7" 1 6+ 1 6+ Night Runners are the lowliest acolytes of the Clans Eshin, seen as an entirely disposable asset by their masters. Often their fate is to be hurled into the enemy’s path and provide a distraction with their messy deaths, allowing more adroit killers to carry out their subtle missions amongst the mayhem. Still, Night Runners are trained and equipped to a level beyond their equivalents in the other Great Clans. Wielding shuriken, slings and poisoned blades, they can overwhelm isolated prey, while the smoke bombs they carry allow the most capable among them to slip away before retribution arrives. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Slings and Poisoned Stars [Shoot in Combat, Crit (Auto-wound)] | ||||||||
| Slings and Poisoned Stars Shoot in Combat, Crit (Auto-wound) | 10" | 2 | 4+ | 4+ | - | 1 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Poisoned Blades [Crit (Mortal)] | ||||||||
| Poisoned Blades Crit (Mortal) | 2 | 4+ | 5+ | - | 1 | |||
Once Per Turn (Army), Any Combat Phase |
KEYWORDS | INFANTRY, REINFORCEMENTS, WARD (6+) |
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Your Movement Phase |
| KEYWORDS | CORE, MOVE |
Your Movement Phase |
| KEYWORDS | CORE, MOVE, RUN |
Your Movement Phase |
| KEYWORDS | CORE, MOVE, RETREAT |