Stormcast Eternals – Vanguard-Hunters
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6"
2
4+
7
WARSCROLL

Vanguard-Hunters

Vanguard-Hunters are daring raiders and expert scouts who prosecute the war against Chaos in the most challenging environments. These veterans can turn the tide of battle in one bold action, loosing shots into the foe as they dash through the fray.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Boltstorm Pistol
Boltstorm Pistol9"23+4+-1
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Shock Handaxe
Shock Handaxe1"24+3+-1
Storm Sabre
Storm Sabre1"23+4+-1
PITCHED BATTLE PROFILE

Unit Size: 5      Points: 110
Battlefield Role: None
Base size: 40mm
Notes: Battleline if general is a Lord-Aquilor

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Soulstrike Brotherhood
 • Vanguard Angelos Conclave

DESCRIPTION

A unit of Vanguard-Hunters has any number of models. The unit is armed with one of the following weapon options: Boltstorm Pistol and Shock Handaxe; or Boltstorm Pistol and Storm Sabre. 1 in every 5 models can carry an Astral Compass.

HUNTER-PRIME: The leader of this unit is a Hunter-Prime. Add 1 to the Attacks characteristic of a Hunter-Prime’s weapons.

ABILITIES

Astral Compass: The astral compass shows the best route to strike at the foe.
If you set up a unit that includes any models with an Astral Compass in the Celestial Realm using the Scions of the Storm battle trait, when you set that unit up on the battlefield for the first time, instead of setting it up more than 9" away from the enemy, you can set it up wholly within 6" of any edge of the battlefield, more than 7" from the enemy.

Tireless Hunters: These determined warriors never stop moving in pursuit of their prey.
This unit can run and still shoot later in the same turn.

KEYWORDS
ORDER, CELESTIAL, HUMAN, STORMCAST ETERNAL, ANGELOS, VANGUARD-HUNTERS
8.3 Run
When you pick a unit to run, you must make a run roll for the unit by rolling a dice. Add the run roll to the Move characteristic of all models in the unit until the end of that phase. You can then move each model in that unit a distance in inches equal to or less than their modified Move characteristic. No part of a run can be within 3" of an enemy unit. You cannot shoot or attempt a charge later in the turn with a unit that has run.

The ORDER keyword is used in the following Stormcast Eternals warscrolls:

The STORMCAST ETERNAL keyword is used in the following Stormcast Eternals warscrolls:

The ANGELOS keyword is used in the following Stormcast Eternals warscrolls:

None

The VANGUARD-HUNTERS keyword is used in the following Stormcast Eternals warscrolls:

None
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© Vyacheslav Maltsev 2013-2021