Cities of Sigmar – Freeguild Command Corps Whisperblade

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SPEARHEAD WARSCROLL
Freeguild Command Corps
Whisperblade
5"
3
6+
2
Lurking in the shadows is the Whisperblade, who keeps the Freeguild Marshal apprised of dissent. They wear a cloak of Ulguan falsecloth that allows them to blend with the darkness – all the better to listen, learn and assassinate.
SPEARHEAD WARSCROLL
Freeguild Command Corps
Whisperblade
MELEE WEAPONS
AtkHitWndRndDmg
Enchanted Rapier
Enchanted Rapier43+4+22
Passive
FOREWARNED IS FOREARMED: The Whisperblade is both master spy and deadly assassin combined: the ultimate opportunist.

Effect: While it is your turn, this unit has STRIKE-FIRST.

KEYWORDS
INFANTRY
Army List
Warscrolls collated

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15.3 Pile-in Moves
Some abilities, such as FIGHT abilities, allow a unit to make a short move called a pile-in move to get into a better position for combat. To do so:

If your unit is in combat: Pick an enemy unit your unit is in combat with to be the target of the pile-in move. Each model in your unit can move up to 3". That move can pass through the combat ranges of any enemy units, but each model must end that move no further from the target unit. At the end of the move, your unit must still be in combat with all units that it was in combat with at the start of the move.

If your unit is not in combat: Each model in your unit can move 3" in any direction. That move can pass through and end within the combat ranges of any enemy units.

  • Pile in: move up to 3".
  • If in combat, the unit must end the move closer, or at least as close, to the target enemy unit.
19.0 Strike-first and Strike-last
If there are any STRIKE-FIRST units in combat after any non-FIGHT combat phase abilities have been used, other units cannot be picked to use a FIGHT ability until those units have been picked to use a FIGHT ability. After all those STRIKE-FIRST units have fought, the active player picks the next unit to fight.

If there are any STRIKE-LAST units in combat, they cannot be picked to use a FIGHT ability if there are any units in combat that do not have STRIKE-LAST and have not yet used a FIGHT ability.

If a unit has STRIKE-FIRST and STRIKE-LAST, treat it as if it had neither.

There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase.

Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST.
© Vyacheslav Maltsev 2013-2026