Celestial Terror: The linebreaker echelons of the Extremis chambers, as well as their drake-riding commanders, are portents of doom for any who stand against Sigmar or his allies. If your opponent takes a battleshocktest for an enemy unit within 6" of 2 or more friendly units in this battalion, they must roll 2 dice instead of 1 for that battleshock roll and they must use the highest roll.
You must make a battleshock roll for each friendly unit that has to take a battleshock test. To make a battleshock roll, roll a dice and add the number of models in the unit that were slain in that turn to the roll. If the battleshock roll is greater than the unit’s Bravery characteristic, the battleshock test has been failed. If the test is failed, for each point by which the battleshock roll exceeds the unit’s Bravery characteristic, 1 model in that unit must flee. You decide which models flee. A model that flees is removed from play.
If a slain model is returned to its unit in the same turn that it is slain, it still counts as having been slain in that battle round for the purposes of battleshock tests.