gallantry23+4+11
Any Combat Phase
UNBREACHABLE WILL: Having each survived punishing trials, Freeguild Gallants break before no foe.

Declare: If this unit has not charged this turn, pick an enemy unit in combat with it to be the target.

Effect: For the rest of the turn, subtract 1 from the Rend characteristic of the target’s weapons for attacks that target this unit.

KEYWORDS
INFANTRY
Army List
Warscrolls collated

Disable Ads



Boosty subscribers may disable ads:
1. Enter e-mail you have used to login on Boosty.
2. Press Get new pin code button (if you don’t have it already)
3. Enter pin code.

Note that login database updated once a day. So, if you are a new booster - try tomorrow. And thank you!
7.0 Combat Range
Each model has a combat range that extends 3" horizontally from its base and any distance vertically from that circle to form a cylinder. The combat range of a unit extends 3" horizontally and any distance vertically from every model in that unit. Units from opposing armies that are within each other’s combat range and that are visible to each other are in combat with each other. When a unit that is not in combat enters the combat range of a visible enemy unit, it moves into combat.
A model is considered to be in combat with an enemy unit if that unit is within the model’s combat range and visible to it’

  • A unit’s combat range extends 3" out from every model in that unit.
  • If any enemy models are within a unit’s combat range and visible to it, that unit is in combat.
Universal Core Abilities - Charge Phase
Your Charge Phase
CHARGE: With a mighty battle cry, the warriors charge into combat with the enemy.

Declare: Pick a friendly unit that is not in combat and has not used a RUN or RETREAT ability this turn to use this ability. Then, make a charge roll of 2D6.

Effect: That unit can move a distance up to the value of the charge roll. That unit can move through the combat ranges of any enemy units and must end that move within 1/2" of a visible enemy unit. If it does so, the unit using this ability has charged.
KEYWORDSCORE, MOVE, CHARGE

© Vyacheslav Maltsev 2013-2026