Drakesworn Templars are rare souls, Stormcasts pure enough to forge a bond with a noble Stardrake. They are the lieutenants of the Extremis chambers, each capable of turning the tide of battle through their deeds.
Unit Size: 1 Points: 380
Battlefield Role: Leader, Behemoth
Base size: 170 x 105mm
Notes: Single
A Drakesworn Templar is armed with a Skybolt Bow and 1 of the following weapon options: Arc Hammer; Stormlance; or Tempest Axe.
BATTALIONS: This warscroll can be used in the following warscroll battalions:
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Drakesworn Temple
MOUNT: This unit’s Stardrake is armed with a Rain of Stars, Great Claws and Sweeping Tail.
Arcane Lineage: Stardrakes are the children of Dracothion, and they possess innate power over the magic of the realms.
Add 1 to
casting rolls for friendly
WIZARDS within 18" of this unit and subtract 1 from casting rolls for enemy
WIZARDS within 18" of this unit.
Cavernous Jaws: The enormous maw of a Stardrake can bite a foe in half.
After this unit makes a
pile-in move, you can say that this unit’s Stardrake will bite the enemy with its cavernous jaws. If you do so, pick a number of enemy models within 3" of this unit equal to or less than the Cavernous Jaws value shown on this unit’s damage table, and roll a dice for each. If the roll is greater than that model’s Wounds characteristic, it is slain.
Arc Hammer: The static hum of an arc hammer rises to an almighty concussive crescendo as it strikes.
If the unmodified
hit roll for an attack made with an Arc Hammer is 6, that attack scores 2 hits on the target instead of 1. Make a
wound and
save roll for each hit.
Stormlance: When fighting fearsome creatures, a well-placed blow from a stormlance channels the power of Sigmar into the unfortunate beast.
If the unmodified
hit roll for an attack made with a Stormlance that targets a
MONSTER is 6, the target suffers D6
mortal wounds and the
attack sequence ends (do not make a
wound or
save roll).
Tempest Axe: The hurricane force emanating from a tempest axe is enough to slow the foe’s attack.
Enemy models within 3" of a unit armed with a Tempest Axe cannot move more than 1" when making a
pile-in move.
Celestial Blast: Skyboit bows can unleash a deadly blast of celestial energy when they strike a foe.
If the unmodified
hit roll for an attack made with a Skybolt Bow is 6, the target suffers 1
mortal wound and the
attack sequence ends (do not make a
wound or
save roll).