Skaven – Gutter Runners

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SPEARHEAD WARSCROLL
Gutter Runners
7"
1
6+
1
6+
Gutter Runners are shadowy death squads in service to the Clans Eshin. These ratmen are claw-picked for their skills of stealth and ambush, for the Eshin maintain that promotion must be earned through merit rather than spur-of-themoment coups. Of course, a Skaven who can assassinate a troublesome rival or superior without compromising the mission at hand is likely to earn the approval of their masters. Trained in unique combat arts, Gutter Runners are deadly closequarters opponents, wielding lethal poisons and an array of rat-borne explosives to disorient and devastate foes.
SPEARHEAD WARSCROLL
Gutter Runners
MELEE WEAPONS
AtkHitWndRndDmg
Eshin Specialist Blades [Crit (Mortal)]
Eshin Specialist Blades
Crit (Mortal)
33+4+11
Once Per Turn (Army), Your Charge Phase
BOMB RATS: Many Gutter Runners are experts in the use of improvised explosives, using skittering Bomb Rats to rush the enemy and detonate amongst them in a burst of warpstone-fuelled fury.

Declare: You can only use this ability if this unit has a Bomb Rat token. Pick an enemy unit within 9" of this unit to be the target. Then, roll a dice.

Effect: On a 3+, inflict 1 mortal damage on the target. On a 1-2, remove this unit’s Bomb Rat token from the battlefield.

KEYWORDS
INFANTRY, REINFORCEMENTS, WARD (6+)
Army List
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17.2 Mortal Damage
Some abilities inflict mortal damage. If an ability inflicts mortal damage on a unit, add that number of damage points to the unit’s damage pool for that ability (see 18.2 Allocating Damage).
Crit (Mortal)
If an attack made with this weapon scores a critical hit, that attack inflicts mortal damage on the target unit equal to the Damage characteristic of that weapon and the attack sequence ends.
23.0 Tokens
Tokens are not considered to be models for rules purposes and can be ignored or moved out of the way for purposes of visibility, coherency or abilities. They cannot be picked as the target of abilities. Their purpose is to indicate persisting effects on units they are placed next to. Each time a unit with a token finishes a move or is set up, place the token next to the unit.
© Vyacheslav Maltsev 2013-2026