Skaven – Stormfiends

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SPEARHEAD WARSCROLL
Stormfiends
6"
6
4+
2
Stormfiends represent the flesh-crafting arts of the Clans Moulder and the warped weaponsmithing of the Clans Skryre brought together in dreadful symbiosis. They are hulking brutes implanted with all manner of weapons, from rotary ratling cannons and windlaunchers that hurl globes of poison gas to wrecking-ball clubs and shock gauntlets capable of sparking fierce chain reactions. To operate these devices is beyond the intellect of the typical Rat Ogor, and so each Stormfiend has grafted to them a ghoulish and withered ‘brain-rat’ that makes up the difference. Yet the Stormfiends’ duties are simple enough – bring blasting, crushing death to the enemies of the Skaven.
SPEARHEAD WARSCROLL
Stormfiends
RANGED WEAPONS
RngAtkHitWndRndDmg
Ratling Cannons
Ratling Cannons15"3D64+3+11
Windlaunchers
Windlaunchers15"34+3+2D3
MELEE WEAPONS
AtkHitWndRndDmg
Shock Gauntlets
Shock Gauntlets44+2+12
Clubbing Blows
Clubbing Blows44+2+-2
This unit has 1 Stormfiend armed with Shock Gauntlets, 1 Stormfiend armed with Windlaunchers and Clubbing Blows, and 1 Stormfiend armed with Ratling Cannons and Clubbing Blows.

Passive
SHOCK GAUNTLETS: Sometimes the electrical discharge created by a pair of shock gauntlets triggers a series of linked explosions.

Effect: Each time an attack made with this unit’s Shock Gauntlets scores a critical hit, that attack scores D6 hits instead of 1 (make a wound roll for each hit).

KEYWORDS
INFANTRY
Army List
Warscrolls collated

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Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
Wound Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Wound characteristic, the attack successfully wounds: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified wound rolls of 1 always fail.
© Vyacheslav Maltsev 2013-2026