Thwart the Arcane: When gathered together, the warriormages of the Sempiternals are able to use their eldritch mastery to ward off even the most powerful sorcerers. Add 2 to unbinding rolls for WIZARDS from this battation while they are wholly within 9" of two or more other WIZARDS from the same battalion.
If a spell is successfully cast, your opponent can pick 1 of their WIZARDS that is within 30" of the caster to attempt to unbind the spell before its effects are applied. In order to attempt to unbind a spell, first say which WIZARD will attempt to unbind it. Then make an unbinding roll by rolling 2D6. If the unbinding roll is greater than the roll used to cast the spell, then the spell is unbound and its effects are not applied. The number of spells a WIZARD can attempt to unbind is noted on their warscroll. Only 1 unbinding attempt can be made for each spell.