Stormcast Eternals – Vanguard-Palladors
This warscroll does not meet the selection criteria (see Settings tab).
12"
5
4+
7
WARSCROLL

Vanguard-Palladors

The Vanguard-Palladors of the Vanguard Chambers are the fastest ground elements of the Stormhosts. By transmuting into wind-borne lightning atop their Gryphchargers, they can ride the celestial hurricane to outrun the foe.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Boltstorm Pistol
Boltstorm Pistol9"23+4+-1
Starstrike Javelin
Starstrike Javelin18"13+3+-11
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Shock Handaxe
Shock Handaxe1"23+3+-1
Starstrike Javelin
Starstrike Javelin2"14+3+-11
Razor Beak and Claws
Razor Beak and Claws1"33+3+-21
PITCHED BATTLE PROFILE

Unit Size: 3      Points: 185
Battlefield Role: None
Base size: 75 x 42mm

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Vanguard Angelos Conclave

DESCRIPTION

A unit of Vanguard-Palladors has any number of models. The unit is armed with one of the following weapon options: Boltstorm Pistol and Shock Handaxe; or Boltstorm Pistol and Starstrike Javelin.

MOUNT: This unit’s Gryph-chargers attack with their Razor Beak and Claws.

PALLADOR-PRIME : The leader of this unit is a Pallador-Prime. A Pallador-Prime is armed with a Lunar Blade in addition to their other weapons.

ABILITIES

Aethereal Strike: A Gryph-charger’s claws are supernaturally sharp, tearing through armour with ease.
If the unmodified hit roll for an attack made with a Gryph-charger’s Razor Beak and Claws is 6, that attack inflicts 1 mortal wound on the target and the attack sequence ends (do not make a wound or save roll).

Lunar Blade: The leaders of Vanguard-Pallador retinues are entrusted with deadly lunar blades with which they can unleash devastatingly swift attacks.
Each time a model armed with a Lunar Blade attacks, after all of that model’s attacks have been resolved, you can pick 1 enemy unit within 1" of that model and roll a dice. On a 2+ the unit you picked suffers 1 mortal wound.

Ride the Winds Aetheric: Gryph-chargers can move faster than the eye can follow along the winds aetheric, though the shifting of these winds makes such movement perilous at times.
In your movement phase, this unit can Ride the Winds Aetheric instead of moving normally. If it does so, choose the direction in which it will move, and roll 6D6. This unit can move up to a number of inches equal to the result in the direction chosen, moving over terrain and other models as if it could fly. It must end the move more than 3" from enemy models – if this is impossible, it cannot move at all. This unit cannot charge in a turn in which it Rides the Winds Aetheric.

KEYWORDS
ORDER, CELESTIAL, HUMAN, GRYPH-CHARGER, STORMCAST ETERNAL, ANGELOS, VANGUARD-PALLADORS
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.
Save Roll
Your opponent rolls a dice, modifying the roll by the attacking weapon’s Rend characteristic. If the roll equals or beats the target unit’s Save characteristic, the target is saved and the attack sequence ends. If not, the attack is successful and you must determine the damage that is inflicted on the target. An unmodified save roll of 1 always fails. A save roll cannot be modified by more than +1 (this is an exception to the principle that abilities take precedence over core rules).

Designer’s Note: Save rolls do not always succeed on an unmodified roll of 6, and they can be modified by more than -1.
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.
8.1 Normal Move
When you pick a unit to make a normal move, you can move each model in that unit a distance in inches equal to or less than the Move characteristic shown on the unit’s warscroll. Units cannot move within 3" of enemy units when making a normal move.
9.4 Flying
If the warscroll used by a model says that it can fly, you can ignore other models and terrain features when you trace the path of its move across the battlefield (it flies over them). In addition, when a model that can fly starts or finishes a move on a terrain feature, instead of tracing its move across the battlefield, you can trace it ‘through the air’, as shown in the diagram below.

A flying model cannot finish a move on top of another model or finish a normal move, run or retreat within 3" of an enemy unit.

The ORDER keyword is used in the following Stormcast Eternals warscrolls:

The GRYPH-CHARGER keyword is used in the following Stormcast Eternals warscrolls:

None
Leader

The STORMCAST ETERNAL keyword is used in the following Stormcast Eternals warscrolls:

The ANGELOS keyword is used in the following Stormcast Eternals warscrolls:

None
Army List
Warscrolls collated
© Vyacheslav Maltsev 2013-2021