The Stormcast Eternals are mortal heroes that have been transformed into supernatural warriors in the forges of Azyr, each the embodiment of Sigmar’s storm. They are the God-King’s wrath made manifest, and they were created for one single purpose: outright war!
This page contains all of the rules you need to field your Stormcast Eternals miniatures on the battlefields of the Mortal Realms, from a host of exciting allegiance abilities to a range of warscrolls and warscroll battalions. The rules are split into the following sections.Contents • Quests | ||
Book | Kind | Edition | Last update | |
Stormcast Eternals | ||||
Stormcast Eternals | Battletome | 3 | February 2024 | |
Battlescroll: Impending Vermindoom | ||||
Battlescroll: Impending Vermindoom | Rulebook | 3 | April 2024 | |
Dawnbringers Book III: The Long Hunt | ||||
Dawnbringers Book III: The Long Hunt | Expansion | 3 | April 2024 | |
Regiments of Renown | ||||
Regiments of Renown | Warscroll | 3 | February 2024 | |
Dawnbringers Book I: Harbingers | ||||
Dawnbringers Book I: Harbingers | Expansion | 3 | June 2023 | |
Warcry: Nightmare Quest (Questor Soulsworn) | ||||
Warcry: Nightmare Quest (Questor Soulsworn) | Warscroll | 3 | May 2023 | |
Warhammer Underworlds: Gnarlwood (Domitans Stormcoven) | ||||
Warhammer Underworlds: Gnarlwood (Domitans Stormcoven) | Warscroll | 3 | May 2023 | |
Season of War: Thondia | ||||
Season of War: Thondia | Expansion | 3 | January 2023 | |
Warhammer Underworlds: Harrowdeep | ||||
Warhammer Underworlds: Harrowdeep | Warscroll | 3 | October 2021 | |
Warhammer Legends: Monstrous Arcanum | ||||
Warhammer Legends: Monstrous Arcanum | Expansion | 3 | August 2021 | |
The Sempiternals | ||||
The Sempiternals | White Dwarf | 2 | August 2019 | |
Warhammer World Open Day 2018’ | ||||
Warhammer World Open Day 2018’ | Warscroll | 1 | March 2018 |
Q: | Can you explain how Yndrasta’s ‘The Prime Huntress’ ability works with a contradictory effect like the Alarith Spirit of the Mountain’s ‘Stonemage Symbiosis’ ability? |
A: | The Prime Huntress triggers when the damage table of a MONSTER is used to determine a characteristic or ability. As both of these effects trigger at the same time, they are classed as Simultaneous Effects (1.6.2). This means that the player whose turn is taking place applies the effects of their ability first, then their opponent does the same. |
Q: | Does the Drakescale Armour enhancement allow the bearer to re-roll save rolls against attacks that have a random Damage characteristic? |
A: | No. |
Q: | Can I use the Lord-Imperatant’s ‘Guided by Lightning’ ability to set up a unit using the ‘Scions of the Storm’ ability more than 7" from all enemy units in the same turn that the Lord-Imperatant was set up using the ‘Scions of the Storm’ ability? |
A: | Yes. |
Q: | Can Holy Commands be issued and/or received by Unique units and allied units? |
A: | Yes, if they have the necessary keywords. |
Q: | If I summon Ravenak’s Gnashing Jaws with a Lord-Arcanum, which adds 6" to the distance the endless spell can move, should I include that additional movement when determining the number of mortal wounds caused by that endless spell’s Ravening Hunger ability? |
A: | No. |
Q: | Does a unit that has been soulburned by Ionus Cryptborn’s Spirit-scouring Flames ability remain soulburned if Ionus is slain? If yes, do I still roll to see if a soulburned unit takes mortal wounds at the end of the hero phase? |
A: | Yes to both. |
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This section describes the allegiance abilities available to a Stormcast Eternals army. The rules for using allegiance abilities can be found in section 27.0 of the core rules.
The Stormhosts of Azyr are numerous, and each one has its own methods of waging war.
You can pick 1 of the following subfactions for your army (core rules, 27.2.1). All STORMCAST ETERNALS units in your army gain the keyword of the subfaction you picked, and you can use the allegiance abilities for that subfaction. If a unit already has a different subfaction keyword on its warscroll, it cannot gain another one. This does not preclude you from including the unit in your army, but you cannot use the allegiance abilities for its subfaction.The Stormcast Eternals are famed for the ferocity of their assaults. They unleash their might either by slamming to earth upon coruscating trails of lightning into the midst of their foes or by repelling would-be invaders from Sigmar’s sacred domain.
You must decide if your army will be a Scions of the Storm army or a Stormkeep army. Record your choice on your army roster. All STORMCAST ETERNALS units in a Scions of the Storm army gain the SCIONS OF THE STORM keyword. All Stormcast Eternals units in a Stormkeep army gain the STORMKEEP keyword.Should a Stormcast Eternal be defeated in combat, the soul-charged energy released upon their ascension scorches any who dare stand over them.
If a friendly STORMCAST ETERNALS model is slain within 1" of an enemy unit, before removing that model from play, pick 1 enemy unit within 1" of that model and roll a number of dice equal to the Wounds characteristic of that slain model. Add 1 to the number of dice you roll if the slain model has the THUNDERSTRIKE keyword. For each 6+, the target suffers 1 mortal wound at the end of that phase.Scions of the Storm Upon blessed bolts of lightning do the Stormcast Eternals ride to war, the furious rumble of thunder heralding their arrival.During deployment, instead of setting up a SCIONS OF THE STORM STORMCAST ETERNALS unit on the battlefield, you can place it to one side and say that it is set up in the Celestial Realm as a reserve unit. You can set up 1 unit in the Celestial Realm for each SCIONS OF THE STORM STORMCAST ETERNALS unit you have set up on the battlefield. At the end of your movement phase, you can set up 1 or more of the reserve units in the Celestial Realm on the battlefield, more than 9" from all enemy units. |
Mortal Auxiliaries A Stormkeep’s garrison can draw upon the aid of the city it helps to protect.A Stormkeep army can include coalition units. 1 in every 4 units can be coalition units from the Cities of Sigmar faction. Your general cannot be a model from a coalition unit. Any CITIES OF SIGMAR units you include in your army gain the STORMKEEP keyword. In addition, add 1 to the Bravery characteristic of friendly STORMKEEP units wholly within 12" of any friendly STORMKEEP REDEEMER units. |
Shield of Civilisation Once territory is seized, Stormkeep warriors fight harder to banish the foe, unleashing thunderbolts upon any who defy them.In the first and second battle rounds, if any friendly STORMKEEP REDEEMER units contest an objective that is partially or wholly within your territory, each model in that unit counts as 3 models for the purposes of contesting that objective. Starting from the third battle round, if any friendly STORMKEEP REDEEMER units contest an objective that is anywhere on the battlefield, each model in that unit counts as 3 models for the purposes of contesting that objective. In addition, if an enemy unit finishes a charge move within 1" of a friendly STORMKEEP REDEEMER unit that is within 6" of an objective you control, roll a dice. On a 3+, that unit suffers D3 mortal wounds. |
Aspects of AzyrSTORMCAST ETERNALS HEROES only.
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Heaven-wrought ArmourSTORMCAST ETERNALS HEROES only.
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Artefacts of the TempestSTORMCAST ETERNALS HEROES only.
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Lore of the StormSTORMCAST ETERNALS HERO WIZARDS (including Unique units) only.
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Prayers of the StormhostsSTORMCAST ETERNALS HERO PRIESTS (including Unique units) only.
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You can pick 1 HERO with the STARDRAKE, DRACONITH, DRACOTH, DRACOLINE, TAURALON or GRYPH-CHARGER keyword in your army to have 1 of the following mount traits.
Traits of the Noble Beast
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Holy Commands
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StormhostsThese rules can be used by units in a Stormcast Eternals army that have been given the appropriate keyword (see the Stormhosts Battle Trait). Hammers of SigmarThe Hammers of Sigmar are the exemplars of Sigmar’s hosts, the tip of the divine stormbolt. When the God-King wages his wars, these golden warriors lead the way, committing everything they have in the name of victory - for they cannot be seen to fail. We Cannot Fail: The Hammers of Sigmar have stared down the greatest of horrors without yielding, refusing to fall until their task is completed.Friendly HAMMERS OF SIGMAR units wholly within 12" of an objective have a ward of 6+. Hallowed KnightsThe Hallowed Knights are driven by a fierce inner fire, all doubts made distant memories by the power of their faith. They are devoted believers, never ceasing in their crusade - even when it takes them to the most forsaken places in all the realms. Who can triumph over the darkness? Only the faithful! Only the Faithful: The Hallowed Knights are martyrs all, sworn to uphold the first tenet of their order till death and beyond.If a friendly HALLOWED KNIGHTS REDEEMER model is slain within 3" of any enemy units, roll a dice. On a 4+, that model can fight before it is removed from play. Celestial VindicatorsThe Celestial Vindicators live to slaughter those who worship Chaos. Be their foes human, skaven, beastman or daemon, they must be met with ire and hacked to pieces so the realms might be free of their curse. In battle, this Stormhost is a hurricane of blades that never relents, and at times, it can even rage too hard for mortal tolerance. Driven by Vengeance: The Vindicators strike down their foes in a flurry of blows.At the start of the combat phase, you can pick 1 friendly CELESTIAL VINDICATORS unit that made a charge move that turn. Until your next hero phase, if the unmodified hit roll for an attack made with a melee weapon by that unit is 6, that attack scores 2 hits on the target instead of 1. Make a wound and save roll for each hit. Anvils of the HeldenhammerThe Anvils of the Heldenhammer are heroes from ages long past, summoned from their tombs by the God-King and remade as warriors eternal. Though they fight as an ordered military machine and though they do Sigmar’s holy work, to a casual observer, these ageless warriors seem like grim revenants as terrifying as any wight. Deathly Aura: The Anvils use their fearful aura to unnerve their foe.At the end of the charge phase, you can roll 2D6 for each enemy unit within 1" of any friendly ANVILS OF THE HELDENHAMMER units. If the roll is greater than that enemy unit’s Bravery characteristic, the first 2 wounds caused by attacks made by that enemy unit in the following combat phase are negated. Knights ExcelsiorThe Knights Excelsior are Sigmar’s divine annihilators. They see all beings as either good or evil - and it is their duty to eliminate evil. Unfettered by doubt or indecision, they deliver the God-King’s justice to any who betray even the slightest impurity, be it through words, deeds or merely a stray thought. Storm of Annihilation: None are as totalitarian in delivering judgement as the Knights Excelsior.Once per turn, at the start of the combat phase, you can pick 1 friendly KNIGHTS EXCELSIOR PALADIN unit on the battlefield. Until the end of that phase, when you pick that unit to fight, pick 1 enemy unit within 1" of that unit. If the number of models in that enemy unit is greater than the number of models in that PALADIN unit, add 1 to hit and wound rolls for attacks made by that Paladin unit that target that enemy unit until the end of that phase. Celestial WarbringersThe warrior-seers of the Celestial Warbringers hail from a tribe of people who can foresee their own deaths. They are touched by mysticism and read the omens of the heavens to give them a vital edge in battle. Harnessing the energies of Azyr, they confound and destroy those who would defy Sigmar. Fearless Foresight: The Warbringers use portents to inform their battle strategies.Once per phase, you can re-roll 1 hit roll or 1 wound roll for an attack made by a friendly CELESTIAL WARBRINGERS unit or 1 save roll for an attack that targets a friendly CELESTIAL WARBRINGERS unit. Tempest LordsThe Tempest Lords are not only warriors but also rulers, lords and grand strategists who were born to lead. Where a conventional army wins battles, the Tempest Lords win wars, leaving a foundation of victory upon which the spires of civilisation may be built anew. The Host on High: The Tempest Lords swoop down in precisely plotted arcs and formations to shatter the unseemly foe.When you attempt a charge with a friendly TEMPEST LORDS unit that can fly, you can re-roll 1 of the dice for that charge roll. Astral TemplarsHunters and monster-killers, the Astral Templars are more at home in the wilderness than the city. They hail from tribes that once fought giant beasts to survive; clad in furs adorned with skulls and totems, they may appear barbaric but their valour in battle is proven. Beast Stalkers: The Astral Templars are experienced hunters of the most horrific creatures the Mortal Realms have to offer.Friendly ASTRAL TEMPLARS units cannot be picked when your opponent carries out a monstrous rampage. | ||
When you pick the Stormcast Eternals faction for your army, you can say that it will be a Draconith Skywing army of renown. If you do so, use the rules in this section. Every unit in your army must have the STORMCAST ETERNALS keyword and the DRACONITH keyword. All units in your army gain the DRACONITH SKYWING keyword.
Draconith EchelonWhen the greatest of the Draconith take flight as one, the most righteous fury of Sigmar will be unleashed. Friendly KRONDYS, KARAZAI, and STORMDRAKE GUARD units that have 2 models have the Battleline battlefield role.Draconith GuardiansDraconith swoop from the skies, willingly giving their lives to protect their mighty heroes. If a friendly IONUS CRYPTBORN is within 3" of any friendly STORMDRAKE GUARD units, before you allocate a wound or mortal wound to that HERO, or instead of making a ward roll for a wound or mortal wound that would be allocated to that HERO, roll a dice. On a 4+, that wound or mortal wound is allocated to 1 of those friendly units instead of IONUS CRYPTBORN and cannot be negated.Exemplars of FuryThe ferocity of a flight of Draconith descending from the heavens is unmatched. At the start of the combat phase, if there are 2 or more other friendly DRACONITH SKYWING units within 6" of a friendly HERO, add 1 to the Attacks characteristic of melee weapons used by that HERO’s mount until the end of that phase.Stormdrake ChampionsSome Draconith prefer to take flight solo and will refuse to be part of any formations. For each DRACONITH SKYWING HERO you include in your army, you can include 1 STORMDRAKE GUARD unit that has 1 model. That STORMDRAKE GUARD unit cannot have the Battleline battlefield role.Thunderous RoarsAt the start of the hero phase, you can carry out this heroic action with a friendly DRACONITH SKYWING HERO instead of any other heroic action you can carry out with that HERO.
The Storm UnleashedWhen you carry out a monstrous rampage with a friendly DRACONITH, you can carry out 1 of the monstrous rampages below instead of any other monstrous rampage you can carry out with that unit.
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Commander of the SkiesDRACONITH SKYWING general only.
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Lore of the DrakesDRACONITH SKYWING WIZARD (including Unique units) only.
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Draconith HeirloomDRACONITH SKYWING HERO only.
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Prayers of the DraconithDRACONITH SKYWING PRIEST (including Unique units) only.
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Superiority of the SkyDraconith Skywing army only.
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Skywing ManoeuvresDraconith Skywing army only.
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The following section includes rules for your Path to Glory campaign if you are using a Stormcast Eternals army.
When you choose the Stormcast Eternals faction for your Path to Glory army, you must decide if your army will be a Scions of the Storm army or a Stormkeep army. Record your choice on your Path to Glory roster. Your army cannot change its type during a Path to Glory campaign.Even when the champions of Sigmar die, their war is far from over. In High Azyr, they are Reforged once more for service. Yet as they endure this eternal cycle, the hazards of Reforging become ever more pronounced.
It is in the Gladitorium that all Stormcasts are trained. It is here where the conclaves drill tirelessly, honing their skills until they are proven veterans. It is here where the true nature of a Stormhost is born.
If you pick a subfaction for your Path to Glory army using the Stormhosts battle trait, instead of using the allegiance ability for that Stormhost, you can pick combat tenets from the tables that follow as described below. Alternatively, you can choose to design your own Stormhost by creating a new subfaction keyword and picking its combat tenets from the tables that follow as described below. Note that the following rules can only be used in battles if both you and your opponent are using a Path to Glory army.Tenets of the Hammer
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Tenets of the Shield
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Tenets of the Tempest
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QUEST Star-fated BeastsThe noble creatures of Azyr are as distinct as their Stormcast allies, each possessing quirks and powers unobtainable even from the teachings of the Gladitorium. Pick 1 HERO with the STARDRAKE, DRACONITH, DRACOTH, DRACOLINE or GRYPH-CHARGER keyword from your army that does not already have a mount trait enhancement, and pick 1 mount trait. Write down that mount trait in your quest log. At the end of a Path to Glory battle, you complete this quest if that unit destroyed any enemy units during the battle.When you complete this quest, you can add the mount trait you picked to your vault but it can only be given to the unit you picked when you embarked on this quest (note down the name of the unit next to the mount trait). If that unit is removed from your order of battle, then remove the mount trait from your vault too. | ||
QUEST Guardians of the DawnFew duties are as critical as protecting the newly founded settlements of Sigmar’s crusades, and when the call for aid is heard, there is no respite from the Stormcasts’ vengeful assault. Write down that you are undertaking this quest in the Quest Reward section of your quest log.At the end of each Path to Glory battle, add 1 quest point to the progress section of your quest log if you won a minor victory and add 3 quest points if you won a major victory. Once you have gained 3 or more quest points, you complete this quest, and you can now fight Path to Glory battles using the ‘Into the Fire’ or ‘The Storm That Scours’ battleplans. These battleplans contain further quest rewards. | ||
QUEST The Rewards of VictoryThe commanders of the Stormcasts are always sure to acknowledge courageous acts and the valiant victories of their warriors at the end of each campaign. Write down that you are undertaking this quest in the Quest Reward section of your quest log.At the end of each Path to Glory battle, add 1 quest point to the progress section of your quest log if you won a minor victory and add 3 quest points if you won a major victory. Once you have gained 3 or more quest points, you complete this quest. When you complete this quest, you can pick 3 units that took part in the most recent battle to be your favoured warriors instead of 1. | ||
QUEST The Nemesis EternalThe Stormcast Eternals were first created to defy the armies of Chaos. Only through constant war can this ancient evil be held at bay and the growth of civilisation be guaranteed. At the end of a Path to Glory battle, you complete this quest if you won a major victory and your opponent’s army was a Blades of Khorne, Disciples of Tzeentch, Hedonites of Slaanesh, Maggotkin of Nurgle, Slaves to Darkness or Skaven army.When you complete this quest, each unit in your army that was not destroyed earns 1 bonus renown point. In addition, if the enemy general was slain by an attack made by your general, your general earns 5 bonus renown points instead of 1. | ||
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Battleplan Into the FireYou receive word that a fledgling strongpoint is under threat from an invading force set on razing the settlement and corrupting the arcane nexus upon which it stands. Your warriors have been charged with annihilating these enemies and solidifying Sigmar’s hold on the region. QUEST BATTLEPLAN You can use this battleplan if one player is using a Stormcast Eternals army and has completed the ‘Guardians of the Dawn’ quest. Use the Path to Glory battlepack.THE ARMIES Each player picks an army as described below. The player who completed the ‘Guardians of the Dawn’ quest is the Stormcast Eternals player. Their opponent is the invader. The Stormcast Eternals player must use a Stormcast Eternals army.The invader picks their army first. The Stormcast Eternals player picks their army second. The total number of units in the Stormcast Eternals player’s army must be exactly half (rounding up) the total number of units in the invader’s army. DEPLOYMENT The invader sets up their army first, wholly within their territory and more than 9" from enemy territory. Then, the Stormcast Eternals player sets up their army, wholly within their territory.BATTLE LENGTH The battle lasts for 5 battle rounds or until the invader wins a major victory.FIRST TURN The invader takes the first turn in the first battle round.THE UNBROKEN STORM Once per turn, in the enemy movement phase, the Stormcast Eternals player can pick 1 friendly STORMCAST ETERNALS unit on the battlefield to form a blockade. If they do so, until the end of that phase, enemy units cannot pass across or finish a move within 6" of that unit.NO TIME TO WASTE The invader can re-roll charge rolls for units in their army.DARING ESCAPE At the start of the invader’s hero phase, any units in the invader’s army that are wholly within 6 of the southern edge of the battlefield and more than 3" from all enemy units can escape the battle. Remove the models in those units from play, but do not count them as being slain.GLORIOUS VICTORY The invader immediately wins a major victory if all of the units in the Stormcast Eternals player’s army have been destroyed.The Stormcast Eternals player wins a major victory if there are no units from the invader’s army on the battlefield when the battle ends and no units in the invader’s army escaped the battle. The Stormcast Eternals player wins a minor victory if there are no units from the invader’s army on the battlefield when the battle ends but 3 or fewer units in the invader’s army escaped the battle. The invader wins a minor victory in all other instances. PATH TO GLORY REWARDS If the Stormcast Eternals player wins this battle, they can re-roll any exploration rolls made in step 6 of the aftermath sequence following the battle.
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Battleplan The Storm That ScoursWhen Sigmar forged his Stormcast Eternals, he knew that the war awaiting them would be beyond harrowing in nature. There is no room for mercy in these times; as the lightning blasts asunder all it strikes, so must those who defy Azyr be crushed utterly. Your warriors have endured weeks of desperate assaults on a nascent strongpoint, fighting on with the utmost tenacity. Now reinforcements have arrived, and the enemy seeks to flee. None can escape the God-King’s vengeance - chase them down and shatter them beyond recovery. QUEST BATTLEPLAN You can use this battleplan if one player is using a Stormcast Eternals army and has completed the ‘Guardians of the Dawn’ quest. Use the Path to Glory battlepack.THE ARMIES The player who completed the ‘Guardians of the Dawn’ quest is the Stormcast Eternals player. Their opponent is the fiend. The Stormcast Eternals player must use a Stormcast Eternals army. Before picking their armies, the players must agree on a points limit for the battle. The points limit can be any number and it determines the number of points each player has available to spend on their army.DEPLOYMENT The fiend sets up their army first, wholly within their territory. Then, the Stormcast Eternals player sets up their army, wholly within their territory and more than 9" from all enemy units.BATTLE LENGTH The battle lasts for 5 battle rounds.FIRST TURN The Stormcast Eternals player takes the first turn in the first battle round.DIVINE PUNISHMENT Once per turn, at the start of the fiend’s battleshock phase, the Stormcast Eternals player can pick 1 friendly Stormcast Eternals unit on the battlefield. Enemy units within 3" of that unit cannot receive commands in that phase. In addition, add D3 to the number of models that flee from those units if they fail a battleshock test in that phase.DOUBLE TIME Once per turn, at the start of the fiend’s movement phase, the fiend can pick 1 friendly unit in their army that is on the battlefield. Add D6" to that unit’s Move characteristic until the end of that phase.DOWN BUT NOT OUT The fiend can roll a dice each time a model in their army is slain by wounds caused by an attack made with a melee weapon. On a 6, that model can fight before it is removed from play.THE BETTER PART OF VALOUR At the start of the fiend’s hero phase, any units in the fiend’s army that are wholly within 6 of the edge of the battlefield and more than 3" from all enemy units can escape the battle. Remove the models in those units from play, but do not count them as being slain.GLORIOUS VICTORY When the battle ends:
PATH TO GLORY REWARDS If the Stormcast Eternals player wins this battle, in step 6 of the aftermath sequence after the battle, they can bring any new territories under their control for 5 glory points instead of 10.
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If the battlepack you are using says that you must pick grand strategies and battle tactics for your army, you can pick from the following lists as well as those found in the battlepack you are using.
METHODS OF CONQUEST Stormcast Eternals army only.
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PLOYS OF WAR Stormcast Eternals army only.
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The STORMCAST ETERNALS keyword is used in the following Stormcast Eternals warscrolls:
The THUNDERSTRIKE keyword is used in the following Stormcast Eternals warscrolls:
Reserve units are picked as part of your army before the battle begins, while summoned units are units added to your army once the battle is underway. Models that have been removed from play can be used as part of a summoned unit. | ||
The REDEEMER keyword is used in the following Stormcast Eternals warscrolls:
You do not have to pick a target for a charge attempt before making the charge roll. | ||
The STORMCAST ETERNALS and HERO keywords are used in the following Stormcast Eternals warscrolls:
In most cases, modifiers are cumulative. However, some dice rolls, such as hit and wound rolls, will specify that the roll cannot be modified by more than +1 or -1. When this is the case, add up all the modifiers that apply, and if the total is more than +1 or -1, treat it as being either +1 or -1 as appropriate. | ||
The STORMCAST ETERNALS, HERO and WIZARD keywords are used in the following Stormcast Eternals warscrolls:
The KNIGHT keyword is used in the following Stormcast Eternals warscrolls:
The LORD keyword is used in the following Stormcast Eternals warscrolls:
The DRACONITH keyword is used in the following Stormcast Eternals warscrolls:
The STORMCAST ETERNALS, HERO and PRIEST keywords are used in the following Stormcast Eternals warscrolls:
The STARDRAKE and HERO keywords are used in the following Stormcast Eternals warscrolls:
The DRACONITH and HERO keywords are used in the following Stormcast Eternals warscrolls:
The DRACOTH and HERO keywords are used in the following Stormcast Eternals warscrolls:
The DRACOLINE and HERO keywords are used in the following Stormcast Eternals warscrolls:
The TAURALON and HERO keywords are used in the following Stormcast Eternals warscrolls:
The GRYPH-CHARGER and HERO keywords are used in the following Stormcast Eternals warscrolls:
The GRYPH-CHARGER keyword is used in the following Stormcast Eternals warscrolls:
The DRACOTH keyword is used in the following Stormcast Eternals warscrolls:
The DRACOLINE keyword is used in the following Stormcast Eternals warscrolls:
The STARDRAKE keyword is used in the following Stormcast Eternals warscrolls:
The STORMCAST ETERNALS and WIZARD keywords are used in the following Stormcast Eternals warscrolls:
The JUSTICAR keyword is used in the following Stormcast Eternals warscrolls:
The ANGELOS keyword is used in the following Stormcast Eternals warscrolls:
The PALADIN keyword is used in the following Stormcast Eternals warscrolls:
The HAMMERS OF SIGMAR keyword is used in the following Stormcast Eternals warscrolls:
The HALLOWED KNIGHTS and REDEEMER keywords are used in the following Stormcast Eternals warscrolls:
The CELESTIAL VINDICATORS keyword is used in the following Stormcast Eternals warscrolls:
The ANVILS OF THE HELDENHAMMER keyword is used in the following Stormcast Eternals warscrolls:
The KNIGHTS EXCELSIOR and PALADIN keywords are used in the following Stormcast Eternals warscrolls:
The CELESTIAL WARBRINGERS keyword is used in the following Stormcast Eternals warscrolls:
The TEMPEST LORDS keyword is used in the following Stormcast Eternals warscrolls:
The ASTRAL TEMPLARS keyword is used in the following Stormcast Eternals warscrolls:
The DRACONITH SKYWING keyword is used in the following Stormcast Eternals warscrolls:
The STORMDRAKE GUARD keyword is used in the following Stormcast Eternals warscrolls:
The DRACONITH SKYWING and HERO keywords are used in the following Stormcast Eternals warscrolls:
The MONSTER keyword is used in the following Stormcast Eternals warscrolls:
If a slain model is returned to its unit in the same turn that it is slain, it still counts as having been slain in that battle round for the purposes of battleshock tests. | ||
The PRIEST keyword is used in the following Stormcast Eternals warscrolls:
The WIZARD keyword is used in the following Stormcast Eternals warscrolls:
The HERO keyword is used in the following Stormcast Eternals warscrolls:
Contents • Quests | ||