Stormcast Eternals – Vigilors
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6"
2
4+
7
WARSCROLL

Vigilors

Clad in thunderstrike armour, Vigilors are skilled archers who fearlessly scout out a path for their brethren. Their arrows conjure brief flashes of lightning upon impact, a form of battle-cant that directs the advance of their kin.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Stormcaller Bow
Stormcaller Bow18"23+3+-11
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Stormblade
Stormblade1"23+3+-11
PITCHED BATTLE PROFILE

Unit Size: 5      Points: 140
Battlefield Role: None
Base size: 40mm
Notes: Battleline in a Stormcast Eternals army if general is a KNIGHT-JUDICATOR

Each model in a Vigilors unit is armed with a Stormcaller Bow and Stormblade.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Thunderhead Brotherhood
 • Vanguard Wing
 • Lord Vorst’s Retinue

CHAMPION: 1 model in this unit can be a Vigilor-Prime. Add 1 to the Attacks characteristic of that model’s Stormcaller Bow.

Navigators of the Storm: Vigilors move swiftly beneath dark thunderheads to assess the path for their descending brethren. The Grungni-forged arrowheads of their stormcaller bows unleash flickers of lightning that illuminate their target and allow vital reconnaissance.
In the shooting phase, if any wounds caused by attacks made with this unit’s Stormcaller Bows are allocated to an enemy unit, add 1 to hit rolls for attacks that target that unit until the end of that turn. The same unit cannot be affected by this ability more than once per turn.

KEYWORDS
ORDER, STORMCAST ETERNALS, THUNDERSTRIKE, JUSTICAR, VIGILORS

The ORDER keyword is used in the following Stormcast Eternals warscrolls:

Leader

The STORMCAST ETERNALS keyword is used in the following Stormcast Eternals warscrolls:

Leader
Army List
Warscrolls collated

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Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.

The JUSTICAR keyword is used in the following Stormcast Eternals warscrolls:

Battleline
None
© Vyacheslav Maltsev 2013-2024