The elder drake Krondys is lord to a broken people, but the Son of Dracothion remains unbowed. His magical prowess, aeons-old battlecraft and reptilian might is magnificent to behold, as is his conviction to restore his empire’s glory.
Unit Size: 1 Points: 480
Battlefield Role: Leader, Behemoth
Base size: 160mm
Notes: Single, Unique
Krondys, Son of Dracothion, is armed with a Blazing Tempest, Apex Maw, Drake-lord’s Talons and Calamitous Tail.
WIZARD: This unit can attempt to
cast 2 spells in your
hero phase and attempt to
unbind 2 spells in the enemy hero phase.
Ancient Master of War: The lords of the Draconith empire have seen countless battles over the heady span of their lives, and the reptilian fury they display can soon overpower any foe.
At the start of the
combat phase, you can pick 1 enemy unit within 3" of this unit and subtract 1 from the Attacks characteristic of that unit’s melee weapons (to a minimum of 1) until the end of the phase. The same unit cannot be affected by this ability more than once per phase.
Blazing Tempest: The greatest Draconith lords can unleash vortexes of scouring flame that disintegrate any within the blast radius.
Do not use the
attack sequence for an attack made with a Blazing Tempest. Instead, roll a dice. On a 1-2, the target suffers 1
mortal wound. On a 3-4, the target suffers D3 mortal wounds. On a 5-6, the target suffers D6 mortal wounds.
Calamitous Tail: With a sweep of its destructive tail, a Draconith can deliver a killing blow to all those in its path.
The Attacks characteristic of a Calamitous Tail is equal to the number of enemy models within 3" of the attacking model.
Regalia Fulmentarus: This master-smithed halo symbolises the forging of the alliance between the Draconith and the Stormcast Eternals. Its divine power enhances the arcane strength of Krondys to even greater heights.
Add the Regalia Fulmentarus value shown on this unit’s damage table to
casting rolls for this unit.
Atavistic Tempest: Wielding thep of Azyr alongside the lost magics of the Draconith empire, Krondys barrages the enemy with elemental storms - one moment unleashing blinding gales or squalls that crackle with lightning, the next overwhelming the foe with hail the size of meteors or snowstorms that chill to the bone.
Atavistic Tempest is a spell that has a
casting value of 9 and a range of 24". If successfully cast, pick 1 enemy unit within range and visible to the caster, then pick 1 of the effects below. That effect lasts until your next
hero phase.
Blinding Gales: Subtract 1 from
hit rolls for attacks made by that unit.
Meteor-hail: Worsen the Rend characteristic of weapons used by that unit by 1 (to a minimum of ‘-’).
Lightning Vortex: Subtract 1 from the Attacks characteristic of missile weapons used by that unit (to a minimum of 1).
Flash-freezing Blizzard: Subtract 1 from
save rolls for attacks that target that unit.